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Editing User:Menshay/Character concepts/First-party
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==[[Tabuu]]== | ==[[Tabuu]]== | ||
[[File:TabuuFull.jpg|right]] | [[File:TabuuFull.jpg|right]] | ||
The leader of the Subspace Army and the primary antagonist of ''Brawl'''s Subspace Emissary mode. | The leader of the [[Subspace Army]] and the primary antagonist of ''[[Brawl]]'''s [[Subspace Emissary]] mode. | ||
===Potential reasons for inclusion/exclusion=== | |||
*[[Image:Buff.png|16px]] Due to being an important series on its own, ''Smash'' could include a fighter who actually originates from it (unlike the [[Mii]]s) and has distinctive characteristics (unlike the various enemy teams). Unlike other bosses like Master Hand he is also humanoid and relatively small. He could be considered more part of a "Subspace Emissary" universe than ''Smash'' itself, however. | |||
*[[Image:Nerf.png|16px]] He is overall not a popular character, and lacks a truly defined personality. | |||
*[[Image:Nerf.png|16px]] Like [[Ridley]] (but arguably to a lesser extent), turning him from a strong, menacing final boss to a playable character would alter his basic nature in a way which could be considered unacceptable. | |||
===Attributes=== | ===Attributes=== | ||
*Most of Tabuu's moveset is adapted from his boss version, with almost all of his original moves included in some fashion. For clarity, in the following the unofficial names from his page here on SmashWiki will be used when describing the origin of moves. | *Most of Tabuu's moveset is adapted from his boss version, with almost all of his original moves included in some fashion. For clarity, in the following the unofficial names from his page here on SmashWiki will be used when describing the origin of moves. | ||
*Somewhat like Ganondorf he is rather slow and heavy, but also powerful. He has relatively good aerial mobility and | *Somewhat like [[Ganondorf]] he is rather slow and heavy, but also powerful. He also has relatively good aerial mobility and several long-range attacks. | ||
*He is almost always depicted as hovering, to an even greater extent than Mewtwo. | *He is almost always depicted as hovering, to an even greater extent than [[Mewtwo]]. | ||
*For his crouch he merely leans down without touching the ground. In this state he can slide on the ground; his "crawl" is therefore similar to Rosalina's. | *For his crouch he merely leans down without touching the ground. In this state he can slide on the ground; his "crawl" is therefore similar to [[Rosalina]]'s. | ||
*All of his dodges involve him teleporting. | *All of his dodges involve him teleporting. | ||
===Moveset=== | ===Moveset=== | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 20: | Line 24: | ||
|- | |- | ||
! Forward tilt | ! Forward tilt | ||
| || Shoots a projection of himself forwards, which can be | | || Shoots a projection of himself forwards, which can be [[reflect]]ed. || Based on his "Ghost Projection" attack. | ||
|- | |- | ||
! Down tilt | ! Down tilt | ||
| || Gestures at the ground in front of himself generating a small explosion. || | | || Gestures at the ground in front of himself generating a small explosion. || Original, vaguely based on his several explosive attacks. Similar to [[Samus]]'s down tilt and [[Mewtwo]]'s down smash. | ||
|- | |- | ||
! Up tilt | ! Up tilt | ||
| || Crouches and quickly juts out his wings. || Inspired by Charizard's up tilt and Corrin's up smash. | | || Crouches and quickly juts out his wings. || Inspired by [[Charizard]]'s up tilt and [[Corrin]]'s up smash. | ||
|- | |- | ||
! Dash attack | ! Dash attack | ||
| || Turns himself | | || Turns himself in a giant blue blade and dashes forwards. || Based on his "Shark Blade" attack. | ||
|- | |- | ||
! Forward smash | ! Forward smash | ||
| || Turns his hand into a golden blade, then dashes forward with an uppercut. Stops at ledges. || Based on his "Diving Slash" attack. | | || Turns his hand into a golden blade, then dashes forward with an uppercut. Stops at ledges. || Based on his "Diving Slash" attack. Also similar to [[Wolf]]'s forward smash, [[Rosalina]]'s dash and [[Raptor Boost]]. | ||
|- | |- | ||
! Down smash | ! Down smash | ||
| || Summons under himself a black | | || Summons under himself a black dragon head which shoots a large beam. The beam can go over ledges, and does not act as a projectile. || A toned down version of his "Dragon Laser" attack. | ||
|- | |- | ||
! Up smash | ! Up smash | ||
| || Looks upwards in an arc, shooting beams from his eyes. || Inspired by his "Eye Beams" attack. Similar to Samus's up smash and one of R.O.B.'s taunts. | | || Looks upwards in an arc, shooting beams from his eyes. || Inspired by his "Eye Beams" attack. Similar to [[Samus]]'s up smash and one of [[R.O.B.]]'s taunts. | ||
|- | |- | ||
! Neutral aerial | ! Neutral aerial | ||
| || Gets surrounded by a swarm of electrical particles. || Based on his "Electrical Shield" attack. | | || Gets surrounded by a swarm of electrical particles. || Based on his "Electrical Shield" attack. Also similar to [[Mewtwo]]'s neutral aerial. | ||
|- | |- | ||
! Forward aerial | ! Forward aerial | ||
| || Turns his hand into a golden blade and slashes forwards and downwards in an arc, advancing slightly. || Another variation of Diving Slash, also inspired by Ganondorf's, Mewtwo's and Mario's forward aerials. | | || Turns his hand into a golden blade and slashes forwards and downwards in an arc, advancing slightly. || Another variation of Diving Slash, also inspired by [[Ganondorf]]'s, [[Mewtwo]]'s and [[Mario]]'s forward aerials. | ||
|- | |- | ||
! Back aerial | ! Back aerial | ||
| || Quickly juts out his wings from his back. Unlike Corrin's, he is not pushed forwards. || Inspired by Corrin's, as well as Kefka's Havoc Wing in ''Dissidia Final Fantasy''. | | || Quickly juts out his wings from his back. Unlike [[Corrin]]'s, he is not pushed forwards. || Inspired by [[Corrin]]'s, as well as Kefka's Havoc Wing in ''Dissidia [[Final Fantasy]]''. | ||
|- | |- | ||
! Up aerial | ! Up aerial | ||
| || Doing a somersault, points upwards generating explosions in an arc. || | | || Doing a somersault, points upwards generating explosions in an arc. || Original, based on several of his explosive attacks. | ||
|- | |- | ||
! Down aerial | ! Down aerial | ||
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|- | |- | ||
! Grab | ! Grab | ||
| Chain of Light || Whips a golden chain in front of himself and uses it to hold the opponent. Can be used as a tether and grab aerial. || Based on his "Chain of Light" attack and similar to Samus's. | | Chain of Light || Whips a golden chain in front of himself and uses it to hold the opponent. Can be used as a [[tether]] and [[grab aerial]]. || Based on his "Chain of Light" attack and similar to [[Samus]]'s. | ||
|- | |- | ||
! Pummel | ! Pummel | ||
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|- | |- | ||
! Up throw | ! Up throw | ||
| || Uppercuts the opponent with a golden blade. || Inspired by Captain Falcon's. | | || Uppercuts the opponent with a golden blade. || Inspired by [[Captain Falcon]]'s. | ||
|- | |- | ||
! Forward throw | ! Forward throw | ||
| || Trows the opponent up in front of him, then shoots a large explosive sphere at them. || A combination of his "Bullet Rain" attack and Mewtwo's forward throw. | | || Trows the opponent up in front of him, then shoots a large explosive sphere at them. || A combination of his "Bullet Rain" attack and [[Mewtwo]]'s forward throw. | ||
|- | |- | ||
! Back throw | ! Back throw | ||
| || Swings the opponent backwards with his whip. || Similar to Samus's. | | || Swings the opponent backwards with his whip. || Similar to [[Samus]]'s. | ||
|- | |- | ||
! Down throw | ! Down throw | ||
| || Slams the opponent on the ground with his whip. || Again, based on Chain of Light. | | || Slams the opponent on the ground with his whip. || Again, based on Chain of Light. Also similar to [[Samus]]'s. | ||
|- | |- | ||
! Floor attack | ! Floor attack | ||
