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| :I don't usually revert things, but yeah you need to have quite notable results. People will usually look for high placings or consistently good spots in multiple tournaments before they are added into the notable player list (aka. make a big name for yourself). If you keep at it and try to get higher placings you can probably add yourself back when you have the results to back it up, but I don't think people would say a single tournament with a negligible placing would be enough for the list. Regardless, good luck! [[User:Archrelico|Archrelico]] ([[User talk:Archrelico#top|talk]]) 23:19, 3 September 2016 (EDT) | | :I don't usually revert things, but yeah you need to have quite notable results. People will usually look for high placings or consistently good spots in multiple tournaments before they are added into the notable player list (aka. make a big name for yourself). If you keep at it and try to get higher placings you can probably add yourself back when you have the results to back it up, but I don't think people would say a single tournament with a negligible placing would be enough for the list. Regardless, good luck! [[User:Archrelico|Archrelico]] ([[User talk:Archrelico#top|talk]]) 23:19, 3 September 2016 (EDT) |
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| Alright. Thanks for the info. Just wanted to clear this up before I went and put my name again. And thanks!
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| [[User:Derp|Derp]] ([[User talk:Derp|talk]]) 23:21, 3 September 2016 (EDT)Derp
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| == Regarding [http://www.ssbwiki.com/index.php?title=Roy_(SSB4)&diff=prev&oldid=918628 this] ==
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| Writing that in the "edit summary" section will not make the IP stop doing so. Maybe you could tell the IP that in their talk page so they don't miss it and take it in mind (do it in a calm way, tho). --[[File:BeepYouSignature.png|40px]] [[User:BeepYou|<font color="Black">'''BeepYou'''</font>]] [[File:BeepYouSignature.png|40px]] [[User talk:BeepYou|<font color="Black">'''(talk)'''</font>]] 03:32, 10 December 2016 (EST)
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| At least someone else realized this. I will soon. [[User:Archrelico|Archrelico]] ([[User talk:Archrelico#top|talk]]) 04:29, 10 December 2016 (EST)
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| == Lucina's / Roy's throws ==
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| You're not the only one who's tested them out repeatedly in slow motion, you know. Their forward throws' animations are identical to their down throws' animations. The only aesthetic differences are their launching angles and their down throws displaying a quake/shockwave effect.
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| While I still view their back throws as tripping the opponent due to the lifting of their legs and the motion in which the opponent is launched, I can see them also being considered as merely flinging the opponent away instead of tripping them outright like you mentioned.
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| With all of that said, I'm willing to find a grammatical compromise with you when it comes to this little issue. [[Special:Contributions/173.171.36.66|173.171.36.66]] 00:54, 23 December 2016 (EST)
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| : Sure, its better than a pointless edit war. I was considering if forward throw was a slam too, but since there actually wasn't a visible shockwave, the current one would be a better description. Sorry if I came off as direct in my comment, the reverts were just bugging me a lot. [[User:Archrelico|Archrelico]] ([[User talk:Archrelico#top|talk]]) 01:15, 23 December 2016 (EST)
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| :: Cool, glad to hear it. And there's no need to apologize, since you didn't come off as off-putting. Also, aside from the same animations, another reason why I view Lucina's and Roy's forward throws as body slams is because Donkey Kong's cargo down throw is also a body slam, yet it lacks a shockwave effect. I've even tested his cargo down throw numerous times in slow motion to make sure of it, but you can test it yourself if you wish. [[Special:Contributions/173.171.36.66|173.171.36.66]] 14:08, 17 January 2017 (EST)
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| == Mii's tier placement and history ==
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| You made their sections look inaccurate. By placing their first ranking before the discussion of custom moves during EVO 2015, you cause that part of the article to lose its sense. Consider that next time before making a mistake like this. --[[File:BeepYouSignature.png|40px]] [[User:BeepYou|<font color="Black">'''Beep'''</font>]] [[User talk:BeepYou|<font color="Black">'''(talk)'''</font>]] 22:57, 10 April 2017 (EDT)
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| :Oh god, I didn't know that, sorry. I just decided to add more info for the Mii Fighter's perception and all (from what I've known and heard from other Smashers) since they are rarely talked about nowadays. Apologies for the misunderstandings, and thanks for fixing it for me. I'll look further into things next time. [[User:Archrelico|Archrelico]] ([[User talk:Archrelico#top|talk]]) 23:01, 10 April 2017 (EDT)
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| == Edits to fighter introductions. ==
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| Thanks for those, I'm admittedly not very well-versed in ''Smash 4'', and I don't even own the DLC characters. I'm basically editing the same way I did on those ''Melee'' articles from all those years ago: asking friends and going by what's in front of me.
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| Also, you're not the first person, or [https://www.ssbwiki.com/index.php?title=Villager_(SSB4)&curid=35558&diff=972838&oldid=972645 the last person] for that matter, to bring up splitting the intros into two or three paragraphs regardless. In hindsight, this does make sense, given that a paragraph is supposed to mark a new topic of discussion. I'll try to get into the habit of doing that in future rewrites.
