Editing User:Omega Tyrant/Competitive Q&A

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{{notice|If you leave a question here, leave a reminder about it on my talkpage. I don't frequently check the wiki and even less frequently check here, so if you want a hasty answer I'll need to be directly notified.}}
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Being SmashWiki's resident competitive smasher, I figure I'll create a page where people can ask me any questions they may have about competitive play, gameplay, information about characters and stages, what they can improve on, etc. Note though, I'm not equally knowledgeable on all areas, so don't expect an answer as equally informative as someone else may have received. For example, asking a question about Zero Suit Samus will likely result in a less informative answer than a question about King Dedede will.
Being SmashWiki's resident competitive smasher, I figure I'll create a page where people can ask me any questions they may have about competitive play, gameplay, information about characters and stages, what they can improve on, etc. Note though, I'm not equally knowledgeable on all areas, so don't expect an answer as equally informative as someone else may have received. For example, asking a question about Zero Suit Samus will likely result in a less informative answer than a question about King Dedede will.


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Q: Your question <nowiki>~~~~</nowiki>
Q: Your question <nowiki>~~~~</nowiki>


==Brawl Ganondorf==
==Age of players==
Q:Why isn't he in a bottom tier of his very own?  A character with bad matchups against all other characters and as ineffective as {{SSBB|Ganondorf}} should surely be in it's own tier at the bottom in my opinion? I mean, {{SSB|Pikachu}} was in a top tier of his own and he isn't as much better than the rest of the cast in Smash 64 as {{SSBB|Ganondorf}} is worse than the rest of the Brawl cast. [[User:MarioIsTheBest|MarioIsTheBest]] ([[User talk:MarioIsTheBest|talk]]) 13:21, 14 March 2015 (EDT)
Q: What would you say is about the average age of players in the typical tournament, and what is the range of ages? --- <font face="American Typewriter">''[[User:ReiDemon|Rei]][[User_talk:ReiDemon|Demon]], Author Extraordinaire''</font>, 12:37, 27 December 2011 (EST)
 
A: I don't know the age of everyone, so I can't answer that accurately. Though in the two tournaments I went to, I would guess the average age was between 18 and 20. For the age range in the Smash scene as a whole, from what I observed, is from as low as 13, up to the high 20s (which could increase farther in the future). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 15:01, 27 December 2011 (EST)
::At the top levels, most players are at least college age, usually over 21.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 19:09, 14 April 2012 (EDT)
 
==Tier list==
Q: Why do you dislike Meta Knight even though you are a Competitive smasher like I am? [[User:.....|.....]] [[User talk:.....|Happy]] [[Special:Contributions/.....|New Year]] [[File:GanondorfHeadSSBB.png|19px]] 16:36, 27 December 2011 (EST)
 
A: 1.) Smashers from all levels dislike Meta Knight, from the top professionals to the scrubbiest of casuals. Being competitive is irrelevant. 2.) What do you mean by dislike? If by disliking playing the character, I simply do not enjoy playing him more than I enjoy playing many other characters. If you mean disliking the character himself, I do not dislike him, as being proban does not mean I dislike the character. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 16:45, 27 December 2011 (EST)
 
:I'm guessing that was invalid to ask. :P [[User:Dots|Dots]] [[User talk:Dots|The]] [[Special:Contributions/Dots|Asian]] [[File:NintenNESsprite.png|19px]] 19:54, 15 August 2012 (EDT)
 
==Distribution of information==
Q: What would you say is the correct and/or prevailing ratio of '''technical knowledge''' vs. '''non-technical knowledge''' vs. '''instinct''' needed to succeed at a high level? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Non-Toxic 17:22, 27 December 2011 (EST)
 
A: I think this would vary from person to person. For myself, I find "practical knowledge" (such as knowing when a move will KO, its reach, its relative speed, etc.) more useful than exact technical knowledge, with instinct being capable to trumping both when it comes through. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 06:11, 14 January 2012 (EST)
 
==I like pie==
Q: How long has it been since you got your first Smash Bros. game? [[User:Avengingbandit|<font face="Soft Hits" color="#DFDF00">'''Avenging'''</font>]][[User talk:Avengingbandit|<font face="Soft Hits" color="#DFDF00">'''bandit'''</font>]] [[File:Matchup4of8.png|20px|link=Special:Contributions/Avengingbandit]] 23:26, 13 January 2012 (EST)
:Note the competitive Q&A, not life Q&A. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 00:23, 14 January 2012 (EST)
A: See Mega's answer, though I got Melee back in the Christmas of 2003. Also, keep the name of the section relevant. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 06:11, 14 January 2012 (EST)
:Sorry, I just couldn't come up with a name for this question. [[User:Avengingbandit|<font face="Soft Hits" color="#DFDF00">'''Avenging'''</font>]][[User talk:Avengingbandit|<font face="Soft Hits" color="#DFDF00">'''bandit'''</font>]] [[File:Matchup4of8.png|20px|link=Special:Contributions/Avengingbandit]] 11:48, 14 January 2012 (EST)
 
