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Editing User:Menshay/Character concepts/First-party

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==[[Tabuu]]==
==[[Tabuu]]==
[[File:TabuuFull.jpg|right]]
[[File:TabuuFull.jpg|right]]
The leader of the Subspace Army and the primary antagonist of ''Brawl'''s Subspace Emissary mode.
The leader of the [[Subspace Army]] and the primary antagonist of ''[[Brawl]]'''s [[Subspace Emissary]] mode.
 
===Potential reasons for inclusion/exclusion===
*[[Image:Buff.png|16px]] Due to being an important series on its own, ''Smash'' could include a fighter who actually originates from it (unlike the [[Mii]]s) and has distinctive characteristics (unlike the various enemy teams). Unlike other bosses like Master Hand he is also humanoid and relatively small. He could be considered more part of a "Subspace Emissary" universe than ''Smash'' itself, however.
*[[Image:Nerf.png|16px]] He is overall not a popular character, and lacks a truly defined personality.
*[[Image:Nerf.png|16px]] Like [[Ridley]] (but arguably to a lesser extent), turning him from a strong, menacing final boss to a playable character would alter his basic nature in a way which could be considered unacceptable.


===Attributes===
===Attributes===
*Most of Tabuu's moveset is adapted from his boss version, with almost all of his original moves included in some fashion. For clarity, in the following the unofficial names from his page here on SmashWiki will be used when describing the origin of moves.
*Most of Tabuu's moveset is adapted from his boss version, with almost all of his original moves included in some fashion. For clarity, in the following the unofficial names from his page here on SmashWiki will be used when describing the origin of moves.
*Somewhat like Ganondorf he is rather slow and heavy, but also powerful. He has relatively good aerial mobility and possesses several long-range attacks.
*Somewhat like [[Ganondorf]] he is rather slow and heavy, but also powerful. He also has relatively good aerial mobility and several long-range attacks.
*He is almost always depicted as hovering, to an even greater extent than Mewtwo.
*He is almost always depicted as hovering, to an even greater extent than [[Mewtwo]].
*For his crouch he merely leans down without touching the ground. In this state he can slide on the ground; his "crawl" is therefore similar to Rosalina's.
*For his crouch he merely leans down without touching the ground. In this state he can slide on the ground; his "crawl" is therefore similar to [[Rosalina]]'s.
*All of his dodges involve him teleporting.
*All of his dodges involve him teleporting.


{{clrr}}
===Moveset===
===Moveset===
{| class="wikitable"
{| class="wikitable"
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|-
|-
! Forward tilt
! Forward tilt
| || Shoots a projection of himself forwards, which can be reflected. || Based on his "Ghost Projection" attack.
| || Shoots a projection of himself forwards, which can be [[reflect]]ed. || Based on his "Ghost Projection" attack.
|-
|-
! Down tilt
! Down tilt
| || Gestures at the ground in front of himself generating a small explosion. || Vaguely based on his several explosive attacks. Similar to Samus's down tilt and Mewtwo's down smash.
| || Gestures at the ground in front of himself generating a small explosion. || Original, vaguely based on his several explosive attacks. Similar to [[Samus]]'s down tilt and [[Mewtwo]]'s down smash.
|-
|-
! Up tilt
! Up tilt
| || Crouches and quickly juts out his wings. || Inspired by Charizard's up tilt and Corrin's up smash.
| || Crouches and quickly juts out his wings. || Inspired by [[Charizard]]'s up tilt and [[Corrin]]'s up smash.
|-
|-
! Dash attack
! Dash attack
| || Turns himself into a giant blue blade and dashes forwards. || Based on his "Shark Blade" attack.
| || Turns himself in a giant blue blade and dashes forwards. || Based on his "Shark Blade" attack.
|-
|-
! Forward smash
! Forward smash
| || Turns his hand into a golden blade, then dashes forward with an uppercut. Stops at ledges. || Based on his "Diving Slash" attack. Similar to Wolf's forward smash, Rosalina's dash and Raptor Boost.
| || Turns his hand into a golden blade, then dashes forward with an uppercut. Stops at ledges. || Based on his "Diving Slash" attack. Also similar to [[Wolf]]'s forward smash, [[Rosalina]]'s dash and [[Raptor Boost]].
|-
|-
! Down smash
! Down smash
| || Summons under himself a black draconic head which shoots a large beam. The beam can go over ledges, and does not act as a projectile. || A toned down version of his "Dragon Laser" attack.
| || Summons under himself a black dragon head which shoots a large beam. The beam can go over ledges, and does not act as a projectile. || A toned down version of his "Dragon Laser" attack.
|-
|-
! Up smash
! Up smash
| || Looks upwards in an arc, shooting beams from his eyes. || Inspired by his "Eye Beams" attack. Similar to Samus's up smash and one of R.O.B.'s taunts.
| || Looks upwards in an arc, shooting beams from his eyes. || Inspired by his "Eye Beams" attack. Similar to [[Samus]]'s up smash and one of [[R.O.B.]]'s taunts.
|-
|-
! Neutral aerial
! Neutral aerial
| || Gets surrounded by a swarm of electrical particles. || Based on his "Electrical Shield" attack. Similar to Mewtwo's.
| || Gets surrounded by a swarm of electrical particles. || Based on his "Electrical Shield" attack. Also similar to [[Mewtwo]]'s neutral aerial.
|-
|-
! Forward aerial
! Forward aerial
| || Turns his hand into a golden blade and slashes forwards and downwards in an arc, advancing slightly. || Another variation of Diving Slash, also inspired by Ganondorf's, Mewtwo's and Mario's forward aerials.
| || Turns his hand into a golden blade and slashes forwards and downwards in an arc, advancing slightly. || Another variation of Diving Slash, also inspired by [[Ganondorf]]'s, [[Mewtwo]]'s and [[Mario]]'s forward aerials.
|-
|-
! Back aerial
! Back aerial
| || Quickly juts out his wings from his back. Unlike Corrin's, he is not pushed forwards. || Inspired by Corrin's, as well as Kefka's Havoc Wing in ''Dissidia Final Fantasy''.
| || Quickly juts out his wings from his back. Unlike [[Corrin]]'s, he is not pushed forwards. || Inspired by [[Corrin]]'s, as well as Kefka's Havoc Wing in ''Dissidia [[Final Fantasy]]''.
|-
|-
! Up aerial
! Up aerial
| || Doing a somersault, points upwards generating explosions in an arc. || Based on several of his explosive attacks.
| || Doing a somersault, points upwards generating explosions in an arc. || Original, based on several of his explosive attacks.
|-
|-
! Down aerial
! Down aerial
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|-
|-
! Grab
! Grab
| Chain of Light || Whips a golden chain in front of himself and uses it to hold the opponent. Can be used as a tether and grab aerial. || Based on his "Chain of Light" attack and similar to Samus's.
| Chain of Light || Whips a golden chain in front of himself and uses it to hold the opponent. Can be used as a [[tether]] and [[grab aerial]]. || Based on his "Chain of Light" attack and similar to [[Samus]]'s.
|-
|-
! Pummel
! Pummel
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|-
|-
! Up throw
! Up throw
| || Uppercuts the opponent with a golden blade. || Inspired by Captain Falcon's.
| || Uppercuts the opponent with a golden blade. || Inspired by [[Captain Falcon]]'s.
|-
|-
! Forward throw
! Forward throw
| || Trows the opponent up in front of him, then shoots a large explosive sphere at them. || A combination of his "Bullet Rain" attack and Mewtwo's forward throw.
| || Trows the opponent up in front of him, then shoots a large explosive sphere at them. || A combination of his "Bullet Rain" attack and [[Mewtwo]]'s forward throw.
|-
|-
! Back throw
! Back throw
| || Swings the opponent backwards with his whip. || Similar to Samus's.
| || Swings the opponent backwards with his whip. || Similar to [[Samus]]'s.
|-
|-
! Down throw
! Down throw
| || Slams the opponent on the ground with his whip. || Again, based on Chain of Light. Similar to Samus's.
| || Slams the opponent on the ground with his whip. || Again, based on Chain of Light. Also similar to [[Samus]]'s.
|-
|-
! Floor attack
! Floor attack
| || Simply teleports to an upright position with a lightly damaging burst. ||  
| || Simply teleports to an upright position with a lightly damaging burst. || Original.
|-
|-
! Edge attack
! Edge attack
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|-
|-
! Neutral special
! Neutral special
| Subspacial Star || Throws a large three-pronged shuriken, which can be aimed up, forward or down. The attack can be charged, becoming bigger and more powerful, by holding the special button. After reaching its maximum distance, the shuriken homes to Tabuu's current position. || Based on his "Shuriken Boomerang" attack, with clues from Water Shuriken and (Toon) Link's Boomerang.
| Subspacial Star || Throws a large three-pronged shuriken, which can be aimed up, forward or down. The attack can be charged, becoming bigger and more powerful, by holding the special button. After reaching its maximum distance, the shuriken homes to Tabuu's current position. || Based on his "Shuriken Boomerang" attack, with clues from [[Water Shuriken]] and [[Boomerang]].
|-
|-
! Side special
! Side special
| Subspacial Trail || Makes a gesture, making several sparkling spots appear in sequence in a line in front of him. By holding the special button it is possible to make the spots appear above or below the main line, as well as control how many spots appear (up to five). Once the button is released the points detonate in the order they appeared. || Based on his "Pinpoint Explosion" attack. Similar to Din's Fire.
| Subspacial Trail || Makes a gesture, making several sparkling spots appear in sequence in a line in front of him. By holding the special button it is possible to make the spots appear above or below the main line, as well as control how many spots appear (up to five). Once the button is released the points detonate in the order they appeared. || Based on his "Pinpoint Explosion" attack. Also similar to [[Din's Fire]].
|-
|-
! Up special
! Up special
| Subspacial Warp || Teleports in the chosen direction, generating a damaging burst on reappearance. Covers a relatively short range, but can be used up to three times in a row before causing helplessness. || Based on his "Explosive teleport" attack. Conceptually a mix of Quick Attack and Farore's Wind.
| Subspacial Warp || Teleports in the chosen direction, generating a damaging burst on reappearance. Covers a relatively short range, but can be used up to three times in a row before causing helplessness. || Based on his "Explosive teleport" attack. Conceptually a mix of [[Quick Attack]] and [[Farore's Wind]].
|-
|-
! Down special
! Down special
| Subspacial Shield || Creates a large polygonal shield around himself, which reflects projectiles and damages opponents on startup. || Based on the shield he uses to block Master Hand in a [[List of cutscenes in the Subspace Emissary#The Crushing.2C Ruinous Defeat|cutscene]]. Very similar to Fox's Reflector.
| Subspacial Shield || Creates a large polygonal shield around himself, which [[reflect]]s projectiles and damages opponents on startup. || Based on the shield he uses to block [[Master Hand]] in a [[List of cutscenes in the Subspace Emissary#The Crushing.2C Ruinous Defeat|cutscene]]. Also very similar to [[Reflector (Fox)|Fox's Reflector]].
|-
|-
! Final smash
! Final smash
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|}
|}


==[[Ganondorf]] (sword-based)==
==Ganondorf (sword-based)==
[[File:Ganondorf SSBM.jpg|right]]
[[File:Ganondorf SSBM.jpg|right]]


Some people resent Ganondorf being mostly a Captain Falcon clone with no swordplay, others are fond of his current version and wouldn't appreciate radical changes. I am personally fine with the current Ganondorf (in fact, he's among my overall favourite characters if not the absolute favourite), but I still wanted to try to come up with some possible changes.
Some people resent Ganondorf being mostly a Captain Falcon clone with no swordplay, others are fond of his current version and wouldn't appreciate radical changes. I am personally fine with the current Ganondorf, but I still wanted to try to come up with some possible changes.


