Editing User:SneaselSawashiro/Falco Lombardi Japanese moveset names
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*Back/rear aerial AKA Back/rear midair attack: {{ja|リバーススピンキック|Ribāsu Supin Kikku}}, Reverse Spin Kick | *Back/rear aerial AKA Back/rear midair attack: {{ja|リバーススピンキック|Ribāsu Supin Kikku}}, Reverse Spin Kick | ||
*Up aerial/midair attack: {{ja|テイル&レッグ|Teiru ando Reggu}}, Tail & Leg | *Up aerial/midair attack: {{ja|テイル&レッグ|Teiru ando Reggu}}, Tail & Leg | ||
*Down/low aerial AKA Down/low midair attack | *Down/low aerial AKA Down/low midair attack {{ja|エアドリル|Ea Doriru}}, Air Drill | ||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*Grab/Catch: {{ja|つかみ|Tsukami}}, Catch | *Grab/Catch: {{ja|つかみ|Tsukami}}, Catch | ||
*Pummel/Catch Attack: {{ja|つかみニーバット|Tsukami Nībatto}}, | *Pummel/Catch Attack: {{ja|つかみニーバット|Tsukami Nībatto}}, Catch Kneebutt | ||
*Forward/front throw: {{ja|スマッシュエルボー|Sumasshu Erubō}}, Smash Elbow | *Forward/front throw: {{ja|スマッシュエルボー|Sumasshu Erubō}}, Smash Elbow | ||
*Back/rear throw: {{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā Eichi}}, Close Range Blaster H (H most likely stands for "horizontal") | *Back/rear throw: {{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā Eichi}}, Close Range Blaster H (H most likely stands for "horizontal") | ||
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*Back/rear aerial AKA Back/rear midair attack: {{ja|リバーススピンキック|Ribāsu Supin Kikku}}, Reverse Spin Kick | *Back/rear aerial AKA Back/rear midair attack: {{ja|リバーススピンキック|Ribāsu Supin Kikku}}, Reverse Spin Kick | ||
*Up aerial/midair attack: {{ja|リバースオーバーヘッド|Ribāsu Ōbāheddo}}, Reverse Overhead | *Up aerial/midair attack: {{ja|リバースオーバーヘッド|Ribāsu Ōbāheddo}}, Reverse Overhead | ||
*Down/low aerial AKA Down/low midair attack | *Down/low aerial AKA Down/low midair attack {{ja|メテオスクリュー|Meteo Sukuryū}}, Meteor Screw | ||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*Grab/Catch: {{ja|つかみ|Tsukami}}, Catch | *Grab/Catch: {{ja|つかみ|Tsukami}}, Catch | ||
*Pummel/Catch Attack: {{ja|つかみニーバット|Tsukami Nībatto}}, | *Pummel/Catch Attack: {{ja|つかみニーバット|Tsukami Nībatto}}, Catch Kneebutt | ||
*Forward/front throw: {{ja|スマッシュエルボー|Sumasshu Erubō}}, Smash Elbow | *Forward/front throw: {{ja|スマッシュエルボー|Sumasshu Erubō}}, Smash Elbow | ||
*Back/rear throw: {{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā Eichi}}, Close Range Blaster H (H most likely stands for "horizontal") | *Back/rear throw: {{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā Eichi}}, Close Range Blaster H (H most likely stands for "horizontal") | ||
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*Back/rear aerial AKA Back/rear midair attack: {{ja|リバーススピンキック|Ribāsu Supin Kikku}}, Reverse Spin Kick | *Back/rear aerial AKA Back/rear midair attack: {{ja|リバーススピンキック|Ribāsu Supin Kikku}}, Reverse Spin Kick | ||
*Up aerial/midair attack: {{ja|リバースオーバーヘッド|Ribāsu Ōbāheddo}}, Reverse Overhead | *Up aerial/midair attack: {{ja|リバースオーバーヘッド|Ribāsu Ōbāheddo}}, Reverse Overhead | ||
*Down/low aerial AKA Down/low midair attack | *Down/low aerial AKA Down/low midair attack {{ja|メテオスクリュー|Meteo Sukuryū}}, Meteor Screw | ||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*Grab/Catch: {{ja|つかみ|Tsukami}}, Catch | *Grab/Catch: {{ja|つかみ|Tsukami}}, Catch | ||
*Pummel/Catch Attack: {{ja|つかみニーバット|Tsukami Nībatto}}, | *Pummel/Catch Attack: {{ja|つかみニーバット|Tsukami Nībatto}}, Catch Kneebutt | ||
*Forward/front throw: {{ja|スマッシュエルボー|Sumasshu Erubō}}, Smash Elbow | *Forward/front throw: {{ja|スマッシュエルボー|Sumasshu Erubō}}, Smash Elbow | ||
*Back/rear throw: {{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā Eichi}}, Close Range Blaster H (H most likely stands for "horizontal") | *Back/rear throw: {{ja|クローズレンジブラスターH|Kurōzu Renji Burasutā Eichi}}, Close Range Blaster H (H most likely stands for "horizontal") | ||
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*Down/low throw: {{ja|クローズレンジブラスターダウン|Kurōzu Renji Burasutā Daun}}, Close Range Blaster Down | *Down/low throw: {{ja|クローズレンジブラスターダウン|Kurōzu Renji Burasutā Daun}}, Close Range Blaster Down | ||
Differences: New neutral infinite finisher, dash attack animation, down tilt animation, up smash animation, neutral aerial animation | Differences: New neutral infinite finisher, dash attack animation, down tilt animation, up smash animation, neutral aerial animation and back aerial animation. |