| || Simply teleports to an upright position with a lightly damaging burst. || | | || Simply teleports to an upright position with a lightly damaging burst. || Original. | ||
|- | |- | ||
! Edge attack | ! Edge attack | ||
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|- | |- | ||
! Neutral special | ! Neutral special | ||
| Subspacial Star || Throws a large three-pronged shuriken, which can be aimed up, forward or down. The attack can be charged, becoming bigger and more powerful, by holding the special button. After reaching its maximum distance, the shuriken homes to Tabuu's current position. || Based on his "Shuriken Boomerang" attack, with clues from Water Shuriken and | | Subspacial Star || Throws a large three-pronged shuriken, which can be aimed up, forward or down. The attack can be charged, becoming bigger and more powerful, by holding the special button. After reaching its maximum distance, the shuriken homes to Tabuu's current position. || Based on his "Shuriken Boomerang" attack, with clues from [[Water Shuriken]] and [[Boomerang]]. | ||
|- | |- | ||
! Side special | ! Side special | ||
| Subspacial Trail || Makes a gesture, making several sparkling spots appear in sequence in a line in front of him. By holding the special button it is possible to make the spots appear above or below the main line, as well as control how many spots appear (up to five). Once the button is released the points detonate in the order they appeared. || Based on his "Pinpoint Explosion" attack. | | Subspacial Trail || Makes a gesture, making several sparkling spots appear in sequence in a line in front of him. By holding the special button it is possible to make the spots appear above or below the main line, as well as control how many spots appear (up to five). Once the button is released the points detonate in the order they appeared. || Based on his "Pinpoint Explosion" attack. Also similar to [[Din's Fire]]. | ||
|- | |- | ||
! Up special | ! Up special | ||
| Subspacial Warp || Teleports in the chosen direction, generating a damaging burst on reappearance. Covers a relatively short range, but can be used up to three times in a row before causing helplessness. || Based on his "Explosive teleport" attack. Conceptually a mix of Quick Attack and Farore's Wind. | | Subspacial Warp || Teleports in the chosen direction, generating a damaging burst on reappearance. Covers a relatively short range, but can be used up to three times in a row before causing helplessness. || Based on his "Explosive teleport" attack. Conceptually a mix of [[Quick Attack]] and [[Farore's Wind]]. | ||
|- | |- | ||
! Down special | ! Down special | ||
| Subspacial Shield || Creates a large polygonal shield around himself, which | | Subspacial Shield || Creates a large polygonal shield around himself, which [[reflect]]s projectiles and damages opponents on startup. || Based on the shield he uses to block [[Master Hand]] in a [[List of cutscenes in the Subspace Emissary#The Crushing.2C Ruinous Defeat|cutscene]]. Also very similar to [[Reflector (Fox)|Fox's Reflector]]. | ||
|- | |- | ||
! Final smash | ! Final smash | ||
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|} | |} | ||
== | ==Ganondorf (sword-based)== | ||
[[File:Ganondorf SSBM.jpg|right]] | [[File:Ganondorf SSBM.jpg|right]] | ||
Some people resent Ganondorf being mostly a Captain Falcon clone with no swordplay, others are fond of his current version and wouldn't appreciate radical changes. I am personally fine with the current Ganondorf | Some people resent Ganondorf being mostly a Captain Falcon clone with no swordplay, others are fond of his current version and wouldn't appreciate radical changes. I am personally fine with the current Ganondorf, but I still wanted to try to come up with some possible changes. | ||
===Attributes=== | ===Attributes=== | ||
*Ganondorf's moveset now | *Ganondorf's moveset now integrated several sword-based moves; however in most cases they are directly derived from current moves and do not induce extreme functional changes: by now Ganondorf has a defined ''Smash'' identity, and I wouldn't want it to be completely removed. | ||
*Ganondorf uses | *Ganondorf uses three types of weapons: a greatsword (based on his SpaceWorld 2000 sword) for slow but heavy hits, one or two smaller sai-like swords (based on his ''Ocarina'' and ''Wind Waker'' swords) for quicker hits (henceforth simply called "small swords") and a trident (based on his Ganon identity and his ''Hyrule Warriors'' version). Some of his attack use two swords at once, mimicking his ''Ocarina'', ''Wind Waker'' and ''Hyrule Warriors'' versions. Ganondorf is able to make weapons appear when needed with a shadow effect, similar to the one used in ''Hyrule Warriors''. | ||
*Some purely physical attacks are retained: they are part of Ganondorf's ''Smash'' identity, they fit his Power theme and he himself has used them in several occasions (his ''Twilight Princess'' final battle and some cutscenes in ''Wind Waker'', for example). | *Some purely physical attacks are retained: they are part of Ganondorf's ''Smash'' identity, they fit his Power theme and he himself has used them in several occasions (his ''Twilight Princess'' final battle and some cutscenes in ''Wind Waker'', for example). | ||
*Ganondorf's idle pose and walking animation have him holding his large sword in a manner similar to his ''Twilight Princess'' artwork. His running animation has him more hunched over and menacing. | *Ganondorf's idle pose and walking animation have him holding his large sword in a manner similar to his ''Twilight Princess'' artwork. His running animation has him more hunched over and menacing. | ||
*Ganondorf's second jump no longer involves a backflip, but is higher, floatier and accompanied by a | *Ganondorf's second jump no longer involves a backflip, but is higher, floatier and accompanied by a shadowy effect, to represent the floating ability he demonstrates in some games. | ||
*Partial credit goes to [[User:Nyargleblargle/Smash_5_Ideas/Characters#Ganondorf|Nyargleblargle's revamp concept]] for a couple ideas, mostly regarding the new down smash and down aerial. | |||
===Moveset=== | ===Moveset=== | ||
Line 114: | Line 118: | ||
*unmarked moves are (mostly) unchanged | *unmarked moves are (mostly) unchanged | ||
*moves in green have an altered animation, but similar overall behavior | *moves in green have an altered animation, but similar overall behavior | ||
*moves in yellow retain their overall animation, but have some | *moves in yellow retain their overall animation, but have some differences in properties | ||
*moves in orange are partly based on current moves, but have several important differences, and/or they have been moved around | *moves in orange are partly based on current moves, but have several important differences, and/or they have been moved around | ||
*moves in red are completely new | *moves in red are completely new | ||
Line 131: | Line 135: | ||
| || Juts out his greatsword near the ground, sending the opponent upwards. || Functionally unchanged. | | || Juts out his greatsword near the ground, sending the opponent upwards. || Functionally unchanged. | ||
|- | |- | ||
! style="background:# | ! style="background:#ffbfbf" | Up tilt | ||
| || | | || Quickly swipes his small sword upwards, forward to back. Can be optionally followed by a second, stronger strike with his greatsword which follows the same path but reversed. || Changed to a more typical up tilt and meant to represent several of Ganondorf's double-sword attacks. | ||
|- | |- | ||
! Dash attack | ! Dash attack | ||
| || Does a shoulder tackle. || Unchanged; a generic brutal attack. | | || Does a shoulder tackle. || Unchanged; a generic brutal attack. | ||
|- | |- | ||
! style="background:#ffdfbf" | Forward smash | ! style="background:#ffdfbf" | Forward smash | ||
| || | | || Raises his greatsword with one hand, creates an orb of darkness with a strong pull effect with the other, then slams down his greatsword. || A variation of his current up tilt, which while unusual for an up tilt I feel is too distinctive to be fully removed. | ||
|- | |- | ||
! style="background:# | ! style="background:#ffbfbf" | Down smash | ||
