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Editing User:Smash Master/Kirby (SSBD)
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{|class="messagebox" style="background: | {{DISPLAYTITLE:Kirby (SSBD)}} | ||
|style="width:0px"|[[ | {|class="messagebox" style="background:pink; border:2px solid red; text-align:center; width:60%; padding:0px;" | ||
|'''This ''Project Dream'' Character Article Is | |style="width:0px"|[[Image:X mark.png|50px|link=]] | ||
Please | |'''This ''Project Dream'' Character Article Is Currently Incomplete''' | ||
Please give your suggestions on how to complete this character article on its respective talk page. Thanks! | |||
|} | |} | ||
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3" | {| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3" | ||
|- | |- | ||
! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Kirby<small><br>in ''Super Smash Bros. Dream''</small> | ! colspan="2" style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Kirby<small><br>in ''[[User:DekZek/SSBD|Super Smash Bros. Dream]]''</small> | ||
|- | |- | ||
{{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:Kirby SSB4.png|250px|Kirby|250px|Kirby]]<br><br>[[File:KirbySymbol.svg|50px]] | {{!}}colspan="2" style="text-align:center;background-color:#FFF;"{{!}}[[File:Kirby SSB4.png|250px|Kirby|250px|Kirby]]<br><br>[[File:KirbySymbol.svg|50px]] | ||
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<div style="float:right;height:32px;z-index:5000;position:relative;left:272px;top:10px">[[File:KirbyHeadSSB4-U.png|40px]]</div> | <div style="float:right;height:32px;z-index:5000;position:relative;left:272px;top:10px">[[File:KirbyHeadSSB4-U.png|40px]]</div> | ||
'''Kirby''' ({{ja|カービィ|Kābī}}, ''Kirby'') is a playable character in ''Super Smash Bros. Dream''. He was "announced" by Smash Master on January 21, 2016 and is expected to be completed by mid-late February 2016. Kirby returns with an improved moveset. | '''Kirby''' ({{ja|カービィ|Kābī}}, ''Kirby'') is a playable character in ''[[User:DekZek/SSBD|Super Smash Bros. Dream]]''. He was "announced" by Smash Master on January 21, 2016 and is expected to be completed by mid-late February 2016. Kirby returns with an improved moveset. | ||
Makiko Ōmoto again reprises the voice of Kirby. | Makiko Ōmoto again reprises the voice of Kirby. | ||
==Attributes== | ==Attributes== | ||
Kirby retains | Kirby retains a very similar fighting style from the previous ''Smash'' games. | ||
==Changes from ''SSB4''== | ==Changes from ''SSB4''== | ||
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===Attributes=== | ===Attributes=== | ||
*{{buff|Kirby's feet are larger, giving him better range in his attacks.}} | *{{buff|Kirby's feet are larger, giving him better range in his attacks.}} | ||
*{{change|Kirby is slightly heavier (77 → 78), making him slightly harder to K.O., but slightly easier to combo.}} | |||
*{{buff|Kirby's mid-air jumps give slightly more height while his grounded jump is moderately higher.}} | *{{buff|Kirby's mid-air jumps give slightly more height while his grounded jump is moderately higher.}} | ||
*{{buff|Kirby's walks faster (0.93 → 0.98).}} | *{{buff|Kirby's walks faster (0.93 → 0.98).}} | ||
*{{buff|Kirby's air speed is much faster (0. | *{{buff|Kirby's air speed is much faster (0.80 → 1.10).}} | ||
*{{buff|Kirby's air acceleration is higher (0.065 → 0.075).}} | *{{buff|Kirby's air acceleration is higher (0.065 → 0.075).}} | ||
*{{change|Kirby falls slightly slower (1.23 → 1.21).}} | *{{change|Kirby falls slightly slower (1.23 → 1.21).}} | ||
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===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{buff|Standing and dash grab have better range.}} | *{{buff|Standing and dash grab have better range.}} | ||
*{{buff|Down throw's knockback significantly | *{{buff|Down throw's knockback significantly decreased, making it a reliable follow up throw.}} | ||
===Special attacks=== | ===Special attacks=== | ||
*{{buff|Airborne Final Cutter's vertical distance matches it's grounded version, making a better vertical recovery.}} | *{{buff|Airborne Final Cutter's vertical distance matches it's grounded version, making a better vertical recovery.}} |