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| The Kirby of Disappointment has one of the worst matchup spreads in the game, with only two positive matchups against {{SSBM|Bowser}} and {{SSBM|Roy}}, according to meticulous labbing of both matchups and analysis of the character's many tournament results, gathered by all 2 top ''Melee'' Kirby players in 2010, although these are very frequently debated at length by top players. To the credit of the Kirby of Disappointment, in the modern metagame, he still has two very clear-cut positive matchups, those being against {{Sm|TheCrimsonBlur}} and a drunken {{Sm|Armada}}. Aside from this very respected niche, the Kirby of Disappointment has no place in the metagame. | | The Kirby of Disappointment has one of the worst matchup spreads in the game, with only two positive matchups against {{SSBM|Bowser}} and {{SSBM|Roy}}, according to meticulous labbing of both matchups and analysis of the character's many tournament results, gathered by all 2 top ''Melee'' Kirby players in 2010, although these are very frequently debated at length by top players. To the credit of the Kirby of Disappointment, in the modern metagame, he still has two very clear-cut positive matchups, those being against {{Sm|TheCrimsonBlur}} and a drunken {{Sm|Armada}}. Aside from this very respected niche, the Kirby of Disappointment has no place in the metagame. |
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| ==Attributes==
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| The Kirby of Disappointment acts as a light, weak character that is intended to be in the game just to suffer. He has awful mobility with terrible air speed, and must merely pray that his small size allows him to narrowly dodge the 57 different attacks that his opponent will throw at him in the time that it takes him to do a single back air.
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| Despite being a completely unusable character, Kirby has a good edgeguarding game, which is among his only advantages. Assuming Kirby can knock opponents off the edge, which is already a order much taller than Kirby's entire competitive career, his back air can initiate the [[Fence of Pain]], an inconsistent edgeguarding technique with one of the stupidest names of all time. Kirby also has a defensive game that surprisingly isn't garbage. His small [[hurtbox]]es, decent sized [[shield]], and low crouch allow him the brief fantasy of pretending to be {{SSBM|Jigglypuff}}, before his players are snapped back to the harsh reality of ''Super Smash Bros. Melee'' for the Nintendo GameCube when their opponents break his [[crouch cancel]] and kill him off the top at 50% off one opening.
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| Kirby also has good tilt attacks as well; as stated in the preamble, his entire presence is tilting to opponents, as the Kirby of Disappointment's sadness might make some individuals feel guilty about brutally 4-stocking the Kirby player. Kirby's actual three tilts, however, are too short-ranged to have any utility in neutral. Kirby also has an above average grab range, but good luck actually getting any mileage out of his horrible throws. His forward and back throws allow him some opportunities to [[Kirbycide]], if the opponent is terrible enough at the game to not know that you can mash out of them mid-animation. Alternatively, one could perform the {{Sm|Borp}} method of doing up throw instead near the edge of the stage, a technique that is guaranteed to get you at least one clip for your meme ''Melee'' highlight reel about how the game is broken.
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| The Kirby of Disappointment's most fatal flaw, which is often cited as the reason for his bottom tier placement, is his complete inability to participate in the [[neutral game]]. Kirby's awful attributes in both movement and hitbox placement result in a character that can never hope to approach any opponents, and can easily be walled out by the most simple and beginner-level, and/or degenerate neutral strategies, such as {{SSBM|Marth}} spamming down tilt and forward aerial over and over, or Netplay {{SSBM|Falco}}s whose only functioning button on their controller is the [[B button]].
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| Kirby cannot even hope to copy good projectiles with [[Inhale]], because even the moves themselves refuse to work properly with such a disappointing character. For example, {{SSBM|Mario}}'s [[fireball]]s immediately call in sick and take the entire day off after being summoned by the Kirby of Disappointment's stubby arms, voluntarily taking massive pay cuts to preserve their integrity to never serve a fighter as terrible as ''Melee'' Kirby.
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| The Kirby of Disappointment also reaps no rewards upon actually getting in. Once he lucks out and forces his way in with his back air, which is his only halfway passable move in neutral, he will soon find that his down, forward, and neutral aerials are almost useless, never being able to set up or extend combos or even KO until percentages nearing 999%. His only viable strings start with up tilt and end with up air or even more back airs. His only viable finishers also include the aforementioned up air or yet ''even more'' back airs. This makes him far from a fan favorite even among the most die-hard of low-tier enthusiasts, as commentators will struggle to describe anything that Kirby does without resorting to the infamous "nice back air," making him a boring, predictable character even against the lowest level of competitive opponents.