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| Thanks for the input!
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| --- <font face="Pristina"><font size="3">''[[User:Monsieur Crow|Monsieur]] [[User_talk:Monsieur Crow|Crow]], Author Extraordinaire''</font></font>, 15:30, 28 June 2017 (EDT)
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| :Thanks for looking at my edits positively, since my edits are to help make the page look better (in addition to making both me and your future edits more concise and accurate). I'll keep a lookout for your edits just in case, since I'm focused on ''Smash 4'' yet don't have the time to do major rewrites like you're currently doing. I'll just be fixing spelling errors, correcting tone and fixing incorrect info, but keep up the good work man. [[User:Archrelico|Archrelico]] ([[User talk:Archrelico#top|talk]]) 17:39, 28 June 2017 (EDT)
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| == Username change ==
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| Your username has been successfully changed from "Archrelico" to "Mexi" as per [[User talk:Serpent King#Rename request|your request]]. Please remember that you are responsible for fixing any double redirects that this may have caused. Thanks! <span style="font-family:Algerian;font-size:10pt;background:#000;border:outset #083 2px;padding:1px 3px">'''[[User:Serpent King|<span style="color:#083">Serpent</span>]] [[File:SKSig.png|12px|link=]] [[User talk:Serpent King|<span style="color:#ed0">King</span>]]'''</span> 13:22, 24 June 2018 (EDT)
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| ==Regarding my Mii Fighter additions==
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| The thing is, though, I tried to add that exact same moveset for the Mii Fighters using the SSBU template, but it didn't display the special moves, instead displaying the special move name source text.
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| :You need to sign your posts with four tildes (~), remember that. Also for that problem, what I meant is you copied the percentages and descriptions word-to-word, so if you were only trying to update the special move sections, it just made it even more confusing since you're pasting an entire outdated moveset list (and therefore all other info is incorrect). If you're only doing special moves, you should update the special move pages themselves. Leave the moveset writing to the contributors who are actively labbing characters. [[User:Mexi|Mexi]] ([[User talk:Mexi#top|talk]]) 20:20, 16 December 2018 (EST)
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| ==Thanks==
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| Hello. I wanted to thank you for helping with Little Mac's SSBU page. I was burnt out from office work, and I had no time to finish adding things to his moveset table. I want you to know that I really appreciate your assistance.[[User:Thecontributor22|Thecontributor22]] ([[User talk:Thecontributor22|talk]]) 09:39, 12 February 2019 (EST)
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| :No problem! Just update the rest of the page as you see fit, and I'll add more info for you. I was one of the people who wrote Mac's ''Smash 4'' page after all. [[User:Mexi|Mexi]] ([[User talk:Mexi#top|talk]]) 11:22, 12 February 2019 (EST)
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| ==Mewtwo's Taunt==
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| Hi, I found out that you made the edit on Mewtwo's Smash 4 page that added the origin of its up taunt being from using a physical attack from Pokemon Stadium. You said in your summary that you found it from watching a comp Pokemon analysis. I've been going crazy trying to find a video of this to no avail, the only time I've seen a Mewtwo use a physical attack is with Ice Punch, and it has an animation more similar to its down taunt. If you remember the video you watched, could you link it? [[User:Luigi86101|Luigi86101]] ([[User talk:Luigi86101|talk]]) 13:35, 2 March 2019 (EST)
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| :Sure! [https://youtu.be/F1LWHmvce4Q?t=237 Here's the video link of the animation.] [[User:Mexi|Mexi]] ([[User talk:Mexi#top|talk]]) 14:21, 2 March 2019 (EST)
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| == Ice Climbers page ==
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| Yeah, the "tone fixes" were mainly an attempt to compromise with what Ebrahim changed. I guess it does sound opinionated, but pretty much everything there is objectively true. Did you see what it looked like before Ebrahim edited that part? That version might be better. [[User:Yo'ster|Yo'ster]] ([[User talk:Yo'ster|talk]]) 17:58, May 22, 2024 (EDT)
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| :I did try to adjust it to the best of my ability with my most recent update, so I think it works for now. In the future please remember the general rules of the Manual of Style's [[SmashWiki:Manual_of_Style/Words_to_Watch|"Words to Watch"]]; I usually refrain from adding strong statements, and if any summary feels like it's trying to convince me of a point too hard (eg. "This character has a fantastic unbeatable neutral game"), that is a good indication that the language is too strong. [[User:Mexi|Mexi]] ([[User talk:Mexi#top|talk]]) 08:09, May 23, 2024 (EDT)
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| ::Got it. I also noticed you were the one to change it earlier this month, and I was happy with the changes you made there, so reverting to that one could work, too, but then you'd have to redo the fluff trimming, so maybe not. [[User:Yo'ster|Yo'ster]] ([[User talk:Yo'ster|talk]]) 12:21, May 23, 2024 (EDT)
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| == Ganondorf page ==
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| Hey, can we slow down a bit and discuss this? [[User:Yo'ster|Yo'ster]] ([[User talk:Yo'ster|talk]]) 13:38, October 18, 2024 (EDT)
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| :Sure, do let me know what you feel should stay on the page. [[User:Mexi|Mexi]] ([[User talk:Mexi#top|talk]]) 14:10, October 18, 2024 (EDT)
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| ::For starters, "at the very bottom of " instead of "last": Was a small touch that was merely for variety, since "last" had already been recently used to refer to his tier placing.
