User:Ender R. Musk/Template:SSBU Classic Mode
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Template for any Ultimate fighter's Classic Mode section.
Code[edit]
This lists all the parameters. "bonusorder" and "round#notes" parameters are optional.
{{User:Ender R. Musk/Template:SSBU Classic Mode | bonusorder = | round1opponent = | round1stage = | round1songuv = | round1song = | round1notes = | round2opponent = | round2stage = | round2songuv = | round2song = | round2notes = | round3opponent = | round3stage = | round3songuv = | round3song = | round3notes = | round4opponent = | round4stage = | round4songuv = | round4song = | round4notes = | round5opponent = | round5stage = | round5songuv = | round5song = | round5notes = | round6opponent = | round6stage = | round6songuv = | round6song = | round6notes = | finalopponent = | finalstage = | finalsonguv = | finalsong = | finalnotes = }}
Example[edit]
Parameters[edit]
- bonusorder = An integer determining where in the Classic Mode route the Bonus Stage takes place. Optional, defaults to 7. The number denotes the numbered round that it is directly prior; for example, if bonusorder = 3, it will be directly before round 3. For Ryu and Mega Man it is 5, and for Bayonetta it is 6; every other fighter in the game so far has it at 7, but the table allow for the bonus stage to be placed anywhere in the route, including after the final round with a value of 8.
- round#opponent and finalopponent = The specified round's opponent(s). This must use the CharHead template for each fighter at 20px.
- round#stage and finalstage = The specified round's stage. This must be a link to the stage.
- round#songuv and finalsonguv = The universe that the specified round's BGM hails from.
- round#song and finalsong = The title of the specified round's BGM.
- round#notes and finalnotes = Additional info regarding the specified round, such as any CPU allies, or the circumstances of the round being a reference. Optional.