Editing User:Pseudo-dino/Ganondorf Differences (SSBM)
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===Differences from [[Captain Falcon (SSBM)|Captain Falcon]]=== | ===Differences from [[Captain Falcon (SSBM)|Captain Falcon]]=== | ||
{{incomplete}} | |||
====Attributes==== | ====Attributes==== | ||
*{{buff|Ganondorf is larger than Captain Falcon, giving his attacks more [[reach]].}} | *{{buff|Ganondorf is physically larger than Captain Falcon, giving his attacks more [[reach]].}} | ||
*{{nerf|Ganondorf's larger size makes his hurtbox larger and thus easier to hit.}} | *{{nerf|Ganondorf's physically larger size makes his hurtbox larger and thus easier to hit.}} | ||
*{{buff|Ganondorf's ledge jump is higher than Captain Falcon's, being the highest in the game.}} | *{{buff|Ganondorf's ledge jump is higher than Captain Falcon's, being the highest in the game.}} | ||
*{{nerf|Ganondorf's [[walk]]ing and [[dash]]ing speed, and [[air speed]] are all lower than Captain Falcon's.}} | *{{nerf|Ganondorf's [[walk]]ing and [[dash]]ing speed, and [[air speed]] are all lower than Captain Falcon's.}} | ||
*{{nerf|Ganondorf's [[jump]] and [[midair jump]] are lower than Captain Falcon's.}} | *{{nerf|Ganondorf's [[jump]] and [[midair jump]] are lower than Captain Falcon's.}} | ||
*{{nerf|Ganondorf cannot [[wall jump]] unlike Captain Falcon.}} | *{{nerf|Ganondorf cannot [[wall jump]] unlike Captain Falcon.}} | ||
*{{change|Ganondorf is [[weight|heavier]] than Captain Falcon but has lower [[gravity]] and [[falling speed]], giving him | *{{change|Ganondorf is [[weight|heavier]] than Captain Falcon but has lower [[gravity]] and [[falling speed]], giving him horizontal endurance but less vertical endurance.}} | ||
*{{change|Ganondorf's moves are generally slower but more powerful than Captain Falcon's.}} | *{{change|Ganondorf's moves are generally slower but more powerful than Captain Falcon's.}} | ||
*{{change|Many of Ganondorf's attacks deal [[darkness]] and [[electric]] damage as opposed to Captain Falcon's [[flame]].}} | *{{change|Many of Ganondorf's attacks deal [[darkness]] and [[electric]] damage as opposed to Captain Falcon's [[flame]].}} | ||
====Ground attacks==== | ====Ground attacks==== | ||
*{{ | *{{change|[[Neutral attack]] is a single punch with an electric effect and unusually high knockback for a jab. It also deals more damage than the first two hits and the infinite of Captain Falcon's jab, but is weaker than the [[Gentleman]] (third hit).}} | ||
*{{buff|[[Forward tilt]] is significantly more powerful (the third strongest in the game) and deals more damage than Captain Falcon's.}} | *{{buff|[[Forward tilt]] is significantly more powerful (the third strongest in the game) and deals more damage than Captain Falcon's.}} | ||
*{{ | *{{nerf|[[Up tilt]] is radically different; it consists of Ganondorf raising his leg in the air for 88 frames before bringing it down in an explosive kick. It deals much higher damage with extreme knockback, able to KO from center under 25% and at 0% near ledges and is thus the strongest up tilt in the game, but its laughable start-up makes it impossible to land in almost any circumstance.}} | ||
*{{nerf|[[Down tilt]] is slower.}} | *{{nerf|[[Down tilt]] is slower.}} | ||
*{{buff|[[Dash attack]] is much more powerful than Captain Falcon's, as well as being a useful combo starter.}} | *{{buff|[[Dash attack]] is much more powerful than Captain Falcon's, as well as being a useful combo starter.}} | ||
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*{{nerf|Forward aerial is less powerful than a [[sweetspot]]ted Knee Smash and has significantly higher landing lag.}} | *{{nerf|Forward aerial is less powerful than a [[sweetspot]]ted Knee Smash and has significantly higher landing lag.}} | ||
*{{buff|[[Back aerial]] has no sourspot and better range and power than Captain Falcon's.}} | *{{buff|[[Back aerial]] has no sourspot and better range and power than Captain Falcon's.}} | ||
*{{buff|[[Up aerial]] is much stronger and longer-ranged | *{{buff|[[Up aerial]] is much stronger and longer-ranged than Captain Falcon's. Its late hitboxes that [[semi-spike]] have more knockback and higher [[hitstun]], making it more effective at [[edge-guarding]] than Captain Falcon's.}} | ||
*{{nerf|Up aerial is a less effective move for combos thanks to its increased power, and it cannot hit opponents upwards. Additionally the late semi-spiking hitboxes are weaker sourspots | *{{nerf|Up aerial is a less effective move for combos thanks to its increased power, and it cannot hit opponents upwards. Additionally the late semi-spiking hitboxes are weaker sourspots.}} | ||
