Editing User:Cookies and Creme/Movesets

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At this point it's cliché to note that I didn't steal this from either DrakRoar or Aidanzapunk. But I didn't steal this from either one of them.
[[User:Aidanzapunk/Character concepts|Yet another]] [[User:Xerneasthebest/Blacephalon (SSBU)|unoriginal idea]], I guess all the good ones have been taken. I'll try to make some things originals


Companion page is [[User:Cookies and Creme/Universes]]
==Changes to existing characters==
===Ness===
====Specials====
*PK Flash
**To make it more useful, the size of PK Flash will be increase as it's charged for a longer period of time.
*PK Thunder
**If PK Thunder hits anything while Ness is in midair, he will not enter a helpless state, allowing him to use PK Thunder again. This improves his recovery when opponents purposely hit his PK Thunder.
**As a tradeoff, PK Thunder has more endlag.
*PK Rockin'
**Ness doesn't even learn PK Starstorm in his game. While he also doesn't learn PK Fire, PK Thunder, or PSI Magnet, PK Starstorm is inexcusable because Ness himself has an all-powerful move, too, in the form of '''PK Rockin{{'}}'''.
**When activated, Ness's animation will be similar to how it was during PK Starstorm. However, PSI energy would be radiating from him, with anyone being caught in it getting stuck in the energy, which deals constant damage. The size of the PSI energy attack will increase until it's about half the length of Final Destination before Ness deals one final PSI wave that sends everyone caught in the energy out. Had a Triforce of Wisdom-like attack in mind.


==Template==
Note: Same things apply to Lucas, only no PK Flash buff (as Lucas has PK Freeze, and that's much better for edgeguarding) and PK Love replaces PK Rockin'.
{|class="wikitable"
! colspan=2 | !!Name!!Damage!!Description
|-
! colspan=2 rowspan=3 | [[Neutral attack]]
| rowspan=3 |  ||  || rowspan=3 |
|-
|
|-
|
|-
! colspan=2 | [[Forward tilt]]
| ||  ||
|-
! colspan=2 | [[Up tilt]]
| ||  ||
|-
! colspan=2 | [[Down tilt]]
| ||  ||
|-
! colspan=2 | [[Dash attack]]
| ||  ||
|-
! colspan=2 | [[Forward smash]]
| || ||
|-
! colspan=2 | [[Up smash]]
| ||  ||
|-
! colspan=2 | [[Down smash]]
| ||  ||
|-
! colspan=2 | [[Neutral aerial]]
| ||  ||
|-
! colspan=2 | [[Forward aerial]]
| ||  ||
|-
! colspan=2 | [[Back aerial]]
| ||  ||
|-
! colspan=2 | [[Up aerial]]
| ||  ||
|-
! colspan=2 | [[Down aerial]]
| || ||
|-
! colspan=2 | [[Grab]]
| ||  ||
|-
! colspan=2 | [[Pummel]]
| ||  ||
|-
! colspan=2 | [[Forward throw]]
| ||  ||
|-
! colspan=2 | [[Back throw]]
| ||  ||
|-
! colspan=2 | [[Up throw]]
| ||  ||
|-
! colspan=2 | [[Down throw]]
| ||  ||
|-
! colspan=2 | [[Floor attack]]
| ||  ||
|-
! colspan=2 | [[Edge attack]]
| ||  ||
|-
! colspan=2 | [[Neutral special]]
| ||  ||
|-
! colspan=2 | [[Side special]]
| ||  ||
|-
! colspan=2 | [[Up special]]
| ||  ||
|-
! colspan=2 | [[Down special]]
| ||  ||
|-
! colspan=2 | [[Final Smash]]
| ||  ||
|}


==Paper Mario==
===Jigglypuff===
====Aerial Attacks====
*Down aerial
**Bring that ''Smash 64'' meteor smash back, although make it like Kirby's
 
====Specials====
*Pound
**Pound will regain its previous recovery potential
**As a slight tradeoff, the more Pound is used in succession, the less horizontal and vertical height it will gain.
*Hyper Voice
**Rollout was never that useful in the first place. Plus, Hyper Voice fits better because Jigglypuff sings.
**Different than it's custom ''Smash 4'' counterpart
**When used, Jigglypuff produces a sound wave that travels across half the distance of Final Destination. The longer the move is charged, the stronger the move is.
