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Editing User:Menshay/Character concepts/First-party
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===Attributes=== | ===Attributes=== | ||
*Most of Tabuu's moveset is adapted from his boss version, with almost all of his original moves included in some fashion. For clarity, in the following the unofficial names from his page here on SmashWiki will be used when describing the origin of moves. | *Most of Tabuu's moveset is adapted from his boss version, with almost all of his original moves included in some fashion. For clarity, in the following the unofficial names from his page here on SmashWiki will be used when describing the origin of moves. | ||
*Somewhat like Ganondorf he is rather slow and heavy, but also powerful. He has relatively good aerial mobility and | *Somewhat like Ganondorf he is rather slow and heavy, but also powerful. He also has relatively good aerial mobility and several long-range attacks. | ||
*He is almost always depicted as hovering, to an even greater extent than Mewtwo. | *He is almost always depicted as hovering, to an even greater extent than Mewtwo. | ||
*For his crouch he merely leans down without touching the ground. In this state he can slide on the ground; his "crawl" is therefore similar to Rosalina's. | *For his crouch he merely leans down without touching the ground. In this state he can slide on the ground; his "crawl" is therefore similar to Rosalina's. | ||
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|- | |- | ||
! Down tilt | ! Down tilt | ||
| || Gestures at the ground in front of himself generating a small explosion. || | | || Gestures at the ground in front of himself generating a small explosion. || Original, vaguely based on his several explosive attacks. Similar to Samus's down tilt and Mewtwo's down smash. | ||
|- | |- | ||
! Up tilt | ! Up tilt | ||
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|- | |- | ||
! Dash attack | ! Dash attack | ||
| || Turns himself | | || Turns himself in a giant blue blade and dashes forwards. || Based on his "Shark Blade" attack. | ||
|- | |- | ||
! Forward smash | ! Forward smash | ||
| || Turns his hand into a golden blade, then dashes forward with an uppercut. Stops at ledges. || Based on his "Diving Slash" attack. | | || Turns his hand into a golden blade, then dashes forward with an uppercut. Stops at ledges. || Based on his "Diving Slash" attack. Also similar to Wolf's forward smash, Rosalina's dash and Raptor Boost. | ||
|- | |- | ||
! Down smash | ! Down smash | ||
| || Summons under himself a black | | || Summons under himself a black dragon head which shoots a large beam. The beam can go over ledges, and does not act as a projectile. || A toned down version of his "Dragon Laser" attack. | ||
|- | |- | ||
! Up smash | ! Up smash | ||
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|- | |- | ||
! Neutral aerial | ! Neutral aerial | ||
| || Gets surrounded by a swarm of electrical particles. || Based on his "Electrical Shield" attack. | | || Gets surrounded by a swarm of electrical particles. || Based on his "Electrical Shield" attack. Also similar to Mewtwo's neutral aerial. | ||
|- | |- | ||
! Forward aerial | ! Forward aerial | ||
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|- | |- | ||
! Up aerial | ! Up aerial | ||
| || Doing a somersault, points upwards generating explosions in an arc. || | | || Doing a somersault, points upwards generating explosions in an arc. || Original, based on several of his explosive attacks. | ||
|- | |- | ||
! Down aerial | ! Down aerial | ||
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|- | |- | ||
! Down throw | ! Down throw | ||
| || Slams the opponent on the ground with his whip. || Again, based on Chain of Light. | | || Slams the opponent on the ground with his whip. || Again, based on Chain of Light. Also similar to Samus's. | ||
|- | |- | ||
! Floor attack | ! Floor attack | ||
| || Simply teleports to an upright position with a lightly damaging burst. || | | || Simply teleports to an upright position with a lightly damaging burst. || Original. | ||
|- | |- | ||
! Edge attack | ! Edge attack | ||
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|- | |- | ||
! Side special | ! Side special | ||
| Subspacial Trail || Makes a gesture, making several sparkling spots appear in sequence in a line in front of him. By holding the special button it is possible to make the spots appear above or below the main line, as well as control how many spots appear (up to five). Once the button is released the points detonate in the order they appeared. || Based on his "Pinpoint Explosion" attack. | | Subspacial Trail || Makes a gesture, making several sparkling spots appear in sequence in a line in front of him. By holding the special button it is possible to make the spots appear above or below the main line, as well as control how many spots appear (up to five). Once the button is released the points detonate in the order they appeared. || Based on his "Pinpoint Explosion" attack. Also similar to Din's Fire. | ||
|- | |- | ||
! Up special | ! Up special | ||
