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| ==Mario== | | ==Mario== |
| *{{change|Mario is more expressive and has new voice clips.}}
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| *{{nerf|Up tilt now makes Mario jump up slightly, making it more difficult to combo with.}} | | *{{nerf|Up tilt now makes Mario jump up slightly, making it more difficult to combo with.}} |
| *{{nerf|Neutral aerial comes out slightly slower, reducing its combo ability.}}
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| *{{nerf|Up aerial deals more knockback, reducing its ability to rack up damage.}}
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| *{{buff|Up aerial consistently deals 5% damage.}}
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| *{{nerf|Down aerial can no longer lock.}}
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| *{{nerf|Standing and pivot grab startup|5/7 frames|7/9 frames}}
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| *{{nerf|Down throw launches opponents at a less favorable angle.}}
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| *{{buff|Holding down the special button to use [[Fireball]] will now produce a stronger but less ranged Hammer.}} | | *{{buff|Holding down the special button to use [[Fireball]] will now produce a stronger but less ranged Hammer.}} |
| *{{nerf|Cape has one more frame of startup.}}
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| *{{nerf|Cape damage multiplier|1.5x|1.35x}}
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| *{{change|Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.}} | | *{{change|Final Smash is now Mega Mario, which causes Mario to briefly grow giant, launching opponents he steps on.}} |
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| ==Luigi== | | ==Luigi== |
| *{{nerf|Up and down tilts launch opponents at a less favorable angle.}}
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| *{{buff|New neutral aerial, which resembles the lost life animation from Super Mario Bros., has more range.}} | | *{{buff|New neutral aerial, which resembles the lost life animation from Super Mario Bros., has more range.}} |
| *{{nerf|New neutral aerial is slightly weaker.}} | | *{{nerf|New neutral aerial is slightly weaker.}} |
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| ==Bowser== | | ==Bowser== |
| *{{change|Bowser has his voice actor from the {{uv|Mario}} games.}} | | *{{change|Bowser has his voice actor from the ''{{uv|Mario}}'' games.}} |
| *{{buff|Bowser's first jump is slightly higher.}} | | *{{buff|Bowser's first jump is slightly higher.}} |
| *{{buff|Air speed|1.0|1.03}} | | *{{buff|Bowser's air speed has been improved.}} |
| *{{buff|Bowser's rolls generally have more invincibility.}} | | *{{buff|Bowser's rolls generally have more invincibility.}} |
| | *{{buff|Down tilt is faster.}} |
| *{{change|Up smash is faster at the cost of being weaker.}} | | *{{change|Up smash is faster at the cost of being weaker.}} |
| *{{buff|Forward air landing lag|24 frames|21 frames}}
| | *{{buff|Down smash is faster.}} |
| *{{buff|Back air landing lag|40 frames|33 frames}}
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| *{{buff|Up air landing lag|28 frames|23 frames}}
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| *{{buff|Down air damage|16%|16.5%}} | |
| *{{change|Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.}} | | *{{change|Bowser's Final Smash now uses Meowser. The buffs to attacks and increase in size are much more minor, but a second Meowser exists.}} |
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| ==Peach==
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| *{{change|Second four costumes change Peach's parasol to Perry.}}
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| *{{nerf|Peach can float for a shorter period of time.}}
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| *{{nerf|Forward air knockback decreased.}}
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| *{{change|Neutral special changed to Rage from Super Princess Peach, which has high range but leaves Peach vulnerable.}}
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| *{{change|Down special changed to Calm, which heals Peach at the cost of vulnerability.}}
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| *{{change|Final Smash changed to Joy, briefly allowing Peach to move and rise freely in the air while surrounding her with a powerful tornado.}}
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| ==Dr. Mario==
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| *{{buff|Multiplier of speed difference to Mario|0.82x|0.875x}}
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| *{{buff|Multiplier of damage compared to Mario|1.12x|1.15x}}
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| *{{buff|Multiplier of knockback compared to Mario|1.12x|1.1x}}
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| *{{buff|[[Super Sheet]] stalls Dr. Mario when first used.}}
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| *{{change|Final Smash is now Stack, where Dr. Mario matches three small viruses sand a Supervitamin. This sends the viruses flying, KOing anyone who touches them.}}
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| ==Bowser Jr.==
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| *{{buff|Air acceleration|0.07|.085}}
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| *{{buff|Neutral infinite adjusted to be more difficult to escape.}}
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| *{{buff|Dash attack deals fixed knockback for initial hits.}}
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| *{{nerf|Up aerial has slightly more endlag.}}
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| *{{buff|Grab made slightly faster.}}
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| *{{buff|Up throw's knockback adjusted to allow aerial combos at higher percentages.}}