==Rumble: On or Off?==
Q: By default, [[Rumble]] is on for ''Melee'' and ''Brawl''. Some smashers prefer to turn it off, but others keep it on, claiming that it provides additional stimuli to SDI as soon as they are hit. Do you play with rumble on, or do you turn it off? Why? [[User:Mousehunter321|<font face="Calibri">Mousehunter321</font>]] <small>([[User talk:Mousehunter321|<font face="Calibri">talk</font>]] · [[Special:Contributions/Mousehunter321|<font face="Calibri">contributions</font>]])</small> 16:12, 12 February 2012 (EST)
 
A: I just keep it on, as I simply never been bothered by it. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 17:12, 12 February 2012 (EST)
 
==Copies==
Q: Are people supposed or recommended to bring their own ''Smash'' Copy? [[User:King KirbyD|<font color="Gold">'''King'''</font>]] [[User talk:King KirbyD|<font color="Pink">'''Kirby'''</font>'''D''']] [[File:KingKirbyD.png|19px|link=Special:Contributions/King KirbyD]] 18:49, 14 April 2012 (EDT)
 
A: Each person is not expected to bring a copy of whatever Smash game they're playing. However, tournaments are very rarely able to provide an adequate amount of setups (a full setup being a tv with a game console and game), and as such, recommend people to bring setups to the tournament, often giving those who bring setups an incentive (usually giving them a discount on their venue fee or removing the fee altogether). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 18:56, 14 April 2012 (EDT)
 
==C-Stick==
Q: If smashers play with the tap jump disabled and use X to jump, do they use the C-Stick for smash attacks and aerials? I use the C-Stick for all my aerials and most smash attacks, but if I was forced to jump with X, I would find this quite awkward. [[User:ToastUltimatum|<font color="ff8c00">'''Toast'''</font>]] [[File:Wii U Logo Transparent.png|17px|link=Special:Contributions/ToastUltimatum]][[User talk:ToastUltimatum|<font color="01a3c4">'''ltimatum'''</font>]][[File:Transparent Swadloon.png|26px]] 07:05, 7 August 2012 (EDT)
 
A: Tap jump varies, plenty of players have it on (even if no one uses it to primarily jump), such as Meta Knights using it to aid uair strings. For c-stick, every competitive player makes use of it. You simply can't play to your best without it (c-stick allows you to use aerials in any direction without interrupting your air movement to initiate them with the control stick). As for your comment, using X with the c-stick for aerials has always felt completely natural to me, and there's no way I could do autocancelled aerials, spaced bairs, and the rest of the aerials stuff to such proficiency using tap jump. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 08:05, 7 August 2012 (EDT)
==Intense==
'''Q:''' Your userpage says that you've completed Adventure Mode on Intense with all characters, gotten at least one KO with every character in Cruel Brawl, and completed Classic Mode in ''Brawl'' with 17 characters on Intense without using any continues. It also says you've cleared Boss Battles on Intense with every character and even Solimar. What is your strategy for Classic, Adventure, Cruel Brawl, and Boss Battles? <font face="LuzSans-Book" size="3">[[User:Blue Ninjakoopa|<span style="color:#00008B">blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#00008B">ninjakoopa</span>]]</font> 15:37, 16 December 2012 (EST)
:Not sure what you're talking about with Adventure, in Melee I only managed that feat with Ganon, and in Brawl, SSE doesn't work that way.
 
:With Classic, there is no real particular strategy, just being able to outplay the AI and exploit it in the nonstandard battles. If you want a slightly easier Classic run, you can ensure you fight giant Yoshi round 2, as this will eliminate one of the 2 giant battles you have to do and is much easier than the other possible giant battles.
 
:With Cruel Brawl, simply plank. Planking is the only way to realistically get a high score in Cruel Brawl. Strategies may differ some depending on character (I utilise an offensive plank approach with Dedede instead of trying to get the alloys to kill themselves), but planking remains the core of the strategy. There's no safer place than the ledge.
 
:With Boss Battles, first and foremost, it's all about learning boss patterns and knowing how to evade their attacks. If you can't get hit, you can't possibly lose. Unless your evasion is near perfect, you'll sustain damage, and it helps to know how to properly utilise the heart containers and evaluate the risk/reward of going into the next battle not healed. Such as, if you're over 100% and are up against Master Hand, it's advisable you go for it as Master Hand doesn't have much risk of killing you while having the potential to cause a lot of damage (with his hand drill attack). And lasty, you have to know how to beat bosses most efficiently (the less time you spend fighting them, the less chance you have of sustaining more damage or dying). To do so, you have to spam the attack that racks up damage most quickly (a combination of the attack's damage output, and how quickly the move can be performed). You also have to know your safer alternatives, in situations where you can't use your primary damage racking attack (such as with Bowser, f-smash will be your primary move, but you'll want to use fair instead when you don't enough time to safely f-smash).
 
