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| {{TierNumberBlock|c=11|t=2|4}} | | {{TierNumberBlock|c=11|t=2|4}} |
| {{TierNumberBlock|c=11|t=2|5}} | | {{TierNumberBlock|c=11|t=2|5}} |
| {{TierNumberBlock|c=10|t=3|6}} | | {{TierNumberBlock|c=11|t=3|6}} |
| {{TierNumberBlock|c=10|t=3|7}} | | {{TierNumberBlock|c=10|t=3|7}} |
| {{TierNumberBlock|c=10|t=3|8}} | | {{TierNumberBlock|c=10|t=3|8}} |
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| {{TierNumberBlock|cs=2}} | | {{TierNumberBlock|cs=2}} |
| |} | | |} |
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| ==Conclusion==
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| Generally, while the lower tiers were reduced in size, the size of the higher ones stayed fairly consistent, with most of the characters commonly cited as thriving in a customs-on meta (Donkey Kong, Palutena) becoming average characters. While this theoretically improves the game's balance, it appears that very few characters reached the viability of customs-off high-tier characters, which is further limited considering that everyone else improved (except the Miis and Mewtwo). Overall, customs fail to balance characters as sweepingly as expected.
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