Editing User:Nyargleblargle/Smash 5 Ideas/Characters
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*{{nerf|Up aerial deals more knockback, reducing its ability to rack up damage.}} | *{{nerf|Up aerial deals more knockback, reducing its ability to rack up damage.}} | ||
*{{buff|Up aerial consistently deals 5% damage.}} | *{{buff|Up aerial consistently deals 5% damage.}} | ||
*{{nerf|Standing and pivot grab startup|5/7 frames|7/9 frames}} | *{{nerf|Standing and pivot grab startup|5/7 frames|7/9 frames}} | ||
*{{nerf|Down throw launches opponents at a less favorable angle.}} | *{{nerf|Down throw launches opponents at a less favorable angle.}} | ||
*{{buff|Holding down the special button to use [[Fireball]] will now produce a stronger but less ranged Hammer.}} | *{{buff|Holding down the special button to use [[Fireball]] will now produce a stronger but less ranged Hammer.}} | ||
*{{nerf|Cape has one more frame of startup.}} | *{{nerf|Cape has one more frame of startup.}} | ||
*{{change|Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.}} | *{{change|Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.}} | ||
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==Bowser== | ==Bowser== | ||
*{{change|Bowser has his voice actor from the {{uv|Mario}} games.}} | *{{change|Bowser has his voice actor from the ''{{uv|Mario}}'' games.}} | ||
*{{buff|Bowser's first jump is slightly higher.}} | *{{buff|Bowser's first jump is slightly higher.}} | ||
*{{buff|Air speed|1.0|1. | *{{buff|Air speed|1.0|1.05}} | ||
*{{buff|Bowser's rolls generally have more invincibility.}} | *{{buff|Bowser's rolls generally have more invincibility.}} | ||
*{{change|Up smash is faster at the cost of being weaker.}} | *{{change|Up smash is faster at the cost of being weaker.}} | ||
*{{buff|Forward air landing lag|24 frames| | *{{buff|Forward air landing lag|24 frames|17 frames}} | ||
*{{buff|Back air landing lag|40 frames| | *{{buff|Back air landing lag|40 frames|27 frames}} | ||
*{{buff|Up air landing lag|28 frames| | *{{buff|Up air landing lag|28 frames|19 frames}} | ||
*{{buff|Down air damage|16%|16.5%}} | *{{buff|Down air damage|16%|16.5%}} | ||
*{{change|Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.}} | *{{change|Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.}} | ||
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==Peach== | ==Peach== | ||
*{{change|Second four costumes change Peach's parasol to Perry.}} | *{{change|Second four costumes change Peach's parasol to Perry.}} | ||
*{{nerf|Forward air knockback decreased.}} | *{{nerf|Forward air knockback decreased.}} | ||
*{{change|Neutral special changed to Rage from Super Princess Peach, which has high range but leaves Peach vulnerable.}} | *{{change|Neutral special changed to Rage from Super Princess Peach, which has high range but leaves Peach vulnerable.}} | ||
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==Dr. Mario== | ==Dr. Mario== | ||
*{{buff|Multiplier of speed difference to Mario|0.82x|0.875x}} | *{{buff|Multiplier of speed difference to Mario|0.82x|0.875x}} | ||
*{{buff|[[Super Sheet]] stalls Dr. Mario when first used.}} | *{{buff|[[Super Sheet]] stalls Dr. Mario when first used.}} | ||
*{{change|Final Smash is now Stack, where Dr. Mario matches three small viruses sand a Supervitamin. This sends the viruses flying, KOing anyone who touches them.}} | *{{change|Final Smash is now Stack, where Dr. Mario matches three small viruses sand a Supervitamin. This sends the viruses flying, KOing anyone who touches them.}} | ||
==Donkey Kong== | ==Donkey Kong== | ||
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==Diddy Kong== | ==Diddy Kong== | ||
