Editing User:Yo'ster/Desyncing

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====Niche variants====
====Niche variants====
'''Manual''': After grabbing an enemy, by holding down the inputs for a move that can also be used to throw, the climbers will respectively throw and cheer as usual, but the partner will read the attack input after cheering, buffering a move based on whatever inputs the player held. The leader will be able to do anything else once their throw concludes, so inputting a long-lasting attack such as a forward smash or side special gives ample time to desync. This setup is therefore very beginner-friendly, but isn't used in high-level play, as experienced players expect to get much more out of grabs, and don't need the extra leeway in return for giving up the optimal conversion. Since ''Melee'' and ''Brawl'' grant partner climbers free movement during throws, manually desyncing is technically possible, but works differently and is much more practical because the partner will respond to inputs immediately.
'''Manual''': After grabbing an enemy, by holding down the inputs for a move that can also be used to throw, the climbers will respectively throw and cheer as usual, but the partner will read the attack input after cheering, buffering a move based on whatever inputs the player held. The leader will be able to do anything else once their throw concludes, so inputting a long-lasting attack such as a forward smash or side special gives ample time to desync. This setup is therefore very beginner-friendly, but isn't used in high-level play, as experienced players expect to get much more out of grabs, and don't need the extra leeway in return for giving up the optimal conversion.


===Cheer cancel===
===Cheer cancel===

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