Editing User:Sir Teatei Moonlight/Melia (Smasher)
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Melia does have a few options if she has no time to summon anything. Her tilts and directional aerials have good range and disjointment, so if the opponent's just not close enough yet, she has a chance to keep them away. Her throws are decent for getting an opponent off her, but mediocre otherwise. Starlight Kick is the wildcard; she gains a substantial advantage if the move hits, but she suffers the same effect as a disadvantage if it misses. | Melia does have a few options if she has no time to summon anything. Her tilts and directional aerials have good range and disjointment, so if the opponent's just not close enough yet, she has a chance to keep them away. Her throws are decent for getting an opponent off her, but mediocre otherwise. Starlight Kick is the wildcard; she gains a substantial advantage if the move hits, but she suffers the same effect as a disadvantage if it misses. | ||
Once Melia has elementals, however, she has much more control over the match. Elementals can be set as traps to inhibit opponents' ability to move about the stage, be used to power Melia's KO moves, or simply be kept in reserve to improve her abilities. Bolts deal | Once Melia has elementals, however, she has much more control over the match. Elementals can be set as traps to inhibit opponents' ability to move about the stage, be used to power Melia's KO moves, or simply be kept in reserve to improve her abilities. Bolts deal incredible damage and let Melia run faster, making it easier to land the KO blow. Flares let Melia deal more damage with her regular attacks and give her smashes exceptional range, like Shulk's Monado Buster without the knockback downside. Aquas keep Melia's damage low by continuously healing her, or can be used in attacks for short bursts of healing that even surpass Wii Fit Trainer's special moves. Winds make it much more difficult for opponents to punish Melia if she whiffs an attack by blowing them away. Finally, Earths and Ices render Melia more resilient to attacks, improving her longevity as well as having situational attack properties. While there are limits to how much she can keep specific elementals around, Melia should usually have no problem switching up her setup to best suit the occasion. | ||
==Moveset== | ==Moveset== | ||
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|- | |- | ||
!Bolt | !Bolt | ||
| | |30||1.65x||Boosts Melia's ground mobility to 1.2x.||Most damage of all elementals; get used up quickly as a result. | ||
|- | |- | ||
!Flare | !Flare | ||
| | |25||1.25x||Boosts the damage of Melia's direct attacks to 1.2x.||Biggest hitboxes of all elementals. | ||
|- | |- | ||
!Aqua | !Aqua | ||
| | |15||0.7x||Heals Melia by 0.005% per frame (0.3% per second).||Heals Melia by 0.25x of the damage dealt. Least damage of all elementals. | ||
|- | |- | ||
!Wind | !Wind | ||
| | |25||1.0x||Boosts Melia's air mobility to 1.2x.||Average damage, but provides extra hitboxes that deal no damage and push away opponents that would otherwise be close enough for a punish. | ||
|- | |- | ||
!Earth | !Earth | ||
| | |25||0.8x||Reduces the damage Melia takes from direct attacks to 0.85x.||Low damage, but flowers opponents. | ||
|- | |- | ||
!Ice | !Ice | ||
| | |20||0.9x||Reduces the damage Melia takes from indirect attacks to 0.60x.||Freezes opponents for fixed knockback. | ||
|} | |} | ||