Editing User:FirstaLasto/SSB4 Change Wishlist

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
**Have King Dedede's Waddle Dee Toss toss a Waddle Doo every 5 throws and a Gordo every 12 throws. Overlaps (throw 60, 120, ect) give Gordos priority. Other items would function as states under Peach's Vegetable. ''(All Gordos, as was done, is alright too)''
**Have King Dedede's Waddle Dee Toss toss a Waddle Doo every 5 throws and a Gordo every 12 throws. Overlaps (throw 60, 120, ect) give Gordos priority. Other items would function as states under Peach's Vegetable. ''(All Gordos, as was done, is alright too)''
**If Mr. Game and Watch returns, have his Judgement special use a number based on the time that has passed since the move's last use (maybe increasing by 1 digit every 5 seconds and looping back to 1) so that a player who is paying attention can bring out a 9 whenever possible. At the same time, an opponent who is paying attention can defend at the right times, knowing when a 9 is available.
**If Mr. Game and Watch returns, have his Judgement special use a number based on the time that has passed since the move's last use (maybe increasing by 1 digit every 5 seconds and looping back to 1) so that a player who is paying attention can bring out a 9 whenever possible. At the same time, an opponent who is paying attention can defend at the right times, knowing when a 9 is available.
**Give Mr. Game and Watch's Chef projectiles a set pattern to their trajectories so that the move can actually be aimed when the need arises.
**Remove the random trip chance of moves with less than a 100% chance, or increase their trip chance to 100%.
**Remove the random trip chance of moves with less than a 100% chance, or increase their trip chance to 100%.
*Reduce the SDI multiplier of all multi-hit aerials so that they can link together better.
*Reduce the SDI multiplier of all multi-hit aerials so that they can link together better.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)