:If you have questions regarding specific characters, I can give specific strats for them. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 23:30, 16 December 2012 (EST)
 
==Teching==
Q: Can you tech out of helpless state? I want to get up faster after using Spinning Kong. [[User:Infernape612|Infernape612]] ([[User talk:Infernape612|talk]]) 22:44, 2 February 2013 (EST)
 
A: You can only tech the ground, a wall, or ceiling while you are in hitstun. The helpless state that results from expending your Up-B or using an airdodge (melee) does not induce hitstun and therefore cannot be teched out of.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 02:04, 4 February 2013 (EST)
 
A: I'll add to this; while you can't tech it, you can avoid the landing animation, by using the move so that it ends at a height that it auto-cancels. Donkey Kong players like {{Sm|Will}} regularly do this when recovering with Donkey Kong. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 00:50, 6 February 2013 (EST)
 
==Spike==
Q:Does Mr.Game & Watch dash attacking on someone that is on the ledge count as a spike? [[User:BlueRidiculous|<font color="blue">'''''Blue'''''</font>]][[User talk:BlueRidiculous|<font color="maroon">''Ridiculous''</font>]] 22:29, 3 February 2013 (EST)
 
A: That isn't a true spike. It is a stage spike. [[Stage Spike|See this article for more details]].--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 02:04, 4 February 2013 (EST)
 
==Team battles==
Q:Team battles are annoying for me due to lack of teamwork between my brother and me, and my neighbour's Snake constantly pelting me with exsplosives. What is your opinon on Team battles? [[User:Fedorakeeby11|<span style="color: yellow;">'''Fedora'''</span>]][[User talk:Fedorakeeby11|''<span style="color: orange;">keeby11</span>'']][[File:Yellowkirby.png|20px]] Hey look, a giant, flying distraction! 11:20, 8 March 2013 (EST)
 
A:This page isn't really to ask about my opinions of things, but I'll answer anyway; I can enjoy doubles, though I prefer singles to them. Mainly, I just like the gameplay of singles better, and in singles, I know any victory/defeat is of my own doing. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 15:48, 8 March 2013 (EST)
 
I think that 2v2 battles are among the funnest things to do in Brawl. Try practicing team combos (following up with a strong attack after a throw, etc.)  If you want to improve team cooperation, try turning [[Friendly Fire]] on so you can practice not focusing on the same thing at once to improve teamwork. If you do, focus on different opponents. Important to team battles is always watching your teammate and protecting them when they're in danger. Maybe OT could give you more tips.[[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 17:00, 12 March 2013 (EDT)
 
==Pokémon Trainer hacks==
Q: Are there any tournaments that allow hacks for Pokémon Trainer that allow his Pokémon not to switch every time they die, and hacks that remove stamina? What do you think the individual tier placements of the three Pokémon would be, or their ranking compared to other characters? [[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 11:59, 1 June 2013 (EDT)
 
A: Of course. In fact hacks exist to remove the trainer completely and give each pokemon an individual down B. I'm sure codes exist on Brawl Vault. Or you could extract some from the Project M gct file.  As for their individual tier rankings, Squirtle would be middle high tier similar to Wolf. Charizard would be lower middle similar to Ike and Ivysaur would be low tier. <span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 12:50, 1 June 2013 (EDT)
 
A: Brian is incorrect about hacks in standard vBrawl tournaments. In standard tournaments, gameplay hacks are typically never allowed. While there are hacks that pretty much everyone would agree improves the game (no tripping code, removing stamina + forced switching from the PT), they aren't standardised. Mandating the hacks would create significant logistic issues, as it requires additional resources outside the game that many players do not have access to. And players want to try playing the same exact game across each setup in a tournament and from when they practise (some players are very sensitive and won't play on a setup with even a very minor aesthetic change). As such, gameplay hacks are disallowed altogether, including the unanimously beneficial ones.
 
For tier placements, Squirtle would be around where Brian stated. Charizard would range from low tier to middle low (however he wouldn't reach as high as Ike, around Yoshi would be the possible maximum). Ivysaur would be a definite bottom tier and candidate for worst character in the game. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 14:19, 1 June 2013 (EDT)
 
:Whoop I misread the question. I thought you asked ARE there hacks to remove PT flaws. Also note Project M tournaments have standardized hacks to remove PT and make the 3 pokemon all viable characters :p--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 16:24, 1 June 2013 (EDT)
::Project M is a mod, which requires hacks already, so of course it can have hacks as part of its standardised play (though since Project M requires such, it could never be more than a side event). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 16:30, 1 June 2013 (EDT)
 