**Like Greninja's Water Shuriken, it cannot be stored.
**Gives Jigglypuff a projectile, which will probably make her more annoying to deal with.
*Rest
**Deals more knockback, not ''Melee'' knockback, but definitely not ''Ultimate'' knockback, either. Probably start killing mid-weights at around 40%.
*Puff Up
**Make it be able to hit opponents at the ledge, even during invincibility. Honestly makes the Final Smash 1000% more viable.
 
==Original Characters==
The following characters are ones that I want to see in ''Smash''.
 
==01. Paper Mario==
{{Infobox Character General
{{Infobox Character General
|name = Paper Mario
|name = Paper Mario
|image = [[File:SSBU spirit Paper Mario.png|140px]]
|image = [[File:Papermario.png|140px]]
|caption = [[File:MarioSymbol.svg|50px]]
|caption = [[File:MarioSymbol.svg|50px]]
|universe = {{uv|Mario}}
|universe = {{uv|Mario}}
|firstgame = ''{{s|mariowiki|Paper Mario}} (2000)
|firstgame = ''{{s|mariowiki|Paper Mario}} (2000)
|lastappearance = ''{{s|mariowiki|Paper Mario: The Origami King}} (2020)
|lastappearance = ''{{s|mariowiki|Paper Mario: Color Splash}} (2016)
|games = ''Melee'', ''Brawl'', ''Smash 4'', ''Ultimate''
|games = ''Melee'', ''Brawl'', ''Smash 4'', ''Ultimate''
|console = Nintendo 64
|console = Nintendo 64
Line 105: Line 53:
|creator = Shigeru Miyamoto
|creator = Shigeru Miyamoto
|artist =  
|artist =  
|englishactor  = Charles Martinet
}}
}}
Paper Mario has always been the superior ''Mario'' RPG for me, and I never got into the ''Mario & Luigi'' series. Plus, while he's another Mario (and we have two of those already), he can have a unique moveset made out of abilities he can do and his partners from the first three games. He has so much potential for a moveset, but sadly he has only been playable for six games, none that were part of the main series, so his actual chances are slim.


===Aesthetics===
===Aesthetics===
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===Moveset===
===Moveset===
{|class="wikitable"
{{MovesetTable
! colspan=2 | !!Name!!Damage!!Description
|neutralcount=3
|-
|neutralname= 
! colspan=2 rowspan=3 | [[Neutral attack]]
|neutral1dmg=1%
| rowspan=3 |  || 1% || rowspan=3 | Punches twice then hits the opponent with a hammer.
|neutral2dmg=1%
|-
|neutral3dmg=3%
| 1%
|neutraldesc=Punches twice then hits the opponent with a hammer.  
|-
|ftiltangles=1
| 3%
|ftiltname= 
|-
|ftiltdmg=6.5%
! colspan=2 | [[Forward tilt]]
|ftiltdesc=A wheel kick similar to Mario's but slightly weaker. Can kill at the edge of Final Destination at around 150%.
| || 6.5% || A wheel kick similar to Mario's but slightly weaker. Can kill at the edge of Final Destination at around 150%.
|utiltname= 
|-
|utiltdmg=6%
! colspan=2 | [[Up tilt]]
|utiltdesc=An upward poke with his hammer. A good juggling tool
| || 6% || An upward poke with his hammer. A good juggling tool.
|dtiltname= 
|-
|dtiltdmg=7%
! colspan=2 | [[Down tilt]]
|dtiltdesc=A downward jab with his hammer. Can lead into aerial combos.
| || 7% || A downward jab with his hammer. Can lead into aerial combos.
|dashname={{s|mariowiki|Spin Dash}}
|-
|dashdmg=5% (hit 1), 2% (hit 2-4), 4% (hit 5)
! colspan=2 | [[Dash attack]]
|dashdesc=Spins around and attacks the enemy, in a similar manner to Mega Man's dash attack. It can be cancelled at any time by jumping. A reference to a field move Paper Mario can use in ''Paper Mario'' that allows him to travel faster.
| {{s|mariowiki|Spin Dash}} || 5% (hit 1), 2% (hit 2-4), 4% (hit 5) || Spins around and attacks the enemy, in a similar manner to Mega Man's dash attack. It can be cancelled at any time by jumping. A reference to a field move Paper Mario can use in ''Paper Mario'' that allows him to travel faster.
