Editing User talk:King KirbyD

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1. The most efficient attacks to use in the multiman battles in Classic are fast, high base knockback moves that OHKO, which are rarely smashes.
1. The most efficient attacks to use in the multiman battles in Classic are fast, high base knockback moves that OHKO, which are rarely smashes.


2. While better endurance is advantageous, outside Cruel Brawl, the biggest boon is similar to the first tip; having a fast, high base knockback move that OHKOs the alloys. One such example is Kirby's u-tilt, which ends up making him one of the best characters for Multiman outside Cruel (contrary to your tip). In Cruel, weight becomes essentially meaningless (regardless of character, you're getting OHKO'd or surviving a few hits at best), and instead, being a capable [[planking|planker]] is most beneficial.
2. While better endurance is advantageous, outside Cruel Brawl, the biggest boon is similar to the first tip; having a fast, high base knockback move that OHKOs the alloys. One such example is Kirby's u-tilt, which ends up making one of the best characters for Multiman outside Cruel (contrary to your tip). In Cruel, weight becomes essentially meaningless (regardless of character, you're getting OHKO'd or surviving a few hits at best), and instead, being a capable [[planking|planker]] is most beneficial.


3. Tip is pretty useless, as it's obvious not to use Rest when you'll fall past the bottom blast line (and Rest is a rarely used move in Brawl to begin with).
3. Tip is pretty useless, as it's obvious not to use Rest when you'll fall past the bottom blast line (and Rest is a rarely used move in Brawl to begin with).

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