Editing User:Pseudo-dino/Ganondorf Differences (SSBM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 35: | Line 35: | ||
*{{nerf|Forward aerial is less powerful than a [[sweetspot]]ted Knee Smash and has significantly higher landing lag.}} | *{{nerf|Forward aerial is less powerful than a [[sweetspot]]ted Knee Smash and has significantly higher landing lag.}} | ||
*{{buff|[[Back aerial]] has no sourspot and better range and power than Captain Falcon's.}} | *{{buff|[[Back aerial]] has no sourspot and better range and power than Captain Falcon's.}} | ||
*{{buff|[[Up aerial]] is much stronger and longer-ranged | *{{buff|[[Up aerial]] is much stronger and longer-ranged than Captain Falcon's. Its late hitboxes that [[semi-spike]] have more knockback and higher [[hitstun]], making it more effective at [[edge-guarding]] than Captain Falcon's.}} | ||
*{{nerf|Up aerial is a less effective move for combos thanks to its increased power, and it cannot hit opponents upwards. Additionally the late semi-spiking hitboxes are weaker sourspots | *{{nerf|Up aerial is a less effective move for combos thanks to its increased power, and it cannot hit opponents upwards. Additionally the late semi-spiking hitboxes are weaker sourspots.}} | ||
*{{buff|[[Down aerial]] is much stronger in both damage and knockback than Captain Falcon's equivalent, and is the strongest [[meteor smash]] in ''Melee'', able to KO grounded opponents under 100%.}} | *{{buff|[[Down aerial]] is much stronger in both damage and knockback than Captain Falcon's equivalent, and is the strongest [[meteor smash]] in ''Melee'', able to KO grounded opponents under 100%.}} | ||
*{{nerf|Down aerial is much slower than Captain Falcon's, with drastically increased landing lag, and lacks the [[nipple spike]] hitbox.}} | *{{nerf|Down aerial is much slower than Captain Falcon's, with drastically increased landing lag, and lacks the [[nipple spike]] hitbox.}} | ||
====Special moves==== | ====Special moves==== | ||
*{{buff|[[Warlock Punch]] is much more powerful than the [[Falcon Punch]], dealing more damage and able to KO virtually any character under 30% damage on [[Tournament legal (SSBM)|tournament legal]] stages.}} | *{{buff|[[Warlock Punch]] is much more powerful than the [[Falcon Punch]], dealing more damage and able to KO virtually any character under 30% damage on the [[Tournament legal (SSBM)|tournament legal]] stages.}} | ||
*{{nerf|Warlock Punch has more start-up lag than the Falcon Punch, and Ganondorf is unable to perform an equivalent to Captain Falcon's [[Falcon Punch#In Super Smash Bros. Melee|Sacred Combo]] due to his lower air speed, the diagonal knockback angle of his forward aerial, and Warlock Punch's obscene start-up.}} | *{{nerf|Warlock Punch has more start-up lag than the Falcon Punch, and Ganondorf is unable to perform an equivalent to Captain Falcon's [[Falcon Punch#In Super Smash Bros. Melee|Sacred Combo]] due to his lower air speed, the diagonal knockback angle of his forward aerial, and Warlock Punch's obscene start-up.}} | ||
*{{change|Warlock Punch has significantly different aesthetics from the Falcon Punch; even discounting the darkness effect, it lacks the falcon-shaped fiery aura and falcon screech during the punch.}} | *{{change|Warlock Punch has significantly different aesthetics from the Falcon Punch; even discounting the darkness effect, it lacks the falcon-shaped fiery aura and falcon screech during the punch.}} | ||
*{{buff|[[Gerudo Dragon]] deals much more damage than [[Raptor Boost]].}} | *{{buff|[[Gerudo Dragon]] deals much more damage than [[Raptor Boost]].}} | ||
*{{nerf|Gerudo Dragon's increased knockback makes it harder to combo into other attacks compared to Raptor Boost, while still being unable to KO at realistic percentages. It also is slower, covers less distance, and the aerial version cannot meteor smash.}} | *{{nerf|Gerudo Dragon's increased knockback makes it harder to combo into other attacks compared to Raptor Boost, while still being unable to KO at realistic percentages. It also is slower, covers less distance, and the aerial version cannot meteor smash.}} | ||
*{{buff|[[Dark Dive]] deals higher damage and knockback than [[Falcon Dive]] and can hit opponents who attempt to intercept Ganondorf.}} | |||
*{{buff|[[Dark Dive]] | |||
*{{nerf|Dark Dive is slightly slower than Falcon Dive.}} | *{{nerf|Dark Dive is slightly slower than Falcon Dive.}} | ||
*{{change|Dark Dive deals multiple hits before releasing the opponent, but cannot be [[Smash DI]]'ed out thanks to being a grab.}} | |||
*{{buff|Grounded [[Wizard's Foot]] is stronger than [[Falcon Kick]] with a more favorable semi-spike angle.}} | *{{buff|Grounded [[Wizard's Foot]] is stronger than [[Falcon Kick]] with a more favorable semi-spike angle.}} | ||
*{{buff|Aerial Wizard's Foot is a powerful [[spike]] instead of dealing upwards vertical knockback like Falcon Kick, making it deadly off-stage. It is also safer to use to restore Ganondorf's midair jump thanks to his lower falling speed compared to Captain Falcon.}} | *{{buff|Aerial Wizard's Foot is a powerful [[spike]] instead of dealing upwards vertical knockback like Falcon Kick, making it deadly off-stage. It is also safer to use to restore Ganondorf's midair jump thanks to his lower falling speed compared to Captain Falcon.}} | ||
*{{nerf|Both Grounded and Aerial Wizard's Foot have slightly more start-up and ending lag.}} | *{{nerf|Both Grounded and Aerial Wizard's Foot have slightly more start-up and ending lag.}} | ||