Editing User:The Other Jared/Monitor

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A '''monitor''', often referred to as a '''screen''', is an output device that displays information in pictorial form. A monitor usually comprises the {{s|wikipedia|electronic visual display|visual display}}, {{s|wikipedia|electronic circuit|circuitry}}, casing, and {{s|wikipedia|power supply}}. Dating all the way back to the first television screens in the late 1920's, the monitor has become the main way the public receives video information and entertainment.
'''Monitor'''
 
==Overview==
{{s|wikipedia|Computer monitor|Monitors}} come in all shapes and sizes, and have different internal components depending on the manufacturer. While most monitors come pre-built, some are designed to be taken apart and customized by the owner. These are rare, however, as taking apart a monitor the wrong way can cause irreperable damage. While there are many ways to measure the performance of a monitor, the four most common measurements are {{s|wikiepdia|display size}}, {{s|wikiepdia|aspect ratio}}, {{s|wikiepdia|resolution}}, and {{s|wikiepdia|Gamut}}.
 
==In ''[[Super Smash Bros.]]''==
During the lifespan of the [[Nintendo 64]] and the launch of this debut game, the most common monitor available was a {{s|wikipedia|Cathode ray tube}} (CRT) display at a 4:3 aspect ratio. While {{s|wikipedia|Liquid crystal display}} (LCD) and 16:9 widescreen were available at the time, they were very expensive and had inferior picture quality to CRT. As such, the game was developed with this display in mind.
 
==In ''[[Super Smash Bros. Melee]]''==
Just like the previous game and system, the [[Nintendo GameCube]] and ''Melee'' were designed with CRT at 4:3 in mind.
 
==In ''[[Super Smash Bros. Brawl]]''==
Due to the rise of LCD screens and 16:9 widescreen during the lifespan of the [[Wii]] and the launch of ''Brawl'', it was the first game in the series to be made with those options in mind. However, many players still had CRTs in 4:3 at the time, and the default aspect ratio would not work on their monitors. To combat this, the [[screen]] mode was added to the settings. The mode allowed players to switch between aspect ratios at will. This was done by compressing the video into 4:3. While the change is barely noticable on its own, it is much more apparent when both versions are side by side.
 
==In {{for3ds}}==
The [[Nintendo 3DS]] does not connect to a monitor. It instead uses the two proprietary screens built into the console itself.
 
==In {{forwiiu}}==
Due to the rise of high definition monitors during the lifespan of the [[Wii U]] and the launch of ''Smash 4'', this version was the first in the series to be made with HD graphics in mind.
 
==In ''[[Super Smash Bros. Ultimate]]''==
The [[Nintendo Switch]] and this game continue the trend of being developed for high definition monitors. However, it also is designed to be played in handheld mode on the proprietary screen.
 
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