|fsmashname={{s|mariowiki|Power Smash}}
|-
|fsmashdmg=13% (uncharged), 23% (fully charged)
! colspan=2 | [[Forward smash]]
|fsmashdesc=Brings out his hammer and whacks the opponent. Very strong, can kill opponents at the edge of Final Destination starting at 60%. The name is a reference to a badge Paper Mario could equip in the first two ''Paper Mario'' games
| {{s|mariowiki|Power Smash}} || 13% (uncharged), 23% (fully charged) || Brings out his hammer and whacks the opponent. Very strong, can kill opponents at the edge of Final Destination starting at 60%. The name is a reference to a badge Paper Mario could equip in the first two ''Paper Mario'' games.
|usmashname= 
|-
|usmashdmg=15% (uncharged), 22% (fully charged)
! colspan=2 | [[Up smash]]
|usmashdesc=An upwards swing from his hammer. A great anti-air and juggling tool. and can kill opponents starting at 130%.  
| || 15% (uncharged), 22% (fully charged) || An upwards swing from his hammer. A great anti-air and juggling tool. and can kill opponents starting at 130%.
|dsmashname= 
|-
|dsmashdmg=18% (uncharged, sweetspot), 25% (fully charged, sweetspot), 13% (uncharged, sourspot), 20% (fully charged, sourspot)
! colspan=2 | [[Down smash]]
|dsmashdesc=Slams his hammer down in the direction he's facing, and turns toward the opposite while dragging his hammer. The initial hit is a sweetspot and can kill starting from 80%. Sweetspot is great for edgeguarding, while sourspot can lead into mixups at low percents and combos as high percents.  
| || 18% (uncharged, sweetspot), 25% (fully charged, sweetspot), 13% (uncharged, sourspot), 20% (fully charged, sourspot) || Slams his hammer down in the direction he's facing, and turns toward the opposite while dragging his hammer. The initial hit is a sweetspot and can kill starting from 80%. Sweetspot is great for edgeguarding, while sourspot can lead into mixups at low percents and combos as high percents.  
|nairname={{s|mariowiki|Tornado Jump|move}}
|-
|nairdmg=2% (hits 1-4) 4.5% (hit 5)
! colspan=2 | [[Neutral aerial]]
|nairdesc=Spins around multiple times in the air. Disjointed and can drag around opponents. A great combo starter, and first four hits can lead into a grab when cancelled on the ground. However, it kills at unrealistic percents. Based off of an ability Paper Mario gains in the first two ''Paper Mario'' games.
| {{s|mariowiki|Tornado Jump|move}} || 2% (hits 1-4) 4.5% (hit 5) || Spins around multiple times in the air. Disjointed and can drag around opponents. A great combo starter, and first four hits can lead into a grab when cancelled on the ground. However, it kills at unrealistic percents. Based off of an ability Paper Mario gains in the first two ''Paper Mario'' games.
|fairname=
|-
|fairdmg=7.5% (sourspot), 10% (sweetspot)
! colspan=2 | [[Forward aerial]]
|fairdesc=A hammer swing, similar to the Ice Climber's forward air. It has a sweetspot at the middle of the move that spikes the opponent.  
| || 7.5% (sourspot), 10% (sweetspot) || A hammer swing, similar to the Ice Climber's forward air. It has a sweetspot at the middle of the move that spikes the opponent.
|bairname= 
|-
|bairdmg=10%
! colspan=2 | [[Back aerial]]
|bairdesc=A hammer swing to the back. Really great for edgeguarding and can kill starting at 110%.
| || 10% || A hammer swing to the back. Really great for edgeguarding and can kill starting at 110%.
|uairname= 
|-
|uairdmg=13.5%
! colspan=2 | [[Up aerial]]
|uairdesc=Swings his hammer up vertically. Paper Mario's strongest aerial, can kill leading from a Bomb starting from 90%.  
| || 13.5% || Swings his hammer up vertically. Paper Mario's strongest aerial, can kill leading from Bomb starting from 90%.
|dairname= 
|-
|dairdmg=12%
! colspan=2 | [[Down aerial]]
|dairdesc={{s|mariowiki|Thudley}} appears and allows Paper Mario to ground pound. A stall-then-fall move. Mario is stuck in this animation until he hits land or is KO'd.  
| || 12% || {{s|mariowiki|Thudley}} appears and allows Paper Mario to ground pound. A stall-then-fall move. Mario is stuck in this animation until he hits land or is KO'd.  
|grabname={{s|mariowiki|Thoreau}}
|-
|grabdesc=Summons Thoreau and grabs nearby opponents. One of the longest non-tether grabs.