===Attributes===
===Attributes===


*Ganondorf's moveset now integrates several sword-based moves; however in most cases they are directly derived from current moves and do not induce extreme functional changes: by now Ganondorf has a defined ''Smash'' identity, and I wouldn't want it to be completely removed.
*Ganondorf's moveset now integrated several sword-based moves; however in most cases they are directly derived from current moves and do not induce extreme functional changes: by now Ganondorf has a defined ''Smash'' identity, and I wouldn't want it to be completely removed.
*Ganondorf uses two types of weapons: a greatsword (based on his SpaceWorld 2000 sword) for slow but heavy hits, and a smaller sai-like sword (based on his ''Ocarina'' and ''Wind Waker'' swords) for quicker hits (henceforth simply called "small sword"). Some of his attack use two swords at once, mimicking his ''Ocarina'', ''Wind Waker'' and ''Hyrule Warriors'' versions. Ganondorf is able to make weapons appear and disappear when needed with a shadow effect, similar to the one used in ''Hyrule Warriors''.
*Ganondorf uses three types of weapons: a greatsword (based on his SpaceWorld 2000 sword) for slow but heavy hits, one or two smaller sai-like swords (based on his ''Ocarina'' and ''Wind Waker'' swords) for quicker hits (henceforth simply called "small swords") and a trident (based on his Ganon identity and his ''Hyrule Warriors'' version). Some of his attack use two swords at once, mimicking his ''Ocarina'', ''Wind Waker'' and ''Hyrule Warriors'' versions. Ganondorf is able to make weapons appear when needed with a shadow effect, similar to the one used in ''Hyrule Warriors''.
*Some purely physical attacks are retained: they are part of Ganondorf's ''Smash'' identity, they fit his Power theme and he himself has used them in several occasions (his ''Twilight Princess'' final battle and some cutscenes in ''Wind Waker'', for example).
*Some purely physical attacks are retained: they are part of Ganondorf's ''Smash'' identity, they fit his Power theme and he himself has used them in several occasions (his ''Twilight Princess'' final battle and some cutscenes in ''Wind Waker'', for example).
*Ganondorf's idle pose and walking animation have him holding his large sword in a manner similar to his ''Twilight Princess'' artwork. His running animation has him more hunched over and menacing.
*Ganondorf's idle pose and walking animation have him holding his large sword in a manner similar to his ''Twilight Princess'' artwork. His running animation has him more hunched over and menacing.
*Ganondorf's second jump no longer involves a backflip, but is higher, floatier and accompanied by a shadow effect, to represent the floating ability he demonstrates in some games.
*Ganondorf's second jump no longer involves a backflip, but is higher, floatier and accompanied by a shadowy effect, to represent the floating ability he demonstrates in some games.
*Partial credit goes to [[User:Nyargleblargle/Smash_5_Ideas/Characters#Ganondorf|Nyargleblargle's revamp concept]] for a couple ideas, mostly regarding the new down smash and down aerial.


{{clrr}}
===Moveset===
===Moveset===


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*unmarked moves are (mostly) unchanged
*unmarked moves are (mostly) unchanged
*moves in green have an altered animation, but similar overall behavior
*moves in green have an altered animation, but similar overall behavior
*moves in yellow retain their overall animation, but have some relevant differences in properties
*moves in yellow retain their overall animation, but have some differences in properties
*moves in orange are partly based on current moves, but have several important differences, and/or they have been moved around
*moves in orange are partly based on current moves, but have several important differences, and/or they have been moved around
*moves in red are completely new
*moves in red are completely new
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| || Juts out his greatsword near the ground, sending the opponent upwards. || Functionally unchanged.
| || Juts out his greatsword near the ground, sending the opponent upwards. || Functionally unchanged.
|-
|-
! style="background:#dfffbf" | Up tilt
! style="background:#ffbfbf" | Up tilt
| || Raises his greatsword with one hand, creates an orb of darkness with a strong pull effect with the other, then slams down his greatsword creating an explosion. The descending sword also has damaging hitboxes. || A variation of his current up tilt.
| || Quickly swipes his small sword upwards, forward to back. Can be optionally followed by a second, stronger strike with his greatsword which follows the same path but reversed. || Changed to a more typical up tilt and meant to represent several of Ganondorf's double-sword attacks.
|-
|-
! Dash attack
! Dash attack
| || Does a shoulder tackle. || Unchanged; a generic brutal attack.
| || Does a shoulder tackle. || Unchanged; a generic brutal attack.
|-
|-
|-
! style="background:#ffdfbf" | Forward smash
! style="background:#ffdfbf" | Forward smash
| || Does a shadow-charged elbow strike, which can be optionally followed by a strong horizontal greatsword swipe. can no longer be angled. || A variation of his current forward smash based on an attack he uses in ''Twilight Princess''.
| || Raises his greatsword with one hand, creates an orb of darkness with a strong pull effect with the other, then slams down his greatsword. || A variation of his current up tilt, which while unusual for an up tilt I feel is too distinctive to be fully removed.
|-
|-
! style="background:#dfffbf" | Down smash
! style="background:#ffbfbf" | Down smash
| || Swipes his small sword back-to-forwards, then his greatsword forward-to-backwards. The two hits link into each other. || Functionally unchanged.
| || While crouching, stabs on both sides at the same time with two small swords held in a reverse grip. || Original, very similar to Greninja's and Lucario's.
|-
|-
! style="background:#dfffbf" | Up smash
! style="background:#dfffbf" | Up smash
| || Powerfully swings his greatsword upwards. || Functionally unchanged. Very similar to Cloud's.
| || Powerfully swings his greatsword upwards. || Functionally unchanged. Also very similar to Cloud's.
|-
|-
! style="background:#dfffbf" | Neutral aerial
! style="background:#dfffbf" | Neutral aerial
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| || Swings his small sword in an upward arc. || Functionally unchanged.
| || Swings his small sword in an upward arc. || Functionally unchanged.
|-
|-
! Down aerial
! style="background:#dfffbf" | Down aerial
| || Forcefully pokes downwards with his greatsword. Can meteor. || Functionally unchanged. Very similar to Shulk's.
| || Slams down his trident. Has an electric effect and can meteor. || Functionally unchanged.
|-
|-
! Grab
! Grab
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| || Punches the opponent forwards. || Unchanged.
| || Punches the opponent forwards. || Unchanged.
|-
|-
! Back throw
! style="background:#dfffbf" | Back throw
| || Kicks the opponent backwards. || Unchanged.
| || Sends the opponent backwards poking them with his trident. || Functionally unchanged.
|-
|-
! Down throw
! Down throw
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|-
|-
! style="background:#dfffbf" | Floor attack
! style="background:#dfffbf" | Floor attack
| || Swings his grwatsword in a circle above his head while getting back up. || Functionally unchanged.
| || Twirls his trident above his head while getting back up. || Functionally unchanged. Based on how Ganon twirls his trident in ''A Link to the Past''.
|-
|-
! style="background:#dfffbf" | Edge attack
! style="background:#dfffbf" | Edge attack
| || Gets up, then swipes the ground with his greatsword. || Based on its current version, but with slightly increased range.
| || Gets up, then swipes the ground with his greatsword. || Based on its current version, but with slighly increased range.
|-
|-
! rowspan="3" | Neutral special
! rowspan="3" | Neutral special
| style="background:#ffffbf" | [[Warlock Punch]] || Does a strong, reversible backhanded punch releasing a shadowy aura which acts as a sourspot. || Unchanged except for giving the aura a hitbox. While the other customs are closer to Ganondorf's original portrayals, I feel Warlock Punch by now is an integral part of his ''Smash'' identity.
| style="background:#ffffbf" | [[Warlock Punch]] || Does a strong, reversible backhanded punch releasing a shadowy aura which acts as a sourspot. || Unchanged except for giving the aura a hitbox. While the other customs are closer to Ganondorf's original portrayal, I feel Warlock Punch by now is an integral part of his ''Smash'' identity.
|-
|-
| Warlock Blade || The same, but holding his small sword and no extra hitboxes. || Unchanged; similar to an attack in ''Twilight Princess''.
| Warlock Blade || The same, but holding his small sword and no extra hitboxes. || Unchanged, also similar to an attack in ''Twilight Princess''.
|-
|-
| style="background:#ffbfbf" | Warlock Blast || Ganondorf executes the same motion but faster, then instead of punching he opens his hand (which has a much weaker hitbox) and shoots a large Hadoken-like ball of electricity, which paralyzes opponents but can be reflected. This attack's ending lag is low enough to allow Ganondorf to use a (reflecting) neutral attack immediately afterwards. || Inspired by his traditional Dead Man's Volley. Similar to Corrin's.
| style="background:#ffbfbf" | Warlock Blast || The same, but instead of punching Ganondorf opens his hand (which has a much weaker hitbox) and shoots a large Hadoken-like ball of electricity, which paralyzes opponents but can be reflected. This attack's ending lag is low enough to allow Ganondorf to use a (reflecting) neutral attack immediately afterwards. || Inspired by his traditional Dead Man's Volley battle style. Also similar to Corrin's.
|-
|-
! rowspan="3" | Side special
! rowspan="3" | Side special
| style="background:#ffffbf" | [[Flame Choke]] || Dashes forwards, grabs the opponent and slams them on the ground. Has some added armor and can negate weak projectiles. All variations of this move no longer make Ganondorf helpless when used on the ground and passing a ledge. || Mostly unchanged, but with some added properties from a grounded Wizard's Foot.
| style="background:#ffffbf" | [[Flame Choke]] || Dashes forwards, grabbing the opponent and slams them on the ground. Has some added armor to compensate the changes to his down special. || Mostly unchanged.
|-
|-
| style="background:#ffffbf" | [[Gerudo Dragon]] || Dashes forwards, grabs the opponent and uppercuts them, ignoring their shield and launching them diagonally upwards. If aerial, punches the opponent down with a meteor effect. || A combination of Gerudo Dragon and the similar Flame Wave, while retaining Raptor Boost's meteor property as a parallel to Flame Choke.
| style="background:#ffffbf" | [[Gerudo Dragon]] || Dashes forwards, grabs the opponent and uppercuts them, ignoring their shield and launching them diagonally upwards. If aerial, punches the opponent down with a meteor effect. || A combination of Gerudo Dragon and the similar Flame Wave, while retaining Raptor Boost's meteor property as a parallel to Flame Choke.
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|-
|-
! rowspan="3" | Up special
! rowspan="3" | Up special
| style="background:#dfffbf" | [[Dark Dive]] || Jumps upwards, grabbing the opponent. At the top of the jump, slashes with his small sword. || Functionally unchanged.
| [[Dark Dive]] || Jumps upwards, grabbing the opponent. || Unchanged.
|-
|-
| style="background:#dfffbf" | Dark Blades || While rising, slashes the opponent with his small sword at the beginning of the jump and his greatsword at the end. || A sword-based variation of Dark Fists.
| style="background:#dfffbf" | Dark Blades || While rising, slashes the opponent with his small sword at the beginning of the jump and his greatsword at the end. || A sword-based variation of Dark Fists.
|-
|-
| style="background:#ffbfbf" | Dark Flight || Has no extra hitboxes and the grab is weaker, but covers a much greater distance. || Follows a trend of similar customs, replacing the current third one.
| style="background:#ffbfbf" | Dark Flight || Has no extra hitboxes and the grab is weaker, but covers a much greater distance. || Follows a trend of similar customs, replacing the lackluster current one.
|-
|-
! rowspan="3" | Down special
! rowspan="3" | Down special
| style="background:#ffbfbf" | Wizard's Quake || On the ground, forcefully punches the ground with a shadow-charged fist, creating damaging shockwaves. In the air, before punching Ganondorf dashes straight downwards or diagonally downwards depending on how the move is angled: hitting an opponent directly with the fist meteor smashes them and makes Ganondorf stop. || Based on one of his attacks in ''Ocarina''. The aerial version is mostly a variation of an aerial [[Wizard's Foot]].
| style="background:#ffbfbf" | Wizard's Quake || ''Grounded'': Forcefully punches the ground with a shadow-charged fist, creating damaging shockwaves; the punch itself is a sweetspot. In the air Ganondorf dashes straight downwards of diagonally downwards depending on how the move is angled before punching: hitting an opponent meteor smashes them and makes Ganondorf stop. || Based on one of his attacks in ''Ocarina''. The aerial version is mostly a variation of an aerial [[Wizard's Foot]].
|-
|-
| style="background:#ffffbf" | Wizard's Glide || On the ground, jumps and crashes diagonally down while punching the ground. In the air, covers a considerable horizontal distance. Cannot meteor, and the shockwaves upon landing are much weaker. Its trajectory can be slightly controlled by tilting the control pad. || A punch-based adaptation of Wizard's Dropkick, with Bouncing Fish's controllability added.
| style="background:#ffffbf" | Wizard's Glide || On the ground, jumps and crashes diagonally down while punching the ground. In the air, covers a considerable horizontal distance. Cannot meteor, and the shockwaves upon landing are much weaker. Its trajectory can be slightly controlled by tilting the control pad. || A punch-based adaptation of Wizard's Dropkick, with Bouncing Fish's controllability added.
|-
|-
| style="background:#ffbfbf" | Wizard's Shock || Flings on the ground a ball of electricity, which then splits in two bursts which travel along the ground for a short while, being less damaging but covering more range. In the air, shoots a long-range electric projectile straight downwards or diagonally downwards. Cannot meteor. || A combination of several of his attacks from ''Ocarina''.
| style="background:#ffbfbf" | Wizard's Shock || Flings on the ground a ball of electricity, which then splits in two bursts which travel along the ground for a short while, being less damaging but covering more range. In the air, shoots a long-range electric projectile straight downwards or diagonally downwards. Cannot meteor. || Original, a combination of several of his attacks from ''Ocarina''.
|-
|-
! Final smash
! Final smash
| [[Beast Ganon]] || Turns into Beast Ganon and dashes forwards. || Unchanged.
| [[Beast Ganon]] || Turns into Ganon and dashes forwards. || Unchanged.
|}
|}