*{{change|Diddy Kong is voiced by his usual voice actor.}} | *{{change|Diddy Kong is voiced by his usual voice actor.}} | ||
*{{nerf|Midair jump height decreased.}} | *{{nerf|Midair jump height decreased.}} | ||
*{{nerf|Forward tilt has less reach.}} | *{{nerf|Forward tilt has less reach.}} | ||
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*{{buff|Zelda's air speed is slightly faster (1.04 → 1.09).}} | *{{buff|Zelda's air speed is slightly faster (1.04 → 1.09).}} | ||
*{{buff|Zelda falls faster (1.35 → 1.45).}} | *{{buff|Zelda falls faster (1.35 → 1.45).}} | ||
*{{buff|Down smash does more damage.}} | *{{buff|Down smash does more damage.}} | ||
*{{buff|[[Din's Flare]] no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.}} | *{{buff|[[Din's Flare]] no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.}} | ||
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==Sheik== | ==Sheik== | ||
*{{nerf|Fall speed|1.75|1.65}} | *{{nerf|Fall speed|1.75|1.65}} | ||
*{{nerf|Forward aerial has slightly more endlag.}} | *{{nerf|Forward aerial has slightly more endlag.}} | ||
*{{nerf|Up aerial deals less knockback and has more startup.}} | *{{nerf|Up aerial deals less knockback and has more startup.}} | ||
*{{nerf|[[Needle Storm]] has less range and lacks transcendent priority.}} | *{{nerf|[[Needle Storm]] has less range and lacks transcendent priority.}} | ||
*{{buff|[[Burst Grenade]] no longer puts Sheik into special fall.}} | *{{buff|[[Burst Grenade]] no longer puts Sheik into special fall.}} | ||
*{{nerf|[[Vanish]] damage|12%/5%|8%/4%}} | *{{nerf|[[Vanish]] damage|12%/5%|8%/4%}} | ||
*{{nerf|[[Bouncing Fish]] | *{{nerf|[[Bouncing Fish]] covers considerably less horizontal distance.}} | ||
==Ganondorf== | ==Ganondorf== | ||
*{{buff|Air speed|0.79|0.9}} | *{{buff|Air speed|0.79|0.9}} | ||
*{{change|New up and down smashes added that use the Wind Waker swords.}} | *{{change|New up and down smashes added that use the Wind Waker swords.}} | ||
*{{nerf|Side smash now uses Ganondorf's | *{{nerf|Side smash now uses Ganondorf's Twighlight Princess sword and is slightly slower.}} | ||
*{{buff|Down aerial now uses the classic trident, comes out much faster, and has slightly more range.}} | *{{buff|Down aerial now uses the classic trident, comes out much faster, and has slightly more range.}} | ||
*{{buff|Pummel damage|3%|4%}} | *{{buff|Pummel damage|3%|4%}} | ||
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==Toon Link== | ==Toon Link== | ||
*{{nerf|Air speed|0.94|0.93}} | *{{nerf|Air speed|0.94|0.93}} | ||
*{{nerf|Up air damage|14%/11%|13%/10.5%}} | *{{nerf|Up air damage|14%/11%|13%/10.5%}} | ||
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*{{change|Up Special is now Deku Leaf. It creates a windbox and reflects projectiles on the ground while giving Toon Link a small boost then acting as a parachute in midair, similarly to Peach's parasol. The move itself deals no damage.}} | *{{change|Up Special is now Deku Leaf. It creates a windbox and reflects projectiles on the ground while giving Toon Link a small boost then acting as a parachute in midair, similarly to Peach's parasol. The move itself deals no damage.}} | ||
*{{change|Final Smash is now a trapping attack involving the King of Red Lions, similar to the Blue Falcon.}} | *{{change|Final Smash is now a trapping attack involving the King of Red Lions, similar to the Blue Falcon.}} | ||
==Samus== | ==Samus== | ||
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*{{change|Samus is slightly shorter.}} | *{{change|Samus is slightly shorter.}} | ||
*{{buff|Weight|108|110}} | *{{buff|Weight|108|110}} | ||