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|- | |- | ||
! Down special | ! Down special | ||
| Subspacial Shield || Creates a large polygonal shield around himself, which reflects projectiles and damages opponents on startup. || Based on the shield he uses to block Master Hand in a [[List of cutscenes in the Subspace Emissary#The Crushing.2C Ruinous Defeat|cutscene]]. | | Subspacial Shield || Creates a large polygonal shield around himself, which reflects projectiles and damages opponents on startup. || Based on the shield he uses to block Master Hand in a [[List of cutscenes in the Subspace Emissary#The Crushing.2C Ruinous Defeat|cutscene]]. Also very similar to Fox's Reflector. | ||
|- | |- | ||
! Final smash | ! Final smash | ||
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|- | |- | ||
! style="background:#dfffbf" | Up smash | ! style="background:#dfffbf" | Up smash | ||
| || Powerfully swings his greatsword upwards. || Functionally unchanged. | | || Powerfully swings his greatsword upwards. || Functionally unchanged. Also very similar to Cloud's. | ||
|- | |- | ||
! style="background:#dfffbf" | Neutral aerial | ! style="background:#dfffbf" | Neutral aerial | ||
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|- | |- | ||
! Down aerial | ! Down aerial | ||
| || Forcefully pokes downwards with his greatsword. Can meteor. || Functionally unchanged. | | || Forcefully pokes downwards with his greatsword. Can meteor. || Functionally unchanged. Also very similar to Shulk's. | ||
|- | |- | ||
! Grab | ! Grab | ||
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| style="background:#ffffbf" | [[Warlock Punch]] || Does a strong, reversible backhanded punch releasing a shadowy aura which acts as a sourspot. || Unchanged except for giving the aura a hitbox. While the other customs are closer to Ganondorf's original portrayals, I feel Warlock Punch by now is an integral part of his ''Smash'' identity. | | style="background:#ffffbf" | [[Warlock Punch]] || Does a strong, reversible backhanded punch releasing a shadowy aura which acts as a sourspot. || Unchanged except for giving the aura a hitbox. While the other customs are closer to Ganondorf's original portrayals, I feel Warlock Punch by now is an integral part of his ''Smash'' identity. | ||
|- | |- | ||
| Warlock Blade || The same, but holding his small sword and no extra hitboxes. || Unchanged | | Warlock Blade || The same, but holding his small sword and no extra hitboxes. || Unchanged, also similar to an attack in ''Twilight Princess''. | ||
|- | |- | ||
| style="background:#ffbfbf" | Warlock Blast || Ganondorf executes the same motion but faster, then instead of punching he opens his hand (which has a much weaker hitbox) and shoots a large Hadoken-like ball of electricity, which paralyzes opponents but can be reflected. This attack's ending lag is low enough to allow Ganondorf to use a (reflecting) neutral attack immediately afterwards. || Inspired by his traditional Dead Man's Volley. | | style="background:#ffbfbf" | Warlock Blast || Ganondorf executes the same motion but faster, then instead of punching he opens his hand (which has a much weaker hitbox) and shoots a large Hadoken-like ball of electricity, which paralyzes opponents but can be reflected. This attack's ending lag is low enough to allow Ganondorf to use a (reflecting) neutral attack immediately afterwards. || Inspired by his traditional Dead Man's Volley. Also similar to Corrin's. | ||
|- | |- | ||
! rowspan="3" | Side special | ! rowspan="3" | Side special | ||
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| style="background:#ffffbf" | Wizard's Glide || On the ground, jumps and crashes diagonally down while punching the ground. In the air, covers a considerable horizontal distance. Cannot meteor, and the shockwaves upon landing are much weaker. Its trajectory can be slightly controlled by tilting the control pad. || A punch-based adaptation of Wizard's Dropkick, with Bouncing Fish's controllability added. | | style="background:#ffffbf" | Wizard's Glide || On the ground, jumps and crashes diagonally down while punching the ground. In the air, covers a considerable horizontal distance. Cannot meteor, and the shockwaves upon landing are much weaker. Its trajectory can be slightly controlled by tilting the control pad. || A punch-based adaptation of Wizard's Dropkick, with Bouncing Fish's controllability added. | ||
|- | |- | ||
| style="background:#ffbfbf" | Wizard's Shock || Flings on the ground a ball of electricity, which then splits in two bursts which travel along the ground for a short while, being less damaging but covering more range. In the air, shoots a long-range electric projectile straight downwards or diagonally downwards. Cannot meteor. || | | style="background:#ffbfbf" | Wizard's Shock || Flings on the ground a ball of electricity, which then splits in two bursts which travel along the ground for a short while, being less damaging but covering more range. In the air, shoots a long-range electric projectile straight downwards or diagonally downwards. Cannot meteor. || Original, a combination of several of his attacks from ''Ocarina''. | ||
