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Editing User:Nyargleblargle/Smash 5 Ideas/Characters
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*{{nerf|Up aerial deals more knockback, reducing its ability to rack up damage.}} | *{{nerf|Up aerial deals more knockback, reducing its ability to rack up damage.}} | ||
*{{buff|Up aerial consistently deals 5% damage.}} | *{{buff|Up aerial consistently deals 5% damage.}} | ||
*{{nerf|Standing and pivot grab startup|5/7 frames|7/9 frames}} | *{{nerf|Standing and pivot grab startup|5/7 frames|7/9 frames}} | ||
*{{nerf|Down throw launches opponents at a less favorable angle.}} | *{{nerf|Down throw launches opponents at a less favorable angle.}} | ||
*{{buff|Holding down the special button to use [[Fireball]] will now produce a stronger but less ranged Hammer.}} | *{{buff|Holding down the special button to use [[Fireball]] will now produce a stronger but less ranged Hammer.}} | ||
*{{nerf|Cape has one more frame of startup.}} | *{{nerf|Cape has one more frame of startup.}} | ||
*{{change|Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.}} | *{{change|Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.}} | ||
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==Bowser== | ==Bowser== | ||
*{{change|Bowser has his voice actor from the {{uv|Mario}} games.}} | *{{change|Bowser has his voice actor from the ''{{uv|Mario}}'' games.}} | ||
*{{buff|Bowser's first jump is slightly higher.}} | *{{buff|Bowser's first jump is slightly higher.}} | ||
*{{buff|Air speed|1.0|1. | *{{buff|Air speed|1.0|1.05}} | ||
*{{buff|Bowser's rolls generally have more invincibility.}} | *{{buff|Bowser's rolls generally have more invincibility.}} | ||
*{{change|Up smash is faster at the cost of being weaker.}} | *{{change|Up smash is faster at the cost of being weaker.}} | ||
*{{buff|Forward air landing lag|24 frames| | *{{buff|Forward air landing lag|24 frames|17 frames}} | ||
*{{buff|Back air landing lag|40 frames| | *{{buff|Back air landing lag|40 frames|27 frames}} | ||
*{{buff|Up air landing lag|28 frames| | *{{buff|Up air landing lag|28 frames|19 frames}} | ||
*{{buff|Down air damage|16%|16.5%}} | *{{buff|Down air damage|16%|16.5%}} | ||
*{{change|Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.}} | *{{change|Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.}} | ||
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==Peach== | ==Peach== | ||
*{{change|Second four costumes change Peach's parasol to Perry.}} | *{{change|Second four costumes change Peach's parasol to Perry.}} | ||
*{{nerf|Forward air knockback decreased.}} | *{{nerf|Forward air knockback decreased.}} | ||
*{{change|Neutral special changed to Rage from Super Princess Peach, which has high range but leaves Peach vulnerable.}} | *{{change|Neutral special changed to Rage from Super Princess Peach, which has high range but leaves Peach vulnerable.}} | ||
*{{change|Down special changed to Calm, which heals Peach at the cost of vulnerability.}} | *{{change|Down special changed to Calm, which heals Peach at the cost of vulnerability.}} | ||
*{{change|Final Smash changed to Joy, briefly allowing Peach to move and rise freely in the air while surrounding her with a powerful tornado.}} | *{{change|Final Smash changed to Joy, briefly allowing Peach to move and rise freely in the air while surrounding her with a powerful tornado.}} | ||
==Donkey Kong== | ==Donkey Kong== | ||
*{{change|Arcade DK is a new alternate costume, which has victory poses and an entrance animation that run at 15 FPS.}} | *{{change|Arcade DK is a new alternate costume, which has victory poses and an entrance animation that run at 15 FPS.}} | ||
*{{change|Now has his voice from the Donkey Kong Country games.}} | *{{change|Now has his voice from the Donkey Kong Country games.}} | ||
*{{nerf|Weight|122| | *{{nerf|Weight|122|120}} | ||
*{{buff|Air acceleration|0.05|0.053}} | *{{buff|Air acceleration|0.05|0.053}} | ||
*{{change|Final Smash is now the rapid-hits that can be performed on bosses in the newer Donkey Kong Country games.}} | *{{change|Final Smash is now the rapid-hits that can be performed on bosses in the newer Donkey Kong Country games.}} | ||
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==Diddy Kong== | ==Diddy Kong== | ||
*{{change|Diddy Kong is voiced by his usual voice actor.}} | *{{change|Diddy Kong is voiced by his usual voice actor.}} | ||
*{{nerf|Midair jump height decreased.}} | *{{nerf|Midair jump height decreased.}} | ||