=={{iw|zeldawiki|Ganon}}==
==Bandana Waddle Dee==
<div style="float:right">[http://zeldawiki.org/File:BeastGanon.png http://zeldawiki.org/images/c/c9/BeastGanon.png]</div>
<div style="float:right">[http://wikirby.com/wiki/File:DeeRtDL.png http://wikirby.com/w/images/thumb/0/08/DeeRtDL.png/200px-DeeRtDL.png]</div>
Not the humanoid Ganondorf; rather, the original (not timeline-wise but game order-wise) version of Link's greatest foe. A giant, boar-like monster with immense strength and powerful magical abilities.
Not just a [[Waddle Dee]] with a bandana. Introduced in ''[[Kirby Super Star]]'' he acts as [[King Dedede]]'s sort-of advisor and is a regular supporting character. ''Kirby's Return to Dream Land'' made him a playable character, acting as a copy of Kirby with a permanent Spear ability.


===Attributes===
===Potential reasons for inclusion/exclusion===
 
*[[Image:Buff.png|16px]] He's the closest thing to a fourth main character the Kirby series has, and has appeared in more games than any other character but the main three.
* Ganon is a large and slow character, with physics similar to Ganondorf and Bowser. His size and body type are especially similar to Bowser's.
*[[Image:Buff.png|16px]] Generic Waddle Dees have been in the series since the very beginning, have covered a large variety of roles, and are overall as iconic ''Kirby'' as Goombas are to ''Mario''.
* Ganon's uses a large trident as a weapon, complemented by several magical attacks.
*[[Image:Buff.png|16px]] He would be the first Smash character to use an actual spear.
* His dodges involve him teleporting while leaving afterimages, as a reference to his teleporting animation in ''A Link to the Past''.
*[[Image:Nerf.png|16px]] So far he appeared mostly in supporting roles, and even his playable appearances subordinate him to Kirby.
 
*[[Image:Nerf.png|16px]] As a member of a generic enemy kind, he'd run the risk of being perceived not as a true character but as "just a Goomba with a hat".
{{clrr}}
*[[Image:Nerf.png|16px]] Technically several of Corrin's attacks are already spear-based.
===Moveset===
*[[Image:Nerf.png|16px]] <s>Sakurai bias.</s>
{| class="wikitable"
|-
!  !! Name !! Description !! Notes
|-
! Neutral attack
| || Does several relatively quick swings with his trident. || Based on Ganondorf's trident combo in ''Hyrule Warriors''.
|-
! Forward tilt
| || Swings his trident forwards in a horizontal arc. Can be angled. || Based on an attack used by Yuga Ganon in ''A Link between Words''.
|-
! Down tilt
| || While crouching, pokes his trident forwards along the ground. ||
|-
! Up tilt
| || Twirls his trident above his head. || Ganon has a trident-twirling animation in several games, such as ''A Link to the Past''. Very similar to Palutena's.
|-
! Dash attack
| || While dashing, raises his trident and slams it on the ground. || Similar to Marth's.
|-
! Forward smash
| || Dashed forwards while poking a shadow-charged trident. || Based on an attack used by Yuga Ganon.
|-
! Down smash
| || Forcefully punches the ground, creating a damaging shockwave which briefly paralyzed opponents. || Based on an attack from ''A Link to the Past'' and the ''Oracle'' games, also used by Ganondorf in ''Ocarina''.
|-
! Up smash
| || Points his trident upwards: its tip is then surrounded by lightning bolts which cover a relatively wide area and deal multiple hits. || Inspired by an attack in ''Four Swords Adventures''.
|-
! Neutral aerial
| || Twirls his trident around himself. || See up tilt, again also similar to Palutena's.
|-
! Forward aerial
| || Swings his trident in an up-to-down motion. || Based on Bowser's.
|-
! Back aerial
| || Pokes his trident backwards. ||
|-
! Up aerial
| || Twirls his trident above his head. || See up tilt.
|-
! Down aerial
| || Pokes his trident downwards; its tip can meteor. || Similar to Shulk's, though longer-ranged.
|-
! Grab
| || Grabs the foe with his hand. ||
|-
! Pummel
| || Pokes the foe with his trident. ||
|-
! Up throw
| || Simply throws the foe upwards. ||
|-
! Forward throw
| || Sends the foe forwards with a swing of his trident. ||
|-
! Back throw
| || Sends the opponent backwards by poking them with his trident. ||
|-
! Down throw
| || Places the opponent on the floor, the stabs them with his trident. ||
|-
! Floor attack
| || Twirls his trident above his head while getting back up. || See up tilt.
|-
! Edge attack
| || Gets up, then pokes his trident along the floor. ||
|-
! Neutral special
| Dead Man's Volley || Shoots a chargeable electric projectile which travels horizontally and paralyzes opponents. Like Dedede's Gordos, the projectile can be reflected back even by normal attacks, provided their knockback is large enough. The projectile becomes faster and stronger (though not to the point of being able to KO at low percentages) at each reflection, up to the point where it cannot be reflected anymore. || A classic attack in the ''Zelda'' games, used in some fashion by several versions of Ganon and Ganondorf as well as other bosses.
|-
! Side special
| Trident Boomerang || Throws a spinning trident forwards, which, after traveling a set distance, comes back to Ganon in a boomerang-like fashion. Keeping the button pressed and releasing it at the peak of the attack makes Ganon teleport to the trident and do a spinning slash. Teleporting in the air makes Ganon helpless. || Inspired by attacks in ''A Link to the Past'' and ''Hyrule Warriors'', among others.
|-
! Up special
| Shadow Portal || Ganon disappears in a dark portal, then reappears in the selected direction. Causes helplessness. || Used by Beast Ganon in ''Twilight Princess'' and similar to many other teleportation-based moves.
|-
! Down special
| Fire Ring || Makes a ring of fireballs appear around himself. The fireballs circle around Ganon, weakly damaging enemies and blocking weak projectiles, and disappear on their own after a while. In this state, Ganon cannot use any special attack. If the special button is pressed while the flames are active, the flames turn into fiery bats and are shot out in a radial pattern. || Based on an attack from ''A Link to the Past''. Similar to Mega Man's Leaf Shield.
|-
! Final smash
| Demon Beast Ganon || Turns into a larger, more monstruous version of himself with permanent super armor. In this state, his only attacks are powered up versions of his neutral attack, up tilt, forward smash and down smash with matching directional inputs. || Inspired by Ganon in ''Hyrule Warriors'', as well as Giga Bowser.
|}
 
=={{iw|wikirby|Bandana Waddle Dee}}==
<div style="float:right">[http://wikirby.com/wiki/File:DeeRtDL.png http://wikirby.com/w/images/thumb/0/08/DeeRtDL.png/200px-DeeRtDL.png]</div>
Not just a Waddle Dee with a bandana. Introduced in ''Kirby Super Star'' he acts as King Dedede's sort-of advisor and is a regular supporting character, often helping Kirby and sometimes even assisting him directly as a playable character: his playable debut was ''Kirby's Return to Dream Land'', where he acts as a copy of Kirby with a permanent Spear ability.


===Attributes===
===Attributes===
*Bandana Waddle Dee's weapon is a spear with a tipper mechanic, mixed with a Parasol in order to represent the abilities of [[Parasol Waddle Dee|other Waddle Dees]] and to give his moves more variety (note that in ''Kirby: Planet Robobot'' the generic Waddle Dee amiibo gives Kirby a special Parasol costume featuring a blue bandana). He thus plays as a combination of {{iw|wikirby|Spear}} and {{iw|wikirby|Parasol}} Kirby with some original moves.
*Bandana Waddle Dee's weapon is a spear with a [[tipper]] mechanic. This spear is also mixed with a [[Parasol]], to represent the abilities of [[Parasol Waddle Dee|other Waddle Dees]] and to give his moves more variety (note that in ''Kirby: Planet Robobot'' the generic Waddle Dee [[amiibo]] gives Kirby a special Parasol costume featuring a blue bandana). He thus plays as a combination of {{iw|wikirby|Spear}} and {{iw|wikirby|Parasol}} Kirby with some original moves.
*His attributes are mostly similar to Kirby's, sharing a similar size, similar physics and a running animation. He possesses only one midair jump (playable Waddle Dees in the Kirby games have infinite jumps, but I feel this is mostly to not make their mobility completely inferior to Kirby's), but his jumps are higher.
*His attributes are mostly similar to Kirby's, sharing a similar size, similar physics and a running animation. He possesses only one midair jump (playable Waddle Dees in the Kirby games have infinite jumps, but I feel this is mostly to not make their mobility completely inferior to Kirby's), but his jumps are higher.
*Holding the jump button makes him open his parasol, making him gently float down like a regular Parasol Waddle Dee. Like Peach's parasol it slightly damages enemies (but can never KO) and can be interrupted by fast falling, but does not cause helplessness. He swings around much more than Peach, but while in this stance he can still use any attack, closing the parasol and being unable to reopen it until he lands.
*Holding the jump button makes him open his parasol, making him gently float down like a regular Parasol Waddle Dee. Like [[Peach]]'s parasol it slightly damages enemies (but can never KO) and can be interrupted by [[fast fall]]ing, but does not cause helplessness. He swings around much more than [[Peach]], but while in this stance he can still use any attack, closing the parasol and being unable to reopen it until he lands.
*He also uses his Parasol as a shield, like Parasol Kirby. The shield's size does not decrease with time.
*He also uses his Parasol as a shield, like Parasol Kirby. Like Yoshi, its size does not decrease with time.