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| Next up, I replaced "100%" with 90% because I thought a double digit number would better sell the idea of the smash attacks being strong. Not a necessary change, though.
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| "with forward and up smash being among the strongest" instead of "with forward smash being one of the strongest": Ganon's got a super strong up smash, too, so bringing that up alongside f-smash made sense to me.
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| "exert immense pressure on platforms and ledges alike." instead of "cover an entire platform above him and hit ledge hangs with the front hit.": Just some wordsmithing. I think it's phrased better that way.
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| Any issues with these 1st few? [[User:Yo'ster|Yo'ster]] ([[User talk:Yo'ster|talk]]) 16:27, October 18, 2024 (EDT)
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| :The first two are good, and I feel like I just forgot to copy them because I used the revert button. For the last one I am fine too; I simply wanted to avoid fluff terms, as mentioned previously in the discussion we had above this (on the same page).
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| :Also, I hope that you take my edits in good faith. In general, my issue is that a lot of summary sections have become overly long because they go way too indepth for a summary section (to the point you have to scroll down to see all of it). A summary should concisely explain a character without turning into a text wall, so I want to avoid that for pages that haven't reached that problem yet. If there's any other changes you feel might be too long, you might want to add them to the Attributes section since that's where infodumping is usually done. [[User:Mexi|Mexi]] ([[User talk:Mexi#top|talk]]) 04:01, October 19, 2024 (EDT)
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| ::I think what happens with me a lot is that I see some of that summary stuff that goes into some specifics but doesn't tell the full story and try to add more info, so then it sort of turns into an info-dump, when it'd probably be better to not list any details in the summary rather than only include like half of them.
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| Okay. Now to address a more significant change: The addition of range as a selling point. You're telling me Ganon's range is bad? It's good though. The only move of his I can think of with bad range is grab. I guess back air's is bad for superheavy standards and overall unimpressive, but pretty much all of his aerials and tilts cover a good arc or distance. What's the thought process behind it being "one of his worst traits"? [[User:Yo'ster|Yo'ster]] ([[User talk:Yo'ster|talk]]) 07:34, October 19, 2024 (EDT)
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| :My answer would be to check the attributes section for Ganondorf: there's a whole section talking about his poor reach, problematic hitboxes (including blind spots), and poor grab range. Those points have been written ages ago, so it's quite well known - the problem isn't really that his range isn't good, but the combination of everything else collectively just outweighs that range advantage. For example, neutral attack has pretty decent range, but it's slow, the hitbox lasts two frames, is only safe at the furthest hitbox, and you can crouch under it, so the range advantage isn't that great. It's the reason why he has a horrendous neutral game after all. Also, in the grand scheme of things, his range is also just merely okay for a melee fighter when ''Ultimate'' introduced a lot of fighters with much better effective range than he does.
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| :Instead of suggesting that his overall range is good, we could come into a compromise by adding that he does have some really good attacks that stand out for their range and hitboxes. Down tilt, neutral aerial and up aerial come to mind, and I have an idea on how to word it. [[User:Mexi|Mexi]] ([[User talk:Mexi#top|talk]]) 07:52, October 19, 2024 (EDT)
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| ::I mean... I guess that follows.
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| As for "taking an incredibly menacing advantage state", Having so many big strong moves makes for really nasty platform, ledge, and corner pressure, and nair is great for edgeguards. I felt like that positive was overlooked.
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| "terribly slow movement and lack of any especially fast attack" instead of "terrible frame data": In terms of shield safety, startup, and end lag, a lot of his moves are a lot better than one might expect. The real problem is that he doesn't have a good "get off me" tool or combo breaker, so even his fast moves come up short against your typical frame 3-4 jab. [[User:Yo'ster|Yo'ster]] ([[User talk:Yo'ster|talk]]) 10:21, October 19, 2024 (EDT)
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| :::Mexi? [[User:Yo'ster|Yo'ster]] ([[User talk:Yo'ster|talk]]) 20:42, October 27, 2024 (EDT)
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| Sorry for the really long delay in replies, there are quite a lot of things I have to do in real life this and next month, so honestly I might not be able to continue the discussion further. As of now feel free to tinker around with the Ganondorf page again, and I'll edit anything I feel might be too strongly worded. Apologies for the long wait. [[User:Mexi|Mexi]] ([[User talk:Mexi#top|talk]]) 01:26, November 12, 2024 (EST)
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