*{{nerf|Forward tilt has less reach.}} | *{{nerf|Forward tilt has less reach.}} | ||
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*{{nerf|[[Rocketbarrel Boost]] is less steerable.}} | *{{nerf|[[Rocketbarrel Boost]] is less steerable.}} | ||
*{{nerf|[[Banana Peel]] has slightly more endlag.}} | *{{nerf|[[Banana Peel]] has slightly more endlag.}} | ||
==Link== | ==Link== | ||
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*{{buff|Startup of dash attack decreased.}} | *{{buff|Startup of dash attack decreased.}} | ||
*{{change|Final Smash is now Triforce of Courage, which increases Link's speed and decreases startup of special moves temporarily.}} | *{{change|Final Smash is now Triforce of Courage, which increases Link's speed and decreases startup of special moves temporarily.}} | ||
==Ganondorf== | ==Ganondorf== | ||
*{{buff|Air speed|0.79|0. | *{{buff|Air speed|0.79|0.92}} | ||
*{{change|New up and down smashes added that use the Wind Waker swords.}} | *{{change|New up and down smashes added that use the Wind Waker swords.}} | ||
*{{nerf|Side smash now uses Ganondorf's | *{{nerf|Side smash now uses Ganondorf's Twighlight Princess sword and is slightly slower.}} | ||
*{{buff|Down aerial now uses the classic trident, comes out much faster, and has slightly more range.}} | *{{buff|Down aerial now uses the classic trident, comes out much faster, and has slightly more range.}} | ||
*{{buff|Pummel damage|3%|4%}} | *{{buff|Pummel damage|3%|4%}} | ||
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*{{change|Down special is Dead Man's Volley, a reflecting move that has significant endlag but can be held indefinitely like Fox's reflector.}} | *{{change|Down special is Dead Man's Volley, a reflecting move that has significant endlag but can be held indefinitely like Fox's reflector.}} | ||
== | ==Zelda== | ||
*{{buff| | *{{buff|Zelda dashes much faster (1.3 → 1.5).}} | ||
*{{ | *{{buff|Zelda walks faster (0.87 → 0.99).}} | ||
*{{ | *{{buff|Zelda's air speed is slightly faster (1.04 → 1.09).}} | ||
*{{ | *{{buff|Zelda falls faster (1.35 → 1.45).}} | ||
*{{ | *{{buff|Down smash does more damage.}} | ||
*{{ | *{{buff|[[Din's Flare]] no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.}} | ||
*{{nerf|[[Din's Flare]] goes slightly less far when fully charged.}} | |||
| | |||
==Samus== | ==Samus== | ||
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*{{change|Samus is slightly shorter.}} | *{{change|Samus is slightly shorter.}} | ||
*{{buff|Weight|108|110}} | *{{buff|Weight|108|110}} | ||
*{{buff|Forward tilt, up tilt, and dash attack have transcendent priority.}} | *{{buff|Forward tilt, up tilt, and dash attack have transcendent priority.}} | ||
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*{{nerf|Forward air knockback decreased.}} | *{{nerf|Forward air knockback decreased.}} | ||
*{{nerf|Back air damage|12%/10%|10%/9%}} | *{{nerf|Back air damage|12%/10%|10%/9%}} | ||
*{{nerf|[[Paralyzer]] takes longer to charge.}} | *{{nerf|[[Paralyzer]] takes longer to charge.}} | ||
==Yoshi== | ==Yoshi== | ||
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*{{buff|All grabs have slightly more range.}} | *{{buff|All grabs have slightly more range.}} | ||
*{{buff|Inhale has more range.}} | *{{buff|Inhale has more range.}} | ||
==Fox== | ==Fox== | ||
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*{{change|Up special renamed Takeoff and has a windbox at the cost of dealing damage.}} | *{{change|Up special renamed Takeoff and has a windbox at the cost of dealing damage.}} | ||
*{{change|Final Smash now uses an [[Arwing]] and is more similar to [[Super Dragon]] in function.}} | *{{change|Final Smash now uses an [[Arwing]] and is more similar to [[Super Dragon]] in function.}} | ||
==Pikachu== | ==Pikachu== | ||
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==Jigglypuff== | ==Jigglypuff== | ||
*{{change|Jigglypuff has new voice clips.}} | *{{change|Jigglypuff has new voice clips.}} | ||
*{{buff|Walk speed|0.7|0. | *{{buff|Walk speed|0.7|0.84}} | ||
*{{buff|Forward throw launches at a more favorable angle for combos.}} | *{{buff|Forward throw launches at a more favorable angle for combos.}} | ||
*{{buff|Forward smash has less endlag.}} | *{{buff|Forward smash has less endlag.}} | ||
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*{{buff|Down special has less endlag and knockback, making it more reliable as a combo throw.}} | *{{buff|Down special has less endlag and knockback, making it more reliable as a combo throw.}} | ||
