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Editing User:Menshay/Character concepts/First-party

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===Attributes===
===Attributes===
*Most of Tabuu's moveset is adapted from his boss version, with almost all of his original moves included in some fashion. For clarity, in the following the unofficial names from his page here on SmashWiki will be used when describing the origin of moves.
*Most of Tabuu's moveset is adapted from his boss version, with almost all of his original moves included in some fashion. For clarity, in the following the unofficial names from his page here on SmashWiki will be used when describing the origin of moves.
*Somewhat like Ganondorf he is rather slow and heavy, but also powerful. He has relatively good aerial mobility and possesses several long-range attacks.
*Somewhat like Ganondorf he is rather slow and heavy, but also powerful. He also has relatively good aerial mobility and several long-range attacks.
*He is almost always depicted as hovering, to an even greater extent than Mewtwo.
*He is almost always depicted as hovering, to an even greater extent than Mewtwo.
*For his crouch he merely leans down without touching the ground. In this state he can slide on the ground; his "crawl" is therefore similar to Rosalina's.
*For his crouch he merely leans down without touching the ground. In this state he can slide on the ground; his "crawl" is therefore similar to Rosalina's.
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|-
|-
! Down tilt
! Down tilt
| || Gestures at the ground in front of himself generating a small explosion. || Vaguely based on his several explosive attacks. Similar to Samus's down tilt and Mewtwo's down smash.
| || Gestures at the ground in front of himself generating a small explosion. || Original, vaguely based on his several explosive attacks. Similar to Samus's down tilt and Mewtwo's down smash.
|-
|-
! Up tilt
! Up tilt
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|-
|-
! Dash attack
! Dash attack
| || Turns himself into a giant blue blade and dashes forwards. || Based on his "Shark Blade" attack.
| || Turns himself in a giant blue blade and dashes forwards. || Based on his "Shark Blade" attack.
|-
|-
! Forward smash
! Forward smash
| || Turns his hand into a golden blade, then dashes forward with an uppercut. Stops at ledges. || Based on his "Diving Slash" attack. Similar to Wolf's forward smash, Rosalina's dash and Raptor Boost.
| || Turns his hand into a golden blade, then dashes forward with an uppercut. Stops at ledges. || Based on his "Diving Slash" attack. Also similar to Wolf's forward smash, Rosalina's dash and Raptor Boost.
|-
|-
! Down smash
! Down smash
| || Summons under himself a black draconic head which shoots a large beam. The beam can go over ledges, and does not act as a projectile. || A toned down version of his "Dragon Laser" attack.
| || Summons under himself a black dragon head which shoots a large beam. The beam can go over ledges, and does not act as a projectile. || A toned down version of his "Dragon Laser" attack.
|-
|-
! Up smash
! Up smash
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|-
|-
! Neutral aerial
! Neutral aerial
| || Gets surrounded by a swarm of electrical particles. || Based on his "Electrical Shield" attack. Similar to Mewtwo's.
| || Gets surrounded by a swarm of electrical particles. || Based on his "Electrical Shield" attack. Also similar to Mewtwo's neutral aerial.
|-
|-
! Forward aerial
! Forward aerial
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|-
|-
! Up aerial
! Up aerial
| || Doing a somersault, points upwards generating explosions in an arc. || Based on several of his explosive attacks.
| || Doing a somersault, points upwards generating explosions in an arc. || Original, based on several of his explosive attacks.
|-
|-
! Down aerial
! Down aerial
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|-
|-
! Down throw
! Down throw
| || Slams the opponent on the ground with his whip. || Again, based on Chain of Light. Similar to Samus's.
| || Slams the opponent on the ground with his whip. || Again, based on Chain of Light. Also similar to Samus's.
|-
|-
! Floor attack
! Floor attack
| || Simply teleports to an upright position with a lightly damaging burst. ||  
| || Simply teleports to an upright position with a lightly damaging burst. || Original.
|-
|-
! Edge attack
! Edge attack
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|-
|-
! Side special
! Side special
| Subspacial Trail || Makes a gesture, making several sparkling spots appear in sequence in a line in front of him. By holding the special button it is possible to make the spots appear above or below the main line, as well as control how many spots appear (up to five). Once the button is released the points detonate in the order they appeared. || Based on his "Pinpoint Explosion" attack. Similar to Din's Fire.
| Subspacial Trail || Makes a gesture, making several sparkling spots appear in sequence in a line in front of him. By holding the special button it is possible to make the spots appear above or below the main line, as well as control how many spots appear (up to five). Once the button is released the points detonate in the order they appeared. || Based on his "Pinpoint Explosion" attack. Also similar to Din's Fire.
|-
|-
! Up special
! Up special
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|-
|-
! Down special
! Down special
| Subspacial Shield || Creates a large polygonal shield around himself, which reflects projectiles and damages opponents on startup. || Based on the shield he uses to block Master Hand in a [[List of cutscenes in the Subspace Emissary#The Crushing.2C Ruinous Defeat|cutscene]]. Very similar to Fox's Reflector.
| Subspacial Shield || Creates a large polygonal shield around himself, which reflects projectiles and damages opponents on startup. || Based on the shield he uses to block Master Hand in a [[List of cutscenes in the Subspace Emissary#The Crushing.2C Ruinous Defeat|cutscene]]. Also very similar to Fox's Reflector.
|-
|-
! Final smash
! Final smash
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|-
|-
! style="background:#dfffbf" | Up smash
! style="background:#dfffbf" | Up smash
| || Powerfully swings his greatsword upwards. || Functionally unchanged. Very similar to Cloud's.
| || Powerfully swings his greatsword upwards. || Functionally unchanged. Also very similar to Cloud's.
