Editing User:Sir Teatei Moonlight/Melia (Smasher)

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{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3"
|-  
|-  
! colspan=2 style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Melia
! colspan=2 style="font-size:110%; text-align:center; background-color:#EEE; color:#000;" | Melia<small><br>in ''[[User:DekZek/SSBD|Super Smash Bros. Dream]]''</small>
|-
|-
|colspan=2 style="text-align:center;background-color:#FFF;"|[[File:UserSTM Melia model.png|256px]]<br>[[File:XenobladeSymbol.svg|50px]]
|colspan=2 style="text-align:center;background-color:#FFF;"|[[Image:UserSTM Melia model.png|256px]]<br>[[Image:XenobladeSymbol.svg|50px]]
|-
|-
|width="45%" style="background-color:#EEE;color:#000;"|'''[[Universe]]'''
|width="45%" style="background-color:#EEE;color:#000;"|'''[[Universe]]'''
|width="55%"|[[Xenoblade Chronicles (universe)|''Xenoblade'']]
|width="55%"|[[Xenoblade (universe)|''Xenoblade'']]
|-
|-
|style="background-color:#EEE;color:#000;"|'''Availability'''
|style="background-color:#EEE;color:#000;"|'''Availability'''
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Melia does have a few options if she has no time to summon anything. Her tilts and directional aerials have good range and disjointment, so if the opponent's just not close enough yet, she has a chance to keep them away. Her throws are decent for getting an opponent off her, but mediocre otherwise. Starlight Kick is the wildcard; she gains a substantial advantage if the move hits, but she suffers the same effect as a disadvantage if it misses.
Melia does have a few options if she has no time to summon anything. Her tilts and directional aerials have good range and disjointment, so if the opponent's just not close enough yet, she has a chance to keep them away. Her throws are decent for getting an opponent off her, but mediocre otherwise. Starlight Kick is the wildcard; she gains a substantial advantage if the move hits, but she suffers the same effect as a disadvantage if it misses.


Once Melia has elementals, however, she has much more control over the match. Elementals can be set as traps to inhibit opponents' ability to move about the stage, be used to power Melia's KO moves, or simply be kept in reserve to improve her abilities. Bolts deal severe damage and let Melia run faster, making it easier to land the KO blow. Flares let Melia deal more damage with her regular attacks and give her smashes exceptional range, like Shulk's Monado Buster without the knockback downside. Aquas keep Melia's damage low by continuously healing her, or can be used in attacks for short bursts of healing that even surpass Wii Fit Trainer's special moves. Winds make it much more difficult for opponents to punish Melia if she whiffs an attack by blowing them away. Finally, Earths and Ices render Melia more resilient to attacks, improving her longevity as well as having situational attack properties. While there are limits to how much she can keep specific elementals around, Melia should usually have no problem switching up her setup to best suit the occasion.
Once Melia has elementals, however, she has much more control over the match. Elementals can be set as traps to inhibit opponents' ability to move about the stage, be used to power Melia's KO moves, or simply be kept in reserve to improve her abilities. Bolts deal incredible damage and let Melia run faster, making it easier to land the KO blow. Flares let Melia deal more damage with her regular attacks and give her smashes exceptional range, like Shulk's Monado Buster without the knockback downside. Aquas keep Melia's damage low by continuously healing her, or can be used in attacks for short bursts of healing that even surpass Wii Fit Trainer's special moves. Winds make it much more difficult for opponents to punish Melia if she whiffs an attack by blowing them away. Finally, Earths and Ices render Melia more resilient to attacks, improving her longevity as well as having situational attack properties. While there are limits to how much she can keep specific elementals around, Melia should usually have no problem switching up her setup to best suit the occasion.


==Moveset==
==Moveset==
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|-
|-
!Bolt
!Bolt
|35||1.35x||Boosts Melia's ground mobility to 1.2x. Small sparks with each footstep.||Most damage of all elementals; get used up quickly as a result.
|30||1.65x||Boosts Melia's ground mobility to 1.2x.||Most damage of all elementals; get used up quickly as a result.
|-
|-
!Flare
!Flare
|30||1.2x||Boosts the damage of Melia's direct attacks to 1.2x. Small flames from wrists during attacks.||Biggest hitboxes of all elementals.
|25||1.25x||Boosts the damage of Melia's direct attacks to 1.2x.||Biggest hitboxes of all elementals.
|-
|-
!Aqua
!Aqua
|25||0.7x||Heals Melia by 0.005% per frame (0.3% per second). Continuous faint bubbly glow from chest.||Heals Melia by 0.25x of the damage dealt. Least damage of all elementals.
|15||0.7x||Heals Melia by 0.005% per frame (0.3% per second).||Heals Melia by 0.25x of the damage dealt. Least damage of all elementals.
|-
|-
!Wind
!Wind
|30||1.0x||Boosts Melia's air mobility to 1.2x. Continuous upwards aesthetic wind effect.||Average damage, but provides extra hitboxes that deal no damage and push away opponents that would otherwise be close enough for a punish.
|25||1.0x||Boosts Melia's air mobility to 1.2x.||Average damage, but provides extra hitboxes that deal no damage and push away opponents that would otherwise be close enough for a punish.
|-
|-
!Earth
!Earth
|40||0.8x||Reduces the damage Melia takes from direct attacks to 0.85x. Faint sandy swirl around torso.||Low damage, but flowers opponents.
|25||0.8x||Reduces the damage Melia takes from direct attacks to 0.85x.||Low damage, but flowers opponents.
|-
|-
!Ice
!Ice
|35||0.9x||Reduces the damage Melia takes from indirect attacks to 0.60x. Faint icy swirl around torso.||Freezes opponents for fixed knockback.
|20||0.9x||Reduces the damage Melia takes from indirect attacks to 0.60x.||Freezes opponents for fixed knockback.
|}
|}