| || | | || While crouching, stabs on both sides at the same time with two small swords held in a reverse grip. || Original, very similar to Greninja's and Lucario's. | ||
|- | |- | ||
! style="background:#dfffbf" | Up smash | ! style="background:#dfffbf" | Up smash | ||
| || Powerfully swings his greatsword upwards. || Functionally unchanged. | | || Powerfully swings his greatsword upwards. || Functionally unchanged. Also very similar to Cloud's. | ||
|- | |- | ||
! style="background:#dfffbf" | Neutral aerial | ! style="background:#dfffbf" | Neutral aerial | ||
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| || Swings his small sword in an upward arc. || Functionally unchanged. | | || Swings his small sword in an upward arc. || Functionally unchanged. | ||
|- | |- | ||
! Down aerial | ! style="background:#dfffbf" | Down aerial | ||
| || | | || Slams down his trident. Has an electric effect and can meteor. || Functionally unchanged. | ||
|- | |- | ||
! Grab | ! Grab | ||
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| || Punches the opponent forwards. || Unchanged. | | || Punches the opponent forwards. || Unchanged. | ||
|- | |- | ||
! Back throw | ! style="background:#dfffbf" | Back throw | ||
| || | | || Sends the opponent backwards poking them with his trident. || Functionally unchanged. | ||
|- | |- | ||
! Down throw | ! Down throw | ||
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|- | |- | ||
! style="background:#dfffbf" | Floor attack | ! style="background:#dfffbf" | Floor attack | ||
| || | | || Twirls his trident above his head while getting back up. || Functionally unchanged. Based on how Ganon twirls his trident in ''A Link to the Past''. | ||
|- | |- | ||
! style="background:#dfffbf" | Edge attack | ! style="background:#dfffbf" | Edge attack | ||
| || Gets up, then swipes the ground with his greatsword. || Based on its current version, but with | | || Gets up, then swipes the ground with his greatsword. || Based on its current version, but with slighly increased range. | ||
|- | |- | ||
! rowspan="3" | Neutral special | ! rowspan="3" | Neutral special | ||
| style="background:#ffffbf" | [[Warlock Punch]] || Does a strong, reversible backhanded punch releasing a shadowy aura which acts as a sourspot. || Unchanged except for giving the aura a hitbox. While the other customs are closer to Ganondorf's original | | style="background:#ffffbf" | [[Warlock Punch]] || Does a strong, reversible backhanded punch releasing a shadowy aura which acts as a sourspot. || Unchanged except for giving the aura a hitbox. While the other customs are closer to Ganondorf's original portrayal, I feel Warlock Punch by now is an integral part of his ''Smash'' identity. | ||
|- | |- | ||
| Warlock Blade || The same, but holding his small sword and no extra hitboxes. || Unchanged | | Warlock Blade || The same, but holding his small sword and no extra hitboxes. || Unchanged, also similar to an attack in ''Twilight Princess''. | ||
|- | |- | ||
| style="background:#ffbfbf" | Warlock Blast || | | style="background:#ffbfbf" | Warlock Blast || The same, but instead of punching Ganondorf opens his hand (which has a much weaker hitbox) and shoots a large Hadoken-like ball of electricity, which paralyzes opponents but can be reflected. This attack's ending lag is low enough to allow Ganondorf to use a (reflecting) neutral attack immediately afterwards. || Inspired by his traditional Dead Man's Volley battle style. Also similar to Corrin's. | ||
|- | |- | ||
! rowspan="3" | Side special | ! rowspan="3" | Side special | ||
| style="background:#ffffbf" | [[Flame Choke]] || Dashes forwards, | | style="background:#ffffbf" | [[Flame Choke]] || Dashes forwards, grabbing the opponent and slams them on the ground. Has some added armor to compensate the changes to his down special. || Mostly unchanged. | ||
|- | |- | ||
| style="background:#ffffbf" | [[Gerudo Dragon]] || Dashes forwards, grabs the opponent and uppercuts them, ignoring their shield and launching them diagonally upwards. If aerial, punches the opponent down with a meteor effect. || A combination of Gerudo Dragon and the similar Flame Wave, while retaining Raptor Boost's meteor property as a parallel to Flame Choke. | | style="background:#ffffbf" | [[Gerudo Dragon]] || Dashes forwards, grabs the opponent and uppercuts them, ignoring their shield and launching them diagonally upwards. If aerial, punches the opponent down with a meteor effect. || A combination of Gerudo Dragon and the similar Flame Wave, while retaining Raptor Boost's meteor property as a parallel to Flame Choke. | ||
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|- | |- | ||
! rowspan="3" | Up special | ! rowspan="3" | Up special | ||
| [[Dark Dive]] || Jumps upwards, grabbing the opponent. || Unchanged. | |||
|- | |- | ||
| style="background:#dfffbf" | Dark Blades || While rising, slashes the opponent with his small sword at the beginning of the jump and his greatsword at the end. || A sword-based variation of Dark Fists. | | style="background:#dfffbf" | Dark Blades || While rising, slashes the opponent with his small sword at the beginning of the jump and his greatsword at the end. || A sword-based variation of Dark Fists. | ||
|- | |- | ||
| style="background:#ffbfbf" | Dark Flight || Has no extra hitboxes and the grab is weaker, but covers a much greater distance. || Follows a trend of similar customs, replacing the current | | style="background:#ffbfbf" | Dark Flight || Has no extra hitboxes and the grab is weaker, but covers a much greater distance. || Follows a trend of similar customs, replacing the lackluster current one. | ||
|- | |- | ||
! rowspan="3" | Down special | ! rowspan="3" | Down special | ||
| style="background:#ffbfbf" | Wizard's Quake || | | style="background:#ffbfbf" | Wizard's Quake || ''Grounded'': Forcefully punches the ground with a shadow-charged fist, creating damaging shockwaves; the punch itself is a sweetspot. In the air Ganondorf dashes straight downwards of diagonally downwards depending on how the move is angled before punching: hitting an opponent meteor smashes them and makes Ganondorf stop. || Based on one of his attacks in ''Ocarina''. The aerial version is mostly a variation of an aerial [[Wizard's Foot]]. | ||
|- | |- | ||
| style="background:#ffffbf" | Wizard's Glide || On the ground, jumps and crashes diagonally down while punching the ground. In the air, covers a considerable horizontal distance. Cannot meteor, and the shockwaves upon landing are much weaker. Its trajectory can be slightly controlled by tilting the control pad. || A punch-based adaptation of Wizard's Dropkick, with Bouncing Fish's controllability added. | | style="background:#ffffbf" | Wizard's Glide || On the ground, jumps and crashes diagonally down while punching the ground. In the air, covers a considerable horizontal distance. Cannot meteor, and the shockwaves upon landing are much weaker. Its trajectory can be slightly controlled by tilting the control pad. || A punch-based adaptation of Wizard's Dropkick, with Bouncing Fish's controllability added. | ||
|- | |- | ||
| style="background:#ffbfbf" | Wizard's Shock || Flings on the ground a ball of electricity, which then splits in two bursts which travel along the ground for a short while, being less damaging but covering more range. In the air, shoots a long-range electric projectile straight downwards or diagonally downwards. Cannot meteor. || | | style="background:#ffbfbf" | Wizard's Shock || Flings on the ground a ball of electricity, which then splits in two bursts which travel along the ground for a short while, being less damaging but covering more range. In the air, shoots a long-range electric projectile straight downwards or diagonally downwards. Cannot meteor. || Original, a combination of several of his attacks from ''Ocarina''. | ||
|- | |- | ||
! Final smash | ! Final smash | ||
| [[Beast Ganon]] || Turns into | | [[Beast Ganon]] || Turns into Ganon and dashes forwards. || Unchanged. | ||
|} | |} | ||
== | ==Bandana Waddle Dee== | ||
<div style="float:right">[http:// | <div style="float:right">[http://wikirby.com/wiki/File:DeeRtDL.png http://wikirby.com/w/images/thumb/0/08/DeeRtDL.png/200px-DeeRtDL.png]</div> | ||