|-
|-
! style="background:#dfffbf" | Neutral aerial
! style="background:#dfffbf" | Neutral aerial
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|-
|-
! Down aerial
! Down aerial
| || Forcefully pokes downwards with his greatsword. Can meteor. || Functionally unchanged. Very similar to Shulk's.
| || Forcefully pokes downwards with his greatsword. Can meteor. || Functionally unchanged. Also very similar to Shulk's.
|-
|-
! Grab
! Grab
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| style="background:#ffffbf" | [[Warlock Punch]] || Does a strong, reversible backhanded punch releasing a shadowy aura which acts as a sourspot. || Unchanged except for giving the aura a hitbox. While the other customs are closer to Ganondorf's original portrayals, I feel Warlock Punch by now is an integral part of his ''Smash'' identity.
| style="background:#ffffbf" | [[Warlock Punch]] || Does a strong, reversible backhanded punch releasing a shadowy aura which acts as a sourspot. || Unchanged except for giving the aura a hitbox. While the other customs are closer to Ganondorf's original portrayals, I feel Warlock Punch by now is an integral part of his ''Smash'' identity.
|-
|-
| Warlock Blade || The same, but holding his small sword and no extra hitboxes. || Unchanged; similar to an attack in ''Twilight Princess''.
| Warlock Blade || The same, but holding his small sword and no extra hitboxes. || Unchanged, also similar to an attack in ''Twilight Princess''.
|-
|-
| style="background:#ffbfbf" | Warlock Blast || Ganondorf executes the same motion but faster, then instead of punching he opens his hand (which has a much weaker hitbox) and shoots a large Hadoken-like ball of electricity, which paralyzes opponents but can be reflected. This attack's ending lag is low enough to allow Ganondorf to use a (reflecting) neutral attack immediately afterwards. || Inspired by his traditional Dead Man's Volley. Similar to Corrin's.
| style="background:#ffbfbf" | Warlock Blast || Ganondorf executes the same motion but faster, then instead of punching he opens his hand (which has a much weaker hitbox) and shoots a large Hadoken-like ball of electricity, which paralyzes opponents but can be reflected. This attack's ending lag is low enough to allow Ganondorf to use a (reflecting) neutral attack immediately afterwards. || Inspired by his traditional Dead Man's Volley. Also similar to Corrin's.
|-
|-
! rowspan="3" | Side special
! rowspan="3" | Side special
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| style="background:#ffffbf" | Wizard's Glide || On the ground, jumps and crashes diagonally down while punching the ground. In the air, covers a considerable horizontal distance. Cannot meteor, and the shockwaves upon landing are much weaker. Its trajectory can be slightly controlled by tilting the control pad. || A punch-based adaptation of Wizard's Dropkick, with Bouncing Fish's controllability added.
| style="background:#ffffbf" | Wizard's Glide || On the ground, jumps and crashes diagonally down while punching the ground. In the air, covers a considerable horizontal distance. Cannot meteor, and the shockwaves upon landing are much weaker. Its trajectory can be slightly controlled by tilting the control pad. || A punch-based adaptation of Wizard's Dropkick, with Bouncing Fish's controllability added.
|-
|-
| style="background:#ffbfbf" | Wizard's Shock || Flings on the ground a ball of electricity, which then splits in two bursts which travel along the ground for a short while, being less damaging but covering more range. In the air, shoots a long-range electric projectile straight downwards or diagonally downwards. Cannot meteor. || A combination of several of his attacks from ''Ocarina''.
| style="background:#ffbfbf" | Wizard's Shock || Flings on the ground a ball of electricity, which then splits in two bursts which travel along the ground for a short while, being less damaging but covering more range. In the air, shoots a long-range electric projectile straight downwards or diagonally downwards. Cannot meteor. || Original, a combination of several of his attacks from ''Ocarina''.
|-
|-
! Final smash
! Final smash
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|-
|-
! Down tilt
! Down tilt
| || While crouching, pokes his trident forwards along the ground. ||
| || While crouching, pokes his trident forwards along the ground. || Generic.
|-
|-
! Up tilt
! Up tilt
| || Twirls his trident above his head. || Ganon has a trident-twirling animation in several games, such as ''A Link to the Past''. Very similar to Palutena's.
| || Twirls his trident above his head. || Ganon has a trident-twirling animation in several games, such as ''A Link to the Past''. Also very similar to Palutena's.
|-
|-
! Dash attack
! Dash attack
| || While dashing, raises his trident and slams it on the ground. || Similar to Marth's.
| || While dashing, raises his trident and slams it on the ground. || Original, similar to Marth's.
|-
|-
! Forward smash
! Forward smash
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|-
|-
! Back aerial
! Back aerial
| || Pokes his trident backwards. ||
| || Pokes his trident backwards. || Generic.
|-
|-
! Up aerial
! Up aerial
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|-
|-
! Down aerial
! Down aerial
| || Pokes his trident downwards; its tip can meteor. || Similar to Shulk's, though longer-ranged.
| || Dives diagonally downwards, trident-first, creating shockwaves upon landing. || Based on one of Ganondorf's trident attacks in ''Hywule Warriors''.
|-
|-
! Grab
! Grab
| || Grabs the foe with his hand. ||
| || Grabs the foe with his hand. || Generic.
|-
|-
! Pummel
! Pummel
| || Pokes the foe with his trident. ||
| || Pokes the foe with his trident. || Generic.
|-
|-
! Up throw
! Up throw
| || Simply throws the foe upwards. ||
| || Simply throws the foe upwards. || Generic.
|-
|-
! Forward throw
! Forward throw
| || Sends the foe forwards with a swing of his trident. ||  
| || Sends the foe forwards with a swing of his trident. || Original.
|-
|-
! Back throw
! Back throw
| || Sends the opponent backwards by poking them with his trident. ||
| || Sends the opponent backwards by poking them with his trident. || Generic.