{{clrr}}
===Moveset===
===Moveset===
{| class="wikitable"
{| class="wikitable"
Line 336: Line 252:
|-
|-
! Down tilt
! Down tilt
| || Crouches and pokes with his spear, can trip opponents. || Inspired by Marth's down tilt.
| || Crouches and pokes with his spear, can [[trip]] opponents. || Original. Inspired by [[Marth]]'s down tilt.
|-
|-
! Up tilt
! Up tilt
| Spear Copter || Quickly spins his spear above his head, dealing multiple hits. || A grounded variant of Spear Kirby's Spear Copter. Similar to Palutena's up tilt.
| Spear Copter || Quickly spins his spear above his head, dealing multiple hits. || A grounded variant of Spear Kirby's Spear Copter. Similar to [[Palutena]]'s up tilt.
|-
|-
! Dash attack
! Dash attack
Line 357: Line 273:
|-
|-
! Forward aerial
! Forward aerial
| || Quickly pokes forwards three times with his spear. || A variation of Spear Thrust / Multispear Attack. Inspired by Mii Swordfighter's forward aerial.
| || Quickly pokes forwards three times with his spear. || A variation of Spear Thrust / Multispear Attack. Also inspired by [[Mii Swordfighter]]'s forward aerial.
|-
|-
! Back aerial
! Back aerial
Line 363: Line 279:
|-
|-
! Up aerial
! Up aerial
| || Holding his spear by the end, quickly pokes upwards three times. || A variation of Skyward Thrust; Spear Kirby's version does not differ when used in the air. Similar to Duck Hunt's.
| || Holding his spear by the end, quickly pokes upwards three times. || A variation of Skyward Thrust; Spear Kirby's version does not differ when used in the air. Also similar to [[Duck Hunt]]'s up aerial.
|-
|-
! Down aerial
! Down aerial
| Moon Drop || Holds his spear downwards and dives down in a corkscrew motion. || Based on Spear Kirby's move. Similar to Corrin's.
| Moon Drop || Holds his spear downwards and dives down in a corkscrew motion. || Based on Spear Kirby's move. Also similar to [[Corrin]]'s down aerial.
|-
|-
! Grab
! Grab
Line 384: Line 300:
|-
|-
! Down throw
! Down throw
| Parasol Twirl || Slams the opponent on the ground, then drills into them with his parasol. || Based on Parasol Kirby's move. Similar to Bowser Jr.'s.
| Parasol Twirl || Slams the opponent on the ground, then drills into them with his parasol. || Based on Parasol Kirby's move. Also similar to [[Bowser Jr.]]'s down throw.
|-
|-
! Floor attack
! Floor attack
Line 396: Line 312:
|-
|-
! Side special
! Side special
| Parasol Shield || Spins his open parasol in front of himself, slightly damaging enemies and reflecting projectiles, as long as the special button is held. Once the parasol is out it can be moved on either side. || Based on Parasol Kirby's Parasol Swing, which has this effect when held. Partly inspired by Pit's Angel Ring.
| Parasol Shield || Spins his open parasol in front of himself, slightly damaging enemies and reflecting projectiles, as long as the special button is held. Once the parasol is out it can be moved on either side. || Based on Parasol Kirby's Parasol Swing, which has this effect when held. Also inspired by [[Pit]]'s [[Angel Ring]].
|-
|-
! Up special
! Up special
Line 402: Line 318:
|-
|-
! Down special
! Down special
| Megaton Punch || Raises his fist, then forcefully punches the ground creating damaging shockwaves. Can be charged by holding the special button. The aerial version does not create a shockwave but meteor smashes opponents if charged enough. || Based on the minigame from ''Kirby Super Star'', Bandana Dee's first appearance.
| Megaton Punch || Raises his fist, then forcefully punches the ground creating damaging shockwaves. Can be charged by holding the special button. The aerial version does not create a shockwave but [[meteor smash]]es opponents if charged enough. || Based on the minigame from ''Kirby Super Star'', Bandana Dee's first appearance.
|-
|-
! Final smash
! Final smash
Line 408: Line 324:
|}
|}


=={{s|wikirby|Galacta Knight}}==
==Marill==
 
[[File:GalactaKnightTrophyWiiU.png|right|200px]]
A legendary warrior, sealed away because of his immense power. He debuted in the ''Meta Knightmare Mode'' mode of ''Kirby Super Star Ultra'', where Meta Knight asks the Galactic NOVA to summon the strongest warrior in the galaxy for him to fight. He later made some reapperances as a boss fought in some extra game modes.
 
===Attributes===
* Like in the Kirby games, Galacta Knight starts out as a semi-clone of Meta Knight with some key differences.
* He is slower than Meta Knight, but his attack have more overall power and range.
* His falling speed is lower, and he overall feels floatier. To compensate this, he has one midair jump less than Meta Knight.
* His main weapon is his lance, which has a tipper effect.
* He uses his shield for shielding; his shield thus does not decrease in size.
 
{{clrr}}
===Moveset===
{| class="wikitable"
|-
!  !! Name !! Description !! Notes
|-
! Neutral attack
| Flurry Attack || Does multiple quick jabs with his lance, then finishes with a short-range shockwave which can be reflected and absorbed. || Used during his boss battles; similar to Meta Knight's.
|-
! Forward tilt
| || Performs a diagonal up-to-down > horizontal > diagonal up-to-down slashing combo. Hits after the first are optional, and the last hit is accompanied by a small jump. || Used in ''Return to Dream Land''; conceptually similar to Meta Knight's.
|-
! Down tilt
| || Pokes his lance along the ground. || Cloned from Meta Knight.
|-
! Up tilt
| || Strongly pokes upwards with his lance. || Used during his boss battles; very similar to Meta Knight's but with no spinning involved.
|-
! Dash attack
| || Quickly dashes forwards brandishing his lance, which is surrounded by a drill-like tornado. || Used in his ''Return to Dream Land'' battle.
|-
! Forward smash
| || Holds his lance behind himself while charging, then dashes forwards while quickly spinning around, dealing multiple hits. || Based on an attack in ''Return to Dream Land''; somewhat similar to attacks like Arm Rotor and Spinning Kong.
|-
! Down smash
| || Plants his lance in the ground, making two multi-hitting twisters erupt at his sides. || A variation of a tornado-summoning attack used in all of his boss battles (see Down Special). Very similar to Mega Man's.
|-
! Up smash
| || Points his lance upwards; its tip is then surrounded by a multi-hitting electrical pulse with a relatively wide range. || Based on one of his attacks as a boss, where he makes an energy beam swipe across the screen. Very similar to Mega Man's and Roy's.
|-
! Neutral aerial
| Knight Spin || Spins around in a clockwise somersault with his lance extended. || Used in his ''Return to Dream Land'' battle; a slower version of Meta Knight's.
|-
! Forward aerial
| || Slashes horizontally with his lance. || Based on some of his attacking poses in his boss battles; similar to Meta Knight's forward smash.
|-
! Back aerial
| || Pokes behind himself with his lance three times. || Similar to Meta Knight's.
|-
! Up aerial
| || Strongly pokes upwards with his lance straight upwards. || Based on some of his poses from his boss battles.
|-
! Down aerial
| || Pointing his lance downwards, plummets down. Opponents hit at the beginning of the attack are meteor smashed. Creates a small shockwave upon landing. || Used during his boss battles; basically cloned from Toon Link's.
|-
! Grab
| || Grabs the foe with his hand. || Cloned from Meta Knight.
|-
! Pummel
| || Jabs the foe with his lance. ||
|-
! Up throw
| || Plants his lance on the ground, creating a tornado which deals multiple hits and carries the opponent upwards. || See down special.
|-
! Forward throw
| || Kicks the opponent diagonally upwards. || Cloned from Meta Knight.
|-
! Back throw
| || Flies around the opponent, then slams them away with a strong lance poke. || Adapted from Meta Knight's, but with no warp effect. Inspired by how he flies from one side of the stage to the other in ''Return to Dream Land''.
|-
! Down throw
| || Places the opponent on the ground and pierces them with his lance. Deals low knockback. ||
|-
! Floor attack
| || Slashes backwards, then forwards with his lance. ||
|-
! Edge attack
| || Pokes forwards with his lance. ||
|-
! Neutral special
| [[Mach Tornado]] || Quickly spins around himself, creating a tornado which can be held longer by button mashing. In this state Galacta Knight can move freely; however he becomes helpless once the attack ends. || Used in his boss battles; cloned from Meta Knight.
|-
! Side special
| Galactic Shield || Bashes his shield forwards, dealing some damage and knockback and reflecting incoming projectiles. || Inspired by an attack in ''Meta Knightmare Ultra''; somewhat similar to some of Palutena's moves.
|-
! Up special
| [[Shuttle Loop]] || Does a looping upwards thrust, after which he becomes helpless. Has more horizontal manoeuvrability than Meta Knight's version. || Based on Meta Knight's; Galacta Knight uses a variant of this attack in his ''Return to Dream Land'' and ''Planet Robobot'' battles.
|-
! Down special
| Galactic Twister || Holds his lance behind himself, charging the attack, then slashes it forwards releasing a twister. The twister deals multiple hits and carries the opponent upwards; it can be charged by holding the special button, gaining power, size and distance traversed before fading away; however it can be reflected. || Based on an attack used in all of his boss battles. Very similar to Mii Swordfighter's Gale Strike.
|-
! Final smash
| Blade Storm || Flies in the background; gets surrounded by a circle of sword-shaped energy projectiles which then rain down on the battlefield, bouncing upon hitting platforms. || Based on one of his attacks in ''Return to Dream Land''.
|}
 
==[[:wikirby:Robobot Armor|Robobot]] Kirby==
 
<div style="float:right">[http://wikirby.com/wiki/File:Robobot.png http://wikirby.com/w/images/thumb/6/67/Robobot.png/250px-Robobot.png]</div>
 
Kirby piloting a Robobot Armor, a mass-produced robot created by the Haltmann Works Company for planetary invasion. When ridden by Kirby, the Amor takes on his appearance and his ability to gain foes' abilities by assuming specific Modes.
 
===Attributes===
*Robobot Kirby is a heavy and relatively slow character.
*The Armor's attacks are a combination of several moves used by its various Modes.
*The Armor possesses a single midair jump, for which it is propelled by its afterburners similar to Samus.
*In its shielding state, the armor retracts its limbs and remains stationary, mirroring its guarding stance from ''Planet Robobot''. As such, its shield does not get smaller with time.
*Like Donkey Kong, the Armor is able to walk faster and even jump while carrying heavy items.
 
