Editing User:Toomai/How to fix the clones
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*Pichu is kinda flawed in Melee, so let's fix him up in addition to uncloning him. Basic idea: Still ridiculously light, still hurts self when using electric attacks, but will KO you in ten seconds if you aren't ready for it. | *Pichu is kinda flawed in Melee, so let's fix him up in addition to uncloning him. Basic idea: Still ridiculously light, still hurts self when using electric attacks, but will KO you in ten seconds if you aren't ready for it. | ||
*In general, Pichu only takes self-damage if the relevant attack misses. Hitting anything that can take damage means no self-damage. | *In general, Pichu only takes self-damage if the relevant attack misses. Hitting anything that can take damage means no self-damage. | ||
*Forward smash: Same basic animation. Multi-hit hitbox does 1% per hit and gets smaller each hit, but has 0.1x SDI capacity, and the final hit does | *Forward smash: Same basic animation. Multi-hit hitbox does 1% per hit and gets smaller each hit, but has 0.1x SDI capacity, and the final hit does <span class="explain" title="{{#expr:26*1.4}}% when fully charged">26%</span> damage and has the most KO power of any smash attack in the game. | ||
*Up smash: Still a headbutt. Strong base knockback but not too good knockback scaling. | *Up smash: Still a headbutt. Strong base knockback but not too good knockback scaling. | ||
*Down smash: Semi-spikes and will KO you in the 60%s. Electric, does 2% self-damage on use. | *Down smash: Semi-spikes and will KO you in the 60%s. Electric, does 2% self-damage on use. |