Not | Not just a [[Waddle Dee]] with a bandana. Introduced in ''[[Kirby Super Star]]'' he acts as [[King Dedede]]'s sort-of advisor and is a regular supporting character. ''Kirby's Return to Dream Land'' made him a playable character, acting as a copy of Kirby with a permanent Spear ability. | ||
=== | ===Potential reasons for inclusion/exclusion=== | ||
*[[Image:Buff.png|16px]] He's the closest thing to a fourth main character the Kirby series has, and has appeared in more games than any other character but the main three. | |||
* | *[[Image:Buff.png|16px]] Generic Waddle Dees have been in the series since the very beginning, have covered a large variety of roles, and are overall as iconic ''Kirby'' as Goombas are to ''Mario''. | ||
*[[Image:Buff.png|16px]] He would be the first Smash character to use an actual spear. | |||
*[[Image:Nerf.png|16px]] So far he appeared mostly in supporting roles, and even his playable appearances subordinate him to Kirby. | |||
*[[Image:Nerf.png|16px]] As a member of a generic enemy kind, he'd run the risk of being perceived not as a true character but as "just a Goomba with a hat". | |||
*[[Image:Nerf.png|16px]] Technically several of Corrin's attacks are already spear-based. | |||
*[[Image:Nerf.png|16px]] <s>Sakurai bias.</s> | |||
===Attributes=== | ===Attributes=== | ||
*Bandana Waddle Dee's weapon is a spear with a tipper mechanic | *Bandana Waddle Dee's weapon is a spear with a [[tipper]] mechanic. This spear is also mixed with a [[Parasol]], to represent the abilities of [[Parasol Waddle Dee|other Waddle Dees]] and to give his moves more variety (note that in ''Kirby: Planet Robobot'' the generic Waddle Dee [[amiibo]] gives Kirby a special Parasol costume featuring a blue bandana). He thus plays as a combination of {{iw|wikirby|Spear}} and {{iw|wikirby|Parasol}} Kirby with some original moves. | ||
*His attributes are mostly similar to Kirby's, sharing a similar size, similar physics and a running animation. He possesses only one midair jump (playable Waddle Dees in the Kirby games have infinite jumps, but I feel this is mostly to not make their mobility completely inferior to Kirby's), but his jumps are higher. | *His attributes are mostly similar to Kirby's, sharing a similar size, similar physics and a running animation. He possesses only one midair jump (playable Waddle Dees in the Kirby games have infinite jumps, but I feel this is mostly to not make their mobility completely inferior to Kirby's), but his jumps are higher. | ||
*Holding the jump button makes him open his parasol, making him gently float down like a regular Parasol Waddle Dee. Like Peach's parasol it slightly damages enemies (but can never KO) and can be interrupted by fast | *Holding the jump button makes him open his parasol, making him gently float down like a regular Parasol Waddle Dee. Like [[Peach]]'s parasol it slightly damages enemies (but can never KO) and can be interrupted by [[fast fall]]ing, but does not cause helplessness. He swings around much more than [[Peach]], but while in this stance he can still use any attack, closing the parasol and being unable to reopen it until he lands. | ||
*He also uses his Parasol as a shield, like Parasol Kirby. | *He also uses his Parasol as a shield, like Parasol Kirby. Like Yoshi, its size does not decrease with time. | ||
===Moveset=== | ===Moveset=== | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
! Down tilt | ! Down tilt | ||
| || Crouches and pokes with his spear, can trip opponents. || Inspired by Marth's down tilt. | | || Crouches and pokes with his spear, can [[trip]] opponents. || Original. Inspired by [[Marth]]'s down tilt. | ||
|- | |- | ||
! Up tilt | ! Up tilt | ||
| Spear Copter || Quickly spins his spear above his head, dealing multiple hits. || A grounded variant of Spear Kirby's Spear Copter. Similar to Palutena's up tilt. | | Spear Copter || Quickly spins his spear above his head, dealing multiple hits. || A grounded variant of Spear Kirby's Spear Copter. Similar to [[Palutena]]'s up tilt. | ||
|- | |- | ||
! Dash attack | ! Dash attack | ||
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|- | |- | ||
! Forward aerial | ! Forward aerial | ||
| || Quickly pokes forwards three times with his spear. || A variation of Spear Thrust / Multispear Attack. | | || Quickly pokes forwards three times with his spear. || A variation of Spear Thrust / Multispear Attack. Also inspired by [[Mii Swordfighter]]'s forward aerial. | ||
|- | |- | ||
! Back aerial | ! Back aerial | ||
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|- | |- | ||
! Up aerial | ! Up aerial | ||
| || Holding his spear by the end, quickly pokes upwards three times. || A variation of Skyward Thrust; Spear Kirby's version does not differ when used in the air. | | || Holding his spear by the end, quickly pokes upwards three times. || A variation of Skyward Thrust; Spear Kirby's version does not differ when used in the air. Also similar to [[Duck Hunt]]'s up aerial. | ||
|- | |- | ||
! Down aerial | ! Down aerial | ||
| Moon Drop || Holds his spear downwards and dives down in a corkscrew motion. || Based on Spear Kirby's move. | | Moon Drop || Holds his spear downwards and dives down in a corkscrew motion. || Based on Spear Kirby's move. Also similar to [[Corrin]]'s down aerial. | ||
|- | |- | ||
! Grab | ! Grab | ||
Line 384: | Line 300: | ||
|- | |- | ||
! Down throw | ! Down throw | ||
| Parasol Twirl || Slams the opponent on the ground, then drills into them with his parasol. || Based on Parasol Kirby's move. | | Parasol Twirl || Slams the opponent on the ground, then drills into them with his parasol. || Based on Parasol Kirby's move. Also similar to [[Bowser Jr.]]'s down throw. | ||
|- | |- | ||
! Floor attack | ! Floor attack | ||
Line 396: | Line 312: | ||
|- | |- | ||
! Side special | ! Side special | ||
| Parasol Shield || Spins his open parasol in front of himself, slightly damaging enemies and reflecting projectiles, as long as the special button is held. Once the parasol is out it can be moved on either side. || Based on Parasol Kirby's Parasol Swing, which has this effect when held. | | Parasol Shield || Spins his open parasol in front of himself, slightly damaging enemies and reflecting projectiles, as long as the special button is held. Once the parasol is out it can be moved on either side. || Based on Parasol Kirby's Parasol Swing, which has this effect when held. Also inspired by [[Pit]]'s [[Angel Ring]]. | ||
|- | |- | ||
! Up special | ! Up special | ||
Line 402: | Line 318: | ||
|- | |- | ||
! Down special | ! Down special | ||
| Megaton Punch || Raises his fist, then forcefully punches the ground creating damaging shockwaves. Can be charged by holding the special button. The aerial version does not create a shockwave but meteor | | Megaton Punch || Raises his fist, then forcefully punches the ground creating damaging shockwaves. Can be charged by holding the special button. The aerial version does not create a shockwave but [[meteor smash]]es opponents if charged enough. || Based on the minigame from ''Kirby Super Star'', Bandana Dee's first appearance. | ||
|- | |- | ||
! Final smash | ! Final smash | ||
Line 408: | Line 324: | ||
|} | |} | ||
== | ==Marill== | ||
[[File:Marill-Origin.png|right|200px]] | [[File:Marill-Origin.png|right|200px]] | ||
A Water-type Pokémon which debuted in the short ''[[bulbapedia:PK01|Pikachu's Vacation]]'' before being formally introduced in the Generation II games. It set the trend of having a cute Pikachu-like Pokémon in every generation, and before its official reveal it was even nicknamed "Pikablu". While very rare in its original Generation II, Generation III made it way more widespread. It gained a Fairy typing in Generation VI. | A Water-type Pokémon which debuted in the short ''[[bulbapedia:PK01|Pikachu's Vacation]]'' before being formally introduced in the Generation II games. It set the trend of having a cute Pikachu-like Pokémon in every generation, and before its official reveal it was even nicknamed "Pikablu". While very rare in its original Generation II, Generation III made it way more widespread. It gained a Fairy typing in Generation VI. | ||
