Editing User:Mr. Anon/Charge chart
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{|class="wikitable" | {|class="wikitable" | ||
!Character!! | !Character!!move!!Charge effect!!Notes | ||
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|rowspan="2"|[[Diddy Kong]]||[[Peanut Popgun]]|| Increases damage || If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned. | |rowspan="2"|[[Diddy Kong]]||[[Peanut Popgun]]|| Increases damage || If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned. | ||
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|[[Rocketbarrel Blast]]||Increases height and damage || Once full charge is met, the move is automatically used. | |[[Rocketbarrel Blast]]||Increases height and damage || Once full charge is met, the move is automatically used. | ||
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|[[Donkey Kong]]||[[Giant Punch]]|| Increases damage|| Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor | |[[Donkey Kong]]||[[Giant Punch]]|| Increases damage and knockback|| Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor | ||
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|rowspan="2"|[[Ike]]||[[Eruption]]||Increases damage||Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike. | |rowspan="2"|[[Ike]]||[[Eruption]]||Increases damage and knockback||Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike. | ||
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|[[Quickdraw]]|| Increases damage, knockback, and range || Can be held indefinitely. | |[[Quickdraw]]|| Increases damage, knockback, and range || Can be held indefinitely. | ||
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|[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage||Can be held indefinitely. | |[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage, and knockback||Can be held indefinitely. | ||
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|[[King Dedede]]||[[Jet Hammer]]||Increases damage|| Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging. | |[[King Dedede]]||[[Jet Hammer]]||Increases damage and knockback|| Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging. | ||
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|[[Kirby]]||[[Inhale]]||Various (see notes)|| Kirby can copy a chargable neutral special from some characters. | |[[Kirby]]||[[Inhale]]||Various (see notes)|| Kirby can copy a chargable neutral special from some characters. | ||
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|rowspan="2"|[[Link]]||[[Hero's Bow]]||Increases damage, and speed of arrow||Can be held indefinitely | |rowspan="2"|[[Link]]||[[Hero's Bow]]||Increases damage, knockback, and speed of arrow||Can be held indefinitely | ||
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|[[Spin Attack]] (''[[Brawl]]'' only)||Increases damage||Activates automatically at full charge | |[[Spin Attack]] (''[[Brawl]]'' only)||Increases damage and knockback||Activates automatically at full charge | ||
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|[[Lucario (SSBB) | |[[Lucario (SSBB)]]||[[Aura Sphere]]||Increases damage, knockback, and size of sphere||Can be charged indefinitely, charging animation has damaging hitbox | ||
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|[[Luigi]]||[[Green Missile]]||Increases damage and distance Luigi travels||Can be held indefinitely in Brawl; can misfire, sending Luigi a very far distance, regardless of charging time. | |rowspan="2"|[[Luigi]]||[[Green Missile]]||Increases damage, knockback, and distance Luigi travels||Can be held indefinitely in Brawl; can misfire, sending Luigi a very far distance, regardless of charging time. | ||
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|[[ | |[[Luigi Cyclone]] (''[[Melee]]'' only)||Allows Luigi to gain height in the air after this move is used on the ground|| | ||
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|[[ | |[[Mario (SSBB)|Mario]] (''[[Brawl]]'' only)||Increases the amount of water Mario can spray while using F.L.U.D.D.||Charge can be saved, Mario will flash when the move is fully charged | ||
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|[[ | |[[Marth]]||[[Shield Breaker]]||Increases damage and knockback||Automatically activates at full charge. | ||
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|[[ | |[[Mewtwo (SSBM)]]||[[Shadow Ball]]||Increases damage and knockback||Can be charged indefinitely, charging animation has damaging hitbox | ||
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|[[ | |[[Mr. Game & Watch]]||[[Oil Panic]]||Once Oil Panic absorbs 3 energy projectiles, the oil can be released as an attack||Charge can be held indefinitely and even if Mr. Game & Watch is KO'ed, If Oil Panic is fully charged,[[Bucket Braking]] cannot be performed | ||
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|[[ | |[[Pichu (SSBM)|Pichu]]||[[Skull Bash]]||Increases damage, knockback, and distance Pichu travels||Activates automatically at full charge | ||
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|[[ | |[[Pikachu]]||[[Skull Bash]]||Increases damage, knockback, and distance Pikachu travels||Activates automatically at full charge | ||
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|[[ | |[[Pit (SSBB)|Pit]]||[[Palutena's Arrow]]||Increases damage and knockback||Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed | ||
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| | |{{SSBM|Roy}}||[[Flare Blade]]||Increases damage and knockback||Automatically activates at full charge; attack is stronger when almost-fully charged. | ||