==vBrawl==
Q: Why would some competitive people name ''Brawl'' as ''vBrawl'' while many other people would just name it as the former? [[User:Dots|<font color="red">Do</font>]][[User talk:Dots|<font color="blue">t</font><font color="purple">s</font>]] [[File:MewtwoMS.png]] The Hammer Bro 15:15, 1 June 2013 (EDT)
 
A: To quickly differentiate it from the hacks, and "vBrawl" is pretty much only used in context with the hacks or where the hacks are applicable. When talking about just about it, people will just use "Brawl". <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 15:52, 1 June 2013 (EDT)
 
 
==R.O.B.==
Q: What would you say ROB's best finishers are? Couldn't find any good information on his page. [[User:Scr7|Scr7]][[File:FalcoHeadSSBB.png|19px]] 11:11, 18 June 2013 (EDT)
 
A: R.O.B.'s biggest problem in competitive play is his poor killing ability. His best overall finisher is probably his nair, though slow startup can make it difficult to land at kill percent without your opponent being dumb, and its not so high knockback scaling can delay killing heavier opponents until 150%. Bair is a similar to nair in killing ability with better startup and a worse hitbox, but it has significantly less base knockback, so it can even struggle to kill non heavies under 150%. U-smash is R.O.B.'s strongest attack, and his only real shot outside an improbable dair meteor smash to get a kill around 100%, but its strictly vertical hitbox necessitates a hard read to land it, especially without platforms. R.O.B.'s killing ability is so subpar that you can find yourself getting kills regularly with up throw, which will kill from the 160-200 range (if your opponent lives to this range, up throw is your best shot to end their stock as it is far easier to land than his other kill moves).
 
Those moves are your primary killers with R.O.B. F-smash is really bad with a combination of slow start-up, poor reach with a terrible hitbox, and simply not being that strong for a move of its speed. D-smash is often stale, and it has low knockback scaling, so heavier characters can live a fresh d-smash to even 200%. Dair is so ridiculously slow, that it takes an incredible read or a really dumb opponent to land it offstage. Fair can get edgeguard gimps and kills, but it's not quite strong enough and is often stale to kill from neutral. Charged laser and fully charged Gyro can kill if landed offstage, but lack the power to kill from neutral (especially the former). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 11:34, 18 June 2013 (EDT)
 
:Thanks. Would it be a good idea to get the opponent offstage with a f-throw, b-throw, or something else, then try and edgeguard them? I know that ROB can easily edgeguard most characters. [[User:Scr7|Scr7]][[File:FalcoIcon2.jpg|19px]] 11:54, 18 June 2013 (EDT)
::If they're above 30ish (where d-throw starts sending them too high to reliably followup), and below where u-throw kills them, then f/b-throw towards the closest ledge to then attempt an edgeguard is the best option out of a grab. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 11:59, 18 June 2013 (EDT)
 
==<s>What power level</s> How powerful would you say both NorCal and SoCal regions are?==
Q: If each region of the United States was ranked according to how powerful they are in "Competitive smashing", in your opinion how high would both regions of California be ranked? In addition,  where would my region be ranked? [[User:Dots|<font color="red">Do</font>]][[User talk:Dots|<font color="blue">t</font><font color="purple">s</font>]] [[File:MewtwoMS.png]] The Wii 20:30, 21 June 2013 (EDT)
 
Q: In addition, how would you rank all of the Smash regions (by state or something) for Melee and Brawl? [[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 20:38, 21 June 2013 (EDT)
 
A: @Dots: SoCal has been considered the second best US region after NY/NJ since as far as I can remember. NorCal is up there for best region outside the big four, along with NE. Texas was considered the third best in the past after NY/NJ and SoCal, though inactivity of its top players have caused Florida to surpass it, and it's now the weakest of the big four.
 
A: @Ac2k: I really can't answer that, especially not for Melee. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 21:06, 21 June 2013 (EDT)
 
==Things to learn==
 
Q: What things should an above average player learn to become a better player? [[User:Scr7|<font style="color:#0000FF">S</font><font style="color:#7F7FFF">c</font><font style="color:#00FFFF">r</font>]][[User talk:Scr7|<font style="color:#FF7F00">7</font>]][[File:Wolfsig.png|19px|link=Special:Contributions/Scr7]] 15:40, 10 July 2013 (EDT)
 
A: The number one thing you can do is thoroughly test out your characters, and fully learn the practical uses of their moveset and abilities. You can learn all the frame data there is of your moves, it won't do you any good if you don't know the actual practical uses of them. When I first joined the wiki, I immediately became the best player on it, having literally only played computers and very casual friends/family at the time. And then when I finally started playing in offline tournaments, I was able to start off rather well instantly, instead of going through the phase of constant last and next to last placings nearly every tournament newbie experiences, despite having only played the aforementioned computers and wifi with human players mostly around the skill level of those on the wiki (rarely did I wifi anyone beyond what you find here on the wiki). I attribute this to the fact I learned my characters so well, and knew how they and the game worked. And yet I still can't tell you the frame data of any of my characters' moves.
 
