Editing User:DrakRoar/SSBU patch summary

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**{{buff|Hitbox 3 changes on frame 8 (angle: 280° → 320°, FKB: 32 → 42) and frame 9 (angle: 280° → 340°, FKB: 32 → 60)}}
**{{buff|Hitbox 3 changes on frame 8 (angle: 280° → 320°, FKB: 32 → 42) and frame 9 (angle: 280° → 340°, FKB: 32 → 60)}}
**{{change|Frame 7 hitbox 3 angle: 368° → 280°, forces forward knockback}}
**{{change|Frame 7 hitbox 3 angle: 368° → 280°, forces forward knockback}}
**{{bugfix|Frame 7 hitboxes 0-1 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}}
**{{bugfix|Frame 7 hitboxes 0-1 no longer use set weight (fixes launch speed OHKO anomaly with autolink position)}}
*{{nerf|Hitbox 0 reappears on frame 9, but deals 0% damage}}
*{{nerf|Hitbox 0 reappears on frame 9, but deals 0% damage}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
Line 936: Line 936:
|-
|-
|3.1.0||
|3.1.0||
*{{buff|Hit 5 uses a 368° angle with set weight and a position vector (connects better)}}
*{{buff|Hit 5 uses a 368° angle with set weight and an autolink position (connects better)}}
*{{change|Hit 5 disables the knockback smoke effect}}
*{{change|Hit 5 disables the knockback smoke effect}}
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|-
|-
|4.0.0||
|4.0.0||
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with position vector)}}
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with autolink position)}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
|-
|-
|5.0.0||
|5.0.0||
*{{buff|Hit 5 position vector frames: 6 → 12}}
*{{buff|Hit 5 autolink position frames: 6 → 12}}
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|-
|-
Line 1,043: Line 1,043:
|rowspan=3|Up smash||3.1.0||
|rowspan=3|Up smash||3.1.0||
*Changes to connect better:
*Changes to connect better:
**{{buff|Hit 1 position vector: [5, 25], 8 frames → [4, 22], 4 frames}}
**{{buff|Hit 1 autolink position: [5, 25], 8 frames → [4, 22], 4 frames}}
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (position vectors added)}}
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (autolink positions added)}}
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}}
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}}
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}}
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}}
Line 1,051: Line 1,051:
|-
|-
|4.0.0||
|4.0.0||
*{{change|Hits 2-4 position vector frames: 4 → 10}}
*{{change|Hits 2-4 autolink position frames: 4 → 10}}
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}}
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with autolink position)}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
|-
|-
Line 2,349: Line 2,349:
|Adjusted launch angle.
|Adjusted launch angle.
|-
|-
|rowspan=2|Forward smash||3.0.0||
|Forward smash||8.0.0||
*{{nerf|Late hit part: 1 → 0 (can no longer hit alongside clean hit)}}
|''unlisted''
|-
|8.0.0||
*{{change|Jostle area modified (6 to 7) on frame 32 and during charge}}
*{{change|Jostle area modified (6 to 7) on frame 32 and during charge}}
|''unlisted''
|''unlisted''
Line 2,689: Line 2,685:
|-
|-
|Spin Attack||4.0.0||
|Spin Attack||4.0.0||
*{{bugfix|Aerial version hits 2/4/6/8 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}}
*{{bugfix|Aerial version hits 2/4/6/8 no longer use set weight (fixes launch speed OHKO anomaly autolink position)}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
|-
|-
Line 3,510: Line 3,506:
*Changes to connect better:
*Changes to connect better:
**{{buff|Knockback: 68/41/122b/30f → 70/10/0/0b/30/30/30/0f (hit 1), 105/130/90/60b/25f/30s → 100/100/0b/30/30/0f/100s (hit 2), 80/105/95/5b/25f/30s → 80/0b/25/0f/30/100s (hit 3), 45b/3f → 44/44/26/26b/30f (hit 4)}}
**{{buff|Knockback: 68/41/122b/30f → 70/10/0/0b/30/30/30/0f (hit 1), 105/130/90/60b/25f/30s → 100/100/0b/30/30/0f/100s (hit 2), 80/105/95/5b/25f/30s → 80/0b/25/0f/30/100s (hit 3), 45b/3f → 44/44/26/26b/30f (hit 4)}}
**{{buff|Hit 1 angles: 92°/88°/117° → 86°/86°/90°/361° (position vector: [8, 22] → [8, 23])}}
**{{buff|Hit 1 angles: 92°/88°/117° → 86°/86°/90°/361° (autolink position: [8, 22] → [8, 23])}}
**{{buff|Hits 2-4 angles: 125°/125°/145°/175°, 90°/190°/220°/223°, 100°/100°/215°/215° → 110°/110°/361°, 90°/361°, 120°/116°/218°/218° (position vectors added)}}
**{{buff|Hits 2-4 angles: 125°/125°/145°/175°, 90°/190°/220°/223°, 100°/100°/215°/215° → 110°/110°/361°, 90°/361°, 120°/116°/218°/218° (autolink positions added)}}
**{{change|Hit 2 uses 3 hitboxes instead of 4}}
**{{change|Hit 2 uses 3 hitboxes instead of 4}}
**{{change|Hit 3 uses 2 hitboxes instead of 4}}
**{{change|Hit 3 uses 2 hitboxes instead of 4}}
Line 3,520: Line 3,516:
*Changes to connect better:
*Changes to connect better:
**{{buff|Hit 1 hitbox 0 angle: 86° → 96°}}
**{{buff|Hit 1 hitbox 0 angle: 86° → 96°}}
**{{buff|Hit 2 hitbox 2 position vector: [-2, 24], 6 frames → [-3, 30], 10 frames}}
**{{buff|Hit 2 hitbox 2 autolink position: [-2, 24], 6 frames → [-3, 30], 10 frames}}
**{{buff|Hit 3 hitbox 1 position vector: [-12, 13] → [-8, 16]}}
**{{buff|Hit 3 hitbox 1 autolink position: [-12, 13] → [-8, 16]}}
**{{buff|Hit 4 hitboxes 2-3 use position vectors}}
**{{buff|Hit 4 hitboxes 2-3 use autolink positions}}
**{{bugfix|Hits 1-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}}
**{{bugfix|Hits 1-4 no longer use set weight (fixes launch speed OHKO anomaly with autolink position)}}
|Made it easier to hit multiple times.<br>Shortened launch distance when the full combo doesn't connect.