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| *{{buff|Mechakoopa damage|2%/7%|3%/10%}}
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| ==Rosalina & Luma==
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| *{{nerf|Weight|77|76}}
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| *{{nerf|Luma respawn time|13 seconds|14 seconds}}
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| *{{nerf|Luma can be paralyzed.}}
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| *{{nerf|Rosalina's forward smash, down smash, up tilt, and up aerial all have less range.}}
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| *{{nerf|Luma's aerials have more auto-cancel frames towards the beginning of the attack, making Lunar Landing more difficult.}}
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| ==Donkey Kong== | | ==Donkey Kong== |
| *{{change|Arcade DK is a new alternate costume, which has victory poses and an entrance animation that run at 15 FPS.}} | | *{{change|Arcade DK is a new alternate costume, which has victory poses and an entrance animation that run at 15 FPS.}} |
| *{{change|Now has his voice from the Donkey Kong Country games.}} | | *{{change|Now has his voice from the Donkey Kong Country games.}} |
| *{{nerf|Weight|122|119}}
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| *{{buff|Air acceleration|0.05|0.053}}
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| *{{change|Final Smash is now the rapid-hits that can be performed on bosses in the newer Donkey Kong Country games.}} | | *{{change|Final Smash is now the rapid-hits that can be performed on bosses in the newer Donkey Kong Country games.}} |
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| ==Diddy Kong== | | ==Diddy Kong== |
| *{{change|Diddy Kong is voiced by his usual voice actor.}} | | *{{change|Diddy Kong is voiced by his usual voice actor.}} |
| *{{nerf|Air speed|0.88|0.85}}
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| *{{nerf|Midair jump height decreased.}}
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| *{{nerf|Forward tilt has less reach.}} | | *{{nerf|Forward tilt has less reach.}} |
| *{{buff|Forward smash is easier to hit with both times.}} | | *{{buff|Forward smash is easier to hit with both times.}} |
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| *{{nerf|[[Banana Peel]] has slightly more endlag.}} | | *{{nerf|[[Banana Peel]] has slightly more endlag.}} |
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| ==Dixie Kong== | | ==Pikachu== |
| {| class="wikitable" | | *{{buff|Jump height increased.}} |
| |- | | *{{nerf|[[Quick Attack]] has been repurposed as a short, horizontal dash attack.}} |
| ! colspan=3|'''[[Dixie Kong]]''' ''({{uv|Donkey Kong}} universe)''
| | *{{buff|[[Skull Bash]] can now be angled for vertical recovery.}} |
| |- | | *{{change|[[Thunder]] input|Down special|Up special}} |
| ! Special Attack !! Name !! Description
| | *{{change|Down special is now {{iw|Bulbapedia|Tail Whip}}, which temporarily increases the damage that nearby opponents take.}} |
| |- | | ==Jigglypuff== |
| | Neutral Special || Bubblegum Popgun || Similar to [[Peanut Popgun]], but applies a unique Bubblegum effect, turning opponents pink and holding them in place with the pose for being frozen. | | *{{change|Jigglypuff has new voice clips.}} |
| |- | | *{{buff|[[Sing]] has less lag and cannot be countered.}} |
| | Up Special || Ponytail Spin || Dixie Kong spins her ponytail, gaining altitude and decreasing her falling speed.
| | *{{change|Final Smash is now {{iw|bulbapedia|Moonblast}}, which covers the screen and weakens opponents' attacks while it is active, but has weak knockback.}} |
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| | ==Mewtwo== |
| | Down Special || Guitar || Dixie Kong strums on an electric guitar, pushing opponents back. | | *{{change|Mewtwo has an English voice actor.}} |
| |- | | *{{buff|Weight|72|75}} |
| | Side Special || Ponytail Rush || Dixie Kong spins her ponytail and rushes forward, tossing nearby opponents upwards. | | *{{buff|Running speed increased to 1.85.}} |
| |- | | *{{buff|Walking speed increased to 1.2.}} |
| | Final Smash || Kong Pow || Opponents are knocked up in the air and healing items are spawned in their former location. | | *{{buff|Forward smash range increased.}} |
| |- | | *{{buff|Down special has less endlag and knockback, making it more reliable as a combo throw.}} |
| |colspan=3|<center>'''''Notes:''' Not a Diddy Kong clone. Dixie Kong only shares Gumball Popgun, neutral aerial, and up throw with him.<br>Most of Dixie Kong's standard attacks use her hair.</center>
| | *{{change|Two custom down specials added: Me First, which temporarily gives all of Mewtwo's attacks [[transcendent priority]], and Mist, an attack that surrounds Mewtwo in an icy aura.}} |
| |}
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| ==Link== | | ==Link== |
| *{{buff|Running speed|1.3944|1.5}}
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| *{{nerf|Walking speed|1.188|1.185}}
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| *{{buff|Air speed|1.88|1.95}}
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| *{{buff|Falling speed|1.6|1.66}}
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| *{{buff|Startup of dash attack decreased.}}
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| *{{change|Final Smash is now Triforce of Courage, which increases Link's speed and decreases startup of special moves temporarily.}} | | *{{change|Final Smash is now Triforce of Courage, which increases Link's speed and decreases startup of special moves temporarily.}} |
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| | ==Ganondorf== |
| | *{{change|New up and down smashes added that use the Wind Waker swords.}} |
| | *{{nerf|Side smash now uses Ganondorf's Twighlight Princess sword and is slightly slower.}} |
| | *{{buff|Down aerial now uses the classic trident, comes out much faster, and has slightly more range.}} |