===Potential reasons for inclusion/exclusion=== | |||
*[[Image:Buff.png|16px]] It is among the most recognizable Pokémon of its generation, being revealed way before it; as such it could work as a viable representative for a popular generation with no current playable representative (unless you all desperately want [[Pichu]] back, I guess). | |||
*[[Image:Buff.png|16px]] Its new Fairy typing gave its evolutionary family exposure in recent times. | |||
*[[Image:Nerf.png|16px]] Generation II as a whole is currently not in the spotlight. | |||
*[[Image:Nerf.png|16px]] Being once notable doesn't make it necessarily popular. Plus, as a cutesy Pikachu lookalike, it could be perceived as stealing a slot from "cooler" Pokémon, even considering just Generation II. | |||
===Attributes=== | ===Attributes=== | ||
*Marill is designed as a Pikachu semi-clone (thanks to [[Source Gaming]] for the inspiration), with some moves inspired by Jigglypuff (another Fairy-type Pokémon with a similar body shape) and Squirtle (another Water-type Pokémon). | *Marill is designed as a [[Pikachu]] semi-clone (thanks to [[Source Gaming]] for the inspiration), with some moves inspired by [[Jigglypuff]] (another Fairy-type Pokémon with a similar body shape) and [[Squirtle]] (another Water-type Pokémon). | ||
*Marill is slower but more powerful than Pikachu, reflecting their statistics in the Pokémon games (assuming Huge Power and no Light Ball). | *Marill is slower but more powerful than Pikachu, reflecting their statistics in the Pokémon games (assuming Huge Power and no Light Ball). | ||
*Marill | *Marill also cannot [[wall jump]] nor [[crawl]]. | ||
===Moveset=== | ===Moveset=== | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 626: | Line 351: | ||
|- | |- | ||
! Down tilt | ! Down tilt | ||
| || Does a crouching headbutt, | | || Does a crouching headbutt, propelling him a bit forwards. || Similar to [[Pac-Man]]'s. | ||
|- | |- | ||
! Up tilt | ! Up tilt | ||
| || Swipes | | || Swipes his tail upwards back-to-front. || Cloned from Pikachu's. | ||
|- | |- | ||
! Dash attack | ! Dash attack | ||
Line 635: | Line 360: | ||
|- | |- | ||
! Forward smash | ! Forward smash | ||
| Bubble || Releases a burst of bubbles in front of | | Bubble || Releases a burst of bubbles in front of himself. Can be angled. || Based on Pikachu's. | ||
|- | |- | ||
! Down smash | ! Down smash | ||
| || While lying on the ground, spins around several times, hitting | | || While lying on the ground, spins around several times, hitting with its tail and a jet of water fom its mouth. || A combination of Pikachu's and Squirtle's. | ||
|- | |- | ||
! Up smash | ! Up smash | ||
| || Compresses its springy tail, then headbutts upwards. || | | || Compresses its springy tail, then headbutts upwards. || Original. | ||
|- | |- | ||
! Neutral aerial | ! Neutral aerial | ||
Line 647: | Line 372: | ||
|- | |- | ||
! Forward aerial | ! Forward aerial | ||
| Bubblebeam || Releases a large burst of bubbles which also propels | | Bubblebeam || Releases a large burst of bubbles which also propels itself backwards. || Based on Vaporeon's forward aerial attack in ''Super Smash Land''. | ||
|- | |- | ||
! Back aerial | ! Back aerial | ||
Line 656: | Line 381: | ||
|- | |- | ||
! Down aerial | ! Down aerial | ||
| || Slams downwards tail-first. Can meteor smash. If Marill hits anything it slightly bounces upwards. || | | || Slams downwards tail-first. Can [[meteor smash]]. If Marill hits anything it slightly bounces upwards. || Original, inspired by [[Wario]]'s in [[Project M]]. | ||
|- | |- | ||
! Grab | ! Grab | ||
| || Grabs the opponent with both hands. || | | || Grabs the opponent with both hands. || Generic. | ||
|- | |- | ||
! Pummel | ! Pummel | ||
Line 671: | Line 396: | ||
|- | |- | ||
! Back throw | ! Back throw | ||
| || Does a vertical suplex, throwing the opponent backwards. || Based on Jigglypuff's | | || Does a vertical suplex, throwing the opponent backwards. || Based on Jigglypuff's, also a simpler version of Pikachu's. | ||
|- | |- | ||
! Down throw | ! Down throw | ||
Line 677: | Line 402: | ||
|- | |- | ||
! Floor attack | ! Floor attack | ||
| || Hits backwards, then forwards with its tail. || | | || Hits backwards, then forwards with its tail. || Generic. | ||
|- | |- | ||
! Edge attack | ! Edge attack | ||
| || Climbs the ledge and swipes with its tail | | || Climbs the ledge and swipes with its tail || Cloned from Pikachu's. | ||
|- | |- | ||
! Neutral special | ! Neutral special | ||
Line 686: | Line 411: | ||
|- | |- | ||
! Side special | ! Side special | ||
| Bounce || Charges its springy tail as long as the button is held, then quickly bounces forwards. Bounces upon hitting an opponent or a wall. || A move which involves jumping into the air and crashing on the opponent. A variation of [[Skull Bash]], partly inspired by [[Bouncing Fish]]. | |||
|- | |- | ||
! Up special | ! Up special | ||
| [[Waterfall]] || Rides a waterfall diagonally upwards, becoming helpless after the attack's end. Can be angled. If used on the ground and angled directly forwards, Marill rides a wave on the ground: this version can make | | [[Waterfall]] || Rides a waterfall diagonally upwards, becoming helpless after the attack's end. Can be angled. If used on the ground and angled directly forwards, Marill rides a wave on the ground: this version can make fall off ledges, but does not cause helplessness. || A combination of Squirtle's Waterfall, [[Draconic Ascent]] and [[Piplup]]'s and [[Oshawott]]'s Surf. | ||
|- | |- | ||
! Down special | ! Down special | ||
| [[Rollout]] || Charges a spin as long as the button is held, then quickly rolls forwards. Marill can change direction while rolling on the ground, but not in the air. Hitting an airborne opponent | | [[Rollout]] || Charges a spin as long as the button is held, then quickly rolls forwards. Marill can change direction while rolling on the ground, but not in the air. Hitting an airborne opponent Makes Marill regain control. || Cloned from Jigglypuff's, slower but more powerful. (Credits to Source Gaming for the idea.) | ||
|- | |- | ||
! Final smash | ! Final smash | ||
| | | [[Hydro Pump]] || Shoots a large jet of water surrounded by swirling bubbles. || A combination of Squirtle's role in [[Triple Finish]] and [[Mario Finale]]. | ||
|} | |} | ||
== | ==Blaziken== | ||
[[File:BlazikenTrophyWiiU.png|right|150px]] | [[File:BlazikenTrophyWiiU.png|right|150px]] | ||
A Fire/Fighting-type Pokémon, the final form of Torchic and one of the starter Pokémon of Generation III. It was among the very first Pokémon used to demonstrate Mega Evolution (sooner than the other Hoenn starters) and was later made a playable character in ''Pokkén Tournament''. | A Fire/Fighting-type Pokémon, the final form of [[Torchic]] and one of the starter Pokémon of Generation III. It was among the very first Pokémon used to demonstrate Mega Evolution (sooner than the other Hoenn starters) and was later made a playable character in ''Pokkén Tournament''. | ||
===Potential reasons for inclusion/exclusion=== | |||
*[[Image:Buff.png|16px]] As a starter Pokémon it already has increased visibility when compared to most Pokémon. | |||
*[[Image:Buff.png|16px]] Its state as one of the very first known Pokémon with a Mega Evolution and as a playable character in ''Pokkén'' shows it is already perceived as popular. | |||
*[[Image:Nerf.png|16px]] With Omega Ruby/Alpha Sapphire soon to be superseded by Sun and Moon, Generation III is yet again out of the spotlight. | |||
*[[Image:Nerf.png|16px]] It'd be yet another fire-based character, and its fighting style is already conceptually very similar to [[Captain Falcon]]'s who already has a semi-clone in [[Ganondorf]]. | |||
===Attributes=== | ===Attributes=== | ||
*As Blaziken is already conceptually similar to Captain Falcon, it is designed as a semi-clone of him, slower but more powerful to reflect its stats in the Pokémon series (high attack and special attack, but average speed). | *As Blaziken is already conceptually similar to Captain Falcon, it is designed as a semi-clone of him, slower but more powerful to reflect its stats in the Pokémon series (high attack and special attack, but average speed). Its jumps are also higher, but it cannot [[wall jump]]. | ||