|-
|-
! Down throw
! Down throw
| || Places the opponent on the floor, the stabs them with his trident. ||  
| || Places the opponent on the floor, the stabs them with his trident. || Original.
|-
|-
! Floor attack
! Floor attack
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|-
|-
! Edge attack
! Edge attack
| || Gets up, then pokes his trident along the floor. ||
| || Gets up, then pokes his trident along the floor. || Generic.
|-
|-
! Neutral special
! Neutral special
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|-
|-
! Down special
! Down special
| Fire Ring || Makes a ring of fireballs appear around himself. The fireballs circle around Ganon, weakly damaging enemies and blocking weak projectiles, and disappear on their own after a while. In this state, Ganon cannot use any special attack. If the special button is pressed while the flames are active, the flames turn into fiery bats and are shot out in a radial pattern. || Based on an attack from ''A Link to the Past''. Similar to Mega Man's Leaf Shield.
| Fire Ring || Makes a ring of fireballs appear around himself. The fireballs circle around Ganon, weakly damaging enemies and blocking weak projectiles, and disappear on their own after a while. In this state, Ganon cannot use any special attack. If the special button is pressed while the flames are active, the flames turn into fiery bats and are shot out in a radial pattern. || Based on an attack from ''A Link to the Past''. Also inspired by Mega Man's Leaf Shield.
|-
|-
! Final smash
! Final smash
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=={{iw|wikirby|Bandana Waddle Dee}}==
=={{iw|wikirby|Bandana Waddle Dee}}==
<div style="float:right">[http://wikirby.com/wiki/File:DeeRtDL.png http://wikirby.com/w/images/thumb/0/08/DeeRtDL.png/200px-DeeRtDL.png]</div>
<div style="float:right">[http://wikirby.com/wiki/File:DeeRtDL.png http://wikirby.com/w/images/thumb/0/08/DeeRtDL.png/200px-DeeRtDL.png]</div>
Not just a Waddle Dee with a bandana. Introduced in ''Kirby Super Star'' he acts as King Dedede's sort-of advisor and is a regular supporting character, often helping Kirby and sometimes even assisting him directly as a playable character: his playable debut was ''Kirby's Return to Dream Land'', where he acts as a copy of Kirby with a permanent Spear ability.
Not just a Waddle Dee with a bandana. Introduced in ''Kirby Super Star'' he acts as King Dedede's sort-of advisor and is a regular supporting character. ''Kirby's Return to Dream Land'' made him a playable character, acting as a copy of Kirby with a permanent Spear ability.


===Attributes===
===Attributes===
*Bandana Waddle Dee's weapon is a spear with a tipper mechanic, mixed with a Parasol in order to represent the abilities of [[Parasol Waddle Dee|other Waddle Dees]] and to give his moves more variety (note that in ''Kirby: Planet Robobot'' the generic Waddle Dee amiibo gives Kirby a special Parasol costume featuring a blue bandana). He thus plays as a combination of {{iw|wikirby|Spear}} and {{iw|wikirby|Parasol}} Kirby with some original moves.
*Bandana Waddle Dee's weapon is a spear with a tipper mechanic. This spear is also mixed with a Parasol, to represent the abilities of [[Parasol Waddle Dee|other Waddle Dees]] and to give his moves more variety (note that in ''Kirby: Planet Robobot'' the generic Waddle Dee amiibo gives Kirby a special Parasol costume featuring a blue bandana). He thus plays as a combination of {{iw|wikirby|Spear}} and {{iw|wikirby|Parasol}} Kirby with some original moves.
*His attributes are mostly similar to Kirby's, sharing a similar size, similar physics and a running animation. He possesses only one midair jump (playable Waddle Dees in the Kirby games have infinite jumps, but I feel this is mostly to not make their mobility completely inferior to Kirby's), but his jumps are higher.
*His attributes are mostly similar to Kirby's, sharing a similar size, similar physics and a running animation. He possesses only one midair jump (playable Waddle Dees in the Kirby games have infinite jumps, but I feel this is mostly to not make their mobility completely inferior to Kirby's), but his jumps are higher.
*Holding the jump button makes him open his parasol, making him gently float down like a regular Parasol Waddle Dee. Like Peach's parasol it slightly damages enemies (but can never KO) and can be interrupted by fast falling, but does not cause helplessness. He swings around much more than Peach, but while in this stance he can still use any attack, closing the parasol and being unable to reopen it until he lands.
*Holding the jump button makes him open his parasol, making him gently float down like a regular Parasol Waddle Dee. Like Peach's parasol it slightly damages enemies (but can never KO) and can be interrupted by fast falling, but does not cause helplessness. He swings around much more than Peach, but while in this stance he can still use any attack, closing the parasol and being unable to reopen it until he lands.
*He also uses his Parasol as a shield, like Parasol Kirby. The shield's size does not decrease with time.
*He also uses his Parasol as a shield, like Parasol Kirby. Like Yoshi, its size does not decrease with time.