| | *{{buff|Neutral special now involves the energy ball from ''Ocarina of Time'', giving him a projectile that has very little startup compared to Warlock Punch.}} |
| | *{{change|Down special is Dead Man's Volley, a reflecting move that has significant endlag but can be held indefinitely like Fox's reflector.}} |
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| ==Zelda== | | ==Zelda== |
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| *{{buff|Zelda's air speed is slightly faster (1.04 → 1.09).}} | | *{{buff|Zelda's air speed is slightly faster (1.04 → 1.09).}} |
| *{{buff|Zelda falls faster (1.35 → 1.45).}} | | *{{buff|Zelda falls faster (1.35 → 1.45).}} |
| *{{buff|All tilts have more range.}}
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| *{{buff|Down smash does more damage.}} | | *{{buff|Down smash does more damage.}} |
| *{{buff|[[Din's Flare]] no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.}} | | *{{buff|[[Din's Flare]] no longer puts Zelda into special fall and goes less far when uncharged, leaving Zelda less open after using the attack.}} |
| *{{nerf|[[Din's Flare]] goes slightly less far when fully charged.}} | | *{{nerf|[[Din's Flare]] goes slightly less far when fully charged.}} |
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| ==Sheik==
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| *{{nerf|Fall speed|1.75|1.65}}
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| *{{nerf|Up smash damage|15%/11%|13%/9%}}
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| *{{nerf|Forward aerial has slightly more endlag.}}
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| *{{nerf|Up aerial deals less knockback and has more startup.}}
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| *{{nerf|Down aerial damage|8%,2%|7%,2%}}
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| *{{nerf|[[Needle Storm]] has less range and lacks transcendent priority.}}
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| *{{buff|[[Burst Grenade]] no longer puts Sheik into special fall.}}
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| *{{nerf|[[Vanish]] damage|12%/5%|8%/4%}}
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| *{{nerf|[[Bouncing Fish]] damage|12%|10.5%}}
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| *{{nerf|Bouncing Fish covers considerably less horizontal distance.}}
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| ==Ganondorf==
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| *{{buff|Air speed|0.79|0.9}}
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| *{{change|New up and down smashes added that use the Wind Waker swords.}}
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| *{{nerf|Side smash now uses Ganondorf's Twilight Princess sword and is slightly slower.}}
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| *{{buff|Down aerial now uses the classic trident, comes out much faster, and has slightly more range.}}
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| *{{buff|Pummel damage|3%|4%}}
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| *{{buff|Knockback of forward and back throws increased.}}
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| *{{buff|Neutral special now involves the energy ball from ''Ocarina of Time'', giving him a projectile that has very little startup compared to Warlock Punch.}}
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| *{{buff|Trajectory of up special can be angled slightly.}}
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| *{{change|Down special is Dead Man's Volley, a reflecting move that has significant endlag but can be held indefinitely like Fox's reflector.}}
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| ==Toon Link==
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| *{{buff|Dash speed|1.7325|1.75}}
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| *{{nerf|Air speed|0.94|0.93}}
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| *{{nerf|Up air damage|14%/11%|13%/10.5%}}
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| *{{change|Down air damage|16%/12%/5%|14%/10%/8%}}
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| *{{change|Up Special is now Deku Leaf. It creates a windbox and reflects projectiles on the ground while giving Toon Link a small boost then acting as a parachute in midair, similarly to Peach's parasol. The move itself deals no damage.}}
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| *{{change|Final Smash is now a trapping attack involving the King of Red Lions, similar to the Blue Falcon.}}
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| ==Impa==
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| {| class="wikitable"
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| |-
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| ! colspan=3|'''[[Impa]]''' ''({{uv|The Legend of Zelda}} universe)''
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| ! Special Attack !! Name !! Description
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| | Neutral Special || Slowdown || Impa slams a Giant Blade on the ground, temporarily slowing opponents in front of her. Similar to Witch Time, but lasts for a shorter period of time.
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| | Up Special || Spear Leap || Impa leaps up a high distance, summoning blue spears that fall from the sky and spike opponents.
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| | Down Special || Naginata Blast || Impa uses the Scorching Naginata to create a burst of fire in front of her.
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| | Side Special || Naginata Sweep || Impa spins her Naginata in front of her, knocking opponents upwards. Can be button mashed for more spins and to push Impa diagonally upwards for recovery.
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| | Final Smash || Naginata Trap || Basically Impa's Naginata combo that ends with the Sheikah eye on top of a red circle.