*{{buff|Forward tilt, up tilt, and dash attack have transcendent priority.}} | *{{buff|Forward tilt, up tilt, and dash attack have transcendent priority.}} | ||
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*{{nerf|Forward air knockback decreased.}} | *{{nerf|Forward air knockback decreased.}} | ||
*{{nerf|Back air damage|12%/10%|10%/9%}} | *{{nerf|Back air damage|12%/10%|10%/9%}} | ||
*{{nerf|[[Paralyzer]] takes longer to charge.}} | *{{nerf|[[Paralyzer]] takes longer to charge.}} | ||
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*{{buff|Midair jump height increased.}} | *{{buff|Midair jump height increased.}} | ||
== | ==Bandanna Dee== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! colspan=3|''' | ! colspan=3|'''Bandanna Dee''' ''({{uv|Kirby}} universe)'' | ||
|- | |- | ||
! Special Attack !! Name !! Description | ! Special Attack !! Name !! Description | ||
|- | |- | ||
| Neutral Special || Archer || | | Neutral Special || Archer || Bandanna Dee fires a bow. Cannot be angled, and the arrow lacks range, but can be done in succession somewhat rapidly. | ||
|- | |- | ||
| Up Special || Parasol Float || | | Up Special || Parasol Float || Bandanna Dee pulls out a parasol, gaining a small vertical boost, then floats in the air slowly. Similar to Peach's up special, but the parasol cannot be cancelled. | ||
|- | |- | ||
| Down Special || Swing || | | Down Special || Swing || Bandanna Dee swings back and forth on a rope that appears above. Can be cancelled into a jump or kick. | ||
|- | |- | ||
| Side Special || Spike Thrust || | | Side Special || Spike Thrust || Bandanna Dee carries a spike column forward slowly until the move is cancelled or it reaches a ledge. Predictable but powerful. | ||
|- | |- | ||
| Final Smash || Mecha Suit || | | Final Smash || Mecha Suit || Bandanna Dee boards a yellow mech suit. This grants it super armor below its face and from behind and allows missiles to be fired with the attack button. | ||
|- | |- | ||
|colspan=3|<center>'''''Notes:''' Virtually all of | |colspan=3|<center>'''''Notes:''' Virtually all of Bandanna Dee's normal attacks use its spear, with the exception of its grab and pummel, which are similar to Kirby's.''</center> | ||
|} | |} | ||
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*{{change|[[Extreme Speed]] deals more damage and its hitbox has a larger range, but it covers less distance. It also now uses its GFX in ''Pokkén Tournament''.}} | *{{change|[[Extreme Speed]] deals more damage and its hitbox has a larger range, but it covers less distance. It also now uses its GFX in ''Pokkén Tournament''.}} | ||
*{{change|''Pokkén Tournament''{{'}}s Burst Mode theme replaces the stage's music when [[Mega Lucario]] is activated.}} | *{{change|''Pokkén Tournament''{{'}}s Burst Mode theme replaces the stage's music when [[Mega Lucario]] is activated.}} | ||
==Captain Falcon== | ==Captain Falcon== | ||
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==Marth== | ==Marth== | ||
*{{change|[[Critical Hit]] has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.}} | *{{change|[[Critical Hit]] has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.}} | ||
==Ike== | ==Ike== | ||
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*{{change|Rapid jab modified to only use one durability point every three seconds, but still only lasts for eighteen seconds, minimizing the loss to the tome's use for [[Elwind]].}} | *{{change|Rapid jab modified to only use one durability point every three seconds, but still only lasts for eighteen seconds, minimizing the loss to the tome's use for [[Elwind]].}} | ||
*{{buff|[[Thoron]] durability usage|8|7}} | *{{buff|[[Thoron]] durability usage|8|7}} | ||
==Pit== | ==Pit== |