Editing User:Mr. Anon/Charge chart

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{|class="wikitable"
{|class="wikitable"
!Character!!Move!!Charge effect!!Notes
!Character!!move!!Charge effect!!Notes
|-
|-
|rowspan="2"|[[Diddy Kong]]||[[Peanut Popgun]]|| Increases damage || If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned.
|rowspan="2"|[[Diddy Kong]]||[[Peanut Popgun]]|| Increases damage || If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned.
Line 6: Line 6:
|[[Rocketbarrel Blast]]||Increases height and damage || Once full charge is met, the move is automatically used.  
|[[Rocketbarrel Blast]]||Increases height and damage || Once full charge is met, the move is automatically used.  
|-
|-
|[[Donkey Kong]]||[[Giant Punch]]|| Increases damage|| Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor
|[[Donkey Kong]]||[[Giant Punch]]|| Increases damage and knockback|| Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor
|-
|-
|rowspan="2"|[[Ike]]||[[Eruption]]||Increases damage||Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike.
|rowspan="2"|[[Ike]]||[[Eruption]]||Increases damage and knockback||Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike.
|-
|-
|[[Quickdraw]]|| Increases damage, knockback, and range || Can be held indefinitely.
|[[Quickdraw]]|| Increases damage, knockback, and range || Can be held indefinitely.
|-
|-
|[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage||Can be held indefinitely.
|[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage, and knockback||Can be held indefinitely.
|-
|-
|[[King Dedede]]||[[Jet Hammer]]||Increases damage|| Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging.
|[[King Dedede]]||[[Jet Hammer]]||Increases damage and knockback|| Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging.
|-
|-
|[[Kirby]]||[[Inhale]]||Various (see notes)|| Kirby can copy a chargable neutral special from some characters.
|[[Kirby]]||[[Inhale]]||Various (see notes)|| Kirby can copy a chargable neutral special from some characters.
|-
|-
|rowspan="2"|[[Link]]||[[Hero's Bow]]||Increases damage, and speed of arrow||Can be held indefinitely
|rowspan="2"|[[Link]]||[[Hero's Bow]]||Increases damage, knockback, and speed of arrow||Can be held indefinitely
|-
|-
|[[Spin Attack]] (''[[Brawl]]'' only)||Increases damage||Activates automatically at full charge
|[[Spin Attack]] (''[[Brawl]]'' only)||Increases damage and knockback||Activates automatically at full charge
|-
|-
|[[Lucario (SSBB)|Lucario]]||[[Aura Sphere]]||Increases damage, range, and size of sphere||Can be charged indefinitely, charging animation has damaging hitbox
|[[Lucario (SSBB)]]||[[Aura Sphere]]||Increases damage, knockback, and size of sphere||Can be charged indefinitely, charging animation has damaging hitbox
|-
|-
|[[Luigi]]||[[Green Missile]]||Increases damage and distance Luigi travels||Can be held indefinitely in Brawl; can misfire, sending Luigi a very far distance, regardless of charging time.
|rowspan="2"|[[Luigi]]||[[Green Missile]]||Increases damage, knockback, and distance Luigi travels||Can be held indefinitely in Brawl; can misfire, sending Luigi a very far distance, regardless of charging time.
|-
|-
|[[Mario (SSBB)|Mario]] (''[[Brawl]]'' only)||[[F.L.U.D.D.]]||Increases the amount of water Mario can spray while using F.L.U.D.D.||Charge can be saved, Mario will flash when the move is fully charged
|[[Luigi Cyclone]] (''[[Melee]]'' only)||Allows Luigi to gain height in the air after this move is used on the ground||
|-
|-
|[[Marth]]||[[Shield Breaker]]||Increases damage||Automatically activates at full charge.
|[[Mario (SSBB)|Mario]] (''[[Brawl]]'' only)||Increases the amount of water Mario can spray while using F.L.U.D.D.||Charge can be saved, Mario will flash when the move is fully charged
|-
|-
|[[Mewtwo (SSBM)|Mewtwo]]||[[Shadow Ball]]||Increases damage, range, and size of sphere||Can be charged indefinitely, charging animation has damaging hitbox; charge can be held by shielding
|[[Marth]]||[[Shield Breaker]]||Increases damage and knockback||Automatically activates at full charge.