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| |colspan=3|<center>'''''Notes:''' Standard attacks are bits and pieces of Hyrule Warriors combos.</center>
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| |}
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| ==Samus==
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| *{{change|Fusion Suit is a new alternate costume.}}
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| *{{change|Samus is slightly shorter.}}
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| *{{buff|Weight|108|110}}
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| *{{buff|Forward tilt now has two damage tiers, with the upper leg taking the body's damage and the lower leg taking the foot's damage.}}
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| *{{buff|Forward tilt, up tilt, and dash attack have transcendent priority.}}
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| ==Zero Suit Samus==
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| *{{nerf|Jump height decreased.}}
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| *{{nerf|Forward air knockback decreased.}}
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| *{{nerf|Back air damage|12%/10%|10%/9%}}
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| *{{nerf|Pummel is somewhat slower.}}
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| *{{nerf|Back throw can no longer combo into [[Flip Jump]].}}
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| *{{nerf|[[Paralyzer]] takes longer to charge.}}
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| ==Ridley==
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| {| class="wikitable"
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| ! colspan=3|'''[[Ridley]]''' ''({{uv|Metroid}} universe)''
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| ! Special Attack !! Name !! Description
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| | Neutral Special || Fire Launch || Ridley breathes out five small fireballs that home in on the nearest opponent but move slowly.
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| | Up Special || Flight Grip || Ridley flies up in one of three directions (depending on if the control stick is held diagonally) while grabbing an opponent below him to drop them at the peak of the flight.
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| | Down Special || Tail Maneuver || Ridley blocks attacks from ahead with his invulnerable tail, including unshieldable attacks and grabs. Has virtually no lag, but leaves Ridley vulnerable from behind. Can be angled once the move begins.
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| | Side Special || Fire Blast || Ridley unleashes a blast of fire on opponents. Very powerful, but has a high amount of startup.
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| | Final Smash || Stage Scrape || Ridley flies into the background, then rushes at nearby opponents. If the Final Smash hits, Ridley drags the victims across the stage before meteor smashing them when offstage.
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| |colspan=3|<center>'''''Notes:''' Ridley is extremely agile and fast in the air, but has somewhat laggy attacks on the ground.<br>Appearance and size are based primarily on Super Metroid, though some attacks, such as Fire Blast, are inspired by Other M.</center>
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| |}
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| ==Yoshi==
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| *{{nerf|Weight|104|98}}
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| *{{nerf|Dash speed|1.86|1.81}}
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| *{{nerf|[[Egg Lay]] requires 65% of the usual time to break out of while in midair.}}
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| *{{buff|The B button can now be held during [[Egg Throw]] to stall the throw; This allows more precise targeting at the cost of the vertical boost.}}
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| *{{nerf|Down air damage reduced by ~9% overall and is somewhat slower.}}
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| ==Kirby== | | ==Kirby== |
| *{{change|Down tilt is now a sliding attack.}} | | *{{change|Down tilt is now a sliding attack.}} |
| *{{buff|Air speed|0.8|0.95}}
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| *{{buff|Up tilt now causes Kirby to summon a tall beanstalk, increasing the attack's range significantly.}} | | *{{buff|Up tilt now causes Kirby to summon a tall beanstalk, increasing the attack's range significantly.}} |
| *{{buff|Dash attack is faster.}} | | *{{buff|Dash attack is faster.}} |
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| *{{change|Kirby's copy abilities now use his opponent's most well-known special move as opposed to simply their neutral special (for example, Link's copy ability grants Kirby Spin Attack as a neutral special).}} | | *{{change|Kirby's copy abilities now use his opponent's most well-known special move as opposed to simply their neutral special (for example, Link's copy ability grants Kirby Spin Attack as a neutral special).}} |
| *{{change|Final Smash is now [[wikirby:Hypernova|Hypernova Kirby]], an [[OHKO]] for opponents that get trapped in Kirby's automatic [[Inhale]].}} | | *{{change|Final Smash is now [[wikirby:Hypernova|Hypernova Kirby]], an [[OHKO]] for opponents that get trapped in Kirby's automatic [[Inhale]].}} |
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| ==King Dedede== | | ==King Dedede== |
| *{{change|Face slightly altered to resemble modern appearance further.}} | | *{{change|Face slightly altered to resemble modern appearance further.}} |
| *{{buff|Air speed|0.63|0.8}} | | *{{buff|Run speed increased.}} |
| *{{buff|Height of jumps 4 and 5 increased.}} | | *{{buff|Height of jumps 4 and 5 increased.}} |
| <s>King Dedede's moveset is already perfect</s> | | <s>King Dedede's moveset is already perfect</s> |
| *{{buff|Down and up tilts are faster overall.}}
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| *{{buff|Forward tilt has slightly less endlag.}}
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| *{{buff|Dash attack has slightly less startup.}} | | *{{buff|Dash attack has slightly less startup.}} |
| *{{buff|All grabs have slightly more range.}}
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| *{{buff|Inhale has more range.}} | | *{{buff|Inhale has more range.}} |
| | | ==Samus== |
| ==Meta Knight== | | *{{change|Fusion Suit is a new alternate costume.}} |
| *{{change|Design somewhat simplified to resemble Planet Robobot appearance.}} | | *{{change|Samus is slightly shorter.}} |
| *{{nerf|Attacks generally have low hitstun multipliers, moreso than virtually any other character.}} | | *{{buff|Slightly heavier.}} |
| *{{buff|Midair jump height increased.}} | |
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| ==Bandana Dee==
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| {| class="wikitable"
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| ! colspan=3|'''Bandana Dee''' ''({{uv|Kirby}} universe)''
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| ! Special Attack !! Name !! Description
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| | Neutral Special || Archer || Bandana Dee fires a bow. Cannot be angled, and the arrow lacks range, but can be done in succession somewhat rapidly.
