Editing User:The Other Jared/Monitor

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==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
During the lifespan of the [[Nintendo 64]] and the launch of this debut game, the most common monitor available was a {{s|wikipedia|Cathode ray tube}} (CRT) display at a 4:3 aspect ratio. While {{s|wikipedia|Liquid crystal display}} (LCD) and 16:9 widescreen were available at the time, they were very expensive and had inferior picture quality to CRT. As such, the game was developed with this display in mind.
During the launch of this debut game, the most common monitor available was a {{s|wikipedia|Cathode ray tube}} (CRT) display at a 4:3 aspect ratio. While {{s|wikipedia|Liquid crystal display}} (LCD) and 16:9 widescreen were available at the time, they were very expensive and had inferior picture quality to CRT. As such, the game was developed with this display in mind.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
Just like the previous game and system, the [[Nintendo GameCube]] and ''Melee'' were designed with CRT at 4:3 in mind.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
Due to the rise of LCD screens and 16:9 widescreen during the lifespan of the [[Wii]] and the launch of ''Brawl'', it was the first game in the series to be made with those options in mind. However, many players still had CRTs in 4:3 at the time, and the default aspect ratio would not work on their monitors. To combat this, the [[screen]] mode was added to the settings. The mode allowed players to switch between aspect ratios at will. This was done by compressing the video into 4:3. While the change is barely noticable on its own, it is much more apparent when both versions are side by side.


==In {{for3ds}}==
==In {{for3ds}}==
The [[Nintendo 3DS]] does not connect to a monitor. It instead uses the two proprietary screens built into the console itself.


==In {{forwiiu}}==
==In {{forwiiu}}==
Due to the rise of high definition monitors during the lifespan of the [[Wii U]] and the launch of ''Smash 4'', this version was the first in the series to be made with HD graphics in mind.


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
The [[Nintendo Switch]] and this game continue the trend of being developed for high definition monitors. However, it also is designed to be played in handheld mode on the proprietary screen.
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