! colspan=2 | [[Grab]]
|pummelname= 
| {{s|mariowiki|Thoreau}} ||  || Summons Thoreau and grabs nearby opponents. One of the longest non-tether grabs.
|pummeldmg=0.8%
|-
|pummeldesc=Shakes the grabbed opponent. Very fast.
! colspan=2 | [[Pummel]]
|fthrowname= 
| || 0.8% || Shakes the grabbed opponent. Very fast.
|fthrowdmg=11%
|-
|fthrowdesc=Launches the opponent forward. Can lead into a neutral air at early percents. Can also set up for an edgeguard situation but cannot KO at realistic percents.
! colspan=2 | [[Forward throw]]
|bthrowname= 
| || 11% || Launches the opponent forward using Thoreau. Can lead into a neutral air at early percents. Can also set up for an edgeguard situation but cannot KO at realistic percents.
|bthrowdmg=11%
|-
|bthrowdesc=Launches the opponent backwards. Paper Mario's best kill throw, and can KO middleweights starting at 125%.
! colspan=2 | [[Back throw]]
|uthrowname= 
| || 11% || Launches the opponent backwards using Thoreau. Paper Mario's best kill throw, and can KO middleweights starting at 125%.
|uthrowdmg=11%
|-
|uthrowdesc=Knocks the opponent up using his hammer. A combo starter that can lead into a neutral air at early percents and up air at mid percents. Can KO at around 180%.
! colspan=2 | [[Up throw]]
|dthrowname=
| || 11% || Knocks the opponent up using his hammer. A combo starter that can lead into a neutral air at early percents and up air at mid percents. Can KO at around 180%.
|dthrowdmg=5% (throw), 6% (launch)
|-
|dthrowdesc=Throws the opponent down and ground pounds on them. Similar to Mario's down throw. Paper Mario's best combo starter, which can head into up tilt or up smash at early percents, all aerials but down at mid-percents, and up air at medium-high percents up to 80%.
! colspan=2 | [[Down throw]]
|floorfname= 
| || 5% (throw), 6% (launch) || Throws the opponent down and ground pounds on them. Similar to Mario's down throw. Paper Mario's best combo starter, which can head into up tilt or up smash at early percents, all aerials but down at mid-percents, and up air at medium-high percents up to 80%.
|floorfdmg=7%
|-
|floorfdesc=Kicks in both directions. Generic floor attack.
! colspan=2 | [[Floor attack]]
|floorbname= 
| || 7% || Kicks in both directions. Generic floor attack.
|floorbdmg=7%
|-
|floorbdesc=Kicks in both directions. Generic floor attack.
! colspan=2 | [[Edge attack]]
|floortname= 
| || 8% || Crawls on the stage and then slams his hammer down.
|floortdmg=5%
|-
|floortdesc=Kicks in both directions. Generic floor attack.
! colspan=2 | [[Neutral special]]
|edgefname= 
| {{s|mariowiki|Bomb|Paper Mario series}} || 18% || Summons {{s|mariowiki|Bombette}}, who [[mariowiki:Bomb (Paper Mario series)| slowly walks forward before exploding]]. Can be used for edgeguarding or combo starter, although she is easily avoidable on the ground. When used in the air, Bombette first drops down before performing her action. Can KO starting at 130%.  
|edgefdmg=8%
|-
|edgefdesc=Crawls on the stage and then slams his hammer down.  
! colspan=2 | [[Side special]]
|edgesname= 
| {{s|mariowiki|Power Shell}} || 7.5% (going forward), 5.5% (coming back) || Summons {{s|mariowiki|Koops}}, who [[mariowiki:Power Shell|goes into his shell and launches himself forward]]. Can go past the ledge without falling, potentially gimping recoveries. If Koops happens to run over an item during his animation, he picks it up and gives it to Paper Mario.
|edgesdmg=8%
|-
|edgesdesc=Crawls on the stage and then slams his hammer down.