|-
|-
|[[Mr. Game & Watch]]||[[Oil Panic]]||Once Oil Panic absorbs 3 energy projectiles, the oil can be released as an attack; damage increases by the power of the attacks absorbed||Charge can be held indefinitely and even if Mr. Game & Watch is KO'ed, If Oil Panic is fully charged,[[Bucket Braking]] cannot be performed
|[[Mewtwo (SSBM)]]||[[Shadow Ball]]||Increases damage and knockback||Can be charged indefinitely, charging animation has damaging hitbox
|-
|-
|[[Pichu (SSBM)|Pichu]]||[[Skull Bash]]||Increases damage, and distance Pichu travels||Activates automatically at full charge
|[[Mr. Game & Watch]]||[[Oil Panic]]||Once Oil Panic absorbs 3 energy projectiles, the oil can be released as an attack||Charge can be held indefinitely and even if Mr. Game & Watch is KO'ed, If Oil Panic is fully charged,[[Bucket Braking]] cannot be performed
|-
|-
|[[Pikachu]]||[[Skull Bash]]||Increases damage, and distance Pikachu travels||Activates automatically at full charge
|[[Pichu (SSBM)|Pichu]]||[[Skull Bash]]||Increases damage, knockback, and distance Pichu travels||Activates automatically at full charge
|-
|-
|[[Pit (SSBB)|Pit]]||[[Palutena's Arrow]]||Increases damage||Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed
|[[Pikachu]]||[[Skull Bash]]||Increases damage, knockback, and distance Pikachu travels||Activates automatically at full charge
|-
|-
|[[Squirtle (SSBB)|Squirtle]]||[[Water Gun]]||Increases duration and range ||Charge can be kept by shielding
|[[Pit (SSBB)|Pit]]||[[Palutena's Arrow]]||Increases damage and knockback||Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed
|-
|-
|rowspan="3"|[[R.O.B. (SSBB)|R.O.B.]]||[[Robo Burner]]||Increases duration (and therefore range)||Automatically charges when ROB is not using move.
|{{SSBM|Roy}}||[[Flare Blade]]||Increases damage and knockback||Automatically activates at full charge; attack is stronger when almost-fully charged.
|-
|[[Robo Beam]]||Increases damage||Automatically charges when ROB is not using move.
|-
|[[Gyro]]||Increases duration and damage||Charge can be held by shielding
|-
|[[Roy]]||[[Flare Blade]]||Increases damage and knockback||Automatically activates at full charge; attack is stronger when almost-fully charged.
|-
|[[Samus]]||[[Charge Shot]]||Increases range, damage, and size of sphere || Charge can be held by shielding.
|-
|[[Sheik]]||[[Needles]]||Increases duration and damage ||Cannot be charged indefintely; maxes at six needles
|-
|rowspan="2"|[[Sonic (SSBB)|Sonic]]||[[Spin Charge]]||Increases speed and damage ||
|-
|[[Spin Dash]]||Increases speed and damage || Charged by rapidly pressing special attack button; automatically launches after certain amount of time
|-
|rowspan="2"|[[Toon Link (SSBB)|Toon Link]]||[[Hero's Bow]]||Increases damage, range, and speed||
|-
|[[Spin Attack]]||Increases damage || Cannot be held indefinitely
|-
|[[Wario (SSBB)|Wario]]||[[Wario Waft]]||Increases damage, distance Wario shoots up, and range ||Charges automatically; slightly fully charged stronger than fully charged
|-
|[[Young Link (SSBM)|Young Link]]||[[Hero's Bow#Fire Bow|Fire Bow]]||Increases damage, speed, and range ||Cannot be held indefinitely
|-
|[[Zero Suit Samus (SSBB)|Zero Suit Samus]]||[[Paralyzer]]||Increases damage and hitstun ||Cannot be charged indefinitely; longer charge paralyses others for a longer period of time.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)