*Several moves are however different from Falcon's, making Blaziken closer to Lucas and Luigi than Ganondorf or Falco: some are inspired by other characters' (mainly Fox), some by its ''Pokkén'' playable version and some are mostly original. In general, it tends to be more kick-based than punch-based | *Several moves are however different from Falcon's, making Blaziken closer to [[Lucas]] and [[Luigi]] than [[Ganondorf]] or [[Falco]]: some are inspired by other characters' (mainly Fox), some by its ''Pokkén'' playable version and some are mostly original. In general, it tends to be more kick-based than punch-based. | ||
===Moveset=== | ===Moveset=== | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 714: | Line 443: | ||
|- | |- | ||
! Neutral attack | ! Neutral attack | ||
| || A slash > knee smash > multiple | | || A slash > knee smash > multiple kicks > single strong kick combo. || Inspired by Captain Falcon's and Fox's neutral attacks, with some influence from ''Pokkén''. | ||
|- | |- | ||
! Forward tilt | ! Forward tilt | ||
| || Kicks forwards. Can be angled. || Same as Captain Falcon's; similar to some of its attacks in ''Pokkén''. | | || Kicks forwards. Can be angled. || Same as Captain Falcon's; also similar to some of its attacks in ''Pokkén''. | ||
|- | |- | ||
! Down tilt | ! Down tilt | ||
| Low Sweep || A quick leg swipe. Can trip. || A Fighting-type move which reduces the target's speed. Same as Captain Falcon's. | | Low Sweep || A quick leg swipe. Can [[trip]]. || A Fighting-type move which reduces the target's speed. Same as Captain Falcon's. | ||
|- | |- | ||
! Up tilt | ! Up tilt | ||
Line 729: | Line 458: | ||
|- | |- | ||
! Forward smash | ! Forward smash | ||
| || A knee smash followed by a cross-slash with both arms. || Inspired by Snake's forward tilt. | | || A knee smash followed by a cross-slash with both arms. || Inspired by {{SSBB|Snake}}'s forward tilt. | ||
|- | |- | ||
! Down smash | ! Down smash | ||
| Double Kick || Kicks forwards, then backwards. The two hits link together. || Same as Captain Falcon's, but with Ganondorf's linking property | | Double Kick || Kicks forwards, then backwards. The two hits link together. || In the Pokémon games, a Fighting-type move which hits twice. Same as Captain Falcon's, but with Ganondorf's linking property. | ||
|- | |- | ||
! Up smash | ! Up smash | ||
Line 738: | Line 467: | ||
|- | |- | ||
! Neutral aerial | ! Neutral aerial | ||
| || A flurry of quick kicks. || Based on its weak aerial attack in ''Pokkén Tournament''. | | || A flurry of quick kicks. || Based on its weak aerial attack in ''Pokkén Tournament''. Also similar to Fox's forward aerial and Captain Falcon's neutral aerial. | ||
|- | |- | ||
! Forward aerial | ! Forward aerial | ||
| || | | || A knee smash, with a fiery effect on its sweetspot. || Same as Captain Falcon's. Used by Blaziken in its official artwork and in ''Pokkén'', though without a fire effect. | ||
|- | |- | ||
! Back aerial | ! Back aerial | ||
| || | | || Kicks backwards with its leg outstretched. || Similar to [[Donkey Kong]]'s. | ||
|- | |- | ||
! Up aerial | ! Up aerial | ||
| || A flip kick, noticeably slower but more powerful than Falcon's. || Same as Captain Falcon's | | || A flip kick, noticeably slower but more powerful than Falcon's. || Same as Captain Falcon's. Also inspired by some of its moves in ''Pokkén''. | ||
|- | |- | ||
! Down aerial | ! Down aerial | ||
| || Kicks downwards in an arc. Can meteor smash. || Similar to Palutena's. | | || Kicks downwards in an arc. Can [[meteor smash]]. || Similar to [[Palutena]]'s. | ||
|- | |- | ||
! Grab | ! Grab | ||
| || Grabs the opponent with both claws. || | | || Grabs the opponent with both claws. || Generic. | ||
|- | |- | ||
! Pummel | ! Pummel | ||
Line 759: | Line 488: | ||
|- | |- | ||
! Up throw | ! Up throw | ||
| || Punches the opponent upwards with a fiery hand, Shoryuken-style. || Similar to Captain Falcon's | | || Punches the opponent upwards with a fiery hand, Shoryuken-style. || Similar to Captain Falcon's. | ||
|- | |- | ||
! Forward throw | ! Forward throw | ||
Line 777: | Line 506: | ||
|- | |- | ||
! Neutral special | ! Neutral special | ||
| | | Blaze Kick || Kicks forwards with a fiery leg. Can be reversed. || Blaziken's signature attack in the Pokémon series. Same as [[Exploding Side Kick]], which itself is a variation of the [[Falcon Punch]]. | ||
|- | |- | ||
! Side special | ! Side special | ||
| High Jump Kick || On the ground, quickly dashes forwards with its leg outstretched. In the air, the move can be angled 45° upwards, horizontally, 45° downwards and fully downwards. If angled fully downwards it can [[meteor smash]]. If Blaziken hits a wall or the floor instead of an enemy, it suffers some [[recoil damage]]. || A Fighting-type move which, while very powerful, severely damages its user if it misses. Mechanically a combination of [[Falcon Kick]] and [[After Burner Kick]]. | |||
|- | |- | ||
! Up special | ! Up special | ||
| Sky Uppercut || A fiery uppercut which covers a long distance. Unlike [[Falcon Dive]], it does not grab the opponent. || A Fighting-type move (with no fire effect) which can hit [[fly]]ing opponents. Essentially a [[Shoryuken]]. | |||
|- | |- | ||
! Down special | ! Down special | ||
| | | Focus Energy || Increases the knockback of all moves for a short while. After the effect runs out, the move cannot be used for a while. || A move which increases the probability of dealing a critical hit. Conceptually similar to [[Deep Breathing]]. | ||
|- | |- | ||
! Final smash | ! Final smash | ||
| Mega Evolution (Mega Blaziken) || Blaziken mega evolves into Mega Blaziken. Any nearby opponents are trapped, attacked with multiple quick kicks and finally sent flying with a powerful fiery uppercut. || Same as other Pokémon with Mega Evolutions. Mechanically inspired by Triforce Slash and Shin Shoryuken. | | Mega Evolution (Mega Blaziken) || Blaziken mega evolves into Mega Blaziken. Any nearby opponents are trapped, attacked with multiple quick kicks and finally sent flying with a powerful fiery uppercut. || Same as other Pokémon with Mega Evolutions. Mechanically inspired by [[Triforce Slash]] and [[Shin Shoryuken]]. | ||
|} | |} | ||
== | ==Gardevoir== | ||
[[File:Gardevoir-Origin.png|right|200px]] | [[File:Gardevoir-Origin.png|right|200px]] | ||
A Psychic-type Pokémon introduced in Generation III, it gained a Fairy type and a Mega Evolution in Generation VI. It is notably used by Wally in the original Generation III games and by the Champion Diantha in ''Pokémon X and Y''. It is also playable in ''Pokkén Tournament''. | A Psychic-type Pokémon introduced in Generation III, it gained a Fairy type and a Mega Evolution in Generation VI. It is notably used by Wally in the original Generation III games and by the Champion Diantha in ''Pokémon X and Y''. It is also playable in ''Pokkén Tournament''. | ||
===Potential reasons for inclusion/exclusion=== | |||
*[[Image:Buff.png|16px]] It is definitely a popular Pokémon, even currently, as shown by it gaining a Mega Evolution, being a Champion's main Pokémon three generations after its introduction, having a roster slot in ''Pokkén'' and a prominent role in the 19th movie and its associated TCG expansion. | |||
*[[Image:Nerf.png|16px]] The "dainty damsel" concept is already represented in ''Smash'' by several characters. | |||
*[[Image:Nerf.png|16px]] With ''Pokémon Sun and Moon'' coming in November, the Hoenn games fom which Gardevoir originates are soon to not be in the spotlight anymore. | |||
===Attributes=== | ===Attributes=== | ||
*Gardevoir is designed as yet another elegant lady; some moves are thus inspired by similar characters like Peach, Zelda and Rosalina. | *Gardevoir is designed as yet another elegant lady; some moves are thus inspired by similar characters like [[Peach]], [[Zelda]] and [[Rosalina]]. | ||