! colspan=2 | [[Up special]]
|nsname=Bomb
| {{s|mariowiki|Air Lift}} || — || Summons {{s|mariowiki|Parakarry}}, and [[mariowiki:Air Lift|he lifts Paper Mario up and flies him around]]. Grants a lot of distance and can help Paper Mario recover from a weak meteor spike. Parakarry has armor through the whole move, however if opponents deal enough damage (about 30%) he will drop Paper Mario and be unusable for 5 seconds.
|nspage=Bomb (Paper Mario)
|-
|nsdmg=18%
! colspan=2 | [[Down special]]
|nsdesc=Summons {{s|mariowiki|Bombette}}, who [https://www.mariowiki.com/Bomb_(Paper_Mario_series) slowly walks forward before exploding]. Can be used for edgeguarding or combo starter, although she is easily avoidable on the ground. When used in the air, Bombette first drops down before performing her action. Can KO starting at 130%.  
| {{s|mariowiki|Veil}} || 14% || Summons {{s|mariowiki|Vivian}}, who [[mariowiki:Veil|pulls Paper Mario under and pops up after a few seconds while attacking]]. Similar to Dimensional Cape.The player can input any direction to reappear there. Can kill middleweights starting at 90%.
|ssname=Power Shell
|-
|ssdmg=7.5% (going forward), 5.5% (coming back)
! colspan=2 | [[Final Smash]]
|ssdesc=Summons {{s|mariowiki|Koops}}, who [https://www.mariowiki.com/Power_Shell goes into his shell and launches himself forward]. Can go past the ledge without falling, potentially gimping recoveries. If Koops happens to run over an item during his animation, he picks it up and gives it to Paper Mario.
| {{s|mariowiki|Supernova}} || 5% (lines, hit), 3% (lines, touching), 20% (flash attack) || Summons the Crystal Star, the final Crystal Star from ''Paper Mower: The Thousand-Year Door''. A gauge shows up above Paper Mario, and the user has to repeatedly press A to fill up the gauge 3 times. Once all the gauges are filled, or 15 seconds pass, then a cut scene plays where multiple lines start appearing across the screen, potentially trapping the opponents. After all the lines have appeared, the screen suddenly flashes, and all the fighters trapped in the lines are launched. The number of lines that appear depend on how much gauges are filled. This Final Smash can kill starting at 45%.
|usname=Air Lift
|}
|usdmg=—
|usdesc=Summons {{s|mariowiki|Parakarry}}, and [https://www.mariowiki.com/Air Lift he lifts Paper Mario up and flies him around]. Grants a lot of distance and can help Paper Mario recover from a weak meteor spike. Parakarry has armor through the whole move, however if opponents deal enough damage (about 30%) he will drop Paper Mario and be unusable for 5 seconds.  
|dsname=Veil
|dsdmg=14%
|dsdesc=Summons {{s|mariowiki|Vivian}}, who [https://www.mariowiki.com/Veil pulls Paper Mario under and pops up after a few seconds while attacking]. Similar to Dimensional Cape.The player can input any direction to reappear there. Can kill middleweights starting at 90%.
|fsname=Supernova
|fsdmg=5% (lines, hit), 3% (lines, touching), 20% (flash attack)
|fsdesc=Summons the Crystal Star, the final Crystal Star from ''Paper Mower: The Thousand-Year Door''. A gauge shows up above Paper Mario, and the user has to repeatedly press A to fill up the gauge 3 times. Once all the gauges are filled, or 15 seconds pass, then a cut scene plays where multiple lines start appearing across the screen, potentially trapping the opponents. After all the lines have appeared, the screen suddenly flashes, and all the fighters trapped in the lines are launched. The number of lines that appear depend on how much gauges are filled. This Final Smash can kill starting at 45%.
}}


===Taunts===
===Taunts===
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*Raises his hand up for a brief moment. References how he responds to others.
*Raises his hand up for a brief moment. References how he responds to others.
*Stares upward for a brief moment.
*Stares upward for a brief moment.
===Entrance===
*Warps out of a paper Warp Pipe


===Victory poses===
===Victory poses===
Line 226: Line 179:
*Pulls down his cap, then joyfully throws it up and twirls it. One of his victory animations in ''Paper Mario: The Thousand Year Door''
*Pulls down his cap, then joyfully throws it up and twirls it. One of his victory animations in ''Paper Mario: The Thousand Year Door''
*Flips into the second dimension, then gives the player a thumbs up.
*Flips into the second dimension, then gives the player a thumbs up.
===Classic Mode: Opening the Thousand-Year Door===
Each character represents a boss Mario fights at the end of a chapter in ''The Thousand-Year Door''. I skipped Chapter 4 since Doopliss is fought twice as well as 6 because I don't remember the boss tbh.
