Editing User:KirbyMelee/Newcomer Ideas
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''Not complete yet'' | ''Not complete yet'' | ||
A sprite version of Ness. He's very different from regular Ness, though. Most of his attacks, animations, etc, make homage to EarthBound | A sprite version of Ness. He's very different from regular Ness, though. Most of his attacks, animations, etc, make homage to EarthBound. | ||
Classic Ness's moveset: | Classic Ness's moveset: | ||
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*PK Mushroom (Green) - Classic Ness throws a spore that plants a Mushroom on opponents' heads, reversing their controls. Effect can be stacked. Opponents, however, can air dodge to catch the spores with good timing and throw them back at Classic Ness! | *PK Mushroom (Green) - Classic Ness throws a spore that plants a Mushroom on opponents' heads, reversing their controls. Effect can be stacked. Opponents, however, can air dodge to catch the spores with good timing and throw them back at Classic Ness! | ||
*PK Sleep (Purple) - Classic Ness fires a sonic boom-like blast which puts any opponents it hits to sleep for a time. | *PK Sleep (Purple) - Classic Ness fires a sonic boom-like blast which puts any opponents it hits to sleep for a time. | ||
*PK | *PK...Favorite Thing (White) - Classic Ness surrounds himself with a huge light that deals great vertical knockback. It takes quite a while to recharge though. | ||
Side B: Brainshock - Works like PK Flash, except it makes opponents dizzy depending on how powerful the Brainshock was. A fully charged one will deal 30%+ and stun them for quite a time. | Side B: Brainshock - Works like PK Flash, except it makes opponents dizzy depending on how powerful the Brainshock was. A fully charged one will deal 30%+ and stun them for quite a time. | ||
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Down B: Cup of Life Noodles - Very important to Classic Ness. It heals 75% of his total damage and removes any current status aliments. It also ceases any knockback, so Classic Ness can survive a move that would've KO'd, when this happens, a window will pop up stating "Classic Ness has survived mortal damage!". It doesn't automatically activate, so be sure to use it. And use it wisely too- you can only use this once every stock or...every 1000 seconds. Any attempt to use it before then will result in Classic Ness looking around with a pair of chopsticks. | Down B: Cup of Life Noodles - Very important to Classic Ness. It heals 75% of his total damage and removes any current status aliments. It also ceases any knockback, so Classic Ness can survive a move that would've KO'd, when this happens, a window will pop up stating "Classic Ness has survived mortal damage!". It doesn't automatically activate, so be sure to use it. And use it wisely too- you can only use this once every stock or...every 1000 seconds. Any attempt to use it before then will result in Classic Ness looking around with a pair of chopsticks. | ||
FINAL SMASH: * | FINAL SMASH: *PSI Flash β* - Classic Ness points at the sky and releases a PK Flash while the background turns dark. This huge PK Flash can be controlled like a regular one, but when it explodes, any victims are instantly KO'd. | ||
Nothing really moveset related, but if Classic Ness is Screen KO'd, the word SMAAAASH!! will appear next to him. Just a nice touch to Classic Ness to make him even more nostalgic. | Nothing really moveset related, but if Classic Ness is Screen KO'd, the word SMAAAASH!! will appear next to him. Just a nice touch to Classic Ness to make him even more nostalgic. | ||
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Our starship hero. It has some palette swaps which turns it into other starships from other Namco games, like Solvalou from Xevious. | |||
GeoSword moveset: | GeoSword moveset: | ||
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Up Smash: Backflips multiple times in the air which traps opponents. | Up Smash: Backflips multiple times in the air which traps opponents. | ||
Down Smash: Fires a shot forwards and backwards. | Down Smash: Fires a shot forwards and backwards. GeoSword itself is also a hitbox. (From Bosconian) | ||
B: Laser - GeoSword fires shots that do not do any knockback, only add %, however if at least 10 lasers hit the same opponent in a row, they will have the Burn status, which will make the opponent take even more damage. | B: Laser - GeoSword fires shots that do not do any knockback, only add %, however if at least 10 lasers hit the same opponent in a row, they will have the Burn status, which will make the opponent take even more damage. | ||
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Side B: Bacura Turret - GeoSword places a Bacura with guns on it. It will alternate between reflecting projectiles and attacking. The Bacura, however, is not invincible and will be destroyed if it takes 8%. Rarely, the regular Bacura may be replaced by a gold one, which has much more attack and defense. It can also heal GeoSword. (Xevious) | Side B: Bacura Turret - GeoSword places a Bacura with guns on it. It will alternate between reflecting projectiles and attacking. The Bacura, however, is not invincible and will be destroyed if it takes 8%. Rarely, the regular Bacura may be replaced by a gold one, which has much more attack and defense. It can also heal GeoSword. (Xevious) | ||
Up B: Hyperdrive - GeoSword boosts in a selected direction | Up B: Hyperdrive - GeoSword boosts in a selected direction. | ||
Down B: Crash Landing - GeoSword dives downwards, if it hits someone it will make a huge multi-hit explosion which causes some recoil damage. Anyone that collides with it in the air will be Meteor Smashed. If GeoSword hits terrain it will bounce off. | Down B: Crash Landing - GeoSword dives downwards, if it hits someone it will make a huge multi-hit explosion which causes some recoil damage. Anyone that collides with it in the air will be Meteor Smashed. If GeoSword hits terrain it will bounce off. | ||
Final Smash: In Orbit - GeoSword transports everyone to outer space, where they will have to avoid GeoSword's arsenal of weapons. (Sort of based on Galaxian/Galaga) | Final Smash: In Orbit - GeoSword transports everyone to outer space, where they will have to avoid GeoSword's arsenal of weapons. (Sort of based on Galaxian/Galaga). | ||