{{clrr}}
===Moveset===
{| class="wikitable"
|-
!  !! Name !! Description !! Notes
|-
! Neutral attack
| Robobot Punch / Robobot Slam || Punch > punch > overhead slam with both hands. || Based on the Armor's basic combo. The final hit is very similar to Falco's forward smash.
|-
! Forward tilt
| Power Beam Saber || Turns its hand into an energy blade and slashes forwards. Can be angled. || The Armor's basic attack in Sword Mode.
|-
! Down tilt
| || Punches the ground in a reversed uppercut motion. || A reversed version of its up tilt.
|-
! Up tilt
| || Does an uppercut. || Used in its Stone and Sword modes as part of its standard combo.
|-
! Dash attack
| Burn Rubber || Turns into Wheel Mode, then does a spinning tackle. || Based on various attacks when in Wheel Mode. Similar to the spinning portion of Clown Kart Dash.
|-
! Forward smash
| Cannon Blast || Charges an electric sphere, then shoots its forwards. The sphere can be reflected and absorbed, and it paralyzes foes. At maximum charge, instead of a ball the Armor fires a large, continuous beam. || A combination of its attacks in Spark Mode.
|-
! Down smash
| Red Carped || Turns its hands into flamethrowers, then ignites the ground at its sides. || An atack used in Fire Mode. Similar to Mega Man's.
|-
! Up smash
| Finale || Turns its hands into large speakers, then fires a large musical note upwards which covers a very short distance before exploding. || A simplified version of an attack in Mike Mode.
|-
! Neutral aerial
| || Turns his hands into energy blades, then quickly spins around horizontally. || The final attack of its standard combo in Sword Mode.
|-
! Forward aerial
| Robobot Punch || Punches forwards. || See neutral attack.
|-
! Back aerial
| || Punches backwards while spinning around. || A variation of Robobot Punch.
|-
! Up aerial
| Psithunder || Releases from its hands two electric spheres which travel upwards in an arc. || One of its attacks in ESP Mode.
|-
! Down aerial
| Twin Saber Dance || Turns its hands into energy blades, the plummets downwards in a drilling motion. || One of its attacks in Sword Mode.
|-
! Grab
| || Turns its arm into a wrench and grabs the opponent.
| rowspan="2" | Based on how the Armor interacts with screws.
|-
! Pummel
| || Squeezes the opponent with its wrench-hand.
|-
! Up throw
| || Simply throws the opponent upwards. ||
|-
! Forward throw
| Robobot Punch || Punches the opponent forwards. || Yet another variation of Robobot Punch. Partly inspired by one of Fighter Kirby's throws.
|-
! Back throw
| || Flings the opponent backwards with both hands. || Vaguely inspired by Mario's.
|-
! Down throw
| || Places the opponent on the ground and punches them. || A variation of its down tilt.
|-
! Floor attack
| || Slams down both fists on the ground. || Based on Donkey Kong's down smash.
|-
! Edge attack
| || Slams a fist on the ground while getting up. || Based on Donkey Kong's in SSB4.
|-
! Neutral special
| Scan Specs || A crosshair appears in front of the Armor. If it catches an opponent, the target is immobilized for a moment and takes some damage; then, the Armor gains the target's neutral special as its new neutral special. Unlike Kirby, the Armor does not gain new props such as swords or guns; its attacks are mostly executed with appropriate transformations mimicking actual Modes (for example, Sword Mode is used for all sword-based attacks, and Fire Mode for Bowser's Fire Breath). Most fast attacks are slower but more powerful than their original versions. Like Kirby, the current copy ability can be discarded by taunting or by taking enough damage, and using the base move on other Kirbies/Robobot Armors steals their current copy ability. || The Robobot Armor's version of Kirby's copy abilities.
|-
! Side special
| Cutting Shot || Holds a spinning buzzsaw, which can be angled diagonally up or down. In this state, the Armor can walk, but not turn around nor dash. Releasing the button shoots the saw in the selected direction. || An attack available in Cutter Mode.
|-
! Up special
| Parasault || The Armor sprouts propellers, and becomes able to fly around freely, albeit slowly, for a limited time. Does not cause helplessness. Contact with the propellers damages opponents, but the rest of the Armor is vulnerable. The move can be interrupted by any aerial attack, in which case it cannot be used again before landing. || An attack available in Parasol Mode.
|-
! Down special
| Boomstepper || Drops a walking bomb from its mouth. Holding the special button makes the Armor spit the bomb at a higher angle. The bomb is able to stick on walls, and explodes on contact with an opponent or item or on its own after a while. It cannot be picked up, but it can be reflected. Only one bomb can be out at a time. || Bomb Mode's only attack.
|-
! Final smash
| Final Screw || The Armor turns its arm into a giant drill, then dashes in a straight line. Once it has caught an opponent, it starts drilling through them; the damage can be increased by spinning the control stick. The attack ends with an explosion which sends the target flying. || Based on its finishing attack against the final boss of ''Planet Robobot''.
|}
 
==[[Marill]]==
[[File:Marill-Origin.png|right|200px]]
[[File:Marill-Origin.png|right|200px]]
A Water-type Pokémon which debuted in the short ''[[bulbapedia:PK01|Pikachu's Vacation]]'' before being formally introduced in the Generation II games. It set the trend of having a cute Pikachu-like Pokémon in every generation, and before its official reveal it was even nicknamed "Pikablu". While very rare in its original Generation II, Generation III made it way more widespread. It gained a Fairy typing in Generation VI.
A Water-type Pokémon which debuted in the short ''[[bulbapedia:PK01|Pikachu's Vacation]]'' before being formally introduced in the Generation II games. It set the trend of having a cute Pikachu-like Pokémon in every generation, and before its official reveal it was even nicknamed "Pikablu". While very rare in its original Generation II, Generation III made it way more widespread. It gained a Fairy typing in Generation VI.
===Potential reasons for inclusion/exclusion===
*[[Image:Buff.png|16px]] It is among the most recognizable Pokémon of its generation, being revealed way before it; as such it could work as a viable representative for a popular generation with no current playable representative (unless you all desperately want [[Pichu]] back, I guess).
*[[Image:Buff.png|16px]] Its new Fairy typing gave its evolutionary family exposure in recent times.
*[[Image:Nerf.png|16px]] Generation II as a whole is currently not in the spotlight.
*[[Image:Nerf.png|16px]] Being once notable doesn't make it necessarily popular. Plus, as a cutesy Pikachu lookalike, it could be perceived as stealing a slot from "cooler" Pokémon, even considering just Generation II.


===Attributes===
===Attributes===
*Marill is designed as a Pikachu semi-clone (thanks to [[Source Gaming]] for the inspiration), with some moves inspired by Jigglypuff (another Fairy-type Pokémon with a similar body shape) and Squirtle (another Water-type Pokémon).
*Marill is designed as a [[Pikachu]] semi-clone (thanks to [[Source Gaming]] for the inspiration), with some moves inspired by [[Jigglypuff]] (another Fairy-type Pokémon with a similar body shape) and [[Squirtle]] (another Water-type Pokémon).
*Marill is slower but more powerful than Pikachu, reflecting their statistics in the Pokémon games (assuming Huge Power and no Light Ball).
*Marill is slower but more powerful than Pikachu, reflecting their statistics in the Pokémon games (assuming Huge Power and no Light Ball).
*Marill can crawl, but not wall jump.
*Marill also cannot [[wall jump]] nor [[crawl]].


{{clrr}}
===Moveset===
===Moveset===
{| class="wikitable"
{| class="wikitable"
Line 626: Line 351:
|-
|-
! Down tilt
! Down tilt
| || Does a crouching headbutt, which propels its a bit forwards. || Similar to Pac-Man's.
| || Does a crouching headbutt, propelling him a bit forwards. || Similar to [[Pac-Man]]'s.
|-
|-
! Up tilt
! Up tilt
| || Swipes its tail upwards back-to-front. || Cloned from Pikachu's.
| || Swipes his tail upwards back-to-front. || Cloned from Pikachu's.
|-
|-
! Dash attack
! Dash attack
Line 635: Line 360:
|-
|-
! Forward smash
! Forward smash
| Bubble || Releases a burst of bubbles in front of itself. Can be angled. || Based on Pikachu's.
| Bubble || Releases a burst of bubbles in front of himself. Can be angled. || Based on Pikachu's.
|-
|-
! Down smash
! Down smash
| || While lying on the ground, spins around several times, hitting opponents with its tail and a jet of water from its mouth. || A combination of Pikachu's and Squirtle's.
| || While lying on the ground, spins around several times, hitting with its tail and a jet of water fom its mouth. || A combination of Pikachu's and Squirtle's.
|-
|-
! Up smash
! Up smash
| || Compresses its springy tail, then headbutts upwards. ||  
| || Compresses its springy tail, then headbutts upwards. || Original.
|-
|-
! Neutral aerial
! Neutral aerial
Line 647: Line 372:
|-
|-
! Forward aerial
! Forward aerial
| Bubblebeam || Releases a large burst of bubbles which also propels it backwards. || Based on Vaporeon's forward aerial attack in ''Super Smash Land''.
| Bubblebeam || Releases a large burst of bubbles which also propels itself backwards. || Based on Vaporeon's forward aerial attack in ''Super Smash Land''.
|-
|-
! Back aerial
! Back aerial
Line 656: Line 381:
|-
|-
! Down aerial
! Down aerial
| || Slams downwards tail-first. Can meteor smash. If Marill hits anything it slightly bounces upwards. || Inspired by Wario's in Project M.
| || Slams downwards tail-first. Can [[meteor smash]]. If Marill hits anything it slightly bounces upwards. || Original, inspired by [[Wario]]'s in [[Project M]].
|-
|-
! Grab
! Grab
| || Grabs the opponent with both hands. ||
| || Grabs the opponent with both hands. || Generic.
|-
|-
! Pummel
! Pummel
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|-
|-
! Back throw
! Back throw
| || Does a vertical suplex, throwing the opponent backwards. || Based on Jigglypuff's; a simpler version of Pikachu's.
| || Does a vertical suplex, throwing the opponent backwards. || Based on Jigglypuff's, also a simpler version of Pikachu's.
|-
|-
! Down throw
! Down throw
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|-
|-
! Floor attack
! Floor attack
| || Hits backwards, then forwards with its tail. ||
| || Hits backwards, then forwards with its tail. || Generic.
|-
|-
! Edge attack
! Edge attack
| || Climbs the ledge and swipes with its tail. || Cloned from Pikachu's.
| || Climbs the ledge and swipes with its tail || Cloned from Pikachu's.
|-
|-
! Neutral special
! Neutral special
Line 686: Line 411:
|-
|-
! Side special
! Side special
| {{iw|bulbapedia|Bounce|move}} || Charges its springy tail as long as the button is held, then quickly bounces forwards. Bounces upon hitting an opponent or a wall. || A move which involves jumping into the air and crashing onto the opponent. A variation of Skull Bash, partly inspired by Sheik's Bouncing Fish.
| Bounce || Charges its springy tail as long as the button is held, then quickly bounces forwards. Bounces upon hitting an opponent or a wall. || A move which involves jumping into the air and crashing on the opponent. A variation of [[Skull Bash]], partly inspired by [[Bouncing Fish]].
|-
|-
! Up special
! Up special
| [[Waterfall]] || Rides a waterfall diagonally upwards, becoming helpless after the attack's end. Can be angled. If used on the ground and angled directly forwards, Marill rides a wave on the ground: this version can make it fall off ledges, but does not cause helplessness. Both versions deal multiple hits. || Based on Squirtle's, with elements of Roy's and Corrin's up specials and Piplup's and Oshawott's Surf.
| [[Waterfall]] || Rides a waterfall diagonally upwards, becoming helpless after the attack's end. Can be angled. If used on the ground and angled directly forwards, Marill rides a wave on the ground: this version can make fall off ledges, but does not cause helplessness. || A combination of Squirtle's Waterfall, [[Draconic Ascent]] and [[Piplup]]'s and [[Oshawott]]'s Surf.
|-
|-
! Down special
! Down special
| [[Rollout]] || Charges a spin as long as the button is held, then quickly rolls forwards. Marill can change direction while rolling on the ground, but not in the air. Hitting an airborne opponent makes Marill regain control. || Cloned from Jigglypuff's, slower but more powerful.
| [[Rollout]] || Charges a spin as long as the button is held, then quickly rolls forwards. Marill can change direction while rolling on the ground, but not in the air. Hitting an airborne opponent Makes Marill regain control. || Cloned from Jigglypuff's, slower but more powerful. (Credits to Source Gaming for the idea.)
|-
|-
! Final smash
! Final smash
| {{iw|bulbapedia|Hydro Vortex|move}} || Marill shoots a wave which traps surrounding enemies underwater, then dashes at them and catches them in a huge water vortex. || The Water-type Z-move, introduced in ''Sun/Moon''. Similar to Torrential Roar.
| [[Hydro Pump]] || Shoots a large jet of water surrounded by swirling bubbles. || A combination of Squirtle's role in [[Triple Finish]] and [[Mario Finale]].
|}
|}


=={{iw|bulbapedia|Blaziken|Pokémon}}==
==Blaziken==
[[File:BlazikenTrophyWiiU.png|right|150px]]
[[File:BlazikenTrophyWiiU.png|right|150px]]
A Fire/Fighting-type Pokémon, the final form of Torchic and one of the starter Pokémon of Generation III. It was among the very first Pokémon used to demonstrate Mega Evolution (sooner than the other Hoenn starters) and was later made a playable character in ''Pokkén Tournament''.
A Fire/Fighting-type Pokémon, the final form of [[Torchic]] and one of the starter Pokémon of Generation III. It was among the very first Pokémon used to demonstrate Mega Evolution (sooner than the other Hoenn starters) and was later made a playable character in ''Pokkén Tournament''.
 