*{{change|Two custom down specials added: Me First, which temporarily gives all of Mewtwo's attacks [[transcendent priority]], and Mist, an attack that surrounds Mewtwo in an icy aura.}} | *{{change|Two custom down specials added: Me First, which temporarily gives all of Mewtwo's attacks [[transcendent priority]], and Mist, an attack that surrounds Mewtwo in an icy aura.}} | ||
==Lucario== | ==Lucario== | ||
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*{{change|[[Extreme Speed]] deals more damage and its hitbox has a larger range, but it covers less distance. It also now uses its GFX in ''Pokkén Tournament''.}} | *{{change|[[Extreme Speed]] deals more damage and its hitbox has a larger range, but it covers less distance. It also now uses its GFX in ''Pokkén Tournament''.}} | ||
*{{change|''Pokkén Tournament''{{'}}s Burst Mode theme replaces the stage's music when [[Mega Lucario]] is activated.}} | *{{change|''Pokkén Tournament''{{'}}s Burst Mode theme replaces the stage's music when [[Mega Lucario]] is activated.}} | ||
==Captain Falcon== | ==Captain Falcon== | ||
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*{{change|Front hit of down smash has knockback properties switched with back kick.}} | *{{change|Front hit of down smash has knockback properties switched with back kick.}} | ||
*{{change|Forward air changed to Ganondorf's.}} | *{{change|Forward air changed to Ganondorf's.}} | ||
*{{nerf|Neutral special cannot be reversed.}} | *{{nerf|Neutral special cannot be reversed.}} | ||
*{{buff|Neutral special has more range and a sweetspot directly on the fist.}} | *{{buff|Neutral special has more range and a sweetspot directly on the fist.}} | ||
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*{{nerf|Up air is much weaker.}} | *{{nerf|Up air is much weaker.}} | ||
*{{nerf|Back throw has slightly less knockback scaling.}} | *{{nerf|Back throw has slightly less knockback scaling.}} | ||
==Ice Climbers== | ==Ice Climbers== | ||
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*{{nerf|The Ice Climbers cannot [[desynch]].}} | *{{nerf|The Ice Climbers cannot [[desynch]].}} | ||
*{{buff|Partnerless [[Belay]] is now a tether.}} | *{{buff|Partnerless [[Belay]] is now a tether.}} | ||
==Marth== | ==Marth== | ||
*{{change|[[Critical Hit]] has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.}} | *{{change|[[Critical Hit]] has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.}} | ||
==Ike== | ==Ike== | ||
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*{{nerf|Forward tilt has slightly more startup and endlag.}} | *{{nerf|Forward tilt has slightly more startup and endlag.}} | ||
*{{buff|Eruption has more range and less charge time.}} | *{{buff|Eruption has more range and less charge time.}} | ||
==Pit== | ==Pit== | ||
*{{change|Start of tumbling animation altered to resemble his Game Over sprite from Kid Icarus slightly.}} | *{{change|Start of tumbling animation altered to resemble his Game Over sprite from Kid Icarus slightly.}} | ||
==Dark Pit== | ==Dark Pit== | ||
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*{{change|Multi-hitting air attacks now only hit opponents once.}} | *{{change|Multi-hitting air attacks now only hit opponents once.}} | ||
*{{buff|Up-B, now called Pandora Flight, allows turning midmove and grants slightly higher distance.}} | *{{buff|Up-B, now called Pandora Flight, allows turning midmove and grants slightly higher distance.}} | ||
==Olimar== | ==Olimar== | ||
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| Final Smash || Fountain || Isabelle builds a fountain. Serena is summoned and attacks with gold and silver axes. | | Final Smash || Fountain || Isabelle builds a fountain. Serena is summoned and attacks with gold and silver axes. | ||
|- | |- | ||
|colspan=3|<center>'''''Notes:''' Most of | |colspan=3|<center>'''''Notes:''' Most of Isabrlle's standard attacks summon Public Works Projects, which still hit opponents for a short amount of time after she can act out of the attack, making her very combo-oriented. Her only two significantly powerful attacks are the Resetti Bop hammer (side smash) and stamp (down aerial), she has below-average agility, and her weight is very low.''</center> | ||
|} | |} | ||
==Mega Man== | ==Mega Man== | ||
*{{nerf|Air acceleration|0.1|0. | *{{nerf|Air acceleration|0.1|0.07}} | ||
*{{change|Hard Knuckle now consistently deals 13% damage.}} | *{{change|Hard Knuckle now consistently deals 13% damage.}} | ||