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
|-
|1||Ridley {{Head|Ridley|g=SSBU|s=16px|cl=Red}}||[[Princess Peach's Castle]]||''[https://www.youtube.com/watch?v=sZ1f6BEkn_g Petal Meadows]''||Represents [[mariowiki:Hooktail|Hooktail]].
|-
|2||R.O.B. {{Head|ROB|g=SSBU|s=16px|cl=Purple}}||[[Dream Land (SSB)|Dream Land]]||''[https://www.youtube.com/watch?v=VRXKF3lMh8k Battle Theme]''||Represnts [[mariowiki:Magnus von Grapple|Magnus von Grapple]].
|-
|3||Captain Falcon {{Head|Captain Falcon|g=SSBU|s=16px|cl=Yellow}}, then Giant Bowser {{Head|Bowser|g=SSBU|s=16px|cl=Yellow}}||[[Boxing Ring]]||''[https://www.youtube.com/watch?v=DkFNxZXfiNo Glitz Pit]''||Represents [[mariowiki:Rawk Hawk|Rawk Hawk]] and [[mariowiki:Macho Grubba|Macho Grubba]].
|-
|4||Mr. Game & Watch {{Head|Mr. Game & Watch|g=SSBU|s=16px}} (x8)||[[Pirate Ship]]||''[https://www.youtube.com/watch?v=iTYnay4WYTI Rougeport]''||Terribly represents [[mariowiki:X-Naut|X-Nauts]].
|-
|5||Mega Man {{Head|Mega Man|g=SSBU|s=16px|cl=Grey}}||[[Mario Galaxy]]||''[https://www.youtube.com/watch?v=dDue183YvpA X-Naut Fortress]''||Represents [[mariowiki:Magnus von Grapple 2.0|Magnus von Grapple 2.0]].
|-
|6||Meta Knight {{Head|Meta Knight|g=SSBU|s=16px|cl=White}} and Kirby {{Head|Kirby|g=SSBU|s=16px|cl=Purple}} (x2)||[[Prism Tower]]||''[https://www.youtube.com/watch?v=uvug9_xljlY Doopliss Battle]''||Since [[mariowiki:Doopliss|Doopliss]] is fought twice, I decided to go with the second fight instead, which includes the 2 [[mariowiki:Shadow Sirens|Shadow Sirens]].
|-
|colspan="5"|[[Bonus Stage]]
|-
|Final||Peach {{Head|Peach|g=SSBU|s=16px|cl=Black}}, then [[Dracula]]||Castlevania||''[https://www.youtube.com/watch?v=4zZtBuZ1uI4 Shadow Peach Battle]'', then ''[https://www.youtube.com/watch?v=G0m0d4aE8NE Final Battle]''||Represents the [[mariowiki:Shadow Queen|Shadow Queen]].
|}
==Quote==
{{Infobox Character General
|name = Quote
|image = [[File:Quote.jpg|140px]]
|caption =
|universe = ''Cave Story''
|firstgame =  ''[https://cavestory.fandom.com/wiki/Cave_Story Cave Story]'' (2004)
|lastappearance = ''[https://cavestory.fandom.com/wiki/Cave_Story%2B Cave Story+]'' (2011)
|games = none
|console = PC
|species = Robot
|gender = Male
|homeworld = [https://cavestory.fandom.com/wiki/Surface Surface]
|creator = Daisuke "Pixel" Amaya
|artist =
}}
===Aesthetics===
*Design is taken from ''Cave Story+'' with some influence from ''Blade Strangers'', a game I have literally just discovered looking Quote up.
===Attributes===
*Above-average speed with great traction
*Average air speed and acceleration. Has a high falling speed, although not enough to make it a fast-faller
*It's weight is in the upper portion of the cast, although not the heaviest.
*Quote's specials (aside from Booster 2.0) increase levels as more of its attack lands, up to level 3. On the other hand, his weapons weaken when he takes a certain amount of damage. This references how Quote level ups his weapons in ''Cave Story''.