{{clrr}}
{{clrr}}
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|-
|-
! Down tilt
! Down tilt
| || Crouches and pokes with his spear, can trip opponents. || Inspired by Marth's down tilt.
| || Crouches and pokes with his spear, can trip opponents. || Original. Inspired by Marth's down tilt.
|-
|-
! Up tilt
! Up tilt
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|-
|-
! Forward aerial
! Forward aerial
| || Quickly pokes forwards three times with his spear. || A variation of Spear Thrust / Multispear Attack. Inspired by Mii Swordfighter's forward aerial.
| || Quickly pokes forwards three times with his spear. || A variation of Spear Thrust / Multispear Attack. Also inspired by Mii Swordfighter's forward aerial.
|-
|-
! Back aerial
! Back aerial
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|-
|-
! Up aerial
! Up aerial
| || Holding his spear by the end, quickly pokes upwards three times. || A variation of Skyward Thrust; Spear Kirby's version does not differ when used in the air. Similar to Duck Hunt's.
| || Holding his spear by the end, quickly pokes upwards three times. || A variation of Skyward Thrust; Spear Kirby's version does not differ when used in the air. Also similar to Duck Hunt's up aerial.
|-
|-
! Down aerial
! Down aerial
| Moon Drop || Holds his spear downwards and dives down in a corkscrew motion. || Based on Spear Kirby's move. Similar to Corrin's.
| Moon Drop || Holds his spear downwards and dives down in a corkscrew motion. || Based on Spear Kirby's move. Also similar to Corrin's down aerial.
|-
|-
! Grab
! Grab
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|-
|-
! Down throw
! Down throw
| Parasol Twirl || Slams the opponent on the ground, then drills into them with his parasol. || Based on Parasol Kirby's move. Similar to Bowser Jr.'s.
| Parasol Twirl || Slams the opponent on the ground, then drills into them with his parasol. || Based on Parasol Kirby's move. Also similar to Bowser Jr.'s down throw.
|-
|-
! Floor attack
! Floor attack
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|-
|-
! Side special
! Side special
| Parasol Shield || Spins his open parasol in front of himself, slightly damaging enemies and reflecting projectiles, as long as the special button is held. Once the parasol is out it can be moved on either side. || Based on Parasol Kirby's Parasol Swing, which has this effect when held. Partly inspired by Pit's Angel Ring.
| Parasol Shield || Spins his open parasol in front of himself, slightly damaging enemies and reflecting projectiles, as long as the special button is held. Once the parasol is out it can be moved on either side. || Based on Parasol Kirby's Parasol Swing, which has this effect when held. Also inspired by Pit's Angel Ring.
|-
|-
! Up special
! Up special
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|-
|-
! Down tilt
! Down tilt
| || Pokes his lance along the ground. || Cloned from Meta Knight.
| || Pokes his lance along the ground. || Generic, cloned from Meta Knight.
|-
|-
! Up tilt
! Up tilt
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|-
|-
! Grab
! Grab
| || Grabs the foe with his hand. || Cloned from Meta Knight.
| || Grabs the foe with his hand. || Generic, cloned from Meta Knight.
|-
|-
! Pummel
! Pummel
| || Jabs the foe with his lance. ||
| || Jabs the foe with his lance. || Generic.
|-
|-
! Up throw
! Up throw
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|-
|-
! Down throw
! Down throw
| || Places the opponent on the ground and pierces them with his lance. Deals low knockback. ||  
| || Places the opponent on the ground and pierces them with his lance. Deals low knockback. || Original.
|-
|-
! Floor attack
! Floor attack
| || Slashes backwards, then forwards with his lance. ||
| || Slashes backwards, then forwards with his lance. || Generic.
|-
|-
! Edge attack
! Edge attack
| || Pokes forwards with his lance. ||
| || Pokes forwards with his lance. || Generic.
|-
|-
! Neutral special
! Neutral special
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|-
|-
! Down special
! Down special
| Galactic Twister || Holds his lance behind himself, charging the attack, then slashes it forwards releasing a twister. The twister deals multiple hits and carries the opponent upwards; it can be charged by holding the special button, gaining power, size and distance traversed before fading away; however it can be reflected. || Based on an attack used in all of his boss battles. Very similar to Mii Swordfighter's Gale Strike.
| Galactic Twister || Holds his lance behind himself, charging the attack, then slashes it forwards releasing a twister. The twister deals multiple hits and carries the opponent upwards; it can be charged by holding the special button, gaining power, size and distance traversed before fading away; however it can be reflected. || Based on an attack used in all of his boss battles. Also very similar to Mii Swordfighter's Gale Strike.
|-
|-
! Final smash
! Final smash
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*The Armor's attacks are a combination of several moves used by its various Modes.
*The Armor's attacks are a combination of several moves used by its various Modes.
*The Armor possesses a single midair jump, for which it is propelled by its afterburners similar to Samus.
*The Armor possesses a single midair jump, for which it is propelled by its afterburners similar to Samus.
*In its shielding state, the armor retracts its limbs and remains stationary, mirroring its guarding stance from ''Planet Robobot''. As such, its shield does not get smaller with time.
*In its shielding state, the armor retracts its limbs and remains stationary, mirroring its guarding stance from ''Planet Robobot''. As such, like Yoshi, its shield does not get smaller with time.
*Like Donkey Kong, the Armor is able to walk faster and even jump while carrying heavy items.
*Like Donkey Kong, the Armor is able to walk faster and even jump while carrying heavy items.


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|-
|-
! Dash attack
! Dash attack
| Burn Rubber || Turns into Wheel Mode, then does a spinning tackle. || Based on various attacks when in Wheel Mode. Similar to the spinning portion of Clown Kart Dash.
| Burn Rubber || Turns into Wheel Mode, then does a spinning tackle. || Based on various attacks when in Wheel Mode. Also similar to the spinning portion of Clown Kart Dash.
|-
|-
! Forward smash
! Forward smash
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|-
|-
! Down smash
! Down smash
| Red Carped || Turns its hands into flamethrowers, then ignites the ground at its sides. || An atack used in Fire Mode. Similar to Mega Man's.
| Red Carped || Turns its hands into flamethrowers, then ignites the ground at its sides. || An atack used in Fire Mode. Also similar to Mega Man's.
|-
|-
! Up smash
! Up smash
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|-
|-
! Up throw
! Up throw
| || Simply throws the opponent upwards. ||
| || Simply throws the opponent upwards. || Generic.
