Editing User:Mr. Anon/Charge chart

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|[[Rocketbarrel Blast]]||Increases height and damage || Once full charge is met, the move is automatically used.  
|[[Rocketbarrel Blast]]||Increases height and damage || Once full charge is met, the move is automatically used.  
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|[[Donkey Kong]]||[[Giant Punch]]|| Increases damage|| Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor
|[[Donkey Kong]]||[[Giant Punch]]|| Increases damage and knockback|| Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor
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|rowspan="2"|[[Ike]]||[[Eruption]]||Increases damage||Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike.
|rowspan="2"|[[Ike]]||[[Eruption]]||Increases damage and knockback||Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike.
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|[[Quickdraw]]|| Increases damage, knockback, and range || Can be held indefinitely.
|[[Quickdraw]]|| Increases damage, knockback, and range || Can be held indefinitely.
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|[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage||Can be held indefinitely.
|[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage, and knockback||Can be held indefinitely.
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|[[King Dedede]]||[[Jet Hammer]]||Increases damage|| Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging.
|[[King Dedede]]||[[Jet Hammer]]||Increases damage and knockback|| Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging.
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|[[Kirby]]||[[Inhale]]||Various (see notes)|| Kirby can copy a chargable neutral special from some characters.
|[[Kirby]]||[[Inhale]]||Various (see notes)|| Kirby can copy a chargable neutral special from some characters.
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|rowspan="2"|[[Link]]||[[Hero's Bow]]||Increases damage, and speed of arrow||Can be held indefinitely
|rowspan="2"|[[Link]]||[[Hero's Bow]]||Increases damage, knockback, and speed of arrow||Can be held indefinitely
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|[[Spin Attack]] (''[[Brawl]]'' only)||Increases damage||Activates automatically at full charge
|[[Spin Attack]] (''[[Brawl]]'' only)||Increases damage and knockback||Activates automatically at full charge
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|[[Lucario (SSBB)|Lucario]]||[[Aura Sphere]]||Increases damage, range, and size of sphere||Can be charged indefinitely, charging animation has damaging hitbox
|[[Lucario (SSBB)|Lucario]]||[[Aura Sphere]]||Increases damage, knockback, and size of sphere||Can be charged indefinitely, charging animation has damaging hitbox
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|[[Luigi]]||[[Green Missile]]||Increases damage and distance Luigi travels||Can be held indefinitely in Brawl; can misfire, sending Luigi a very far distance, regardless of charging time.
|rowspan="2"|[[Luigi]]||[[Green Missile]]||Increases damage, knockback, and distance Luigi travels||Can be held indefinitely in Brawl; can misfire, sending Luigi a very far distance, regardless of charging time.
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|[[Luigi Cyclone]] (''[[Melee]]'' only)||Allows Luigi to gain height in the air after this move is used on the ground||
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|[[Mario (SSBB)|Mario]] (''[[Brawl]]'' only)||[[F.L.U.D.D.]]||Increases the amount of water Mario can spray while using F.L.U.D.D.||Charge can be saved, Mario will flash when the move is fully charged
|[[Mario (SSBB)|Mario]] (''[[Brawl]]'' only)||[[F.L.U.D.D.]]||Increases the amount of water Mario can spray while using F.L.U.D.D.||Charge can be saved, Mario will flash when the move is fully charged
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|[[Marth]]||[[Shield Breaker]]||Increases damage||Automatically activates at full charge.
|[[Marth]]||[[Shield Breaker]]||Increases damage and knockback||Automatically activates at full charge.