{|class="wikitable"
! colspan=2 | !!Name!!Damage!!Description
|-
! colspan=2 rowspan=3 | [[Neutral attack]]
| rowspan=3 |  || 1.5% || rowspan=3 | Two quick shots from the Polar Star, followed by a swipe from the Blade. Taken from ''Blade Strangers''.
|-
| 1.5%
|-
| 3%
|-
! colspan=2 | [[Forward tilt]]
| [https://cavestory.fandom.com/wiki/Blade Blade] || 10% || Throws the Blade slightly in front of him, similar to Palutena's forward air. Disjointed. Good reach and can KO at the edge of Final Destination starting at 110%. Taken from ''Blade Strangers''.
|-
! colspan=2 | [[Up tilt]]
| || 8.5% || An upward swipe from the Blade. Good anti-air and early percent combo tool, although it's endlag prevents it from making combos past 50%. Taken from ''Blade Strangers''.
|-
! colspan=2 | [[Down tilt]]
| || 4% || A downward swipe from the Blade. Best combo tilt, can combo into itself and a string of up tilts from 0%-10%.
|-
! colspan=2 | [[Dash attack]]
| || 7% || Gets a minor boost from the Booster 2.0, extends his legs and kicks the opponent. 
|-
! colspan=2 | [[Forward smash]]
| || 6% (uncharged, slash 1), 9% (uncharged, slash 2), 9.5% (charged, slash 1), 12.5% (charged, slash 2) || Swings around and does two quick slashes from his Blade. KOs at the edge of Final Destination at around 85%.
|-
! colspan=2 | [[Up smash]]
| || 14% (uncharged), 24% (charged) || Extends the Blade in front of him and slashes upwards. KOs around 120%.
|-
! colspan=2 | [[Down smash]]
| || 12.5% (uncharged). 21.5% (charged) || Crouches down and shoots the Polar Star from the floor. KOs around 120%. Taken from ''Blade Strangers''.
|-
! colspan=2 | [[Neutral aerial]]
| || 10% (early), 7% (late) || Does a flip while extending the Blade. The early hit can kill off-stage at around 110%. The late hit can combo into itself or another area up to 60%, and can lead into an up smash up to around 90%.
|-
! colspan=2 | [[Forward aerial]]
| || 12% (blast), 8% (gun) || A blast forward. Pushes Quote back after its use, preventing it from comboing into anything other than Missile Launcher or Bubble at early percents. The blast hitbox is enough to KO at the edge of Final Destination starting at 100%.
|-
! colspan=2 | [[Back aerial]]
| || 7% || Kicks backward. good spacing tool, although it doesn't kill at the edge of Final Destination until about 150%.
|-
! colspan=2 | [[Up aerial]]
| || 1.25% (hits 1-4) 4% (final hit) || An upward drill with the Blade. Has a drag down hitbox in the first 4 hits, which can lead into a grab or up smash. Final hit doesn't KO until 150%.
|-
! colspan=2 | [[Down aerial]]
| || 10% (initial hit), 7.5% (other hits) || Dived downward, extending his sword. Has a meteor smash hitbox at the start of the move. Taken from ''Blade Strangers''.
|-
! colspan=2 | [[Grab]]
| ||  || Extends his hand and grabs the opponent. Average grab.
|-
! colspan=2 | [[Pummel]]
| || 0.25% || Shoots from the Polar Star. Fast, but deals below average damage.
|-
! colspan=2 | [[Forward throw]]
| || 8% || Kicks the opponent forward. Ending lag doesn't allow much follow-ups, but can be good to set up edgeguard situations.
|-
! colspan=2 | [[Back throw]]
| || 7% || Shoots the opponent backwards with the Polar Star. One of the strongest back throws in the game, KOing at the edge of Final Destination at around 100%.
|-
! colspan=2 | [[Up throw]]
| || 9% || Uses the Booster 2.0 to jump up, then propels down and slams the opponent along with him, doing somewhat of a reverse pilediver. Can combo into up air at low percents.
|-
! colspan=2 | [[Down throw]]
| || 5% || Uses the Booster 2.0 to jump up, then throws the opponent downward. Can combo into back air at all percents, although a double jump or Booster 2.0 are needed for it to connect at higher percents.
|-
! colspan=2 | [[Floor attack]]
| || 7% || Slides and kicks in front of him.
|-
! colspan=2 | [[Edge attack]]
| || 5% || Gets up and shoots a beam from the Polar Star.
|-
! colspan=2 | [[Neutral special]]
| [https://cavestory.fandom.com/wiki/Polar_Star Polar Star] || 1% (Level 1), 1.5% (Level 2), 2% (Level 3)|| Fires his Polar Star, his incomplete go-to weapon. At Level 1, it shoots a thin beam, Level 2, it shoots parallel beams, and Level 3, it shoots one thick beam. Level 3 has potential to kill at high percents.