|- | |- | ||
! Final smash | ! Final smash | ||
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|- | |- | ||
! Down tilt | ! Down tilt | ||
| || While crouching, pokes his trident forwards along the ground. || | | || While crouching, pokes his trident forwards along the ground. || Generic. | ||
|- | |- | ||
! Up tilt | ! Up tilt | ||
| || Twirls his trident above his head. || Ganon has a trident-twirling animation in several games, such as ''A Link to the Past''. | | || Twirls his trident above his head. || Ganon has a trident-twirling animation in several games, such as ''A Link to the Past''. Also very similar to Palutena's. | ||
|- | |- | ||
! Dash attack | ! Dash attack | ||
| || While dashing, raises his trident and slams it on the ground. || | | || While dashing, raises his trident and slams it on the ground. || Original, similar to Marth's. | ||
|- | |- | ||
! Forward smash | ! Forward smash | ||
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|- | |- | ||
! Back aerial | ! Back aerial | ||
| || Pokes his trident backwards. || | | || Pokes his trident backwards. || Generic. | ||
|- | |- | ||
! Up aerial | ! Up aerial | ||
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|- | |- | ||
! Down aerial | ! Down aerial | ||
| || | | || Dives diagonally downwards, trident-first, creating shockwaves upon landing. || Based on one of Ganondorf's trident attacks in ''Hywule Warriors''. | ||
|- | |- | ||
! Grab | ! Grab | ||
| || Grabs the foe with his hand. || | | || Grabs the foe with his hand. || Generic. | ||
|- | |- | ||
! Pummel | ! Pummel | ||
| || Pokes the foe with his trident. || | | || Pokes the foe with his trident. || Generic. | ||
|- | |- | ||
! Up throw | ! Up throw | ||
| || Simply throws the foe upwards. || | | || Simply throws the foe upwards. || Generic. | ||
|- | |- | ||
! Forward throw | ! Forward throw | ||
| || Sends the foe forwards with a swing of his trident. || | | || Sends the foe forwards with a swing of his trident. || Original. | ||
|- | |- | ||
! Back throw | ! Back throw | ||
| || Sends the opponent backwards by poking them with his trident. || | | || Sends the opponent backwards by poking them with his trident. || Generic. | ||
|- | |- | ||
! Down throw | ! Down throw | ||
| || Places the opponent on the floor, the stabs them with his trident. || | | || Places the opponent on the floor, the stabs them with his trident. || Original. | ||
|- | |- | ||
! Floor attack | ! Floor attack | ||
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|- | |- | ||
! Edge attack | ! Edge attack | ||
| || Gets up, then pokes his trident along the floor. || | | || Gets up, then pokes his trident along the floor. || Generic. | ||
|- | |- | ||
! Neutral special | ! Neutral special | ||
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|- | |- | ||
! Down special | ! Down special | ||
| Fire Ring || Makes a ring of fireballs appear around himself. The fireballs circle around Ganon, weakly damaging enemies and blocking weak projectiles, and disappear on their own after a while. In this state, Ganon cannot use any special attack. If the special button is pressed while the flames are active, the flames turn into fiery bats and are shot out in a radial pattern. || Based on an attack from ''A Link to the Past''. | | Fire Ring || Makes a ring of fireballs appear around himself. The fireballs circle around Ganon, weakly damaging enemies and blocking weak projectiles, and disappear on their own after a while. In this state, Ganon cannot use any special attack. If the special button is pressed while the flames are active, the flames turn into fiery bats and are shot out in a radial pattern. || Based on an attack from ''A Link to the Past''. Also inspired by Mega Man's Leaf Shield. | ||
|- | |- | ||
! Final smash | ! Final smash | ||
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=={{iw|wikirby|Bandana Waddle Dee}}== | =={{iw|wikirby|Bandana Waddle Dee}}== | ||
<div style="float:right">[http://wikirby.com/wiki/File:DeeRtDL.png http://wikirby.com/w/images/thumb/0/08/DeeRtDL.png/200px-DeeRtDL.png]</div> | <div style="float:right">[http://wikirby.com/wiki/File:DeeRtDL.png http://wikirby.com/w/images/thumb/0/08/DeeRtDL.png/200px-DeeRtDL.png]</div> | ||
Not just a Waddle Dee with a bandana. Introduced in ''Kirby Super Star'' he acts as King Dedede's sort-of advisor and is a regular supporting character | Not just a Waddle Dee with a bandana. Introduced in ''Kirby Super Star'' he acts as King Dedede's sort-of advisor and is a regular supporting character. ''Kirby's Return to Dream Land'' made him a playable character, acting as a copy of Kirby with a permanent Spear ability. | ||
===Attributes=== | ===Attributes=== | ||
*Bandana Waddle Dee's weapon is a spear with a tipper mechanic | *Bandana Waddle Dee's weapon is a spear with a tipper mechanic. This spear is also mixed with a Parasol, to represent the abilities of [[Parasol Waddle Dee|other Waddle Dees]] and to give his moves more variety (note that in ''Kirby: Planet Robobot'' the generic Waddle Dee amiibo gives Kirby a special Parasol costume featuring a blue bandana). He thus plays as a combination of {{iw|wikirby|Spear}} and {{iw|wikirby|Parasol}} Kirby with some original moves. | ||