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| | Up Special || Parasol Float || Bandana Dee pulls out a parasol, gaining a small vertical boost, then floats in the air slowly. Similar to Peach's up special, but the parasol cannot be cancelled.
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| | Down Special || Swing || Bandana Dee swings back and forth on a rope that appears above. Can be cancelled into a jump or kick.
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| | Side Special || Spike Thrust || Bandana Dee carries a spike column forward slowly until the move is cancelled or it reaches a ledge. Predictable but powerful.
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| | Final Smash || Mecha Suit || Bandana Dee boards a yellow mech suit. This grants it super armor below its face and from behind and allows missiles to be fired with the attack button.
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| |colspan=3|<center>'''''Notes:''' Virtually all of Bandana Dee's normal attacks use its spear, with the exception of its grab and pummel, which are similar to Kirby's.''</center>
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| |}
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| ==Fox== | | ==Fox== |
| *{{change|Now based on Star Fox Zero appearance.}} | | *{{change|Now based on Star Fox Zero appearance.}} |
| *{{nerf|Walk speed|1.45|1.4}}
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| *{{change|Fall speed decreased slightly.}} | | *{{change|Fall speed decreased slightly.}} |
| *{{change|Jab knockback slightly increased.}}
| | ==Yoshi== |
| *{{nerf|Up smash damage|16%/11%|13%/12%}}
| | *{{buff|The B button can now be held during [[Egg Throw]] to stall the throw; This allows more precise targeting at the cost of the vertical boost.}} |
| *{{nerf|Up air knockback decreased.}}
| | *{{nerf|Down air damage reduced by ~9% overall.}} |
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| ==Falco== | |
| *{{change|Now based on Star Fox Zero appearance.}}
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| *{{change|Fall speed|1.8|1.65}}
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| *{{buff|Air speed|0.96|1.05}}
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| *{{buff|Back air has more range.}} | |
| *{{buff|[[Blaster]] can be fired more rapidly.}}
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| *{{change|Up special renamed Takeoff and has a windbox at the cost of dealing damage.}}
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| *{{change|Final Smash now uses an [[Arwing]] and is more similar to [[Super Dragon]] in function.}}
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| ==Wolf==
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| *{{nerf|Air speed|1.222|1.075}}
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| *{{nerf|Jump height|2.95|2.8}}
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| *{{change|Final Smash now involves Wolf calling on Star Wolf to attack opponents from the sky.}}
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| ==Pikachu==
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| *{{buff|Jump height increased.}}
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| *{{nerf|[[Quick Attack]] has been repurposed as a short, horizontal dash attack.}}
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| *{{buff|[[Skull Bash]] can now be angled for vertical recovery.}}
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| *{{change|[[Thunder]] input|Down special|Up special}}
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| *{{change|Down special is now {{iw|Bulbapedia|Tail Whip}}, which temporarily increases the damage that nearby opponents take.}}
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| ==Jigglypuff==
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| *{{change|Jigglypuff has new voice clips.}}
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| *{{buff|Walk speed|0.7|0.8}}
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| *{{buff|Dash speed|1.155|1.35}}
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| *{{buff|Forward throw launches at a more favorable angle for combos.}}
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| *{{buff|Forward smash has less endlag.}}
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| *{{buff|[[Sing]] has less lag and cannot be countered.}}
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| *{{buff|[[Rest]] KO's earlier (at 50% to a character with a weight of 100.}}
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| *{{change|Final Smash is now {{iw|bulbapedia|Moonblast}}, which covers the screen and weakens opponents' attacks while it is active, but has weak knockback.}}
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| ==Mewtwo==
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| *{{change|Mewtwo has an English voice actor.}}
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| *{{buff|Weight|74|76}}
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| *{{nerf|Running speed reduced to 1.85.}} | |
| *{{nerf|Walking speed reduced to 1.15.}}
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| *{{buff|Forward smash range increased.}}
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| *{{buff|Down special has less endlag and knockback, making it more reliable as a combo throw.}}
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| *{{change|Two custom down specials added: Me First, which temporarily gives all of Mewtwo's attacks [[transcendent priority]], and Mist, an attack that surrounds Mewtwo in an icy aura.}}
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| ==Charizard==
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| *{{change|Several animations tweaked to make Charizard stand more upright.}}
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| *{{change|Fall speed|1.4|1.35}}
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| *{{nerf|Forward smash head damage|17%/14%|16%/14%}}
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| *{{nerf|Forward smash late body damage|17%|14%}}
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| *{{buff|Forward smash has slightly less ending lag.}}
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| ==Lucario==
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| *{{change|Aura progresses more rapidly, reaching Smash 4's 75% values at 55%, but is capped at 110%.}}
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| *{{buff|Forward smash and down smash have significantly less startup.}}
| |
| *{{change|[[Force Palm]] now lacks the aura effect and uses its GFX from ''Pokkén Tournament''.}}
| |
| *{{change|[[Extreme Speed]] deals more damage and its hitbox has a larger range, but it covers less distance. It also now uses its GFX in ''Pokkén Tournament''.}}
| |
| *{{change|''Pokkén Tournament''{{'}}s Burst Mode theme replaces the stage's music when [[Mega Lucario]] is activated.}}
| |
| | |
| ==Greninja==
| |
| *{{nerf|Forward aerial has far more endlag.}}
| |
| *{{nerf|[[Hydro Pump]] has slightly more startup.}}
| |
| | |
| ==Decidueye==
| |
| {| class="wikitable"
| |
| |-
| |
| ! colspan=3|'''Decidueye''' ''({{uv|Pokémon}} universe)''
| |
| |-
| |
| ! Special Attack !! Name !! Description
| |
| |-
| |
| | Neutral Special || Leafage || Fast, weak projectile attack.