*{{buff|[[Down aerial]] is much stronger in both damage and knockback than Captain Falcon's equivalent, and is the strongest [[meteor smash]] in ''Melee'', able to KO grounded opponents under 100%.}} | *{{buff|[[Down aerial]] is much stronger in both damage and knockback than Captain Falcon's equivalent, and is the strongest [[meteor smash]] in ''Melee'', able to KO grounded opponents under 100%.}} | ||
*{{nerf|Down aerial is much slower than Captain Falcon's, with drastically increased landing lag, and lacks the [[nipple spike]] hitbox.}} | *{{nerf|Down aerial is much slower than Captain Falcon's, with drastically increased landing lag, and lacks the [[nipple spike]] hitbox.}} | ||
====Special moves==== | ====Special moves==== | ||
*{{buff|[[Warlock Punch]] is much more powerful than the [[Falcon Punch]], dealing more damage and able to KO virtually any character under 30% damage on [[Tournament legal (SSBM)|tournament legal]] stages.}} | *{{buff|[[Warlock Punch]] is much more powerful than the [[Falcon Punch]], dealing more damage and able to KO virtually any character under 30% damage on the [[Tournament legal (SSBM)|tournament legal]] stages.}} | ||
*{{nerf|Warlock Punch has more start-up lag than the Falcon Punch, and Ganondorf is unable to perform an equivalent to Captain Falcon's [[Falcon Punch#In Super Smash Bros. Melee|Sacred Combo]] due to his lower air speed, the diagonal knockback angle of his forward aerial, and Warlock Punch's obscene start-up.}} | *{{nerf|Warlock Punch has more start-up lag than the Falcon Punch, and Ganondorf is unable to perform an equivalent to Captain Falcon's [[Falcon Punch#In Super Smash Bros. Melee|Sacred Combo]] due to his lower air speed, the diagonal knockback angle of his forward aerial, and Warlock Punch's obscene start-up.}} | ||
*{{change|Warlock Punch has significantly different aesthetics from the Falcon Punch; even discounting the darkness effect, it lacks the falcon-shaped fiery aura and falcon screech during the punch.}} | *{{change|Warlock Punch has significantly different aesthetics from the Falcon Punch; even discounting the darkness effect, it lacks the falcon-shaped fiery aura and falcon screech during the punch.}} | ||
*{{buff|[[Gerudo Dragon]] deals much more damage than [[Raptor Boost]].}} | *{{buff|[[Gerudo Dragon]] deals much more damage than [[Raptor Boost]].}} | ||
*{{nerf|Gerudo Dragon's increased knockback makes it harder to combo into other attacks compared to Raptor Boost, while still being unable to KO at realistic percentages. It also is slower, covers less distance, and the aerial version cannot meteor smash.}} | *{{nerf|Gerudo Dragon's increased knockback makes it harder to combo into other attacks compared to Raptor Boost, while still being unable to KO at realistic percentages. It also is slower, covers less distance, and the aerial version cannot meteor smash.}} | ||
*{{buff|[[Dark Dive]] deals higher damage and knockback than [[Falcon Dive]] and can hit opponents who attempt to intercept Ganondorf.}} | |||
*{{buff|[[Dark Dive]] | |||
*{{nerf|Dark Dive is slightly slower than Falcon Dive.}} | *{{nerf|Dark Dive is slightly slower than Falcon Dive.}} | ||
*{{change|Dark Dive deals multiple hits before releasing the opponent, but cannot be [[Smash DI]]'ed out thanks to being a grab.}} | |||
*{{buff|Grounded [[Wizard's Foot]] is stronger than [[Falcon Kick]] with a more favorable semi-spike angle.}} | *{{buff|Grounded [[Wizard's Foot]] is stronger than [[Falcon Kick]] with a more favorable semi-spike angle.}} | ||
*{{buff|Aerial Wizard's Foot is a powerful [[spike]] instead of dealing upwards vertical knockback like Falcon Kick, making it deadly off-stage. It is also safer to use to restore Ganondorf's midair jump thanks to his lower falling speed compared to Captain Falcon.}} | *{{buff|Aerial Wizard's Foot is a powerful [[spike]] instead of dealing upwards vertical knockback like Falcon Kick, making it deadly off-stage. It is also safer to use to restore Ganondorf's midair jump thanks to his lower falling speed compared to Captain Falcon.}} | ||
*{{nerf|Both Grounded and Aerial Wizard's Foot have slightly more start-up and ending lag.}} | *{{nerf|Both Grounded and Aerial Wizard's Foot have slightly more start-up and ending lag.}} | ||