*His attributes are mostly similar to Kirby's, sharing a similar size, similar physics and a running animation. He possesses only one midair jump (playable Waddle Dees in the Kirby games have infinite jumps, but I feel this is mostly to not make their mobility completely inferior to Kirby's), but his jumps are higher. | *His attributes are mostly similar to Kirby's, sharing a similar size, similar physics and a running animation. He possesses only one midair jump (playable Waddle Dees in the Kirby games have infinite jumps, but I feel this is mostly to not make their mobility completely inferior to Kirby's), but his jumps are higher. | ||
*Holding the jump button makes him open his parasol, making him gently float down like a regular Parasol Waddle Dee. Like Peach's parasol it slightly damages enemies (but can never KO) and can be interrupted by fast falling, but does not cause helplessness. He swings around much more than Peach, but while in this stance he can still use any attack, closing the parasol and being unable to reopen it until he lands. | *Holding the jump button makes him open his parasol, making him gently float down like a regular Parasol Waddle Dee. Like Peach's parasol it slightly damages enemies (but can never KO) and can be interrupted by fast falling, but does not cause helplessness. He swings around much more than Peach, but while in this stance he can still use any attack, closing the parasol and being unable to reopen it until he lands. | ||
*He also uses his Parasol as a shield, like Parasol Kirby. | *He also uses his Parasol as a shield, like Parasol Kirby. Like Yoshi, its size does not decrease with time. | ||
{{clrr}} | {{clrr}} | ||
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|- | |- | ||
! Down tilt | ! Down tilt | ||
| || Crouches and pokes with his spear, can trip opponents. || Inspired by Marth's down tilt. | | || Crouches and pokes with his spear, can trip opponents. || Original. Inspired by Marth's down tilt. | ||
|- | |- | ||
! Up tilt | ! Up tilt | ||
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|- | |- | ||
! Forward aerial | ! Forward aerial | ||
| || Quickly pokes forwards three times with his spear. || A variation of Spear Thrust / Multispear Attack. | | || Quickly pokes forwards three times with his spear. || A variation of Spear Thrust / Multispear Attack. Also inspired by Mii Swordfighter's forward aerial. | ||
|- | |- | ||
! Back aerial | ! Back aerial | ||
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|- | |- | ||
! Up aerial | ! Up aerial | ||
| || Holding his spear by the end, quickly pokes upwards three times. || A variation of Skyward Thrust; Spear Kirby's version does not differ when used in the air. | | || Holding his spear by the end, quickly pokes upwards three times. || A variation of Skyward Thrust; Spear Kirby's version does not differ when used in the air. Also similar to Duck Hunt's up aerial. | ||
|- | |- | ||
! Down aerial | ! Down aerial | ||
| Moon Drop || Holds his spear downwards and dives down in a corkscrew motion. || Based on Spear Kirby's move. | | Moon Drop || Holds his spear downwards and dives down in a corkscrew motion. || Based on Spear Kirby's move. Also similar to Corrin's down aerial. | ||
|- | |- | ||
! Grab | ! Grab | ||
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|- | |- | ||
! Down throw | ! Down throw | ||
| Parasol Twirl || Slams the opponent on the ground, then drills into them with his parasol. || Based on Parasol Kirby's move. | | Parasol Twirl || Slams the opponent on the ground, then drills into them with his parasol. || Based on Parasol Kirby's move. Also similar to Bowser Jr.'s down throw. | ||
|- | |- | ||
! Floor attack | ! Floor attack | ||
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|- | |- | ||
! Side special | ! Side special | ||
| Parasol Shield || Spins his open parasol in front of himself, slightly damaging enemies and reflecting projectiles, as long as the special button is held. Once the parasol is out it can be moved on either side. || Based on Parasol Kirby's Parasol Swing, which has this effect when held. | | Parasol Shield || Spins his open parasol in front of himself, slightly damaging enemies and reflecting projectiles, as long as the special button is held. Once the parasol is out it can be moved on either side. || Based on Parasol Kirby's Parasol Swing, which has this effect when held. Also inspired by Pit's Angel Ring. | ||
|- | |- | ||
! Up special | ! Up special | ||
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|- | |- | ||
! Down tilt | ! Down tilt | ||
| || Pokes his lance along the ground. || | | || Pokes his lance along the ground. || Generic, cloned from Meta Knight. | ||
|- | |- | ||
! Up tilt | ! Up tilt | ||
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|- | |- | ||
! Grab | ! Grab | ||
| || Grabs the foe with his hand. || | | || Grabs the foe with his hand. || Generic, cloned from Meta Knight. | ||
|- | |- | ||
! Pummel | ! Pummel | ||