| |
| |-
| |
| | Up Special || Acrobatics || Decidueye flies up. Direction can be changed up to four times at any point.
| |
| |-
| |
| | Down Special || Feather Dance || Lowers opponents' attack, then pushes them away slightly.
| |
| |-
| |
| | Side Special || Spirit Shackle || Decidueye fires an arrow. If it hits an opponent, they will experience an effect similar to Dragon Lunge.
| |
| |-
| |
| | Final Smash || Sinister Arrow Raid || Cinematic Final Smash, but can be cancelled immediately afterwards into Acrobatics, making it ideal for avoiding gimps.
| |
| |-
| |
| |colspan=3|<center>'''''Notes:''' Agile fighter in the air, but has low weight and ground speed (think a less extreme Smash 4 Jigglypuff). Most standard attacks make use of Decidueye's wings and grass abilities.''</center>
| |
| |}
| |
| | |
| ==Captain Falcon== | | ==Captain Falcon== |
| *{{buff|Back air tweaked in animation and given a slight increase in power.}} | | *{{buff|Back air tweaked in animation and given a slight increase in power.}} |
| *{{nerf|Running grab has decreased range.}}
| |
| *{{nerf|[[Raptor Boost]] does less knockback.}} | | *{{nerf|[[Raptor Boost]] does less knockback.}} |
|
| |
| ==Black Shadow== | | ==Black Shadow== |
| A clone of Captain Falcon with the following differences: | | A clone of Captain Falcon with the following differences: |
| *{{change|All appearances of the [[Blue Falcon]] are exchanged for the {{iw|fzerowiki|Black Bull}}.}} | | *{{change|All appearances of the [[Blue Falcon]] are exchanged for the {{iw|fzerowiki|Black Bull}}.}} |
| *{{change|All flame attacks changed to darkness attacks.}} | | *{{change|All flame attacks changed to darkness attacks.}} |
| *{{buff|Attacks have a 1.17x damage multiplier applied.}} | | *{{buff|Attacks are generally more powerful.}} |
| *{{buff|Weight|104|107}} | | *{{buff|Weight slightly increased.}} |
| *{{nerf|Walk speed|0.94|0.75}}
| | *{{nerf|Far slower running speed.}} |
| *{{nerf|Running speed|2.32|1.4}} | |
| *{{nerf|Falling speed|1.837|1.7}}
| |
| *{{buff|Traction|0.05|0.07}}
| |
| *{{nerf|Jab only consists of the first two hits.}} | | *{{nerf|Jab only consists of the first two hits.}} |
| *{{buff|Jab and forward tilt have knockback compensated for damage increase.}}
| |
| *{{nerf|Pummel is slower.}} | | *{{nerf|Pummel is slower.}} |
| *{{buff|Up tilt is similar to Ganondorf's, but can be ended early at the cost of being weaker.}} | | *{{buff|Up tilt is similar to Ganondorf's, but can be ended early at the cost of being weaker.}} |
| *{{change|Front hit of down smash has knockback properties switched with back kick.}} | | *{{change|Front hit of down smash has knockback properties switched with back kick.}} |
| *{{change|Forward air changed to Ganondorf's.}} | | *{{change|Forward air changed to Ganondorf's.}} |
| *{{change|Neutral special does not move Black Shadow forward.}}
| | *{{nerf|Neutral B cannot be reversed.}} |
| *{{nerf|Neutral special cannot be reversed.}} | | *{{buff|Neutral B has more range and a sweetspot directly on the fist.}} |
| *{{buff|Neutral special has more range and a sweetspot directly on the fist.}} | | *{{change|Neutral B is no longer shaped like a falcon.}} |
| *{{change|Neutral special is no longer shaped like a falcon.}} | | *{{buff|Up B can hit opponents aside from the one grabbed via electrical hitboxes.}} |
| *{{buff|Side special meteor smashes airborne opponents.}}
| |
| *{{buff|Up special can hit opponents aside from the one grabbed via electrical hitboxes.}} | |
|
| |
|
| ==Ness== | | ==Ness== |
| *{{nerf|Double jump height reduced.}} | | *{{nerf|Double jump height reduced.}} |
| *{{nerf|Gravity|0.077|0.07}}
| |
| *{{change|Jab combo is now {{iw|wikibound|PSI Rockin}}, the most powerful jab in the game, at the cost of longer times between hits.}} | | *{{change|Jab combo is now {{iw|wikibound|PSI Rockin}}, the most powerful jab in the game, at the cost of longer times between hits.}} |
