Editing User talk:108.53.255.7
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*Up smash seems to be exactly the same and I don't understand what you mean by active frames. Do you mean "the hitbox lasts longer"? I don't think so, at least from testing. In fact, testing on my 3ds with the trailer playing shows both his up smash and down smash last for the exact same time. You probably misunderstood up smash's hitstun to have extended its duration, but that alongside down smash's faster startup is completely untrue. | *Up smash seems to be exactly the same and I don't understand what you mean by active frames. Do you mean "the hitbox lasts longer"? I don't think so, at least from testing. In fact, testing on my 3ds with the trailer playing shows both his up smash and down smash last for the exact same time. You probably misunderstood up smash's hitstun to have extended its duration, but that alongside down smash's faster startup is completely untrue. | ||
The only change I can really see myself are the Leaf Shield changes, which was entirely accurate sans the "more damage" part (Is this assuming again? You shouldn't put damage number info for things not specifically shown) and forward aerial having lower ending lag. For the rest, they are entirely untrue and I really see them as assumption-based unless you can link me a video in a response showing these changes. If you aren't able to prove otherwise, I'd likely revert your changes until it is actually possible to test the character out hands-on (with the actual game). | The only change I can really see myself are the Leaf Shield changes, which was entirely accurate sans the "more damage" part (Is this assuming again? You shouldn't put damage number info for things not specifically shown) and forward aerial having lower ending lag. For the rest, they are entirely untrue and I really see them as assumption-based unless you can link me a video in a response showing these changes. If you aren't able to prove otherwise, I'd likely revert your changes until it is actually possible to test the character out hands-on (with the actual game). | ||
Megaman WAS in the demo and has appeared in many matches on youtube , even ones in HD footage . Down smash does come out faster and its noticeable . | [[User:Mexi|Mexi]] ([[User talk:Mexi|talk]]) 13:18, 4 July 2018 (EDT) | ||
Megaman WAS in the demo and has appeared in many matches on youtube , even ones in HD footage . Down smash does come out faster and its noticeable . I thought users on the smash wiki were supposed to be informed ? | |||
: | https://www.youtube.com/watch?v=EvAppKOkfSc Here you can clearly see megaman has less landing lag on aerials . | ||
: | https://www.youtube.com/watch?v=AqdyiwDVcrs&t=21s Incase down smash wasn't shown in the link above, it certainly is shown here. Oh and at 2:37 you can clearly see an increase in pellet projectile range for his jab. | ||