Editing User:Toomai/SSB4 tweaks
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*Have freeze frames be based on the attacker's timeframe, not the local timeframe of the object on either side. (e.g. kneeing/zapkicking/thunderstomping someone under the Timer will have both characters resume animation at the same time) | *Have freeze frames be based on the attacker's timeframe, not the local timeframe of the object on either side. (e.g. kneeing/zapkicking/thunderstomping someone under the Timer will have both characters resume animation at the same time) | ||
*Hitboxes produced by something attached to a character (Pikmin, Gooey Bombs, etc) should be able to damage the hurtbox they're on even if it's intangible (but not invincible or shield-covered). | *Hitboxes produced by something attached to a character (Pikmin, Gooey Bombs, etc) should be able to damage the hurtbox they're on even if it's intangible (but not invincible or shield-covered). | ||
*Return crouch cancelling to its knockback-reducing form, but don't reduce damage and disable downwards trajectory DI until the stick's position no longer has a downwards component. Also give it some sort of sound or flash so you can tell when it happens. | *Return crouch cancelling to its knockback-reducing form, but don't reduce damage and disable downwards trajectory DI until the stick's position no longer has a downwards component. Also give it some sort of sound or flash so you can tell when it happens. | ||
*Return reflector breaks to causing shield stun. | *Return reflector breaks to causing shield stun. |