| || Jabs the foe with his lance. || | | || Jabs the foe with his lance. || Generic. | ||
|- | |- | ||
! Up throw | ! Up throw | ||
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|- | |- | ||
! Down throw | ! Down throw | ||
| || Places the opponent on the ground and pierces them with his lance. Deals low knockback. || | | || Places the opponent on the ground and pierces them with his lance. Deals low knockback. || Original. | ||
|- | |- | ||
! Floor attack | ! Floor attack | ||
| || Slashes backwards, then forwards with his lance. || | | || Slashes backwards, then forwards with his lance. || Generic. | ||
|- | |- | ||
! Edge attack | ! Edge attack | ||
| || Pokes forwards with his lance. || | | || Pokes forwards with his lance. || Generic. | ||
|- | |- | ||
! Neutral special | ! Neutral special | ||
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|- | |- | ||
! Down special | ! Down special | ||
| Galactic Twister || Holds his lance behind himself, charging the attack, then slashes it forwards releasing a twister. The twister deals multiple hits and carries the opponent upwards; it can be charged by holding the special button, gaining power, size and distance traversed before fading away; however it can be reflected. || Based on an attack used in all of his boss battles. | | Galactic Twister || Holds his lance behind himself, charging the attack, then slashes it forwards releasing a twister. The twister deals multiple hits and carries the opponent upwards; it can be charged by holding the special button, gaining power, size and distance traversed before fading away; however it can be reflected. || Based on an attack used in all of his boss battles. Also very similar to Mii Swordfighter's Gale Strike. | ||
|- | |- | ||
! Final smash | ! Final smash | ||
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*The Armor's attacks are a combination of several moves used by its various Modes. | *The Armor's attacks are a combination of several moves used by its various Modes. | ||
*The Armor possesses a single midair jump, for which it is propelled by its afterburners similar to Samus. | *The Armor possesses a single midair jump, for which it is propelled by its afterburners similar to Samus. | ||
*In its shielding state, the armor retracts its limbs and remains stationary, mirroring its guarding stance from ''Planet Robobot''. As such, its shield does not get smaller with time. | *In its shielding state, the armor retracts its limbs and remains stationary, mirroring its guarding stance from ''Planet Robobot''. As such, like Yoshi, its shield does not get smaller with time. | ||
*Like Donkey Kong, the Armor is able to walk faster and even jump while carrying heavy items. | *Like Donkey Kong, the Armor is able to walk faster and even jump while carrying heavy items. | ||
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|- | |- | ||
! Dash attack | ! Dash attack | ||
| Burn Rubber || Turns into Wheel Mode, then does a spinning tackle. || Based on various attacks when in Wheel Mode. | | Burn Rubber || Turns into Wheel Mode, then does a spinning tackle. || Based on various attacks when in Wheel Mode. Also similar to the spinning portion of Clown Kart Dash. | ||
|- | |- | ||
! Forward smash | ! Forward smash | ||
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|- | |- | ||
! Down smash | ! Down smash | ||
| Red Carped || Turns its hands into flamethrowers, then ignites the ground at its sides. || An atack used in Fire Mode. | | Red Carped || Turns its hands into flamethrowers, then ignites the ground at its sides. || An atack used in Fire Mode. Also similar to Mega Man's. | ||
|- | |- | ||
! Up smash | ! Up smash | ||
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|- | |- | ||
! Up throw | ! Up throw | ||
| || Simply throws the opponent upwards. || | | || Simply throws the opponent upwards. || Generic. | ||
|- | |- | ||
! Forward throw | ! Forward throw | ||
| Robobot Punch || Punches the opponent forwards. || Yet another variation of Robobot Punch. | | Robobot Punch || Punches the opponent forwards. || Yet another variation of Robobot Punch. Also inspired by one of Fighter Kirby's throws. | ||
|- | |- | ||
! Back throw | ! Back throw | ||
| || Flings the opponent backwards with | | || Flings the opponent backwards with bth hands. || Original, vaguely inspired by Mario's. | ||
|- | |- | ||
! Down throw | ! Down throw | ||
| || Places the opponent on the ground and punches them. || | | || Places the opponent on the ground and punches them. || Original, a variation of its down tilt. | ||
|- | |- | ||
! Floor attack | ! Floor attack | ||
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|- | |- | ||
! Neutral special | ! Neutral special | ||