The easiest and most effective way to get better though is to just keep playing people better than you. Eventually you'll adapt, and improve to match your competition. If you want to speed up that process though, really learn your characters and their moveset.
 
Also, don't neglect training against cpus, they can really help in practising tech skill stuff, spacing, and how you can use your moves. However, when training against cpus, '''fight to train, not to win'''.
 
Also also, never main more than three characters, and don't swap the characters you use every other week.
 
And of course, don't ever touch the Pokemon Trainer. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 20:08, 10 July 2013 (EDT)
 
== SSB4 Newcomers ==
 
Q: Which newcomer from Super Smash Bros. 4 do you like the most, the Villager from Animal Crossing, Mega Man from Mega Man, or the Wii Fit Trainer from Wii Fit? [[User:Marioisawesome118|<font color="red">Mario</font>]][[User talk:Marioisawesome118|<font color="green">is</font>]]<span style="font-family":KristenITC font size:10pt>[[Special:Contributions/Marioisawesome118|<font color="indigo">awesome</font>]][[Special:Editcount/Marioisawesome118|<font color="iceblue">118</font>]] [[File:Marioisawesome118.png|19px]] 15:38, 13 July 2013 (EDT)
 
A: This page is supposed to be about competitive related questions only. If this about which looks to have the best potential from the glimpses we seen, then Mega Man (and also the answer if you're just asking which one I like most). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 16:31, 13 July 2013 (EDT)
==Bracket pools==
Q: Since it has apparently gone mainstream in sufficiently large tourneys, how efficient and fair would you say it is compared to RR pools? What would you say would be the disadvantages? [[User:Bandit|<span style="background:#008080;border-top:solid lime 2px;border-right:solid blue 2px;border-bottom:solid blue 2px;border-left:solid lime 2px;color:cyan">'''''Bandit'''''</span>]] 21:50, 17 July 2013 (EDT)
 
A: I find bracket pools terrible. Regarding efficiency, they may be faster, but not to a degree where it's really significant. They can be heavily unfair, as being seeded wrong hurts you much more than it would in traditional pools. They additionally eliminate one significant advantage of pools, where they don't give weaker players more tournament sets. The biggest issue I have with them though, is that bracket pools can often create a situation, where losing rewards you while winning punishes you. For example, top 4 get out of a bracket pool, and if you win your first match, you go up against the #1 seed, who you will lose to. However, losing here sends to the other side of the bracket where you'll have to play the #3 seed to get a top 4 spot, while not being any farther in losers than you would be if you lost the first match. Losing the first match however, puts you at the same progress in losers that you would be if you won the first match and lost to the #1 seed, while now you're on the side of the bracket where you'll have to play the #4 seed for top 4 (and since these are pools, where skill is really spread out, it's probable there's a significant difference between the #3 and #4 seed). The exact situation described happened to my friend No Skillz at Apex. Brian also told me how some guys in Melee had to intentionally throw a set in bracket pools to make it out, and how some other Melee guys were screwed from misseeding and the loser conundrum in bracket pools. In tournaments, losing should never ever be more beneficial for the player than winning a match is. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 22:25, 17 July 2013 (EDT)
 
== Differences in Community ==
 
Q: Based on what you've seen, how different would you say the ''Melee'' and ''Brawl'' communities are? --[[User:Timson622222|Timson622222]] ([[User talk:Timson622222|talk]]) 23:07, 16 August 2013 (EDT)


A:Simply, Brawl Ganondorf mains outperformed the players of other low and bottom tier characters. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 12:25, 14 November 2015 (EST)
A: This is late, as I been away from the Wiki for about a month, but I'll answer. My answer though will be very brief, as this could be something worth an essay (and highly argumentative), and I don't feel like delving into it. So in short; the Melee community is generally more mature and uniformed (probably due to its older on average playerbase), but is overly stubborn, has too much of a hardon for tech skill, and places Melee on way too high of a pedestal, while being unnecessarily hostile towards Brawl and its players (it has tone down a lot in recent years, but you still get some Melee players doing it). The Brawl community has a greater appreciation for the series as a whole and has a greater willingness to play/help the other games and mods (see Brawl community support being the reason Melee got enough money to get into Evo, while it's doubtful the Melee community would of done the same for Brawl), but is generally less mature (especially around girls), is less uniformed with an active hostility towards any attempts to create something resembling a standard ruleset (see the way overblown hostility towards BBR's ruleset attempts and the Unity Ruleset Committee during its whole existence, while the Melee community on the other hand has always supported the MRB's rulesets), and is generally unnecessarily negative (such as many Brawl players being hostile towards each other, and many players having claimed Brawl is dying for like the past three years).