|-
|-
! Forward throw
! Forward throw
| Robobot Punch || Punches the opponent forwards. || Yet another variation of Robobot Punch. Partly inspired by one of Fighter Kirby's throws.
| Robobot Punch || Punches the opponent forwards. || Yet another variation of Robobot Punch. Also inspired by one of Fighter Kirby's throws.
|-
|-
! Back throw
! Back throw
| || Flings the opponent backwards with both hands. || Vaguely inspired by Mario's.
| || Flings the opponent backwards with bth hands. || Original, vaguely inspired by Mario's.
|-
|-
! Down throw
! Down throw
| || Places the opponent on the ground and punches them. || A variation of its down tilt.
| || Places the opponent on the ground and punches them. || Original, a variation of its down tilt.
|-
|-
! Floor attack
! Floor attack
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|-
|-
! Neutral special
! Neutral special
| Scan Specs || A crosshair appears in front of the Armor. If it catches an opponent, the target is immobilized for a moment and takes some damage; then, the Armor gains the target's neutral special as its new neutral special. Unlike Kirby, the Armor does not gain new props such as swords or guns; its attacks are mostly executed with appropriate transformations mimicking actual Modes (for example, Sword Mode is used for all sword-based attacks, and Fire Mode for Bowser's Fire Breath). Most fast attacks are slower but more powerful than their original versions. Like Kirby, the current copy ability can be discarded by taunting or by taking enough damage, and using the base move on other Kirbies/Robobot Armors steals their current copy ability. || The Robobot Armor's version of Kirby's copy abilities.
| Scan Specs || A crosshair appears in front of the Armor. If it catches an opponent, the target is immobilized for a moment and takes some damage; then, the Armor gains the target's neutral special as its new neutral special. Unlike Kirby, the Armor does not gain new props such as swords or guns; its attacks are mostly executed with appropriate transformations mimicking actual Modes (for example, Sword Mode is used for all sword-based attacks, and Fire Mode for Bowser's Fire Breath). Most fast attacks are slower but more powerful than their original versions. The current copy ability can be discarded by taunting or by taking enough damage. || The Robobot Armor's version of Kirby's copy abilities.
|-
|-
! Side special
! Side special
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|-
|-
! Up smash
! Up smash
| || Compresses its springy tail, then headbutts upwards. ||  
| || Compresses its springy tail, then headbutts upwards. || Original.
|-
|-
! Neutral aerial
! Neutral aerial
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|-
|-
! Down aerial
! Down aerial
| || Slams downwards tail-first. Can meteor smash. If Marill hits anything it slightly bounces upwards. || Inspired by Wario's in Project M.
| || Slams downwards tail-first. Can meteor smash. If Marill hits anything it slightly bounces upwards. || Original, inspired by Wario's in Project M.
|-
|-
! Grab
! Grab
| || Grabs the opponent with both hands. ||
| || Grabs the opponent with both hands. || Generic.
|-
|-
! Pummel
! Pummel
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|-
|-
! Back throw
! Back throw
| || Does a vertical suplex, throwing the opponent backwards. || Based on Jigglypuff's; a simpler version of Pikachu's.
| || Does a vertical suplex, throwing the opponent backwards. || Based on Jigglypuff's, also a simpler version of Pikachu's.
|-
|-
! Down throw
! Down throw
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|-
|-
! Floor attack
! Floor attack
| || Hits backwards, then forwards with its tail. ||
| || Hits backwards, then forwards with its tail. || Generic.
|-
|-
! Edge attack
! Edge attack
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|-
|-
! Final smash
! Final smash
| {{iw|bulbapedia|Hydro Vortex|move}} || Marill shoots a wave which traps surrounding enemies underwater, then dashes at them and catches them in a huge water vortex. || The Water-type Z-move, introduced in ''Sun/Moon''. Similar to Torrential Roar.
| {{iw|bulbapedia|Hydro Pump|move}} || Shoots a large jet of water surrounded by swirling bubbles. || One of the most powerful Water-type moves. Works as a combination of Squirtle's role in Triple Finish and Mario Finale.
|}
|}


Line 717: Line 717:
|-
|-
! Forward tilt
! Forward tilt
| || Kicks forwards. Can be angled. || Same as Captain Falcon's; similar to some of its attacks in ''Pokkén''.
| || Kicks forwards. Can be angled. || Same as Captain Falcon's; also similar to some of its attacks in ''Pokkén''.
|-
|-
! Down tilt
! Down tilt
Line 732: Line 732:
|-
|-
! Down smash
! Down smash
| Double Kick || Kicks forwards, then backwards. The two hits link together. || Same as Captain Falcon's, but with Ganondorf's linking property. In the Pokémon games, a Fighting-type move which hits twice.
| Double Kick || Kicks forwards, then backwards. The two hits link together. || In the Pokémon games, a Fighting-type move which hits twice. Same as Captain Falcon's, but with Ganondorf's linking property.
|-
|-
! Up smash
! Up smash
Line 738: Line 738:
|-
|-
! Neutral aerial
! Neutral aerial
| || A flurry of quick kicks. || Based on its weak aerial attack in ''Pokkén Tournament''. Similar to Fox's forward aerial and Captain Falcon's neutral aerial.
| || A flurry of quick kicks. || Based on its weak aerial attack in ''Pokkén Tournament''. Also similar to Fox's forward aerial and Captain Falcon's neutral aerial.
|-
|-
! Forward aerial
! Forward aerial
| || Kicks forward with one leg, then the other. || Same as Captain Falcon's original forward aerial (currently his neutral aerial).
| {{iw|bulbapedia|High Jump Kick|move}} || A knee smash, with a fiery effect on its sweetspot. || Same as Captain Falcon's. Used by Blaziken in its official artwork and in ''Pokkén'', though without a fire effect.