| Scan Specs || A crosshair appears in front of the Armor. If it catches an opponent, the target is immobilized for a moment and takes some damage; then, the Armor gains the target's neutral special as its new neutral special. Unlike Kirby, the Armor does not gain new props such as swords or guns; its attacks are mostly executed with appropriate transformations mimicking actual Modes (for example, Sword Mode is used for all sword-based attacks, and Fire Mode for Bowser's Fire Breath). Most fast attacks are slower but more powerful than their original versions. | | Scan Specs || A crosshair appears in front of the Armor. If it catches an opponent, the target is immobilized for a moment and takes some damage; then, the Armor gains the target's neutral special as its new neutral special. Unlike Kirby, the Armor does not gain new props such as swords or guns; its attacks are mostly executed with appropriate transformations mimicking actual Modes (for example, Sword Mode is used for all sword-based attacks, and Fire Mode for Bowser's Fire Breath). Most fast attacks are slower but more powerful than their original versions. The current copy ability can be discarded by taunting or by taking enough damage. || The Robobot Armor's version of Kirby's copy abilities. | ||
|- | |- | ||
! Side special | ! Side special | ||
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|- | |- | ||
! Up smash | ! Up smash | ||
| || Compresses its springy tail, then headbutts upwards. || | | || Compresses its springy tail, then headbutts upwards. || Original. | ||
|- | |- | ||
! Neutral aerial | ! Neutral aerial | ||
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|- | |- | ||
! Down aerial | ! Down aerial | ||
| || Slams downwards tail-first. Can meteor smash. If Marill hits anything it slightly bounces upwards. || | | || Slams downwards tail-first. Can meteor smash. If Marill hits anything it slightly bounces upwards. || Original, inspired by Wario's in Project M. | ||
|- | |- | ||
! Grab | ! Grab | ||
| || Grabs the opponent with both hands. || | | || Grabs the opponent with both hands. || Generic. | ||
|- | |- | ||
! Pummel | ! Pummel | ||
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|- | |- | ||
! Back throw | ! Back throw | ||
| || Does a vertical suplex, throwing the opponent backwards. || Based on Jigglypuff's | | || Does a vertical suplex, throwing the opponent backwards. || Based on Jigglypuff's, also a simpler version of Pikachu's. | ||
|- | |- | ||
! Down throw | ! Down throw | ||
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|- | |- | ||
! Floor attack | ! Floor attack | ||
| || Hits backwards, then forwards with its tail. || | | || Hits backwards, then forwards with its tail. || Generic. | ||
|- | |- | ||
! Edge attack | ! Edge attack | ||
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|- | |- | ||
! Final smash | ! Final smash | ||
| {{iw|bulbapedia|Hydro | | {{iw|bulbapedia|Hydro Pump|move}} || Shoots a large jet of water surrounded by swirling bubbles. || One of the most powerful Water-type moves. Works as a combination of Squirtle's role in Triple Finish and Mario Finale. | ||
|} | |} | ||
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|- | |- | ||
! Forward tilt | ! Forward tilt | ||
| || Kicks forwards. Can be angled. || Same as Captain Falcon's; similar to some of its attacks in ''Pokkén''. | | || Kicks forwards. Can be angled. || Same as Captain Falcon's; also similar to some of its attacks in ''Pokkén''. | ||
|- | |- | ||
! Down tilt | ! Down tilt | ||
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|- | |- | ||
! Down smash | ! Down smash | ||
| Double Kick || Kicks forwards, then backwards. The two hits link together. || Same as Captain Falcon's, but with Ganondorf's linking property | | Double Kick || Kicks forwards, then backwards. The two hits link together. || In the Pokémon games, a Fighting-type move which hits twice. Same as Captain Falcon's, but with Ganondorf's linking property. | ||
|- | |- | ||
! Up smash | ! Up smash | ||
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|- | |- | ||
! Neutral aerial | ! Neutral aerial | ||
| || A flurry of quick kicks. || Based on its weak aerial attack in ''Pokkén Tournament''. | | || A flurry of quick kicks. || Based on its weak aerial attack in ''Pokkén Tournament''. Also similar to Fox's forward aerial and Captain Falcon's neutral aerial. | ||
|- | |- | ||
! Forward aerial | ! Forward aerial | ||
| || | | {{iw|bulbapedia|High Jump Kick|move}} || A knee smash, with a fiery effect on its sweetspot. || Same as Captain Falcon's. Used by Blaziken in its official artwork and in ''Pokkén'', though without a fire effect. | ||
|- | |- | ||
! Back aerial | ! Back aerial | ||
| || | | || Kicks backwards with its leg outstretched. || Similar to Donkey Kong's. | ||
|- | |- | ||
! Up aerial | ! Up aerial | ||
| || A flip kick, noticeably slower but more powerful than Falcon's. || Same as Captain Falcon's | | || A flip kick, noticeably slower but more powerful than Falcon's. || Same as Captain Falcon's. Also inspired by some of its moves in ''Pokkén''. | ||
|- | |- | ||
! Down aerial | ! Down aerial | ||
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! Grab | ! Grab | ||
| || Grabs the opponent with both claws. || | | || Grabs the opponent with both claws. || Generic. | ||
|- | |- | ||
! Pummel | ! Pummel | ||
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! Neutral special | ! Neutral special | ||