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|[[Mewtwo (SSBM)|Mewtwo]]||[[Shadow Ball]]||Increases damage, range, and size of sphere||Can be charged indefinitely, charging animation has damaging hitbox; charge can be held by shielding
|[[Mewtwo (SSBM)|Mewtwo]]||[[Shadow Ball]]||Increases damage and knockback||Can be charged indefinitely, charging animation has damaging hitbox
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|[[Mr. Game & Watch]]||[[Oil Panic]]||Once Oil Panic absorbs 3 energy projectiles, the oil can be released as an attack; damage increases by the power of the attacks absorbed||Charge can be held indefinitely and even if Mr. Game & Watch is KO'ed, If Oil Panic is fully charged,[[Bucket Braking]] cannot be performed
|[[Mr. Game & Watch]]||[[Oil Panic]]||Once Oil Panic absorbs 3 energy projectiles, the oil can be released as an attack||Charge can be held indefinitely and even if Mr. Game & Watch is KO'ed, If Oil Panic is fully charged,[[Bucket Braking]] cannot be performed
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|[[Pichu (SSBM)|Pichu]]||[[Skull Bash]]||Increases damage, and distance Pichu travels||Activates automatically at full charge
|[[Pichu (SSBM)|Pichu]]||[[Skull Bash]]||Increases damage, knockback, and distance Pichu travels||Activates automatically at full charge
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|[[Pikachu]]||[[Skull Bash]]||Increases damage, and distance Pikachu travels||Activates automatically at full charge
|[[Pikachu]]||[[Skull Bash]]||Increases damage, knockback, and distance Pikachu travels||Activates automatically at full charge
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|[[Pit (SSBB)|Pit]]||[[Palutena's Arrow]]||Increases damage||Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed
|[[Pit (SSBB)|Pit]]||[[Palutena's Arrow]]||Increases damage and knockback||Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed
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|[[Squirtle (SSBB)|Squirtle]]||[[Water Gun]]||Increases duration and range ||Charge can be kept by shielding
|[[Squirtle (SSBB)|Squirtle]]||[[Water Gun]]|| ||
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|rowspan="3"|[[R.O.B. (SSBB)|R.O.B.]]||[[Robo Burner]]||Increases duration (and therefore range)||Automatically charges when ROB is not using move.
|rowspan="2"|[[R.O.B. (SSBB)|R.O.B.]]||[[Robo Burner]]|| ||
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|[[Robo Beam]]||Increases damage||Automatically charges when ROB is not using move.
|[[Gyro]]|| ||
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|[[Gyro]]||Increases duration and damage||Charge can be held by shielding
|{{SSBM|Roy}}||[[Flare Blade]]||Increases damage and knockback||Automatically activates at full charge; attack is stronger when almost-fully charged.
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|[[Roy]]||[[Flare Blade]]||Increases damage and knockback||Automatically activates at full charge; attack is stronger when almost-fully charged.
|[[Samus]]||[[Charge Shot]]|| ||
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|[[Samus]]||[[Charge Shot]]||Increases range, damage, and size of sphere || Charge can be held by shielding.
|[[Sheik]]||[[Needles]]|| ||Cannot be charged indefintely; maxes at six needles
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|[[Sheik]]||[[Needles]]||Increases duration and damage ||Cannot be charged indefintely; maxes at six needles
|rowspan="2"|[[Sonic (SSBB)|Sonic]]||[[Spin Charge]]|| ||
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|rowspan="2"|[[Sonic (SSBB)|Sonic]]||[[Spin Charge]]||Increases speed and damage ||  
|[[Spin Dash]]|| ||
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|[[Spin Dash]]||Increases speed and damage || Charged by rapidly pressing special attack button; automatically launches after certain amount of time
|rowspan="2"|[[Toon Link (SSBB)|Toon Link]]||[[Hero's Bow]]|| ||
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|rowspan="2"|[[Toon Link (SSBB)|Toon Link]]||[[Hero's Bow]]||Increases damage, range, and speed||
|[[Spin Attack]]|| ||
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|[[Spin Attack]]||Increases damage || Cannot be held indefinitely
|[[Wario (SSBB)|Wario]]||[[Wario Waft]]|| ||Charges automatically; slightly fully charged stronger than fully charged
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|[[Wario (SSBB)|Wario]]||[[Wario Waft]]||Increases damage, distance Wario shoots up, and range ||Charges automatically; slightly fully charged stronger than fully charged
|[[Yoshi]]||[[Egg Roll]]|| ||
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|[[Young Link (SSBM)|Young Link]]||[[Hero's Bow#Fire Bow|Fire Bow]]||Increases damage, speed, and range ||Cannot be held indefinitely
|[[Young Link (SSBM)|Young Link]]||[[Hero's Bow#Fire Bow|Fire Bow]]|| ||
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|[[Zero Suit Samus (SSBB)|Zero Suit Samus]]||[[Paralyzer]]||Increases damage and hitstun ||Cannot be charged indefinitely; longer charge paralyses others for a longer period of time.
|[[Zero Suit Samus (SSBB)|Zero Suit Samus]]||[[Paralyzer]]|| ||Cannot be charged indefinitely; longer charge paralyses others for a longer period of time.

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