|Made it easier to hit multiple times.<br>Shortened launch distance when the full combo doesn't connect.
|-
|-
Line 3,683: Line 3,679:
|Punch||13.0.1||
|Punch||13.0.1||
*{{nerf|Dragon shield damage: 0 → -2.5/-3.5 (tilt/smash)}}
*{{nerf|Dragon shield damage: 0 → -2.5/-3.5 (tilt/smash)}}
*{{nerf|Dragon Plus shield damage: 0 → -2.5/-4.5 (tilt/smash)}}
*{{nerf|Megawatt shield damage: 0 → -3.5/-6 (tilt/smash)}}
*{{nerf|Megawatt shield damage: 0 → -3.5/-6 (tilt/smash)}}
*{{nerf|Ramram shield damage: 0 → -2.5/-4 (tilt/smash)}}
*{{nerf|Ramram shield damage: 0 → -2.5/-4 (tilt/smash)}}
Line 4,084: Line 4,079:
|-
|-
|3.1.0||
|3.1.0||
*{{buff|Hit 5 uses a 368° angle with set weight and a position vector (connects better)}}
*{{buff|Hit 5 uses a 368° angle with set weight and an autolink position (connects better)}}
*{{change|Hit 5 disables the knockback smoke effect}}
*{{change|Hit 5 disables the knockback smoke effect}}
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|-
|-
|4.0.0||
|4.0.0||
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with position vector)}}
*{{bugfix|Hit 5 no longer uses set weight (fixes launch speed OHKO anomaly with autolink position)}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
|-
|-
|5.0.0||
|5.0.0||
*{{buff|Hit 5 position vector frames: 6 → 12}}
*{{buff|Hit 5 autolink position frames: 6 → 12}}
|Made it easier to hit multiple times.
|Made it easier to hit multiple times.
|-
|-
Line 4,614: Line 4,609:
*{{buff|Reduced lag (frame 9 → 7; FAF 50 → 48)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-7|y}}</small>
*{{buff|Reduced lag (frame 9 → 7; FAF 50 → 48)}} <small>{{rollover|(*)|0.75× FSM applied on frames 1-7|y}}</small>
**{{buff|Ending autocancel: frame 34/42 (Bronze/Levin) → 32/40}}
**{{buff|Ending autocancel: frame 34/42 (Bronze/Levin) → 32/40}}
**{{change|Initial autocancel: frames 1-3 → 1-2}}
|Increased attack speed.
|Increased attack speed.
|-
|-
Line 4,985: Line 4,981:
|rowspan=3|Up smash||3.1.0||
|rowspan=3|Up smash||3.1.0||
*Changes to connect better:
*Changes to connect better:
**{{buff|Hit 1 position vector: [5, 25], 8 frames → [4, 22], 4 frames}}
**{{buff|Hit 1 autolink position: [5, 25], 8 frames → [4, 22], 4 frames}}
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (position vectors added)}}
**{{buff|Hits 2-4 angles: 200°/366°/160°, 190°/366°/160°, 190°/366°/170° → 368°/160°, 368°/160°, 368°/170° (autolink positions added)}}
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}}
**{{buff|Hits 2-4 hitbox 2 BKB: 20 → 0}}
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}}
**{{change|Farthest portion of hits 2-4 uses 2 hitboxes instead of 3}}
Line 4,993: Line 4,989:
|-
|-
|4.0.0||
|4.0.0||
*{{change|Hits 2-4 position vector frames: 4 → 10}}
*{{change|Hits 2-4 autolink position frames: 4 → 10}}
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with position vector)}}
*{{bugfix|Hits 2-4 no longer use set weight (fixes launch speed OHKO anomaly with autolink position)}}
|Shortened launch distance when the full combo doesn't connect.
|Shortened launch distance when the full combo doesn't connect.
|-
|-
Line 5,052: Line 5,048:
|Blade Dash / Octaslash||11.0.0||
|Blade Dash / Octaslash||11.0.0||
*{{change|Blade Dash forces knockback forward instead of backward, with its angle mirrored horizontally (73° → 107°)}}
*{{change|Blade Dash forces knockback forward instead of backward, with its angle mirrored horizontally (73° → 107°)}}
*{{change|Octaslash hitbox 4 (hit 1)/3 (hits 2-7) position vector: [12, 1] → [5, 1]}}
*{{change|Octaslash hitbox 4 (hit 1)/3 (hits 2-7) autolink position: [12, 1] → [5, 1]}}
|''unlisted''
|''unlisted''
|-
|-

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