Editing User:P.i./Lag Guide
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==Terms== | ==Terms== | ||
<!--TODO: split these into their own article?--> | <!--TODO: split these into their own article?--> | ||
'''Latency''', also known as '''lag''', is the delay between player input and display output. It's typically measured in milliseconds (ms) or [[frames]] (~16 ms) | '''Latency''', also known as '''lag''', is the delay between player input and display output. It's typically measured in milliseconds (ms) or [[frames]] (~16 ms). | ||
'''Jitter''' is lag variability. Even if the average latency is low, occasional connection hiccups manifests as '''lag spikes'''. | '''Jitter''' is lag variability. Even if the average latency is low, occasional connection hiccups manifests as '''lag spikes'''. | ||
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*[https://en-americas-support.nintendo.com/app/answers/detail/a_id/1676/kw/wii%20lan%20adapter Nintendo Support: How to Set up a Wired Internet Connection] (Wii U) | *[https://en-americas-support.nintendo.com/app/answers/detail/a_id/1676/kw/wii%20lan%20adapter Nintendo Support: How to Set up a Wired Internet Connection] (Wii U) | ||
*[https://en-americas-support.nintendo.com/app/answers/detail/a_id/22374/~/how-to-connect-to-the-internet-using-a-wired-connection Nintendo Support: How to Connect to the Internet Using a Wired Connection] (Switch) | *[https://en-americas-support.nintendo.com/app/answers/detail/a_id/22374/~/how-to-connect-to-the-internet-using-a-wired-connection Nintendo Support: How to Connect to the Internet Using a Wired Connection] (Switch) | ||
==Router== | ==Router== | ||
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==Game-specific techniques== | ==Game-specific techniques== | ||
===[[Super Smash Bros. Brawl]]=== | ===[[Super Smash Bros. Brawl]]=== | ||
This is a [[Gecko code]] that eliminates zero to two frames of [[input lag]] that the game has built-in (even offline).{{fact}} | |||
This is a [[Gecko code]] that eliminates zero to two frames of [[input lag]] that the game has built-in (even offline).{{fact}} | |||
Controller Input Lag Fix [Magus] | Controller Input Lag Fix [Magus] | ||
C202AD8C 00000002 | C202AD8C 00000002 | ||
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60000000 00000000 | 60000000 00000000 | ||
=== | ==Troubleshooting== | ||
A long-distance connection (e.g. between America and Europe) will necessarily have high latency due to the {{s|wikipedia|speed of light}}. Latency can also be caused by {{s|wikipedia|buffer bloat}}. | |||
Jitter can be caused by Wi-Fi (wireless interference), sharing an internet with other people, hardware problems, or problems with your ISP or specific internet routes ({{s|wikipedia|packet loss}}). | |||
Check your internet connection with a [https://www.meter.net/ping-test/ ping test]. Details on ping testing by Brawl Bois member Four Sword: | |||
<blockquote> | <blockquote> | ||
Please try several tests, or on several servers (one close to your opponent) | Please try several tests, or on several servers (one close to your opponent) | ||
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High jitter/ping might be caused by your internal network which you can exercise control over, or be caused by your ISP's network, which you have less control over. | High jitter/ping might be caused by your internal network which you can exercise control over, or be caused by your ISP's network, which you have less control over. | ||
</blockquote> | </blockquote> | ||
==See also== | ==See also== | ||
*[[Input lag]] | *[[Input lag]] | ||
*[[Netplay]] | *[[Netplay]] | ||