User:Ender R. Musk/Template:SSBU Classic Mode

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Template for any Ultimate fighter's Classic Mode section.

Code[edit]

This lists all the parameters. "bonusorder" and "round#notes" parameters are optional.

{{User:Ender R. Musk/Template:SSBU Classic Mode
| bonusorder =
| round1opponent =
| round1stage =
| round1songuv =
| round1song =
| round1notes =
| round2opponent =
| round2stage =
| round2songuv =
| round2song =
| round2notes =
| round3opponent =
| round3stage =
| round3songuv =
| round3song =
| round3notes =
| round4opponent =
| round4stage =
| round4songuv =
| round4song =
| round4notes =
| round5opponent =
| round5stage =
| round5songuv =
| round5song =
| round5notes =
| round6opponent =
| round6stage =
| round6songuv =
| round6song =
| round6notes =
| finalopponent =
| finalstage =
| finalsonguv =
| finalsong =
| finalnotes =
}}

Example[edit]

Input:

{{User:Ender R. Musk/Template:SSBU Classic Mode
| bonusorder = 7
| round1opponent = {{CharHead|Duck Hunt|SSBU|hsize=20px|color=Red}}
| round1stage = [[Spiral Mountain]]
| round1songuv = Banjo-Kazooie
| round1song = Main Theme - Banjo-Kazooie
| round1notes = Duck Hunt's color scheme references Banjo & Kazooie themselves.
| round2opponent = {{CharHead|Rosalina & Luma|SSBU|hsize=20px}}
| round2stage = [[Tortimer Island]]
| round2songuv = Banjo-Kazooie
| round2song = Treasure Trove Cove
| round2notes = References Treasure Trove Cove.
| round3opponent = {{CharHead|Ice Climbers|SSBU|hsize=20px}}
| round3stage = [[Summit]]
| round3songuv = Banjo-Kazooie
| round3song = Freezeezy Peak
| round3notes = References Freezeezy Peak, with the Ice Climbers matching its polar climate.
| round4opponent = {{CharHead|Link|SSBU|hsize=20px|color=Green}} and {{CharHead|Zelda|SSBU|hsize=20px}}
| round4stage = [[Mushroomy Kingdom]]
| round4songuv = Banjo-Kazooie
| round4song = Gobi's Valley
| round4notes = References Gobi's Valley.
| round5opponent = {{CharHead|Fox|SSBU|hsize=20px|color=Purple}} and {{CharHead|Falco|SSBU|hsize=20px|color=Black}}
| round5stage = [[Luigi's Mansion]]
| round5songuv = Banjo-Kazooie
| round5song = Mad Monster Mansion
| round5notes = References Mad Monster Mansion.<br>Fox and Falco's color schemes are likely meant to resemble a wolf and a raven respectively.
| round6opponent = {{CharHead|Diddy Kong|SSBU|hsize=20px}} and {{CharHead|Donkey Kong|SSBU|hsize=20px}}
| round6stage = [[Jungle Japes]]
| round6songuv = Donkey Kong
| round6song = Donkey Kong Country Returns
| round6notes = References the ''Banjo-Kazooie'' and ''{{iw|mariowiki|Donkey Kong Country|series}}'' series' shared origins.
| finalopponent = {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}
| finalstage = {{SSBU|Final Destination}}
| finalsonguv = Super Smash Bros.
| finalsong = Master Hand / Crazy Hand
| finalnotes = Much like Banjo & Kazooie, Master Hand and Crazy Hand work together as a duo.
}}

Output:

Round Opponent Stage Music Notes
1 Duck Hunt (SSBU) Duck Hunt Spiral Mountain Main Theme - Banjo-Kazooie Duck Hunt's color scheme references Banjo & Kazooie themselves.
2 Rosalina & Luma (SSBU) Rosalina & Luma Tortimer Island Treasure Trove Cove References Treasure Trove Cove.
3 Ice Climbers (SSBU) Ice Climbers Summit Freezeezy Peak References Freezeezy Peak, with the Ice Climbers matching its polar climate.
4 Link (SSBU) Link and Zelda (SSBU) Zelda Mushroomy Kingdom Gobi's Valley References Gobi's Valley.
5 Fox (SSBU) Fox and Falco (SSBU) Falco Luigi's Mansion Mad Monster Mansion References Mad Monster Mansion.
Fox and Falco's color schemes are likely meant to resemble a wolf and a raven respectively.
6 Diddy Kong (SSBU) Diddy Kong and Donkey Kong (SSBU) Donkey Kong Jungle Japes Donkey Kong Country Returns References the Banjo-Kazooie and Donkey Kong Country series' shared origins.
Bonus Stage
Final Master Hand and Crazy Hand Final Destination Master Hand / Crazy Hand Much like Banjo & Kazooie, Master Hand and Crazy Hand work together as a duo.

Parameters[edit]

  • bonusorder = An integer determining where in the Classic Mode route the Bonus Stage takes place. Optional, defaults to 7. The number denotes the numbered round that it is directly prior; for example, if bonusorder = 3, it will be directly before round 3. For Ryu and Mega Man it is 5, and for Bayonetta it is 6; every other fighter in the game so far has it at 7, but the table allow for the bonus stage to be placed anywhere in the route, including after the final round with a value of 8.
  • round#opponent and finalopponent = The specified round's opponent(s). This must use the CharHead template for each fighter at 20px.
  • round#stage and finalstage = The specified round's stage. This must be a link to the stage.
  • round#songuv and finalsonguv = The universe that the specified round's BGM hails from.
  • round#song and finalsong = The title of the specified round's BGM.
  • round#notes and finalnotes = Additional info regarding the specified round, such as any CPU allies, or the circumstances of the round being a reference. Optional.

Navigation[edit]