==age affecting skill==
One bad thing both communities have is placing their top players on a pedestal. Melee community treats Mango and Ken as if they were gods, even though both have been known to be rather assholish. Brawl community lets its top players have much greater sway in determining rulesets and TOs will often bend rules for the top players (hence probably the major reason why MK never got a long widespread ban, as many top players are MKs and predictably nearly all the ones playing MK strongly opposed it). Both communities have let M2K get away with his shit for years and have even actively disparage attempts to reprimand him (see the immense flaming the URC got, and big TOs announcing they aren't going to listen the URC, when the URC gave M2K a red card and attempted to ban him from tournaments for a month). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 11:38, 8 September 2013 (EDT)
Q: would you say that the reason older people are typically better than younger people is just because they have more experience with the game?<small>—Preceding unsigned comment added by [[User:173.59.247.240|173.59.247.240]] ([[User talk:173.59.247.240|talk]] [[Special:Contributions/173.59.247.240|contribs]]) 20:04, 3 September 2015 (EDT)</small>


A: Pretty much, older players are on average going to have more play time, and the more you play the better you'll be and better understand the game. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]]
==Concerning setups==
Q: For ''Melee'' setups, which is preferred: the Gamecube, or the Wii? Furthermore, regardless of the console, do setups often use composite inputs (Yellow, white, red) or component inputs (green, red, blue)? --- <font face="American Typewriter">''[[User:Monsieur Crow|Monsieur]] [[User_talk:Monsieur Crow|Crow]], Author Extraordinaire''</font>, 13:41, 16 February 2014 (EST)


==Robo Hoo-Hah==
A: In my experience, Melee TOs show a slight preference for Cubes since they have less complicated hardware problems. Cubes don't burn out memory cards and have much more reliable disk readers. Setups I see use composite inputs. --<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 14:25, 16 February 2014 (EST)
Q: Besides the obvious footstool, are there any other simple ways to lead into it? It seems difficult to do because of how poor ROB's dair is. (If you still know me from YouTube, I am Andyjraliw Bianchi, though I don't comment anymore). [[User:Ganonmew|Ganonmew]] ([[User talk:Ganonmew|talk]]) 14:41, 25 September 2015 (EDT)
==Meta Knight tips?==
Q: I attended WHOBO MLG today and didn't make it out of the singles pools, losing to a really good Marth player and a Meta Knight player. For each set, I lost with R.O.B. for the first two matches, went with Kirby, and lost the third lol. My knowledge of matchups is rather poor. Do you have any tips for fighting Meta Knight with R.O.B., i.e. what should I do more or less? <font face="LuzSans-Book" size="3">[[User:Blue Ninjakoopa|<span style="color:#00008B">blue</span>]] [[User talk:Blue Ninjakoopa|<span style="color:#00008B">ninjakoopa</span>]]</font> 22:43, 3 May 2014 (EDT)


A: I'm not understanding this question, your title implies you're asking about the Beep Boop, but then you bring an undefined question about Rob's dair. Clarify. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 12:25, 14 November 2015 (EST)
A: Meta Knight is a really bad matchup for R.O.B. (and his worst overall), who neglifies many of R.O.B.'s advantages while accentuating R.O.B.'s disadvantages. The matchup is bad enough that unless you're a dedicated solo R.O.B. main, you might want to consider going another character who doesn't do as poorly. I wouldn't really be able to give much help with this, as I've only played it a few times and don't do well in it. I would strongly recommend watching the M2K vs Ocean match from Apex 2012 though, to see how R.O.B. can win it. Some pointers I can give though are:
:I'm sorry...did I say Beep Boop? Sorry, I meant the Robo Ken Combo. Is there any other ways to guarantee it besides a footstool? [[User:Ganonmew|<span style="color: brown;">'''Ganonmew'''</span>]], [[User talk:Ganonmew|<span style="color:brown;">'''The Thankful Evil Clone'''</span>]] 10:14, 16 November 2015 (EST)
:::Title is "Robo Hoo-hah", e.g. the Beep Boop. And no, without the footstool, Rob's dair is way too slow to true combo into. If you can get a really good on read the opponent's reaction after hitting them with fair, it's possible to get fair to dair. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 11:37, 16 November 2015 (EST)


==Major/supermajor SSB4 tourneys==
*R.O.B.'s laser is transcendent so it can hit through Nado. You'll probably want to get your laser charged, but if MK is nadoing far enough away, shoot him with it.
Q: Do you plan on attending any in the near future (i.e. in the next ~8 months)? And if Sm4sh gets into EVO 2016, are you going to attend that as well? [[User:Chilex|Chilex]] ([[User talk:Chilex|talk]]) 12:59, 14 November 2015 (EST)


A: There's nothing definite I can say, though ideally I will start attending stuff outside my region for Smash 4 next year. My girlfriend wants to attend Apex with me, but I don't know if Apex 2016 is even happening in the timeframe we could go together. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 13:08, 14 November 2015 (EST)
*If a MK nadoing your shield and your shield remained unpoked as he ended the move near you, you can punish it by immediately dropping your shield and down smashing.