*As another Psychic-type Pokémon, Mewtwo also works as a partial inspiration. | *As another Psychic-type Pokémon, [[Mewtwo]] also works as a partial inspiration. | ||
*Other moves are adapted from its ''Pokkén'' version, or its depiction in the ''Pokémon'' games. | *Other moves are adapted from its ''Pokkén'' version, or its depiction in the ''Pokémon'' games. | ||
*All of its dodges involve it teleporting. | *All of its dodges involve it teleporting. | ||
===Moveset=== | ===Moveset=== | ||
Line 810: | Line 543: | ||
|- | |- | ||
! Neutral attack | ! Neutral attack | ||
| || A slap > slap > | | || A quick slap > slap > burst combo. || Inspired by its weak combo in ''Pokkén''; also similar to Peach's. | ||
|- | |- | ||
! Forward tilt | ! Forward tilt | ||
| || Swipes its arm forwards releasing a burst of energy. || A combination of one of its attacking animations in the | | || Swipes its arm forwards releasing a burst of energy. || A combination of one of its attacking animations in the Generation VI games and the start of its weak combo in ''Pokkén''; also similar to Zelda's but without leaning forwards. | ||
|- | |- | ||
! Down tilt | ! Down tilt | ||
| || Crouches and swipes its arm slightly above the ground. || Based on its down strong attack in ''Pokkén'' | | || Crouches and swipes its arm slightly above the ground. || Based on its down strong attack in ''Pokkén''; also similar to Peach's. | ||
|- | |- | ||
! Up tilt | ! Up tilt | ||
| || Raises its arms, releasing a wide burst of sparkles. || A combination of one of Mega Gardevoir's attacking animations in | | || Raises its arms, releasing a wide burst of sparkles. || A combination of one of Mega Gardevoir's attacking animations in Generation VI and Mega Gardevoir's victory pose in ''Pokkén''; also somewhat similar to Peach's. | ||
|- | |- | ||
! Dash attack | ! Dash attack | ||
| || Attacks with a psychically charged uppercut. || Used in some of its strong moves in ''Pokkén'' | | || Attacks with a psychically charged uppercut. || Used in some of its strong moves in ''Pokkén''; also similar to Rosalina's. | ||
|- | |- | ||
! Forward smash | ! Forward smash | ||
| Stored Power || Makes a series of bursts erupt from the ground in front of it; charging the attack makes more bursts appear (up to 3), covering more distance. || A Psychic-type move which becomes more powerful the more stat boosts the user has. Its behavior here is based on its ''Pokkén'' version. | |||
|- | |- | ||
! Down smash | ! Down smash | ||
| Dazzling Gleam || Crosses its arms, then spreads them getting surrounded by a damaging light dome which deals multiple hits. || A Fairy-type move which hits all adjacent opponents. Its behavior here is based on its ''Pokkén'' version. | |||
|- | |- | ||
! Up smash | ! Up smash | ||
| || Quickly spins while surrounded by a ribbon, dealing multiple hits. || Based on its counterattack in ''Pokkén'' | | || Quickly spins while surrounded by a ribbon, dealing multiple hits. || Based on its counterattack in ''Pokkén''; also very similar to Peach's. | ||
|- | |- | ||
! Neutral aerial | ! Neutral aerial | ||
| || Spreads its arms and spins around quickly, as if dancing. || Similar to Peach's and Zelda's, but with a | | || Spreads its arms and spins around quickly, as if dancing. || Similar to Peach's and Zelda's, but with a slighty different pose. Also similar to its forward weak and back strong attacks in ''Pokkén''. | ||
|- | |- | ||
! Forward aerial | ! Forward aerial | ||
| || | | || Swipes its arm up to down, shooting three arrow-like light reflectable projectiles. || Based on several of its weak attacks in ''Pokkén''. | ||
|- | |- | ||
! Back aerial | ! Back aerial | ||
| || Turns around, lets out a quick energy burst and returns to its original position. || | | || Turns around, lets out a quick energy burst and returns to its original position. || Original. | ||
|- | |- | ||
! Up aerial | ! Up aerial | ||
Line 849: | Line 582: | ||
|- | |- | ||
! Grab | ! Grab | ||
| || Grabs the foe with both hands. || | | || Grabs the foe with both hands. || Generic. | ||
|- | |- | ||
! Pummel | ! Pummel | ||
Line 855: | Line 588: | ||
|- | |- | ||
! Up throw | ! Up throw | ||
| Fairy Wind || Flings the foe upwards, then follows them in a spinning tornado. || The basic Fairy-type attack (which Gardevoir cannot learn but was shown using in prerelease material for ''X'' and ''Y''). Based on its duel phase throw in ''Pokkén''. | |||
|- | |- | ||
! Forward throw | ! Forward throw | ||
| || Holds the | | || Holds the for in front of it, then slashes them with a cross of psychic energy flinging them directly forwards. || Based on its field phase throw in ''Pokkén''. | ||
|- | |- | ||
! Back throw | ! Back throw | ||
| || Telekinetically holding the foe, turns around and flings them backwards. || Similar to Mario | | || Telekinetically holding the foe, turns around and flings them backwards. || Similar to [[Mario]]'s. | ||
|- | |- | ||
! Down throw | ! Down throw | ||
| || Telekinetically lifts the foe, then slams them on the ground. || Similar to Palutena's and R.O.B.'s. | | || Telekinetically lifts the foe, then slams them on the ground. || Similar to [[Palutena]]'s and [[R.O.B.]]'s. | ||
|- | |- | ||
! Floor attack | ! Floor attack | ||
| || Hits with a quick burst on both sides at the same time. || Similar to Lucario's down smash. | | || Hits with a quick burst on both sides at the same time. || Similar to [[Lucario]]'s down smash. | ||
|- | |- | ||
! Edge attack | ! Edge attack | ||
| || Climbs up, then swipes its arm forwards. || | | || Climbs up, then swipes its arm forwards. || Generic. | ||
|- | |- | ||
! Neutral special | ! Neutral special | ||
| Magical Leaf || Gets surrounded by a cloud of leaves which can block weak projectiles. If the special button is held, the leaves are then shot outwards: if there are opponents nearby they home on them, otherwise they get shot in the 8 (5 on the ground) cardinal and intercardinal directions. || A Grass-type attack, learned by Gardevoir, which has the rare property of never missing in normal conditions. Its behavior here is partly inspired by its ''Pokkén'' version. | |||
|- | |- | ||
! Side special | ! Side special | ||
| Moonblast || Charges an arrow-like energy ball, then releases it. Can be aimed up or down. || A powerful Fairy-type attack. Inspired by several of Gardevoir's projectile attacks in ''Pokkén''. | |||
|- | |- | ||
! Up special | ! Up special | ||
| [[Teleport]] || | | [[Teleport]] || Simply warps in the specified direction. || Direct clone of [[Mewtwo]]'s; also part of Gardevoir's starting moveset in the ''Pokémon'' games. | ||
|- | |- | ||
! Down special | ! Down special | ||
| Light Screen || Creates a large bubble-like reflector around itself with a strong [[push]] effect on startup. Does not protect against direct attacks. The bubble can be held, but depletes over time like a [[shield]]: if it breaks, Gardevoir is [[stun]]ned for a short while (comparable to a low-damage [[Disable]]). || Based on [[Poké Ball]] Gardevoir's Reflect. In the ''Pokémon'' games, Light Screen decreases the damage from special attacks; its behavior here is also inspired by Protect, which negates all damage but is likely to fail on consecutive uses. | |||
|- | |- | ||
! Final smash | ! Final smash | ||
| Mega Evolution (Mega Gardevoir) || The screen gets dark, and the moon appears. Gardevoir Mega Evolves into Mega Gardevoir, floats in the upper part of the screen and lets out a large beam of light, which can be quickly directioned. || | | Mega Evolution (Mega Gardevoir) || The screen gets dark, and the moon appears. Gardevoir Mega Evolves into Mega Gardevoir, floats in the upper part of the screen and lets out a large beam of light, which can be quickly directioned. || Essentially a quicker [[Aura Storm]]; also influenced by Fairy Tempest, Gardevoir's Burst Attack in ''Pokkén''. | ||
|} | |} | ||
== | ==Arcade Bunny== | ||
<div style="float:right">[http://www.mariowiki.com/File:Char-sales-bunny-badges.png http://www.mariowiki.com/images/thumb/e/e7/Char-sales-bunny-badges.png/250px-Char-sales-bunny-badges.png]</div> | |||