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==Trophies==
==Trophies==
[...]
[...]
=={{SSBU|Classic Mode}}: Misstress of the Elements==
Each of the opponents represent one of Melia's elementals, in reverse order of her earning them in ''Xenoblade Chronicles''.
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
|-
|1||{{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px}}||[[Summit]]||''{{SSBUMusicLink|EarthBound|Snowman}}''||Represents the Ice elemental.
|-
|2||{{SSBU|Olimar}} {{Head|Olimar|g=SSBU|s=20px}}||[[Great Cave Offensive]] ([[Ω form]])||''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Bros.}}''||Represents the Earth elemental.
|-
|3||{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px}}||[[Pilotwings]]||''{{SSBUMusicLink|The Legend of Zelda|Kass's Theme}}''||Represents the Wind elemental.
|-
|4||{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px}}||[[Kongo Falls]]||''{{SSBUMusicLink|Splatoon|Seaskape}}''||Represents the Aqua elemental.
|-
|5||{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px}}||[[Norfair]]||''{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}''||Represents the Flare elemental.
|-
|6||{{SSBU|Pichu}} {{Head|Pichu|g=SSBU|s=20px}}||[[Unova Pokémon League]] ([[Battlefield form]])||''{{SSBUMusicLink|Kid Icarus|Thunder Cloud Temple}}''||Represents the Bolt elemental.
|-
|colspan="5"|[[Bonus Stage]]
|-
|Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||[[Gaur Plains]] ([[Ω form]])||''{{SSBUMusicLink|Xenoblade|You Will Know Our Names}}''
|}


==Alternate costumes==
==Alternate costumes==
[[File:UserSTM Melia costumes.png]]
[[Image:UserSTM Melia costumes.png]]


*'''Lavender''': Default.
*'''Lavender''': Default.
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*'''Grey''': Resembles Meyneth, goddess of the Mechonis.
*'''Grey''': Resembles Meyneth, goddess of the Mechonis.
*'''Swimsuit''': Her armour-less appearance in ''Xenoblade Chronicles''.
*'''Swimsuit''': Her armour-less appearance in ''Xenoblade Chronicles''.
==Palutena's Guidance==
:'''Pit:''' Uh, is there something wrong with this angel?
:'''Palutena:''' Melia's not an angel, she's a High Entia.
:'''Viridi:''' No, she's only ''half''-High Entia. A ''real'' High Entia would have much bigger wings and be able to fly! <span style="font-size:75%">Stupid half-breeds.</span>
:'''Palutena:''' Regardless, she's no easy foe. Her elementals will put some serious hurt on you, but if you just leave them alone they'll power her up.
:'''Pit:''' So just go after the ringleader then? No sweat!
:'''Melia:''' Excuse me, would you keep it down? I'm trying to focus.
:'''Palutena:''' What? You can hear us?
:'''Melia:''' You're blasting your thought waves through the fabric of reality at incredible distances, and you're surprised that a sensitive individual can hear it?
:'''Pit:''' Maybe we need to switch to another mind channel.
:'''Palutena:''' Good call, Pit. We can't have our opponent hearing our plans.
:'''Melia:''' No, don't bother, I'll hear it anyway. I'm far too attuned to the ether to ignore such a brazen shrill. It's not the first time my gift has been both a blessing and a curse.
:'''Palutena:''' ..."brazen shrill"?!
==Extra stuff==
* Elementals also apply to nearby teammates.
* Melia uses her staff to pick up items, and holds them in its head rather than her hands. She wears badges on her headdress.
* Melia's food-eating animation includes taking out a handkerchief and dabbing her lips with it. This is interruptible.
* Melia's footspeed when holding a heavy item is by far the worst of anyone, but it is improved considerably when she has more elementals to help carry it.
* When asleep, Melia thrashes about in bad dreams. Nearby opponents may take minor damage.

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