[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Editing User:Mr. Anon/Charge chart
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
|[[Rocketbarrel Blast]]||Increases height and damage || Once full charge is met, the move is automatically used. | |[[Rocketbarrel Blast]]||Increases height and damage || Once full charge is met, the move is automatically used. | ||
|- | |- | ||
|[[Donkey Kong]]||[[Giant Punch]]|| Increases damage|| Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor | |[[Donkey Kong]]||[[Giant Punch]]|| Increases damage and knockback|| Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor | ||
|- | |- | ||
|rowspan="2"|[[Ike]]||[[Eruption]]||Increases damage||Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike. | |rowspan="2"|[[Ike]]||[[Eruption]]||Increases damage and knockback||Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike. | ||
|- | |- | ||
|[[Quickdraw]]|| Increases damage, knockback, and range || Can be held indefinitely. | |[[Quickdraw]]|| Increases damage, knockback, and range || Can be held indefinitely. | ||
|- | |- | ||
|[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage||Can be held indefinitely. | |[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage, and knockback||Can be held indefinitely. | ||
|- | |- | ||
|[[King Dedede]]||[[Jet Hammer]]||Increases damage|| Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging. | |[[King Dedede]]||[[Jet Hammer]]||Increases damage and knockback|| Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging. | ||
|- | |- | ||
|[[Kirby]]||[[Inhale]]||Various (see notes)|| Kirby can copy a chargable neutral special from some characters. | |[[Kirby]]||[[Inhale]]||Various (see notes)|| Kirby can copy a chargable neutral special from some characters. | ||
|- | |- | ||
|rowspan="2"|[[Link]]||[[Hero's Bow]]||Increases damage, and speed of arrow||Can be held indefinitely | |rowspan="2"|[[Link]]||[[Hero's Bow]]||Increases damage, knockback, and speed of arrow||Can be held indefinitely | ||
|- | |- | ||
|[[Spin Attack]] (''[[Brawl]]'' only)||Increases damage||Activates automatically at full charge | |[[Spin Attack]] (''[[Brawl]]'' only)||Increases damage and knockback||Activates automatically at full charge | ||
|- | |- | ||
|[[Lucario (SSBB)|Lucario]]||[[Aura Sphere]]||Increases damage, | |[[Lucario (SSBB)|Lucario]]||[[Aura Sphere]]||Increases damage, knockback, and size of sphere||Can be charged indefinitely, charging animation has damaging hitbox | ||
|- | |- | ||
|[[Luigi]]||[[Green Missile]]||Increases damage and distance Luigi travels||Can be held indefinitely in Brawl; can misfire, sending Luigi a very far distance, regardless of charging time. | |rowspan="2"|[[Luigi]]||[[Green Missile]]||Increases damage, knockback, and distance Luigi travels||Can be held indefinitely in Brawl; can misfire, sending Luigi a very far distance, regardless of charging time. | ||
|- | |||
|[[Luigi Cyclone]] (''[[Melee]]'' only)||Allows Luigi to gain height in the air after this move is used on the ground|| | |||
|- | |- | ||
|[[Mario (SSBB)|Mario]] (''[[Brawl]]'' only)||[[F.L.U.D.D.]]||Increases the amount of water Mario can spray while using F.L.U.D.D.||Charge can be saved, Mario will flash when the move is fully charged | |[[Mario (SSBB)|Mario]] (''[[Brawl]]'' only)||[[F.L.U.D.D.]]||Increases the amount of water Mario can spray while using F.L.U.D.D.||Charge can be saved, Mario will flash when the move is fully charged | ||
|- | |- | ||
|[[Marth]]||[[Shield Breaker]]||Increases damage||Automatically activates at full charge. | |[[Marth]]||[[Shield Breaker]]||Increases damage and knockback||Automatically activates at full charge. | ||
|- | |- | ||
|[[Mewtwo (SSBM)|Mewtwo]]||[[Shadow Ball]]||Increases damage | |[[Mewtwo (SSBM)|Mewtwo]]||[[Shadow Ball]]||Increases damage and knockback||Can be charged indefinitely, charging animation has damaging hitbox | ||
|- | |- | ||
|[[Mr. Game & Watch]]||[[Oil Panic]]||Once Oil Panic absorbs 3 energy projectiles, the oil can be released as an attack | |[[Mr. Game & Watch]]||[[Oil Panic]]||Once Oil Panic absorbs 3 energy projectiles, the oil can be released as an attack||Charge can be held indefinitely and even if Mr. Game & Watch is KO'ed, If Oil Panic is fully charged,[[Bucket Braking]] cannot be performed | ||
|- | |- | ||
|[[Pichu (SSBM)|Pichu]]||[[Skull Bash]]||Increases damage, and distance Pichu travels||Activates automatically at full charge | |[[Pichu (SSBM)|Pichu]]||[[Skull Bash]]||Increases damage, knockback, and distance Pichu travels||Activates automatically at full charge | ||
|- | |- | ||
|[[Pikachu]]||[[Skull Bash]]||Increases damage, and distance Pikachu travels||Activates automatically at full charge | |[[Pikachu]]||[[Skull Bash]]||Increases damage, knockback, and distance Pikachu travels||Activates automatically at full charge | ||
|- | |- | ||
|[[Pit (SSBB)|Pit]]||[[Palutena's Arrow]]||Increases damage||Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed | |[[Pit (SSBB)|Pit]]||[[Palutena's Arrow]]||Increases damage and knockback||Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed | ||
|- | |- | ||
|[[Squirtle (SSBB)|Squirtle]]||[[Water Gun]]|| | |[[Squirtle (SSBB)|Squirtle]]||[[Water Gun]]|| || | ||
|- | |- | ||
|rowspan=" | |rowspan="2"|[[R.O.B. (SSBB)|R.O.B.]]||[[Robo Burner]]|| || | ||
|- | |- | ||
|[[ | |[[Gyro]]|| || | ||
|- | |- | ||
|[[ | |{{SSBM|Roy}}||[[Flare Blade]]||Increases damage and knockback||Automatically activates at full charge; attack is stronger when almost-fully charged. | ||
|- | |- | ||
|[[ | |[[Samus]]||[[Charge Shot]]|| || | ||
|- | |- | ||
|[[ | |[[Sheik]]||[[Needles]]||Cannot be charged indefintely; maxes at six needles|| | ||
|- | |- | ||
|[[ | |rowspan="2"|[[Sonic (SSBB)|Sonic]]||[[Spin Charge]]|| || | ||
|- | |- | ||
|[[Spin Dash]]|| || | |||
|- | |- | ||
|[[ | |rowspan="2"|[[Toon Link (SSBB)|Toon Link]]||[[Hero's Bow]]|| || | ||
|- | |- | ||
|[[Spin Attack]]|| || | |||
|- | |- | ||
|[[ | |[[Wario (SSBB)|Wario]]||[[Wario Waft]]||Charged automatically; slightly fully charged stronger than fully charged|| | ||
|- | |- | ||
|[[ | |[[Yoshi]]||[[Egg Roll]]|| || | ||
|- | |- | ||
|[[Young Link (SSBM)|Young Link]]||[[Hero's Bow#Fire Bow|Fire Bow]]|| | |[[Young Link (SSBM)|Young Link]]||[[Hero's Bow#Fire Bow|Fire Bow]]|| || | ||
|- | |- | ||
|[[Zero Suit Samus (SSBB)|Zero Suit Samus]]||[[Paralyzer]] | |[[Zero Suit Samus (SSBB)|Zero Suit Samus]]||[[Paralyzer]]||Cannot be charged indefinitely; longer charge paralyses others for a longer period of time. || |