The shop assistant of the {{s|wikipedia|Nintendo Badge Arcade}}, an arcade where players can use various types of {{s|wikipedia|claw crane}}s to catch badges used to decorate the [[3DS]]'s home menu. Friendly and enthusiastic, he just ''loves'' Nintendo games. | |||
==[[ | ===Potential reasons for inclusion/exclusion=== | ||
*[[Image:Buff.png|16px]] Like it or not, free-to-play (or, as Iwata preferred to call them, free-to-start) games are now a prominent reality, with more Nintendo mobile games coming. The Bunny, already the most entertaining part of his source game, could serve as their representative. | |||
*[[Image:Buff.png|16px]] Did I mention he's the most entertaining part of his source game? To cement his popularity, he already stars as a costume in ''Super Mario Maker'' and has several dedicated badges in ''Nintendo Badge Arcade'' itself. | |||
*[[Image:Nerf.png|16px]] The fact that free-to-start games are common doesn't mean they are accepted by everyone: paying homage to them could prove controversial. | |||
*[[Image:Nerf.png|16px]] Nintendo Badge Arcade is not a very important game, and its celebratory nature would be redundant with Smash's. | |||
*[[Image:Nerf.png|16px]] The Bunny's personality is also not universally liked, and the way his "love" for Nintendo games is implemented can result in him being interpreted as just a manipulative advertising agent. | |||
*[[Image:Nerf.png|16px]] The Bunny's assistant role could make him nore suited as an Assist Trophy than a playable character. | |||
===Attributes=== | ===Attributes=== | ||
* The Arcade Bunny has an overall goofy demeanor, similar to Villager and Mr. Game & Watch. | * The Arcade Bunny has an overall goofy demeanor, similar to Villager and Mr. Game & Watch. | ||
* Several of his moves integrate the badges after which the Arcade is named, as well as the different types of arms available in the actual machines. | * Several of his moves integrate the badges after which the Arcade is named, as well as all the different types of arms available in the actual machines. | ||
* Other moves, owing to his fanboyish personality, are directly inspired by existing ''Smash'' characters. | * Other moves, owing to his fanboyish personality, are directly inspired by existing ''Smash'' characters. | ||
* | * Damage and knockback of his badge-based attacks vary slightly depending on the badge itself, but not by much. | ||
* His size and physics are similar to Mario's, though he's overall more sluggish. | * His size and physics are similar to Mario's, though he's overall more sluggish. | ||
* His walking animation is directly taken from the icon which appears in Nintendo Badge Arcade's loading screens. | * His walking animation is directly taken from the icon which appears in Nintendo Badge Arcade's loading screens. | ||
===Moveset=== | ===Moveset=== | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 1,012: | Line 659: | ||
|- | |- | ||
! Dash attack | ! Dash attack | ||
| || Attempts a shoulder tackle, but trips and rolls forwards, ending up back | | || Attempts a shoulder tackle, but trips and rolls forwards, ending up back in his feet. || A comical variation of Captain Falcon's. | ||
|- | |- | ||
! Forward smash | ! Forward smash | ||
| Hammer Arm || Raises a mallet with both hands, then slams it on the ground in front of himself, jumping slightly. || See forward aerial. | | Hammer Arm || Raises a mallet with both hands, then slams it on the ground in front of himself, jumping slightly. || See forward aerial. Also similar to King Dedede's. | ||
|- | |- | ||
! Down smash | ! Down smash | ||
Line 1,021: | Line 668: | ||
|- | |- | ||
! Up smash | ! Up smash | ||
| || Raises upwards a random badge depicting an item (Super Mushroom, Triforce...), then holds it above his head. || Similar to Pac-Man's | | || Raises upwards a random badge depicting an item (Super Mushroom, Triforce...), then holds it above his head. || Similar to Pac-Man's, also inspired by Link's item-holding pose in his source games. | ||
|- | |- | ||
! Neutral aerial | ! Neutral aerial | ||
Line 1,027: | Line 674: | ||
|- | |- | ||
! Forward aerial | ! Forward aerial | ||
| Hammer Arm || Swipes a mallet in front of himself in a downward arc. Can meteor. || One of the available arm types, a hammer which slams badges sideways. Also | | Hammer Arm || Swipes a mallet in front of himself in a downward arc. Can meteor. || One of the available arm types, a hammer which slams badges sideways. Also inspired by Kirby's aerial Hammer in ''Melee''. | ||
|- | |- | ||
! Back aerial | ! Back aerial | ||
Line 1,042: | Line 689: | ||
|- | |- | ||
! Pummel | ! Pummel | ||
| || Headbutts the opponent. || | | || Headbutts the opponent. || Generic, similar to Mario's. | ||
|- | |- | ||
! Up throw | ! Up throw | ||
| || Swipes the Claw Arm upwards, releasing the opponent. || | | || Swipes the Claw Arm upwards, releasing the opponent. || Generic, similar to Jigglypuff's. | ||
|- | |- | ||
! Forward throw | ! Forward throw | ||
| || Swipes the Claw Arm forwards, releasing the opponent. || | | || Swipes the Claw Arm forwards, releasing the opponent. || Generic. | ||
|- | |- | ||
! Back throw | ! Back throw | ||
Line 1,054: | Line 701: | ||
|- | |- | ||
! Down throw | ! Down throw | ||
| || Swipes the Claw Arm downwards, slamming the opponent on the ground. || | | || Swipes the Claw Arm downwards, slamming the opponent on the ground. || Generic, vaguely inspired by Samus's. | ||
|- | |- | ||
! Floor attack | ! Floor attack | ||
Line 1,060: | Line 707: | ||
|- | |- | ||
! Edge attack | ! Edge attack | ||
| || Climbs the ledge, headbutting forwards. || | | || Climbs the ledge, headbutting forwards. || Generic. | ||
|- | |- | ||
! Neutral special | ! Neutral special | ||
Line 1,066: | Line 713: | ||
|- | |- | ||
! Side special | ! Side special | ||
| Bomb || Holds a bomb in his hand, being able to aim it upwards or downwards, then throws it. The bomb explodes on contact with anything and generates a push effect outside its damaging area. If not thrown in time the bomb explodes, damaging the Bunny but dealing no knockback. || One of the available arm types, a bomb whose explosion pushes badges. | | Bomb || Holds a bomb in his hand, being able to aim it upwards or downwards, then throws it. The bomb explodes on contact with anything and generates a push effect outside its damaging area. If not thrown in time the bomb explodes, damaging the Bunny but dealing no knockback. || One of the available arm types, a bomb whose explosion pushes badges. Also inspired by Kirby's {{s|wikirby|Bomb}} copy ability. | ||
|- | |- | ||
! Up special | ! Up special | ||
Line 1,072: | Line 719: | ||
|- | |- | ||
! Down special | ! Down special | ||
| Badge Shield || Pulls out a large badge depicting a shield or shield-like object (Hylian Shield, Mirror Shield, [[Brick block]]...), which acts as a reflector and protects the Bunny from direct attacks. However, if damaged enough it breaks, dealing minor knockback to the Bunny. || Based on | | Badge Shield || Pulls out a large badge depicting a shield or shield-like object (Hylian Shield, Mirror Shield, [[Brick block]]...), which acts as a reflector and protects the Bunny from direct attacks. However, if damaged enough it breaks, dealing minor knockback to the Bunny. || Based on [[Mirror Shield]], also similar to [[Guardian Orbitars]]. | ||
|- | |- | ||
! Final smash | ! Final smash | ||
| Badge Arcade || The Arcade Bunny exits the stage end jumps in the foreground, behind a glass pane. The stage then acts as a claw machine: the Bunny has three attempts to move a Claw Arm to catch enemies and drag them offstage. The attack passes through soft platforms and acts as a grab. || Based on the actual Arcade's main mode, whose goal is catching as many badges as possible. | | Badge Arcade || The Arcade Bunny exits the stage end jumps in the foreground, behind a glass pane. The stage then acts as a claw machine: the Bunny has three attempts to move a Claw Arm to catch enemies and drag them offstage. The attack passes through soft platforms and acts as a grab. || Based on the actual Arcade's main mode, whose goal is catching as many badges as possible. Also conceptually similar to Snake's and Zero Suit Samus's. | ||
|} | |} |