===Potential reasons for inclusion/exclusion===
*[[Image:Buff.png|16px]] As a starter Pokémon it already has increased visibility when compared to most Pokémon.
*[[Image:Buff.png|16px]] Its state as one of the very first known Pokémon with a Mega Evolution and as a playable character in ''Pokkén'' shows it is already perceived as popular.
*[[Image:Nerf.png|16px]] With Omega Ruby/Alpha Sapphire soon to be superseded by Sun and Moon, Generation III is yet again out of the spotlight.
*[[Image:Nerf.png|16px]] It'd be yet another fire-based character, and its fighting style is already conceptually very similar to [[Captain Falcon]]'s who already has a semi-clone in [[Ganondorf]].


===Attributes===
===Attributes===
*As Blaziken is already conceptually similar to Captain Falcon, it is designed as a semi-clone of him, slower but more powerful to reflect its stats in the Pokémon series (high attack and special attack, but average speed).
*As Blaziken is already conceptually similar to Captain Falcon, it is designed as a semi-clone of him, slower but more powerful to reflect its stats in the Pokémon series (high attack and special attack, but average speed). Its jumps are also higher, but it cannot [[wall jump]].
*Several moves are however different from Falcon's, making Blaziken closer to Lucas and Luigi than Ganondorf or Falco: some are inspired by other characters' (mainly Fox), some by its ''Pokkén'' playable version and some are mostly original. In general, it tends to be more kick-based than punch-based.
*Several moves are however different from Falcon's, making Blaziken closer to [[Lucas]] and [[Luigi]] than [[Ganondorf]] or [[Falco]]: some are inspired by other characters' (mainly Fox), some by its ''Pokkén'' playable version and some are mostly original. In general, it tends to be more kick-based than punch-based.
*Its jumps are higher than Captain Falcon's, but it cannot wall jump.


{{clrr}}
===Moveset===
===Moveset===
{| class="wikitable"
{| class="wikitable"
Line 714: Line 443:
|-
|-
! Neutral attack
! Neutral attack
| || A slash > knee smash > multiple quick kicks > single strong kick combo. || Inspired by Captain Falcon's and Fox's neutral attacks, with some influence from ''Pokkén''.
| || A slash > knee smash > multiple kicks > single strong kick combo. || Inspired by Captain Falcon's and Fox's neutral attacks, with some influence from ''Pokkén''.
|-
|-
! Forward tilt
! Forward tilt
| || Kicks forwards. Can be angled. || Same as Captain Falcon's; similar to some of its attacks in ''Pokkén''.
| || Kicks forwards. Can be angled. || Same as Captain Falcon's; also similar to some of its attacks in ''Pokkén''.
|-
|-
! Down tilt
! Down tilt
| Low Sweep || A quick leg swipe. Can trip. || A Fighting-type move which reduces the target's speed. Same as Captain Falcon's.
| Low Sweep || A quick leg swipe. Can [[trip]]. || A Fighting-type move which reduces the target's speed. Same as Captain Falcon's.
|-
|-
! Up tilt
! Up tilt
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|-
|-
! Forward smash
! Forward smash
| || A knee smash followed by a cross-slash with both arms. || Inspired by Snake's forward tilt.
| || A knee smash followed by a cross-slash with both arms. || Inspired by {{SSBB|Snake}}'s forward tilt.
|-
|-
! Down smash
! Down smash
| Double Kick || Kicks forwards, then backwards. The two hits link together. || Same as Captain Falcon's, but with Ganondorf's linking property. In the Pokémon games, a Fighting-type move which hits twice.
| Double Kick || Kicks forwards, then backwards. The two hits link together. || In the Pokémon games, a Fighting-type move which hits twice. Same as Captain Falcon's, but with Ganondorf's linking property.
|-
|-
! Up smash
! Up smash
Line 738: Line 467:
|-
|-
! Neutral aerial
! Neutral aerial
| || A flurry of quick kicks. || Based on its weak aerial attack in ''Pokkén Tournament''. Similar to Fox's forward aerial and Captain Falcon's neutral aerial.
| || A flurry of quick kicks. || Based on its weak aerial attack in ''Pokkén Tournament''. Also similar to Fox's forward aerial and Captain Falcon's neutral aerial.
|-
|-
! Forward aerial
! Forward aerial
| || Kicks forward with one leg, then the other. || Same as Captain Falcon's original forward aerial (currently his neutral aerial).
| || A knee smash, with a fiery effect on its sweetspot. || Same as Captain Falcon's. Used by Blaziken in its official artwork and in ''Pokkén'', though without a fire effect.
|-
|-
! Back aerial
! Back aerial
| || Does a roundhouse kick behind itself. ||
| || Kicks backwards with its leg outstretched. || Similar to [[Donkey Kong]]'s.
|-
|-
! Up aerial
! Up aerial
| || A flip kick, noticeably slower but more powerful than Falcon's. || Same as Captain Falcon's; inspired by some of its moves in ''Pokkén''.
| || A flip kick, noticeably slower but more powerful than Falcon's. || Same as Captain Falcon's. Also inspired by some of its moves in ''Pokkén''.
|-
|-
! Down aerial
! Down aerial
| || Kicks downwards in an arc. Can meteor smash. || Similar to Palutena's.
| || Kicks downwards in an arc. Can [[meteor smash]]. || Similar to [[Palutena]]'s.
|-
|-
! Grab
! Grab
| || Grabs the opponent with both claws. ||
| || Grabs the opponent with both claws. || Generic.
|-
|-
! Pummel
! Pummel
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|-
|-
! Up throw
! Up throw
| || Punches the opponent upwards with a fiery hand, Shoryuken-style. || Similar to Captain Falcon's, as well as one of its attacking animations in the 3DS Pokémon games.
| || Punches the opponent upwards with a fiery hand, Shoryuken-style. || Similar to Captain Falcon's.
|-
|-
! Forward throw
! Forward throw
Line 777: Line 506:
|-
|-
! Neutral special
! Neutral special
| [[Flamethrower]] || Breathes fire in front of itself. The flame can be directioned and dies down over time. || Identical to Charizard's version; though Blaziken is most often used as a physical attacker this move represents its good Special Attack statistic.
| Blaze Kick || Kicks forwards with a fiery leg. Can be reversed. || Blaziken's signature attack in the Pokémon series. Same as [[Exploding Side Kick]], which itself is a variation of the [[Falcon Punch]].
|-
|-
! Side special
! Side special
| {{iw|bulbapedia|High Jump Kick|move}} || Quickly jumps forwards with its knee sticking out. Powerful and covers a good distance, but Blaziken suffers recoil damage if it hits a wall or a shielding opponent. Cannot grab ledges. || A Fighting-type move which, while very powerful, severely damages its user if it misses. Notably, Blaziken is wshown using a knee attack in its official artwork.
| High Jump Kick || On the ground, quickly dashes forwards with its leg outstretched. In the air, the move can be angled 45° upwards, horizontally, 45° downwards and fully downwards. If angled fully downwards it can [[meteor smash]]. If Blaziken hits a wall or the floor instead of an enemy, it suffers some [[recoil damage]]. || A Fighting-type move which, while very powerful, severely damages its user if it misses. Mechanically a combination of [[Falcon Kick]] and [[After Burner Kick]].
|-
|-
! Up special
! Up special
| {{iw|bulbapedia|Sky Uppercut|move}} || A fiery uppercut which covers a long distance. Unlike Falcon Dive, it does not grab the opponent. || A Fighting-type move (with no fire effect) which can hit flying opponents. Essentially a Shoryuken.
| Sky Uppercut || A fiery uppercut which covers a long distance. Unlike [[Falcon Dive]], it does not grab the opponent. || A Fighting-type move (with no fire effect) which can hit [[fly]]ing opponents. Essentially a [[Shoryuken]].
|-
|-
! Down special
! Down special
| {{iw|bulbapedia|Blaze Kick|move}} || On the ground, quickly dashes forwards with its leg outstretched and on fire. In the air, the move can be angled fully or 45° downwards; if angled fully downwards it can meteor smash. || Blaziken signature move, a fiery kick. A more controllable variation of Falcon Kick.
| Focus Energy || Increases the knockback of all moves for a short while. After the effect runs out, the move cannot be used for a while. || A move which increases the probability of dealing a critical hit. Conceptually similar to [[Deep Breathing]].
|-
|-
! Final smash
! Final smash
| Mega Evolution (Mega Blaziken) || Blaziken mega evolves into Mega Blaziken. Any nearby opponents are trapped, attacked with multiple quick kicks and finally sent flying with a powerful fiery uppercut. || Same as other Pokémon with Mega Evolutions. Mechanically inspired by Triforce Slash and Shin Shoryuken.
| Mega Evolution (Mega Blaziken) || Blaziken mega evolves into Mega Blaziken. Any nearby opponents are trapped, attacked with multiple quick kicks and finally sent flying with a powerful fiery uppercut. || Same as other Pokémon with Mega Evolutions. Mechanically inspired by [[Triforce Slash]] and [[Shin Shoryuken]].
|}
|}


==[[Gardevoir]]==
==Gardevoir==
[[File:Gardevoir-Origin.png|right|200px]]
[[File:Gardevoir-Origin.png|right|200px]]
A Psychic-type Pokémon introduced in Generation III, it gained a Fairy type and a Mega Evolution in Generation VI. It is notably used by Wally in the original Generation III games and by the Champion Diantha in ''Pokémon X and Y''. It is also playable in ''Pokkén Tournament''.
A Psychic-type Pokémon introduced in Generation III, it gained a Fairy type and a Mega Evolution in Generation VI. It is notably used by Wally in the original Generation III games and by the Champion Diantha in ''Pokémon X and Y''. It is also playable in ''Pokkén Tournament''.
===Potential reasons for inclusion/exclusion===
*[[Image:Buff.png|16px]] It is definitely a popular Pokémon, even currently, as shown by it gaining a Mega Evolution, being a Champion's main Pokémon three generations after its introduction, having a roster slot in ''Pokkén'' and a prominent role in the 19th movie and its associated TCG expansion.
*[[Image:Nerf.png|16px]] The "dainty damsel" concept is already represented in ''Smash'' by several characters.
*[[Image:Nerf.png|16px]] With ''Pokémon Sun and Moon'' coming in November, the Hoenn games fom which Gardevoir originates are soon to not be in the spotlight anymore.


===Attributes===
===Attributes===
*Gardevoir is designed as yet another elegant lady; some moves are thus inspired by similar characters like Peach, Zelda and Rosalina.
*Gardevoir is designed as yet another elegant lady; some moves are thus inspired by similar characters like [[Peach]], [[Zelda]] and [[Rosalina]].
*As another Psychic-type Pokémon, Mewtwo also works as a partial inspiration.
*As another Psychic-type Pokémon, [[Mewtwo]] also works as a partial inspiration.
*Other moves are adapted from its ''Pokkén'' version, or its depiction in the ''Pokémon'' games.
*Other moves are adapted from its ''Pokkén'' version, or its depiction in the ''Pokémon'' games.
*All of its dodges involve it teleporting.
*All of its dodges involve it teleporting.