| | | {{iw|bulbapedia|Blaze Kick|move}} || Rears its leg, then kicks forwards with a flame effect. Can be reversed. || Blaziken's signature attack in the Pokémon series. Same as Mii Fighter's Exploding Side Kick, which itself is a variation of the Falcon Punch. | ||
|- | |- | ||
! Side special | ! Side special | ||
| {{iw|bulbapedia| | | {{iw|bulbapedia|Jump Kick|move}} || On the ground, quickly dashes forwards with its leg outstretched. In the air, the move can be angled 45° upwards, horizontally, 45° downwards and fully downwards. If angled fully downwards it can meteor smash. If Blaziken hits a wall or the floor instead of an enemy, it gets briefly stunned and suffers some recoil damage. || A Fighting-type move which, while very powerful, severely damages its user if it misses. Blaziken cannot learn it, but can learn the more powerful High Jump Kick (actually a knee attack) instead. Mechanically a combination of Falcon Kick and Bayonetta's After Burner Kick. | ||
|- | |- | ||
! Up special | ! Up special | ||
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! Down special | ! Down special | ||
| {{iw|bulbapedia| | | {{iw|bulbapedia|Focus Energy|move}} || Increases the knockback of all moves for a short while. After the effect runs out, the move cannot be used for a while. || A move which increases the probability of dealing a critical hit. Conceptually similar to Wii Fit Trainer's Deep Breathing. | ||
|- | |- | ||
! Final smash | ! Final smash | ||
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|- | |- | ||
! Neutral attack | ! Neutral attack | ||
| || A slap > slap > | | || A quick slap > slap > burst combo. || Inspired by its weak combo in ''Pokkén''; also similar to Peach's. | ||
|- | |- | ||
! Forward tilt | ! Forward tilt | ||
| || Swipes its arm forwards releasing a burst of energy. || A combination of one of its attacking animations in the 3DS Pokémon games and the start of its weak combo in ''Pokkén'' | | || Swipes its arm forwards releasing a burst of energy. || A combination of one of its attacking animations in the 3DS Pokémon games and the start of its weak combo in ''Pokkén''; also similar to Zelda's. | ||
|- | |- | ||
! Down tilt | ! Down tilt | ||
| || Crouches and swipes its arm slightly above the ground. || Based on its down strong attack in ''Pokkén'' | | || Crouches and swipes its arm slightly above the ground. || Based on its down strong attack in ''Pokkén''; also similar to Peach's. | ||
|- | |- | ||
! Up tilt | ! Up tilt | ||
| || Raises its arms, releasing a wide burst of sparkles. || A combination of one of Mega Gardevoir's attacking animations in the 3DS games and Mega Gardevoir's victory pose in ''Pokkén'' | | || Raises its arms, releasing a wide burst of sparkles. || A combination of one of Mega Gardevoir's attacking animations in the 3DS games and Mega Gardevoir's victory pose in ''Pokkén''; also similar to Peach's. | ||
|- | |- | ||
! Dash attack | ! Dash attack | ||
| || Attacks with a psychically charged uppercut. || Used in some of its strong moves in ''Pokkén'' | | || Attacks with a psychically charged uppercut. || Used in some of its strong moves in ''Pokkén''; also similar to Rosalina's. | ||
|- | |- | ||
! Forward smash | ! Forward smash | ||
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! Up smash | ! Up smash | ||
| || Quickly spins while surrounded by a ribbon, dealing multiple hits. || Based on its counterattack in ''Pokkén'' | | || Quickly spins while surrounded by a ribbon, dealing multiple hits. || Based on its counterattack in ''Pokkén''; also very similar to Peach's. | ||
|- | |- | ||
! Neutral aerial | ! Neutral aerial | ||
| || Spreads its arms and spins around quickly, as if dancing. || Similar to Peach's and Zelda's, but with a slightly different pose. | | || Spreads its arms and spins around quickly, as if dancing. || Similar to Peach's and Zelda's, but with a slightly different pose. Also similar to its forward weak and back strong attacks in ''Pokkén''. | ||
|- | |- | ||
! Forward aerial | ! Forward aerial | ||
| || Leans forward, releasing a spherical | | || Leans forward, releasing a spherical energy burst from both hands. || Based on its high stance strong attack in ''Pokkén''. Also similar to Ness's. | ||
|- | |- | ||
! Back aerial | ! Back aerial | ||
| || Turns around, lets out a quick energy burst and returns to its original position. || | | || Turns around, lets out a quick energy burst and returns to its original position. || Original. | ||
|- | |- | ||
! Up aerial | ! Up aerial | ||
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|- | |- | ||
! Grab | ! Grab | ||
| || Grabs the foe with both hands. || | | || Grabs the foe with both hands. || Generic. | ||
|- | |- | ||
! Pummel | ! Pummel | ||
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|- | |- | ||
! Edge attack | ! Edge attack | ||
| || Climbs up, then swipes its arm forwards. || | | || Climbs up, then swipes its arm forwards. || Generic. | ||
|- | |- | ||
! Neutral special | ! Neutral special | ||
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|- | |- | ||
! Up special | ! Up special | ||
| [[Teleport]] || Warps in the specified direction. || Direct clone of Mewtwo's; | | [[Teleport]] || Warps in the specified direction. || Direct clone of Mewtwo's; also part of Gardevoir's starting moveset in the ''Pokémon'' games. | ||