==Marth vs. Lucina==
*Fully abuse R.O.B.'s projectile game, it's the only real advantage he has here.
Q: Who do you think is going to be the most successful? I've been using the latter a lot, their neutral game is equally bad and their respective metagames haven't advanced a lot. [[User:Drill Blaster Mark 2|<span style="color:Gold">'''Drill Blaster'''</span> <span style="color:LightBlue">'''Mark'''</span> <span style="color:Crimson">'''2'''</span>]] ''[[User talk:Drill Blaster Mark 2|<span style="color:Grey">(talk)</span>]]'' 13:23, 14 November 2015 (EST)


A: I abide by the conventional wisdom that Marth is the superior of the two. Marth's tippers are simply too much of a game-changer, while Lucina as is is really mediocre. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 13:32, 14 November 2015 (EST)
*If you grab MK over 150%, up throw him. It might KO him, and if it doesn't, well you weren't going to be able to edge-guard him off a forward/back throw anyway without a charged laser. Also never up throw below 150% (unless you're on a platform), as you want to keep it fresh so that it can kill when you can't kill MK below 150% (that goes for any matchup really though).


==Ah gots two fer ya':==
Not much else I can unfortunately. Additionally, you'll probably do better by ''playing to the player'', rather than you ever could ''playing to the character'' since the matchup is so bad. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 22:14, 4 May 2014 (EDT)
Q: At a typical Smash tournament, how much prize money is given to the winner, and do you think it's possible to make a living and have a good life JUST by winning tournaments?


Q: What is your general stance on Customizations (not just specials, but equipment as well, as I have yet to hear any competitive player say anything about it) and Mii Fighters? Do you ever use them competitively? And how do think they'll fare in the evolving metagame? For my personal opinions, I'm hoping that Miis will become more commonly played like everyone else, and that all customizations (equipment included, since it's not really broken by any means) will eventually find their place. ...Well, except for the equipment types that provide items! --[[User:MeatBall104|<span style="color: red">'''''Meat'''''</span>]][[User talk:MeatBall104|<span style="color: orange">'''''Ball'''''</span>]][[Special:Contributions/MeatBall104|<span style="color:Gold">'''''104'''''</span>]] [[File:MB104Pic2.jpg|20px]] 21:47, 15 November 2015 (EST)
==Team Attack==
Q: Is there a reason why team attack is on in tourney rules? [[File:AidanzapunkSignaturesmall.PNG]][[User:Aidanzapunk|<span style="color: blue;">'''Aidan the'''</span>]] [[User talk:Aidanzapunk|<span style="color: blue;">'''Aura Master'''</span>]] 15:13, 8 February 2015 (EST)


A: You should have made these separate sections, but anyway. On tournament earnings alone? At this point not really even if you're the absolute best, at least not over a prolonged period. If you can get a good sponsorship, along with popular youtube and twitch channels, and other miscellaneous avenues of revenue, it would be doable.
A: Simply, having no team attack is broken and allows for degenerate play, while having team attack on forces much more interesting strategies and makes players need to have actual awareness of where they're throwing out their attacks. Additionally, 2-on-1s become interesting and doable with team attack on, when they're otherwise hopeless foregone conclusions with team attack off. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:16, 13 February 2015 (EST)


Equipment will never be viable for serious tournament use. People think customs are bad logistically? Equipment would be an absolute nightmare. Completely ignoring the game-breaking effects many of them have, it's not feasible at all to get standard equipment sets across all WiiUs. I don't play any of the miis, but I know a couple of people who use Mii Brawler in tournament. There's no argument against Mii legality when customs are legal, though I'm not keen with the idea of Mii players being able to fiddle around with their sizes beyond the default. When customs are banned, I don't like the idea of allowing them full access to all their moves when other characters don't get that access, but then also find "1111 Miis only" to be horribly arbitrary, so I really don't know where to stand on Mii legality in customs banned tournaments. If you're wondering about my stance regarding customs, I'm fully pro-customs and do make full use of them. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 04:41, 16 November 2015 (EST)
==Smash 4 Sheik==
:Do you use customs for Ganondorf? I main a 2122 Ganondorf. <b>[[User:john3637881|<span style="color: black;">John</span>]]</b> [[File:John3637881 Signature.png|20px]] <b>[[User talk:John3637881|<span style="color: red;">PK SMAAAASH!!</span>]]</b> 11:49, 16 November 2015 (EST)
Why do people always say that {{SSB4|Sheik}} is a high tier character in Smash 4? From what I've seen of her, she has very mediocre abilities all around and I'm curious why others seem to think she is one of the best characters in the game. [[User:MarioIsTheBest|MarioIsTheBest]] ([[User talk:MarioIsTheBest|talk]]) 13:21, 14 March 2015 (EDT)
::Yes, and OT does use that set. [[User:Ganonmew|<span style="color: brown;">'''Ganonmew'''</span>]], [[User talk:Ganonmew|<span style="color:brown;">'''The Thankful Evil Clone'''</span>]] 12:03, 16 November 2015 (EST)
:Fast attacks with very little landing lag, good projectile, Bouncing Fish, and other factors all contribute to Sheik having one of the best neutral games in all of ''Smash 4''. Sheik can sometimes struggle with KOing, but she has several frame trap setups, great edgeguarding ability, and fantastic combo ability to make up for it. Low-level Sheiks may not be able to consistently take advantage of all these things, but you start to see everything come together at high levels, and as people get better I feel her strengths will become even more magnified over, say, Diddy. --[[User:Timson622222|Timson622222]] ([[User talk:Timson622222|talk]]) 14:11, 14 March 2015 (EDT)


