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| ==In ''[[Super Smash Bros.]]''== | | ==In ''[[Super Smash Bros.]]''== |
| During the lifespan of the [[Nintendo 64]] and the launch of this debut game, the most common monitor available was a {{s|wikipedia|Cathode ray tube}} (CRT) display at a 4:3 aspect ratio. While {{s|wikipedia|Liquid crystal display}} (LCD) and 16:9 widescreen were available at the time, they were very expensive and had inferior picture quality to CRT. As such, the game was developed with this display in mind. | | During the launch of this debut game, the most common monitor available was a {{s|wikipedia|Cathode ray tube}} (CRT) display at a 4:3 aspect ratio. While {{s|wikipedia|Liquid crystal display}} (LCD) and 16:9 widescreen were available at the time, they were very expensive and had inferior picture quality to CRT. As such, the game was developed with this display in mind. |
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| ==In ''[[Super Smash Bros. Melee]]''== | | ==In ''[[Super Smash Bros. Melee]]''== |
| Just like the previous game and system, the [[Nintendo GameCube]] and ''Melee'' were designed with CRT at 4:3 in mind.
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| ==In ''[[Super Smash Bros. Brawl]]''== | | ==In ''[[Super Smash Bros. Brawl]]''== |
| Due to the rise of LCD screens and 16:9 widescreen during the lifespan of the [[Wii]] and the launch of ''Brawl'', it was the first game in the series to be made with those options in mind. However, many players still had CRTs in 4:3 at the time, and the default aspect ratio would not work on their monitors. To combat this, the [[screen]] mode was added to the settings. The mode allowed players to switch between aspect ratios at will. This was done by compressing the video into 4:3. While the change is barely noticable on its own, it is much more apparent when both versions are side by side.
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| ==In {{for3ds}}== | | ==In {{for3ds}}== |
| The [[Nintendo 3DS]] does not connect to a monitor. It instead uses the two proprietary screens built into the console itself.
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| ==In {{forwiiu}}== | | ==In {{forwiiu}}== |
| Due to the rise of high definition monitors during the lifespan of the [[Wii U]] and the launch of ''Smash 4'', this version was the first in the series to be made with HD graphics in mind.
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| ==In ''[[Super Smash Bros. Ultimate]]''== | | ==In ''[[Super Smash Bros. Ultimate]]''== |
| The [[Nintendo Switch]] and this game continue the trend of being developed for high definition monitors. However, it also is designed to be played in handheld mode on the proprietary screen.
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| <!--[[Category: Technology]]--> | | <!--[[Category: Technology]]--> |