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| The final nail in the coffin for the Kirby of Disappointment is his ridiculous ease of getting KOed. Imagine a character that has five jumps and yet still has one of the most abysmal recoveries in platform fighter history, and you have ''Melee'' Kirby, and that's assuming you even need to edgeguard him in the first place. Instead of listing every kill confirm against light, floaty characters that also works on Kirby, and even more confirms that are possible due to his bad air speed, it is instead easier to list the ones that don't work against him. They include the following:
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| ==Changes from ''[[Super Smash Bros.]]''==
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| Kirby was one of the best characters in ''Smash 64'', which possibly resulted in [[Masahiro Sakurai]] getting backlash for making essentially his virtual son a god amongst mortals in the ''Smash Bros.'' universe. As a result of this, Kirby was nearly Thanos snapped out of existence in the sequel. He now has abysmal movement due to the weakening of [[pivot]]s, no attacks that are safe on shield at all, shitty KO options, and much fewer viable [[out of shield]] options because his respectable neutral air kick from ''64'' was replaced with his garbage ''64'' up aerial, one of the worst moves in the entire game. Additionally, Kirby's up tilt, previously his best move and one of the best moves in the game, no longer has a hitbox over twice his size, a completely unnecessary and unfair nerf to make to such a character.
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| Kirby did receive some notable buffs, in that his attacks look cooler, such as the Burning effect on his dash attack, and his new side special, the [[Hammer]]- if only those moves did more than 5% damage and could actually impact the game. Overall, Kirby was not only the most severely nerfed character from ''Smash 64'' to ''Melee'' but arguably the most nerfed character in all of the series. His nerfs are a perfect example of Sakurai's cruelty and shows that no one, not even his own son, is safe from his omnipotent wrath.
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| <br CLEAR=RIGHT /> | | <br CLEAR=RIGHT /> |
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| ==In [[competitive play]]== | | ==In [[competitive play]]== |
| ===Notable players=== | | ===Notable players=== |
| :''See also: [[:Category:Bowser players (SSBM)]]'' | | :''See also: [[:Category:Bowser professionals (SSBM)]]'' |
| ====Active==== | | ====Active==== |
| *{{Sm|Doug Bowser|USA}} - The absolute best Bowser player. Cease and Desisted at {{Trn|EVO 2020}}, {{Trn|Nintendo Cup}}, {{Trn|Laser Locks 5}, and has multiple cease and desists over the [[Five Gods]] and {{Sm|MKLeo}}. | | *{{Sm|Doug Bowser|USA}} - The absolute best Bowser player. Cease and Desisted at {{Trn|EVO 2020}}, {{Trn|Nintendo Cup}}, {{Trn|Laser Locks 5}, and has multiple cease and desists over the [[Five Gods]] and {{Sm|MKLeo}}. |
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| = [[B button]] = | | = [[B button]] = |
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| [[File:My B.jpg|thumb|300px|The '''My B button''' in ''[[Super Smash Bros. Melee]]'']]
| | https://i1.sndcdn.com/artworks-000140508614-tw7lbh-t500x500.jpg<br>(thumb: The '''My B button''' in ''[[Super Smash Bros. Melee]]'') |
| [[File:SwitchBButtons.png|thumb|150px|The B button on the Joy-Con and Switch Pro Controller.]]
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| The '''My B button''' is either the large, green button on the [[Nintendo 64 controller]], the small, red button on the Nintendo [[GameCube controller]], the rectangular trigger button on the back of the [[Wii remote]], the clear button towards the bottom right of the [[Classic Controller]], the varyingly-colored circular button on the [[Wii U GamePad]], [[Wii U Pro Controller]] and [[Nintendo 3DS]], the bottom dark gray face button on the [[Nintendo Switch]]'s right [[Joy-Con]] and [[Nintendo Switch Pro Controller|Pro Controller]], or the face of top player {{Sm|Chillindude829}} at [[Apex 2015]]. It is used, by themselves or in conjunction with any direction on the control stick, to activate [[special move]]s in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros Melee]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. | | The '''My B button''' is either the large, green button on the [[Nintendo 64 controller]], the small, red button on the Nintendo [[GameCube controller]], the rectangular trigger button on the back of the [[Wii remote]], the clear button towards the bottom right of the [[Classic Controller]], the varyingly-colored circular button on the [[Wii U GamePad]], [[Wii U Pro Controller]] and [[Nintendo 3DS]], the bottom dark gray face button on the [[Nintendo Switch]]'s right [[Joy-Con]] and [[Nintendo Switch Pro Controller|Pro Controller]], or the face of top player {{Sm|Chillindude829}} at [[Apex 2015]]. It is used, by themselves or in conjunction with any direction on the control stick, to activate [[special move]]s in ''[[Super Smash Bros.]]'', ''[[Super Smash Bros Melee]]'', ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. |
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