==Omega Stages==
==Best Character competitively in the series that isn't Brawl Meta Knight==
Q: Are Omega Stages tourney legal? [[File:AidanzapunkSig1.png|20px]][[User:Aidanzapunk|<span style="color: red;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: orange;">'''the Wandering Space Warrior'''</span>]][[File:AidanzapunkSig2.png|20px]] 20:35, 24 November 2015 (EST)
What is it?  I want to know your opinion? [[User:MarioIsTheBest|MarioIsTheBest]] ([[User talk:MarioIsTheBest|talk]]) 13:21, 14 March 2015 (EDT)


A: Pretty much all legitimate tournaments treat Omegas as an alternative to Final Destination rather than their own stage; i.e. if Final Destination is struck/banned, so are all Omegas, and if a player counterpicks Final Destination, they can opt to choose an Omega instead. Miiverse is also treated as an alternative to Battlefield like this, as it has the same stage structure with negligible differences. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 12:57, 7 December 2015 (EST)
==Brawl Ganondorf==
Why isn't he in a bottom tier of his very own?  A character with bad matchups against all other characters and as ineffective as {{SSBB|Ganondorf}} should surely be in it's own tier at the bottom in my opinion?  I mean, {{SSB|Pikachu}} was in a top tier of his own and he isn't as much better than the rest of the cast in Smash 64 as {{SSBB|Ganondorf}} is worse than the rest of the Brawl cast. [[User:MarioIsTheBest|MarioIsTheBest]] ([[User talk:MarioIsTheBest|talk]]) 13:21, 14 March 2015 (EDT)
<s>:This isn't the place for those opinions. See [[SW:TALK]]. [[User:Ganonmew|Ganonmew]] ([[User talk:Ganonmew|talk]]) 07:15, 4 September 2015 (EDT)</s>


==Personal thoughts==
==age affecting skill==
Q: Without customs, who is in your humble opinion the absolute worst character? --[[User:BeepYou|BeepYou]] ([[User talk:BeepYou|talk]]) 23:05, 24 November 2015 (EST)
Q: would you say that the reason older people are typically better than younger people is just because they have more experience with the game? [[User: Nyargleblargle|<span style="color: LawnGreen">'''Nyargle'''</span><span style="color: orange">'''blargle'''</span>]] ([[User talk:Nyargleblargle|Talk]]) 20:07, 3 September 2015 (EDT)


A: I can't really pinpoint any character as the absolute worst. In my view I would say the contenders for least viable characters solo without customs in no particular order are Zelda, King Dedede, Jigglypuff, Mewtwo, Shulk, Little Mac, and Ganondorf. Little Mac and Ganon (even in default) though are very capable of taking games/sets at the higher echelons of play, especially if they have matchup inexperience on their side (thus it wouldn't be unusual for a big name player to lose to them), they're just so hideously inconsistent and exploitable that a solo Mac/Ganon is going to be really hard-pressed to do decently at tournaments without a significant skill gap on their side against the competition (and even then it's really feasible for a solo Mac/Ganon to lose to a worse player). With customs on, Ganon goes up a tier though he is still definitely a lower tier character, and Dedede and Puff are probably the contenders for absolute worst, as they get no real help from their customs while a lot of Dedede's matchups get a lot worse and he loses a large portion of the few matchups he did well in (Ganon and Palutena for example he probably wins in default, but solidly loses when they have their customs). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 12:57, 7 December 2015 (EST)
==Robo Hoo-Hah==
Q: Besides the obvious footstool, are there any other simple ways to lead into it? It seems difficult to do because of how poor ROB's dair is. (If you still know me from YouTube, I am Andyjraliw Bianchi, though I don't comment anymore). [[User:Ganonmew|Ganonmew]] ([[User talk:Ganonmew|talk]]) 14:41, 25 September 2015 (EDT)

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