| *{{nerf|Up air is much weaker.}} | | *{{nerf|Up air is much weaker.}} |
| *{{nerf|Back throw has slightly less knockback scaling.}} | | *{{nerf|Back throw has slightly less knockback scaling.}} |
|
| |
| ==Lucas==
| |
| *{{buff|Back aerial always meteor smashes.}}
| |
| *{{nerf|Rope Snake has less range.}}
| |
| *{{buff|[[PK Starstorm]] has more range.}}
| |
|
| |
|
| ==Ice Climbers== | | ==Ice Climbers== |
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| *{{nerf|The Ice Climbers cannot [[desynch]].}} | | *{{nerf|The Ice Climbers cannot [[desynch]].}} |
| *{{buff|Partnerless [[Belay]] is now a tether.}} | | *{{buff|Partnerless [[Belay]] is now a tether.}} |
|
| |
| ==Mr. Game & Watch==
| |
| *{{nerf|Jab finisher deals significantly less knockback.}}
| |
| *{{buff|Forward smash sourspot damage|14%|16%}}
| |
| *{{buff|Pummel speed increased.}}
| |
| *{{buff|Up throw reworked into a finisher.}}
| |
|
| |
|
| ==Marth== | | ==Marth== |
| *{{change|[[Critical Hit]] has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.}} | | *{{change|[[Critical Hit]] has been reworked to affect the strength of Marth's next attack, reducing the range but eliminating the risk of self-destruction.}} |
|
| |
| ==Roy==
| |
| *{{buff|Air acceleration|0.03|0.06}}
| |
| *{{buff|Down throw altered to combo into [[Blazer]].}}
| |
|
| |
| ==Ike==
| |
| *{{change|Weight|107|104}}
| |
| *{{nerf|Jump height decreased.}}
| |
| *{{nerf|Air speed|1.08|1.04}}
| |
| *{{nerf|Forward tilt has slightly more startup and endlag.}}
| |
| *{{buff|Eruption has more range and less charge time.}}
| |
|
| |
| ==Robin==
| |
| *{{buff|Run speed|1.15|1.2}}
| |
| *{{buff|Wind tome durability|9|10}}
| |
| *{{buff|[[Nosferatu]] tome respawn time|40 seconds|35 seconds}}
| |
| *{{change|Rapid jab modified to only use one durability point every three seconds, but still only lasts for eighteen seconds, minimizing the loss to the tome's use for [[Elwind]].}}
| |
| *{{buff|[[Thoron]] durability usage|8|7}}
| |
|
| |
| ==Corrin==
| |
| *{{nerf|Almost all attacks have additional startup or endlag and are weaker.}}
| |
| *{{change|Down special replaced with Choice. If Corrin holds left after inputting the attack, he will regain his Smash 4 frame data, but if Corrin holds right after inputting the attack, he will regain his Smash 4 power. Continuing to hold down or making no further input gives him slightly more power and speed. Choice can only be used once per stock, but the effect chosen will last until Corrin is KOd.}}
| |
|
| |
| ==Pit== | | ==Pit== |
| *{{change|Start of tumbling animation altered to resemble his Game Over sprite from Kid Icarus slightly.}} | | *{{change|Start of tumbling animation altered to resemble his Game Over sprite from Kid Icarus slightly.}} |
|
| |
| ==Palutena==
| |
| *{{buff|Forward tilt, dash attack, and forward aerial have less endlag.}}
| |
| *{{buff|[[Reflect Barrier]] moves faster.}}
| |
| *{{buff|Counter has significantly less endlag.}}
| |
| *{{buff|[[Celestial Firework]] damage|3.2%/1.2%|4%/2.5%}}
| |
|
| |
| ==Dark Pit== | | ==Dark Pit== |
| *{{nerf|Most of Dark Pit's ground attacks have slightly more endlag.}} | | *{{nerf|Most of Dark Pit's ground attacks have slightly more endlag.}} |
| *{{change|Multi-hitting air attacks now only hit opponents once.}} | | *{{change|Multi-hitting air attacks now only hit opponents once.}} |
| *{{buff|Up-B, now called Pandora Flight, allows turning midmove and grants slightly higher distance.}} | | *{{buff|Up-B, now called Pandora Flight, allows turning midmove and grants slightly higher distance.}} |
|
| |
| ==Wario==
| |
| *{{buff|Dash can be canceled into dash attack at any time.}}
| |
| *{{change|Dash attack changed to the Shoulder Bash.}}
| |
| *{{change|Down air is now a ground pound, which has significantly larger range and is a stall-then-fall.}}
| |