|- | |- | ||
! Down special | ! Down special | ||
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! Final smash | ! Final smash | ||
| Mega Evolution (Mega Gardevoir) || The screen gets dark, and the moon appears. Gardevoir Mega Evolves into Mega Gardevoir, floats in the upper part of the screen and lets out a large beam of light, which can be quickly directioned. || A variation of Lucario's Aura Storm influenced by Fairy Tempest, Gardevoir's Burst Attack in ''Pokkén''. | | Mega Evolution (Mega Gardevoir) || The screen gets dark, and the moon appears. Gardevoir Mega Evolves into Mega Gardevoir, floats in the upper part of the screen and lets out a large beam of light, which can be quickly directioned. || A variation of Lucario's Aura Storm influenced by Fairy Tempest, Gardevoir's Burst Attack in ''Pokkén''. | ||
|} | |} | ||
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* Several of his moves integrate the badges after which the Arcade is named, as well as the different types of arms available in the actual machines. | * Several of his moves integrate the badges after which the Arcade is named, as well as the different types of arms available in the actual machines. | ||
* Other moves, owing to his fanboyish personality, are directly inspired by existing ''Smash'' characters. | * Other moves, owing to his fanboyish personality, are directly inspired by existing ''Smash'' characters. | ||
* | * Damage and knockback of his badge-based attacks vary slightly depending on the badge itself, but not by much. | ||
* His size and physics are similar to Mario's, though he's overall more sluggish. | * His size and physics are similar to Mario's, though he's overall more sluggish. | ||
* His walking animation is directly taken from the icon which appears in Nintendo Badge Arcade's loading screens. | * His walking animation is directly taken from the icon which appears in Nintendo Badge Arcade's loading screens. | ||
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! Forward smash | ! Forward smash | ||
| Hammer Arm || Raises a mallet with both hands, then slams it on the ground in front of himself, jumping slightly. || See forward aerial. | | Hammer Arm || Raises a mallet with both hands, then slams it on the ground in front of himself, jumping slightly. || See forward aerial. Also similar to King Dedede's. | ||
|- | |- | ||
! Down smash | ! Down smash | ||
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! Up smash | ! Up smash | ||
| || Raises upwards a random badge depicting an item (Super Mushroom, Triforce...), then holds it above his head. || Similar to Pac-Man's | | || Raises upwards a random badge depicting an item (Super Mushroom, Triforce...), then holds it above his head. || Similar to Pac-Man's, also inspired by Link's item-holding pose in his source games. | ||
|- | |- | ||
! Neutral aerial | ! Neutral aerial | ||
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! Pummel | ! Pummel | ||
| || Headbutts the opponent. || | | || Headbutts the opponent. || Generic, similar to Mario's. | ||
|- | |- | ||
! Up throw | ! Up throw | ||
| || Swipes the Claw Arm upwards, releasing the opponent. || | | || Swipes the Claw Arm upwards, releasing the opponent. || Generic, similar to Jigglypuff's. | ||
|- | |- | ||
! Forward throw | ! Forward throw | ||
| || Swipes the Claw Arm forwards, releasing the opponent. || | | || Swipes the Claw Arm forwards, releasing the opponent. || Generic. | ||
|- | |- | ||
! Back throw | ! Back throw | ||
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|- | |- | ||
! Down throw | ! Down throw | ||
| || Swipes the Claw Arm downwards, slamming the opponent on the ground. || | | || Swipes the Claw Arm downwards, slamming the opponent on the ground. || Generic, vaguely inspired by Samus's. | ||
|- | |- | ||
! Floor attack | ! Floor attack | ||
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! Edge attack | ! Edge attack | ||
| || Climbs the ledge, headbutting forwards. || | | || Climbs the ledge, headbutting forwards. || Generic. | ||
|- | |- | ||
! Neutral special | ! Neutral special | ||
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|- | |- | ||
! Final smash | ! Final smash | ||
| Badge Arcade || The Arcade Bunny exits the stage end jumps in the foreground, behind a glass pane. The stage then acts as a claw machine: the Bunny has three attempts to move a Claw Arm to catch enemies and drag them offstage. The attack passes through soft platforms and acts as a grab. || Based on the actual Arcade's main mode, whose goal is catching as many badges as possible. | | Badge Arcade || The Arcade Bunny exits the stage end jumps in the foreground, behind a glass pane. The stage then acts as a claw machine: the Bunny has three attempts to move a Claw Arm to catch enemies and drag them offstage. The attack passes through soft platforms and acts as a grab. || Based on the actual Arcade's main mode, whose goal is catching as many badges as possible. Also conceptually similar to Snake's and Zero Suit Samus's. | ||
|} | |} |