|-
|-
! Back aerial
! Back aerial
| || Does a roundhouse kick behind itself. ||
| || Kicks backwards with its leg outstretched. || Similar to Donkey Kong's.
|-
|-
! Up aerial
! Up aerial
| || A flip kick, noticeably slower but more powerful than Falcon's. || Same as Captain Falcon's; inspired by some of its moves in ''Pokkén''.
| || A flip kick, noticeably slower but more powerful than Falcon's. || Same as Captain Falcon's. Also inspired by some of its moves in ''Pokkén''.
|-
|-
! Down aerial
! Down aerial
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|-
|-
! Grab
! Grab
| || Grabs the opponent with both claws. ||
| || Grabs the opponent with both claws. || Generic.
|-
|-
! Pummel
! Pummel
Line 777: Line 777:
|-
|-
! Neutral special
! Neutral special
| [[Flamethrower]] || Breathes fire in front of itself. The flame can be directioned and dies down over time. || Identical to Charizard's version; though Blaziken is most often used as a physical attacker this move represents its good Special Attack statistic.
| {{iw|bulbapedia|Blaze Kick|move}} || Rears its leg, then kicks forwards with a flame effect. Can be reversed. || Blaziken's signature attack in the Pokémon series. Same as Mii Fighter's Exploding Side Kick, which itself is a variation of the Falcon Punch.
|-
|-
! Side special
! Side special
| {{iw|bulbapedia|High Jump Kick|move}} || Quickly jumps forwards with its knee sticking out. Powerful and covers a good distance, but Blaziken suffers recoil damage if it hits a wall or a shielding opponent. Cannot grab ledges. || A Fighting-type move which, while very powerful, severely damages its user if it misses. Notably, Blaziken is wshown using a knee attack in its official artwork.
| {{iw|bulbapedia|Jump Kick|move}} || On the ground, quickly dashes forwards with its leg outstretched. In the air, the move can be angled 45° upwards, horizontally, 45° downwards and fully downwards. If angled fully downwards it can meteor smash. If Blaziken hits a wall or the floor instead of an enemy, it gets briefly stunned and suffers some recoil damage. || A Fighting-type move which, while very powerful, severely damages its user if it misses. Blaziken cannot learn it, but can learn the more powerful High Jump Kick (actually a knee attack) instead. Mechanically a combination of Falcon Kick and Bayonetta's After Burner Kick.
|-
|-
! Up special
! Up special
Line 786: Line 786:
|-
|-
! Down special
! Down special
| {{iw|bulbapedia|Blaze Kick|move}} || On the ground, quickly dashes forwards with its leg outstretched and on fire. In the air, the move can be angled fully or 45° downwards; if angled fully downwards it can meteor smash. || Blaziken signature move, a fiery kick. A more controllable variation of Falcon Kick.
| {{iw|bulbapedia|Focus Energy|move}} || Increases the knockback of all moves for a short while. After the effect runs out, the move cannot be used for a while. || A move which increases the probability of dealing a critical hit. Conceptually similar to Wii Fit Trainer's Deep Breathing.
|-
|-
! Final smash
! Final smash
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|-
|-
! Neutral attack
! Neutral attack
| || A slap > slap > psychic burst combo. || Inspired by its weak combo in ''Pokkén''. Similar to Peach's.
| || A quick slap > slap > burst combo. || Inspired by its weak combo in ''Pokkén''; also similar to Peach's.
|-
|-
! Forward tilt
! Forward tilt
| || Swipes its arm forwards releasing a burst of energy. || A combination of one of its attacking animations in the 3DS Pokémon games and the start of its weak combo in ''Pokkén''. Similar to Zelda's.
| || Swipes its arm forwards releasing a burst of energy. || A combination of one of its attacking animations in the 3DS Pokémon games and the start of its weak combo in ''Pokkén''; also similar to Zelda's.
|-
|-
! Down tilt
! Down tilt
| || Crouches and swipes its arm slightly above the ground. || Based on its down strong attack in ''Pokkén''. Similar to Peach's.
| || Crouches and swipes its arm slightly above the ground. || Based on its down strong attack in ''Pokkén''; also similar to Peach's.
|-
|-
! Up tilt
! Up tilt
| || Raises its arms, releasing a wide burst of sparkles. || A combination of one of Mega Gardevoir's attacking animations in the 3DS games and Mega Gardevoir's victory pose in ''Pokkén''. Similar to Peach's.
| || Raises its arms, releasing a wide burst of sparkles. || A combination of one of Mega Gardevoir's attacking animations in the 3DS games and Mega Gardevoir's victory pose in ''Pokkén''; also similar to Peach's.
|-
|-
! Dash attack
! Dash attack
| || Attacks with a psychically charged uppercut. || Used in some of its strong moves in ''Pokkén''. Similar to Rosalina's.
| || Attacks with a psychically charged uppercut. || Used in some of its strong moves in ''Pokkén''; also similar to Rosalina's.
|-
|-
! Forward smash
! Forward smash
Line 831: Line 831:
|-
|-
! Up smash
! Up smash
| || Quickly spins while surrounded by a ribbon, dealing multiple hits. || Based on its counterattack in ''Pokkén''. Very similar to Peach's.
| || Quickly spins while surrounded by a ribbon, dealing multiple hits. || Based on its counterattack in ''Pokkén''; also very similar to Peach's.
|-
|-
! Neutral aerial
! Neutral aerial
| || Spreads its arms and spins around quickly, as if dancing. || Similar to Peach's and Zelda's, but with a slightly different pose. Similar to its forward weak and back strong attacks in ''Pokkén''.