| *{{change|Wario now shakes the opponent for his pummel, which deals two hits of 1% damage each.}}
| |
|
| |
| ==Olimar==
| |
| *{{change|Olimar and the Pikmin are slightly smaller.}}
| |
| *{{change|Forward tilt is now faster at the cost of a small amount of power.}}
| |
| *{{change|Up special changed back to [[Pikmin Chain]].}}
| |
| **{{change|Compared to its appearance in Brawl, the attack always gives Olimar a boost.}}
| |
|
| |
| ==Alph==
| |
| A clone of Olimar with the following differences:
| |
| *{{nerf|Weight is 77 instead of 79.}}
| |
| *{{buff|Air speed is 0.85 instead of 0.82.}}
| |
| *{{change|Rock Pikmin used instead of purple Pikmin, which are more durable but less powerful.}}
| |
| *{{change|Up special is [[Winged Pikmin]], but the lift is less dependent on Pikmin while allowing the Winged Pikmin to be picked off.}}
| |
| *{{buff|[[End of Day]] uses the wider SS Drake as the vehicle in question, with fall speed compensated for its shorter length.}}
| |
|
| |
| ==Villager== | | ==Villager== |
| *{{change|Body shaped tweaked slightly to resemble recent design more.}} | | *{{change|Body shaped tweaked slightly to resemble recent design more.}} |
| *{{nerf|Startup of neutral and down aerials increased.}}
| |
| *{{nerf|Forward and back aerials have less range.}}
| |
| *{{change|Throws now produce "bug/fish caught" sound effect from Animal Crossing series.}} | | *{{change|Throws now produce "bug/fish caught" sound effect from Animal Crossing series.}} |
|
| |
| ==Isabelle==
| |
| {| class="wikitable"
| |
| |-
| |
| ! colspan=3|'''[[Isabelle]]''' ''({{uv|Animal Crossing}} universe)''
| |
| |-
| |
| ! Special Attack !! Name !! Description
| |
| |-
| |
| | Neutral Special || Town Pass Card || Isabelle throws a Town Pass Card, which acts similarly to a chakram in terms of movement.
| |
| |-
| |
| | Up Special || Balloon Island || Isabelle bounces off two balloons, damaging anyone in her path.
| |
| |-
| |
| | Down Special || Fruit || Isabelle eats a random piece of fruit, healing herself.
| |
| |-
| |
| | Side Special || Acorn Chase || Isabelle summons an acorn, which rolls towards the nearest opponent.
| |
| |-
| |
| | Final Smash || Fountain || Isabelle builds a fountain. Serena is summoned and attacks with gold and silver axes.
| |
| |-
| |
| |colspan=3|<center>'''''Notes:''' Most of Isabelle's standard attacks summon Public Works Projects, which still hit opponents for a short amount of time after she can act out of the attack, making her very combo-oriented. Her only two significantly powerful attacks are the Resetti Bop hammer (side smash) and stamp (down aerial), she has below-average agility, and her weight is very low.''</center>
| |
| |}
| |
|
| |
| ==Mii Brawler==
| |
| *{{buff|[[Shot Put]] is faster.}}
| |
| *{{buff|[[Soaring Axe Kick]] damage|4%/3%/4%|5%/4%/8%}}
| |
| *{{buff|Grounded [[Head-On Assault]] is significantly faster.}}
| |
|
| |
| ==Mii Swordfighter==
| |
| *{{buff|Air speed|0.96|1.05}}
| |
| *{{buff|Air acceleration|0.04|0.07}}
| |
| *{{buff|Default up smash has a more standardized animation and is slightly quicker.}}
| |
|
| |
| ==Mii Gunner==
| |
| *{{buff|Running speed|1.5|1.57}}
| |
| *{{buff|Falling speed|1.45|1.7}}
| |
| *{{buff|Forward smash damage|0.8%/5%|1%/7% and knockback increased.}}
| |
| *{{buff|Forward throw damage|2%/3%|7%/8% and knockback increased.}}
| |
|
| |
| ==Mega Man==
| |
| *{{nerf|Air acceleration|0.1|0.075}}
| |
| *{{change|Hard Knuckle now consistently deals 13% damage.}}
| |
|
| |
| ==Mallo== | | ==Mallo== |
| {| class="wikitable" | | {| class="wikitable" |
Line 526: |
Line 165: |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| ! colspan=3|'''Inkling''' ''([[List of minor universes#Splatoon|Splatoon]] universe)'' | | ! colspan=3|''Inkling''' ''([[List of minor universes#Splatoon|Splatoon]] universe)'' |
| |- | | |- |
| ! Special Attack !! Name !! Description | | ! Special Attack !! Name !! Description |