{{clrr}}
===Moveset===
===Moveset===


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|-
|-
! Neutral attack
! Neutral attack
| || A slap > slap > psychic burst combo. || Inspired by its weak combo in ''Pokkén''. Similar to Peach's.
| || A quick slap > slap > burst combo. || Inspired by its weak combo in ''Pokkén''; also similar to Peach's.
|-
|-
! Forward tilt
! Forward tilt
| || Swipes its arm forwards releasing a burst of energy. || A combination of one of its attacking animations in the 3DS Pokémon games and the start of its weak combo in ''Pokkén''. Similar to Zelda's.
| || Swipes its arm forwards releasing a burst of energy. || A combination of one of its attacking animations in the Generation VI games and the start of its weak combo in ''Pokkén''; also similar to Zelda's but without leaning forwards.
|-
|-
! Down tilt
! Down tilt
| || Crouches and swipes its arm slightly above the ground. || Based on its down strong attack in ''Pokkén''. Similar to Peach's.
| || Crouches and swipes its arm slightly above the ground. || Based on its down strong attack in ''Pokkén''; also similar to Peach's.
|-
|-
! Up tilt
! Up tilt
| || Raises its arms, releasing a wide burst of sparkles. || A combination of one of Mega Gardevoir's attacking animations in the 3DS games and Mega Gardevoir's victory pose in ''Pokkén''. Similar to Peach's.
| || Raises its arms, releasing a wide burst of sparkles. || A combination of one of Mega Gardevoir's attacking animations in Generation VI and Mega Gardevoir's victory pose in ''Pokkén''; also somewhat similar to Peach's.
|-
|-
! Dash attack
! Dash attack
| || Attacks with a psychically charged uppercut. || Used in some of its strong moves in ''Pokkén''. Similar to Rosalina's.
| || Attacks with a psychically charged uppercut. || Used in some of its strong moves in ''Pokkén''; also similar to Rosalina's.
|-
|-
! Forward smash
! Forward smash
| {{iw|bulbapedia|Stored Power|move}} || Makes a series of bursts erupt from the ground in front of it; charging the attack makes more bursts appear (up to 3), covering more distance. || A Psychic-type move which becomes more powerful the more stat boosts the user has. Its behavior here is based on its ''Pokkén'' version.
| Stored Power || Makes a series of bursts erupt from the ground in front of it; charging the attack makes more bursts appear (up to 3), covering more distance. || A Psychic-type move which becomes more powerful the more stat boosts the user has. Its behavior here is based on its ''Pokkén'' version.
|-
|-
! Down smash
! Down smash
| {{iw|bulbapedia|Dazzling Gleam|move}} || Crosses its arms, then spreads them getting surrounded by a damaging light dome which deals multiple hits. || A Fairy-type move which hits all adjacent opponents. Its behavior here is based on its ''Pokkén'' version.
| Dazzling Gleam || Crosses its arms, then spreads them getting surrounded by a damaging light dome which deals multiple hits. || A Fairy-type move which hits all adjacent opponents. Its behavior here is based on its ''Pokkén'' version.
|-
|-
! Up smash
! Up smash
| || Quickly spins while surrounded by a ribbon, dealing multiple hits. || Based on its counterattack in ''Pokkén''. Very similar to Peach's.
| || Quickly spins while surrounded by a ribbon, dealing multiple hits. || Based on its counterattack in ''Pokkén''; also very similar to Peach's.
|-
|-
! Neutral aerial
! Neutral aerial
| || Spreads its arms and spins around quickly, as if dancing. || Similar to Peach's and Zelda's, but with a slightly different pose. Similar to its forward weak and back strong attacks in ''Pokkén''.
| || Spreads its arms and spins around quickly, as if dancing. || Similar to Peach's and Zelda's, but with a slighty different pose. Also similar to its forward weak and back strong attacks in ''Pokkén''.
|-
|-
! Forward aerial
! Forward aerial
| || Leans forward, releasing a spherical, short-range burst from both hands. || Based on its high stance strong attack in ''Pokkén''. Similar to Ness's.
| || Swipes its arm up to down, shooting three arrow-like light reflectable projectiles. || Based on several of its weak attacks in ''Pokkén''.
|-
|-
! Back aerial
! Back aerial
| || Turns around, lets out a quick energy burst and returns to its original position. ||  
| || Turns around, lets out a quick energy burst and returns to its original position. || Original.
|-
|-
! Up aerial
! Up aerial
Line 849: Line 582:
|-
|-
! Grab
! Grab
| || Grabs the foe with both hands. ||
| || Grabs the foe with both hands. || Generic.
|-
|-
! Pummel
! Pummel
Line 855: Line 588:
|-
|-
! Up throw
! Up throw
| {{iw|bulbapedia|Fairy Wind}} || Flings the foe upwards, then follows them in a spinning tornado. || The basic Fairy-type attack (which Gardevoir cannot learn but was shown using in prerelease material for ''X'' and ''Y''). Based on its duel phase throw in ''Pokkén''.
| Fairy Wind || Flings the foe upwards, then follows them in a spinning tornado. || The basic Fairy-type attack (which Gardevoir cannot learn but was shown using in prerelease material for ''X'' and ''Y''). Based on its duel phase throw in ''Pokkén''.
|-
|-
! Forward throw
! Forward throw
| || Holds the foe in front of itself, then slashes them with a cross of psychic energy flinging them directly forwards. || Based on its field phase throw in ''Pokkén''.
| || Holds the for in front of it, then slashes them with a cross of psychic energy flinging them directly forwards. || Based on its field phase throw in ''Pokkén''.
|-
|-
! Back throw
! Back throw
| || Telekinetically holding the foe, turns around and flings them backwards. || Similar to Mario's and Mewtwo's.
| || Telekinetically holding the foe, turns around and flings them backwards. || Similar to [[Mario]]'s.
|-
|-
! Down throw
! Down throw
| || Telekinetically lifts the foe, then slams them on the ground. || Similar to Palutena's and R.O.B.'s.
| || Telekinetically lifts the foe, then slams them on the ground. || Similar to [[Palutena]]'s and [[R.O.B.]]'s.
|-
|-
! Floor attack
! Floor attack
| || Hits with a quick burst on both sides at the same time. || Similar to Lucario's down smash.
| || Hits with a quick burst on both sides at the same time. || Similar to [[Lucario]]'s down smash.
|-
|-
! Edge attack
! Edge attack
| || Climbs up, then swipes its arm forwards. ||
| || Climbs up, then swipes its arm forwards. || Generic.
|-
|-
! Neutral special
! Neutral special
| {{iw|bulbapedia|Magical Leaf|move}} || Gets surrounded by a cloud of leaves which can block weak projectiles. If the special button is held, the leaves are then shot outwards: if there are opponents nearby they home on them, otherwise they get shot in a radial pattern. || A Grass-type attack, learned by Gardevoir, which has the rare property of never missing in normal conditions. Its behavior here is partly inspired by its ''Pokkén'' version.
| Magical Leaf || Gets surrounded by a cloud of leaves which can block weak projectiles. If the special button is held, the leaves are then shot outwards: if there are opponents nearby they home on them, otherwise they get shot in the 8 (5 on the ground) cardinal and intercardinal directions. || A Grass-type attack, learned by Gardevoir, which has the rare property of never missing in normal conditions. Its behavior here is partly inspired by its ''Pokkén'' version.
|-
|-
! Side special
! Side special
| {{iw|bulbapedia|Moonblast|move}} || Charges an arrow-like energy ball, then releases it. Can be aimed up or down before being thrown. || A powerful Fairy-type attack. Inspired by several of Gardevoir's projectile attacks in ''Pokkén''.
| Moonblast || Charges an arrow-like energy ball, then releases it. Can be aimed up or down. || A powerful Fairy-type attack. Inspired by several of Gardevoir's projectile attacks in ''Pokkén''.
|-
|-
! Up special
! Up special
| [[Teleport]] || Warps in the specified direction. || Direct clone of Mewtwo's; it is part of Gardevoir's starting moveset in the ''Pokémon'' games.
| [[Teleport]] || Simply warps in the specified direction. || Direct clone of [[Mewtwo]]'s; also part of Gardevoir's starting moveset in the ''Pokémon'' games.
|-
|-
! Down special
! Down special
| {{iw|bulbapedia|Light Screen|move}} || Creates a large bubble-like reflector around itself with a strong push effect on startup. Does not protect against direct attacks. The bubble can be held, but depletes over time like a shield: if it breaks, Gardevoir is [[stun]]ned for a short while (comparable to a low-damage Disable). || Based on Poké Ball Gardevoir's Reflect. In the ''Pokémon'' games, Light Screen decreases the damage from special attacks; its behavior here is also inspired by Protect, which negates all damage but is likely to fail on consecutive uses.
| Light Screen || Creates a large bubble-like reflector around itself with a strong [[push]] effect on startup. Does not protect against direct attacks. The bubble can be held, but depletes over time like a [[shield]]: if it breaks, Gardevoir is [[stun]]ned for a short while (comparable to a low-damage [[Disable]]). || Based on [[Poké Ball]] Gardevoir's Reflect. In the ''Pokémon'' games, Light Screen decreases the damage from special attacks; its behavior here is also inspired by Protect, which negates all damage but is likely to fail on consecutive uses.
|-
|-
! Final smash
! Final smash
| Mega Evolution (Mega Gardevoir) || The screen gets dark, and the moon appears. Gardevoir Mega Evolves into Mega Gardevoir, floats in the upper part of the screen and lets out a large beam of light, which can be quickly directioned. || A variation of Lucario's Aura Storm influenced by Fairy Tempest, Gardevoir's Burst Attack in ''Pokkén''.
| Mega Evolution (Mega Gardevoir) || The screen gets dark, and the moon appears. Gardevoir Mega Evolves into Mega Gardevoir, floats in the upper part of the screen and lets out a large beam of light, which can be quickly directioned. || Essentially a quicker [[Aura Storm]]; also influenced by Fairy Tempest, Gardevoir's Burst Attack in ''Pokkén''.
|}
|}


=={{s|bulbapedia|Sylveon|Pokémon}}==
==Arcade Bunny==
[[File:SylveonTrophyWiiU.png|right|200px]]
<div style="float:right">[http://www.mariowiki.com/File:Char-sales-bunny-badges.png http://www.mariowiki.com/images/thumb/e/e7/Char-sales-bunny-badges.png/250px-Char-sales-bunny-badges.png]</div>
An evolution of [[Eevee]] introduced in Generation VII. It was used in promotional material to showcase the newly added Fairy type, and received some exposure in the animated series as one of Serena's Pokémon.
The shop assistant of the {{s|wikipedia|Nintendo Badge Arcade}}, an arcade where players can use various types of {{s|wikipedia|claw crane}}s to catch badges used to decorate the [[3DS]]'s home menu. Friendly and enthusiastic, he just ''loves'' Nintendo games.
 
===Attributes===
*Sylveon has an overall playful and cutesy demeanor, sort of like Peach.
*It attacks through a combination of direct physical attacks, swipes of its ribbons (partly inspired by Ivysaur's vine swipes) and sparkly stuff befitting a Fairy-type.
*Fitting its statistics and role in the Pokémon games, it is slow but bulky and makes use of some debuffing moves.
 