| || Spreads its arms and spins around quickly, as if dancing. || Similar to Peach's and Zelda's, but with a slightly different pose. Also similar to its forward weak and back strong attacks in ''Pokkén''.
|-
|-
! Forward aerial
! Forward aerial
| || Leans forward, releasing a spherical, short-range burst from both hands. || Based on its high stance strong attack in ''Pokkén''. Similar to Ness's.
| || Leans forward, releasing a spherical energy burst from both hands. || Based on its high stance strong attack in ''Pokkén''. Also similar to Ness's.
|-
|-
! Back aerial
! Back aerial
| || Turns around, lets out a quick energy burst and returns to its original position. ||  
| || Turns around, lets out a quick energy burst and returns to its original position. || Original.
|-
|-
! Up aerial
! Up aerial
Line 849: Line 849:
|-
|-
! Grab
! Grab
| || Grabs the foe with both hands. ||
| || Grabs the foe with both hands. || Generic.
|-
|-
! Pummel
! Pummel
Line 870: Line 870:
|-
|-
! Edge attack
! Edge attack
| || Climbs up, then swipes its arm forwards. ||
| || Climbs up, then swipes its arm forwards. || Generic.
|-
|-
! Neutral special
! Neutral special
Line 879: Line 879:
|-
|-
! Up special
! Up special
| [[Teleport]] || Warps in the specified direction. || Direct clone of Mewtwo's; it is part of Gardevoir's starting moveset in the ''Pokémon'' games.
| [[Teleport]] || Warps in the specified direction. || Direct clone of Mewtwo's; also part of Gardevoir's starting moveset in the ''Pokémon'' games.
|-
|-
! Down special
! Down special
Line 886: Line 886:
! Final smash
! Final smash
| Mega Evolution (Mega Gardevoir) || The screen gets dark, and the moon appears. Gardevoir Mega Evolves into Mega Gardevoir, floats in the upper part of the screen and lets out a large beam of light, which can be quickly directioned. || A variation of Lucario's Aura Storm influenced by Fairy Tempest, Gardevoir's Burst Attack in ''Pokkén''.
| Mega Evolution (Mega Gardevoir) || The screen gets dark, and the moon appears. Gardevoir Mega Evolves into Mega Gardevoir, floats in the upper part of the screen and lets out a large beam of light, which can be quickly directioned. || A variation of Lucario's Aura Storm influenced by Fairy Tempest, Gardevoir's Burst Attack in ''Pokkén''.
|}
=={{s|bulbapedia|Sylveon|Pokémon}}==
[[File:SylveonTrophyWiiU.png|right|200px]]
An evolution of [[Eevee]] introduced in Generation VII. It was used in promotional material to showcase the newly added Fairy type, and received some exposure in the animated series as one of Serena's Pokémon.
===Attributes===
*Sylveon has an overall playful and cutesy demeanor, sort of like Peach.
*It attacks through a combination of direct physical attacks, swipes of its ribbons (partly inspired by Ivysaur's vine swipes) and sparkly stuff befitting a Fairy-type.
*Fitting its statistics and role in the Pokémon games, it is slow but bulky and makes use of some debuffing moves.
{{clrr}}
===Moveset===
{| class="wikitable"
|-
!  !! Name !! Description !! Notes
|-
! Neutral attack
| || A paw strike > multiple ribbon slashes > headbutt combo. || Similar to Ivysaur's.
|-
! Forward tilt
| || Points its ribbons forwards and releases a burst of sparkles. Can be angled. ||
|-
! Down tilt
| || Swipes one of its ribbons near the ground, making the opponent trip. ||
|-
! Up tilt
| || Quickly swipes its head-ribbons in a back-to-forward arc. || Similar to Pikachu's.
|-
! Dash attack
| || Tilting its head, dashes forwards with a headbutt. || Based on Eevee's attack as a Poké Ball Pokémon in ''SSB4''.
|-
! Forward smash
| || Leans backwards, then pounces forwards with a headbutt. || Based on its physical attacking animation in the 3DS ''Pokémon'' games; somewhat similar to Ivysaur's.
|-
! Down smash
| || Quickly spins its ribbons along the ground. || Based on Ivysaur's.
|-
! Up smash
| || Does a front-to-back headbutt accompanied by sparkles. || Similar to Pikachu's.
|-
! Neutral aerial
| || Spins its ribbons around itself. || Similar to Palutena's.
|-
! Forward aerial
| || Does a cross-slash with its ribbons. || Inspired by Ivysaur's, as well as Bulbasaur's and Chikorita's vine-based attacking animations in the 3DS games.
|-
! Back aerial
| || Quickly kicks backwards with its hind legs. Weak, but has low starting and ending lag. ||
|-
! Up aerial
| || Quickly swipes its ribbons upwards several times, ending with a strong burst of sparkles. || Similar to R.O.B.'s.
|-
! Down aerial
| || Does a clockwise somersault, slapping its ribbons below itself. Hits twice, once per set. ||
|-
! Grab
| || Grabs and holds in place the opponent with its ribbons. || Similar to Ivysaur's.
|-
! Pummel
| || Headbutts the opponent. ||
|-
! Up throw
| || Leans on its back, spins the opponent above itself with its paws like a cat playing with a yarn ball, then pushes them upwards. ||
|-
! Forward throw
| || Flings the opponent forwards. ||
|-
! Back throw
| || Turns around and flings the opponent. ||
|-
! Down throw
| || Jumps and slams the opponent on the ground, making them end up behind itself. Can be followed by a back aerial. || Similar to Peach's.
|-
! Floor attack
| || Swipes on both sides with its ribbons. || Similar to Ivysaur's.
