Editing User:FirstaLasto/SSB4 Worries

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*Kirby's Hammer will be weak in its uncharged state. ~This one is mainly due to the move having a chargable state in the first place.
*Kirby's Hammer will be weak in its uncharged state. ~This one is mainly due to the move having a chargable state in the first place.
*Toon Link won't get any new moves, and won't have his existing special moves changed to a significant enough extent to justify his inclusion. ~Toon Link was among the first veterans confirmed post-e3, and yet we still haven't seen any new moves for him. Sakurai had the perfect opportunity to showcase some during the smash direct, so it seems like it just isnt gonna happen. Even during the playable demo at e3 2014, he ''still'' doesn't have any different moves.
*Toon Link won't get any new moves, and won't have his existing special moves changed to a significant enough extent to justify his inclusion. ~Toon Link was among the first veterans confirmed post-e3, and yet we still haven't seen any new moves for him. Sakurai had the perfect opportunity to showcase some during the smash direct, so it seems like it just isnt gonna happen.
**Ganondorf won't have his moveset changed significantly. ~This one is partially due to Toon Links thing; a bunch of already unique characters are getting major changes (most notably Bowser), but the only confirmed clone isnt? In addition, Ganondorf is Sakurais favorite character in Brawl, and it seems even more unlikely to think the director would change his favorite thing.
**Ganondorf won't have his moveset changed significantly. ~This one is partially due to Toon Links thing; a bunch of already unique characters are getting major changes (most notably Bowser), but the only confirmed clone isnt? In addition, Ganondorf is Sakurais favorite character in Brawl, and it seems even more unlikely to think the director would change his favorite thing.
*<s>The lack of an octagon frame on the sticks for both consoles will make it difficult to do certain things consistently, notably crawling, angling attacks, and tap jump. ~Smash Bros for the N64 was originally designed specifically for the unique joystick, as in Sakurai built the game around the joystick, not that he just made sure it worked for it. Every Nintendo console prior to the WiiU had these sticks as well, so the other games also had any new mechanics made with the sticks in mind. Without them, players have a lot less directional precision, which causes a lot problems (but at least the WiiU version will likely support Wii controllers).</s> Played the demos using both 3ds and wii u controllers, and I had no joystick issues at all. Very pleased :3
*The lack of an octagon frame on the sticks for both consoles will make it difficult to do certain things consistently, notably crawling, angling attacks, and tap jump. ~Smash Bros for the N64 was originally designed specifically for the unique joystick, as in Sakurai built the game around the joystick, not that he just made sure it worked for it. Every Nintendo console prior to the WiiU had these sticks as well, so the other games also had any new mechanics made with the sticks in mind. Without them, players have a lot less directional precision, which causes a lot problems (but at least the WiiU version will likely support Wii controllers).


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