{{clrr}}
===Moveset===
{| class="wikitable"
|-
!  !! Name !! Description !! Notes
|-
! Neutral attack
| || A paw strike > multiple ribbon slashes > headbutt combo. || Similar to Ivysaur's.
|-
! Forward tilt
| || Points its ribbons forwards and releases a burst of sparkles. Can be angled. ||
|-
! Down tilt
| || Swipes one of its ribbons near the ground, making the opponent trip. ||
|-
! Up tilt
| || Quickly swipes its head-ribbons in a back-to-forward arc. || Similar to Pikachu's.
|-
! Dash attack
| || Tilting its head, dashes forwards with a headbutt. || Based on Eevee's attack as a Poké Ball Pokémon in ''SSB4''.
|-
! Forward smash
| || Leans backwards, then pounces forwards with a headbutt. || Based on its physical attacking animation in the 3DS ''Pokémon'' games; somewhat similar to Ivysaur's.
|-
! Down smash
| || Quickly spins its ribbons along the ground. || Based on Ivysaur's.
|-
! Up smash
| || Does a front-to-back headbutt accompanied by sparkles. || Similar to Pikachu's.
|-
! Neutral aerial
| || Spins its ribbons around itself. || Similar to Palutena's.
|-
! Forward aerial
| || Does a cross-slash with its ribbons. || Inspired by Ivysaur's, as well as Bulbasaur's and Chikorita's vine-based attacking animations in the 3DS games.
|-
! Back aerial
| || Quickly kicks backwards with its hind legs. Weak, but has low starting and ending lag. ||
|-
! Up aerial
| || Quickly swipes its ribbons upwards several times, ending with a strong burst of sparkles. || Similar to R.O.B.'s.
|-
! Down aerial
| || Does a clockwise somersault, slapping its ribbons below itself. Hits twice, once per set. ||
|-
! Grab
| || Grabs and holds in place the opponent with its ribbons. || Similar to Ivysaur's.
|-
! Pummel
| || Headbutts the opponent. ||
|-
! Up throw
| || Leans on its back, spins the opponent above itself with its paws like a cat playing with a yarn ball, then pushes them upwards. ||
|-
! Forward throw
| || Flings the opponent forwards. ||
|-
! Back throw
| || Turns around and flings the opponent. ||
|-
! Down throw
| || Jumps and slams the opponent on the ground, making them end up behind itself. Can be followed by a back aerial. || Similar to Peach's.
|-
! Floor attack
| || Swipes on both sides with its ribbons. || Similar to Ivysaur's.
|-
! Edge attack
| || Headbutts while climbing the ledge. ||
|-
! Neutral special
| {{iw|bulbapedia|Moonblast|move}} || Opens its mouth and points its feelers in front of itself, creating a sphere of light which is then shot forwards. Can be charged for more power and size, but can also be reflected and absorbed. || One of the strongest Fairy-type attacks. Similar to Shadow Ball, Dragon Fang Shot and others.
|-
! Side special
| {{iw|bulbapedia|Draining Kiss|move}} || Blows a kiss, shooting forwards a heart-shaped bubble. Upon hitting an opponent the bubble bursts, dealing low fixed knockback and some damage which is then restored to Sylveon. Can be reflected. || A Fairy-type attack which drains the target's health.
|-
! Up special
| {{iw|bulbapedia|Fairy Wind|move}} || Surrounded by a sparkly, multi-hitting whirlwind, Sylveon ascends while spinning around itself. Causes helplessness. || The basic Fairy-type attack; the animation is inspired by one of Sylveon's animations in the 3DS games.
|-
! Down special
| {{iw|bulbapedia|Baby-Doll Eyes|move}} || Smiles and opens its eyes wide, releasing a short-range projectile: if an opponent is hit, their damage output and knockback are reduced for a while. Only works if the opponent is facing Sylveon. Can be reflected. || A Fairy-type status move which reduces the target's Attack. Partly inspired by Mewtwo's Disable.
|-
! Final smash
| {{iw|bulbapedia|Twinkle Tackle|move}} || Only works at short range. If any opponents are caught, the backgkround turns pink and starry. Sylveon dances around the caught opponents, then charges at them with a strong tackle accompanied by star effects which sends them flying. || The Fairy-type Z-move in the Pokémon games. Works similarly to other trapping Final Smashes like Blue Falcon.
|}


==[[wikipedia:Nintendo Badge Arcade|Arcade Bunny]]==
===Potential reasons for inclusion/exclusion===
<div style="float:right">[http://www.mariowiki.com/File:Char-sales-bunny-badges.png http://www.mariowiki.com/images/thumb/e/e7/Char-sales-bunny-badges.png/250px-Char-sales-bunny-badges.png]</div>
*[[Image:Buff.png|16px]] Like it or not, free-to-play (or, as Iwata preferred to call them, free-to-start) games are now a prominent reality, with more Nintendo mobile games coming. The Bunny, already the most entertaining part of his source game, could serve as their representative.
The shop assistant of the {{s|wikipedia|Nintendo Badge Arcade}}, an arcade where players can use various types of {{s|wikipedia|claw crane}}s to catch badges used to decorate the 3DS's home menu. Friendly and enthusiastic, he just ''loves'' Nintendo games.
*[[Image:Buff.png|16px]] Did I mention he's the most entertaining part of his source game? To cement his popularity, he already stars as a costume in ''Super Mario Maker'' and has several dedicated badges in ''Nintendo Badge Arcade'' itself.
*[[Image:Nerf.png|16px]] The fact that free-to-start games are common doesn't mean they are accepted by everyone: paying homage to them could prove controversial.
*[[Image:Nerf.png|16px]] Nintendo Badge Arcade is not a very important game, and its celebratory nature would be redundant with Smash's.
*[[Image:Nerf.png|16px]] The Bunny's personality is also not universally liked, and the way his "love" for Nintendo games is implemented can result in him being interpreted as just a manipulative advertising agent.
*[[Image:Nerf.png|16px]] The Bunny's assistant role could make him nore suited as an Assist Trophy than a playable character.


===Attributes===
===Attributes===
* The Arcade Bunny has an overall goofy demeanor, similar to Villager and Mr. Game & Watch.
* The Arcade Bunny has an overall goofy demeanor, similar to Villager and Mr. Game & Watch.
* Several of his moves integrate the badges after which the Arcade is named, as well as the different types of arms available in the actual machines.
* Several of his moves integrate the badges after which the Arcade is named, as well as all the different types of arms available in the actual machines.
* Other moves, owing to his fanboyish personality, are directly inspired by existing ''Smash'' characters.
* Other moves, owing to his fanboyish personality, are directly inspired by existing ''Smash'' characters.
* The damage and knockback of his badge-based attacks vary slightly depending on the badge itself, but not by much.
* Damage and knockback of his badge-based attacks vary slightly depending on the badge itself, but not by much.
* His size and physics are similar to Mario's, though he's overall more sluggish.
* His size and physics are similar to Mario's, though he's overall more sluggish.
* His walking animation is directly taken from the icon which appears in Nintendo Badge Arcade's loading screens.
* His walking animation is directly taken from the icon which appears in Nintendo Badge Arcade's loading screens.
{{clrr}}
 
===Moveset===
===Moveset===
{| class="wikitable"
{| class="wikitable"
Line 1,012: Line 659:
|-
|-
! Dash attack
! Dash attack
| || Attempts a shoulder tackle, but trips and rolls forwards, ending up back on his feet. || A comical variation of Captain Falcon's.
| || Attempts a shoulder tackle, but trips and rolls forwards, ending up back in his feet. || A comical variation of Captain Falcon's.
|-
|-
! Forward smash
! Forward smash
| Hammer Arm || Raises a mallet with both hands, then slams it on the ground in front of himself, jumping slightly. || See forward aerial. Similar to King Dedede's.
| Hammer Arm || Raises a mallet with both hands, then slams it on the ground in front of himself, jumping slightly. || See forward aerial. Also similar to King Dedede's.
|-
|-
! Down smash
! Down smash
Line 1,021: Line 668:
|-
|-
! Up smash
! Up smash
| || Raises upwards a random badge depicting an item (Super Mushroom, Triforce...), then holds it above his head. || Similar to Pac-Man's; partly inspired by Link's item-holding pose in his source games.
| || Raises upwards a random badge depicting an item (Super Mushroom, Triforce...), then holds it above his head. || Similar to Pac-Man's, also inspired by Link's item-holding pose in his source games.
|-
|-
! Neutral aerial
! Neutral aerial
Line 1,027: Line 674:
|-
|-
! Forward aerial
! Forward aerial
| Hammer Arm || Swipes a mallet in front of himself in a downward arc. Can meteor. || One of the available arm types, a hammer which slams badges sideways. Also similar to Kirby's aerial Hammer in ''Melee''.
| Hammer Arm || Swipes a mallet in front of himself in a downward arc. Can meteor. || One of the available arm types, a hammer which slams badges sideways. Also inspired by Kirby's aerial Hammer in ''Melee''.
|-
|-
! Back aerial
! Back aerial
Line 1,042: Line 689:
|-
|-
! Pummel
! Pummel
| || Headbutts the opponent. || Similar to Mario's.
| || Headbutts the opponent. || Generic, similar to Mario's.
|-
|-
! Up throw
! Up throw
| || Swipes the Claw Arm upwards, releasing the opponent. || Similar to Jigglypuff's.
| || Swipes the Claw Arm upwards, releasing the opponent. || Generic, similar to Jigglypuff's.
|-
|-
! Forward throw
! Forward throw
| || Swipes the Claw Arm forwards, releasing the opponent. ||
| || Swipes the Claw Arm forwards, releasing the opponent. || Generic.
|-
|-
! Back throw
! Back throw
Line 1,054: Line 701:
|-
|-
! Down throw
! Down throw
| || Swipes the Claw Arm downwards, slamming the opponent on the ground. || Vaguely inspired by Samus's.
| || Swipes the Claw Arm downwards, slamming the opponent on the ground. || Generic, vaguely inspired by Samus's.
|-
|-
! Floor attack
! Floor attack
Line 1,060: Line 707:
|-
|-
! Edge attack
! Edge attack
| || Climbs the ledge, headbutting forwards. ||
| || Climbs the ledge, headbutting forwards. || Generic.
|-
|-
! Neutral special
! Neutral special
Line 1,066: Line 713:
|-
|-
! Side special
! Side special
| Bomb || Holds a bomb in his hand, being able to aim it upwards or downwards, then throws it. The bomb explodes on contact with anything and generates a push effect outside its damaging area. If not thrown in time the bomb explodes, damaging the Bunny but dealing no knockback. || One of the available arm types, a bomb whose explosion pushes badges. Inspired by Kirby's {{s|wikirby|Bomb}} copy ability.
| Bomb || Holds a bomb in his hand, being able to aim it upwards or downwards, then throws it. The bomb explodes on contact with anything and generates a push effect outside its damaging area. If not thrown in time the bomb explodes, damaging the Bunny but dealing no knockback. || One of the available arm types, a bomb whose explosion pushes badges. Also inspired by Kirby's {{s|wikirby|Bomb}} copy ability.
|-
|-
! Up special
! Up special
Line 1,072: Line 719:
|-
|-
! Down special
! Down special
| Badge Shield || Pulls out a large badge depicting a shield or shield-like object (Hylian Shield, Mirror Shield, [[Brick block]]...), which acts as a reflector and protects the Bunny from direct attacks. However, if damaged enough it breaks, dealing minor knockback to the Bunny. || Based on Pit's Mirror Shield and Guardian Orbitars.
| Badge Shield || Pulls out a large badge depicting a shield or shield-like object (Hylian Shield, Mirror Shield, [[Brick block]]...), which acts as a reflector and protects the Bunny from direct attacks. However, if damaged enough it breaks, dealing minor knockback to the Bunny. || Based on [[Mirror Shield]], also similar to [[Guardian Orbitars]].
|-
|-
! Final smash
! Final smash
| Badge Arcade || The Arcade Bunny exits the stage end jumps in the foreground, behind a glass pane. The stage then acts as a claw machine: the Bunny has three attempts to move a Claw Arm to catch enemies and drag them offstage. The attack passes through soft platforms and acts as a grab. || Based on the actual Arcade's main mode, whose goal is catching as many badges as possible. Conceptually similar to Snake's and Zero Suit Samus's.
| Badge Arcade || The Arcade Bunny exits the stage end jumps in the foreground, behind a glass pane. The stage then acts as a claw machine: the Bunny has three attempts to move a Claw Arm to catch enemies and drag them offstage. The attack passes through soft platforms and acts as a grab. || Based on the actual Arcade's main mode, whose goal is catching as many badges as possible. Also conceptually similar to Snake's and Zero Suit Samus's.
|}
|}

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