|-
! Edge attack
| || Headbutts while climbing the ledge. ||
|-
! Neutral special
| {{iw|bulbapedia|Moonblast|move}} || Opens its mouth and points its feelers in front of itself, creating a sphere of light which is then shot forwards. Can be charged for more power and size, but can also be reflected and absorbed. || One of the strongest Fairy-type attacks. Similar to Shadow Ball, Dragon Fang Shot and others.
|-
! Side special
| {{iw|bulbapedia|Draining Kiss|move}} || Blows a kiss, shooting forwards a heart-shaped bubble. Upon hitting an opponent the bubble bursts, dealing low fixed knockback and some damage which is then restored to Sylveon. Can be reflected. || A Fairy-type attack which drains the target's health.
|-
! Up special
| {{iw|bulbapedia|Fairy Wind|move}} || Surrounded by a sparkly, multi-hitting whirlwind, Sylveon ascends while spinning around itself. Causes helplessness. || The basic Fairy-type attack; the animation is inspired by one of Sylveon's animations in the 3DS games.
|-
! Down special
| {{iw|bulbapedia|Baby-Doll Eyes|move}} || Smiles and opens its eyes wide, releasing a short-range projectile: if an opponent is hit, their damage output and knockback are reduced for a while. Only works if the opponent is facing Sylveon. Can be reflected. || A Fairy-type status move which reduces the target's Attack. Partly inspired by Mewtwo's Disable.
|-
! Final smash
| {{iw|bulbapedia|Twinkle Tackle|move}} || Only works at short range. If any opponents are caught, the backgkround turns pink and starry. Sylveon dances around the caught opponents, then charges at them with a strong tackle accompanied by star effects which sends them flying. || The Fairy-type Z-move in the Pokémon games. Works similarly to other trapping Final Smashes like Blue Falcon.
|}
|}


Line 990: Line 896:
* Several of his moves integrate the badges after which the Arcade is named, as well as the different types of arms available in the actual machines.
* Several of his moves integrate the badges after which the Arcade is named, as well as the different types of arms available in the actual machines.
* Other moves, owing to his fanboyish personality, are directly inspired by existing ''Smash'' characters.
* Other moves, owing to his fanboyish personality, are directly inspired by existing ''Smash'' characters.
* The damage and knockback of his badge-based attacks vary slightly depending on the badge itself, but not by much.
* Damage and knockback of his badge-based attacks vary slightly depending on the badge itself, but not by much.
* His size and physics are similar to Mario's, though he's overall more sluggish.
* His size and physics are similar to Mario's, though he's overall more sluggish.
* His walking animation is directly taken from the icon which appears in Nintendo Badge Arcade's loading screens.
* His walking animation is directly taken from the icon which appears in Nintendo Badge Arcade's loading screens.
Line 1,015: Line 921:
|-
|-
! Forward smash
! Forward smash
| Hammer Arm || Raises a mallet with both hands, then slams it on the ground in front of himself, jumping slightly. || See forward aerial. Similar to King Dedede's.
| Hammer Arm || Raises a mallet with both hands, then slams it on the ground in front of himself, jumping slightly. || See forward aerial. Also similar to King Dedede's.
|-
|-
! Down smash
! Down smash
Line 1,021: Line 927:
|-
|-
! Up smash
! Up smash
| || Raises upwards a random badge depicting an item (Super Mushroom, Triforce...), then holds it above his head. || Similar to Pac-Man's; partly inspired by Link's item-holding pose in his source games.
| || Raises upwards a random badge depicting an item (Super Mushroom, Triforce...), then holds it above his head. || Similar to Pac-Man's, also inspired by Link's item-holding pose in his source games.
|-
|-
! Neutral aerial
! Neutral aerial
Line 1,042: Line 948:
|-
|-
! Pummel
! Pummel
| || Headbutts the opponent. || Similar to Mario's.
| || Headbutts the opponent. || Generic, similar to Mario's.
|-
|-
! Up throw
! Up throw
| || Swipes the Claw Arm upwards, releasing the opponent. || Similar to Jigglypuff's.
| || Swipes the Claw Arm upwards, releasing the opponent. || Generic, similar to Jigglypuff's.
|-
|-
! Forward throw
! Forward throw
| || Swipes the Claw Arm forwards, releasing the opponent. ||
| || Swipes the Claw Arm forwards, releasing the opponent. || Generic.
|-
|-
! Back throw
! Back throw
Line 1,054: Line 960:
|-
|-
! Down throw
! Down throw
| || Swipes the Claw Arm downwards, slamming the opponent on the ground. || Vaguely inspired by Samus's.
| || Swipes the Claw Arm downwards, slamming the opponent on the ground. || Generic, vaguely inspired by Samus's.
|-
|-
! Floor attack
! Floor attack
Line 1,060: Line 966:
|-
|-
! Edge attack
! Edge attack
| || Climbs the ledge, headbutting forwards. ||
| || Climbs the ledge, headbutting forwards. || Generic.
|-
|-
! Neutral special
! Neutral special
Line 1,075: Line 981:
|-
|-
! Final smash
! Final smash
| Badge Arcade || The Arcade Bunny exits the stage end jumps in the foreground, behind a glass pane. The stage then acts as a claw machine: the Bunny has three attempts to move a Claw Arm to catch enemies and drag them offstage. The attack passes through soft platforms and acts as a grab. || Based on the actual Arcade's main mode, whose goal is catching as many badges as possible. Conceptually similar to Snake's and Zero Suit Samus's.
| Badge Arcade || The Arcade Bunny exits the stage end jumps in the foreground, behind a glass pane. The stage then acts as a claw machine: the Bunny has three attempts to move a Claw Arm to catch enemies and drag them offstage. The attack passes through soft platforms and acts as a grab. || Based on the actual Arcade's main mode, whose goal is catching as many badges as possible. Also conceptually similar to Snake's and Zero Suit Samus's.
|}
|}

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