|-
! colspan=2 | [[Side special]]
| [https://cavestory.fandom.com/wiki/Missile_Launcher Missile Launcher] || 5% (Level 1), 10% (Level 2), 5% each (Level 3) || Fires his Missle Launcher, a weapon Quote obtains in the Egg Observation Room. Level 1 fires one missile. Level 2 fires a big missile. Level 3 fires 3 Level 1 missiles. Great for edgeguarding.
|-
! colspan=2 | [[Up special]]
| [https://cavestory.fandom.com/wiki/Booster_v2.0 Booster 2.0] || 0.5% (air particles) || Activates his Booster 2.0, the Booster obtained in Arthur's House after ''not'' saving Professor Booster at the Labyrinth. Can last a total of one second when held down, but doesn't put Quote into free-fall afterwards. Can go in any cardinal direction.
|-
! colspan=2 | [[Down special]]
| [https://cavestory.fandom.com/wiki/Bubbline Bubbline] || 2% (Level 1), 5% (Level 2), 2% (Level 3, bubble), 7% (Level 3, fired bubbles) || Fires his Bubbline, a weapon obtained in the Assembly Hall fireplace. At level 1, it fires a single bubble forward. At level 2, it can now be held down and fire multiple bubbles. At level 3, when held down up to 14 bubbles are fired around Quote, acting like Leaf Shield until the player lets go of the button, in which the bubbles simultaneously fire forward.
|-
! colspan=2 | [[Final Smash]]
| [https://cavestory.fandom.com/wiki/Spur Spur] || 3% (Machine Gun), 45% (Spur) || Summons [https://cavestory.fandom.com/wiki/Curly_Brace Curly Brace] and transforms the Polar Star into the Spur, the complete form of the Polar Star. While Quote charges the Spur, Curly fires the Machine Gun around the stage. When the Spur is finished charging, Quote fires it across the screen, which deals massive damage and knockback, potentially KOing at 45%.
|}
===Taunts===
*Up taunt: Throws the Blade upwards while twirling his Polar Star.
*Down taunt: Sits down and meditates for a few seconds. This is a reference to [https://cavestory.fandom.com/wiki/File:Curly-sleep.gif an early concept art]
*Side taunt: Looks to both sides, looking puzzled. Referencing Quote's actions when he tries to open a door that doesn't exist.
===Idle animations===
*Briefly turns around and looks behind him
*Looks down at his Polar Star, brushing off some dust
===Entrance===
*Jumps off of [https://cavestory.fandom.com/wiki/Balrog Balrog] onto the stage
===Victory poses===
*[https://www.youtube.com/watch?v=0_z47pt0oao Victory theme], the theme that plays when Quote gets a Heart Tank
*Poses, then gets run over by a group of [https://cavestory.fandom.com/wiki/Mimiga Mimiga].
*Rummages through a [https://cavestory.fandom.com/wiki/Game_objects#Chest Chest] and finds a pair of boxers. This is a reference to [https://cavestory.fandom.com/wiki/Curly's_Panties Curly's panties].
*Obtains [https://cavestory.fandom.com/wiki/Game_objects#Experience experience crystals] that levels up his Polar Star, then poses.
===Classic Mode: Escaping the Island===
This is more based off of the stage, which represents a location Quote goes through in order to leave the island.
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
|-
|1||Kirby {{Head|Kirby|g=SSBU|s=16px|cl=Blue}}||[[Spear Pillar]]||''[https://www.youtube.com/watch?v=8WEC5AGw820 Gestation]''||Represents [https://cavestory.fandom.com/wiki/First_Cave First Cave] and [https://cavestory.fandom.com/wiki/Critter Critters].
|-
|2||||[[Frigate Orpheon]]||''[https://www.youtube.com/watch?v=cy9ejJiSH2Y Mischevious Robot]''||Represents the [https://cavestory.fandom.com/wiki/Egg_Corridor Egg Corridor]. [[Beetle|Beetles]] appear more frequently.
|-
|3||||[[Green Greens]]||''[https://www.youtube.com/watch?v=A8smb_XuiSU On To Grasstown]''||Represents the [https://cavestory.fandom.com/wiki/Bushlands Bushlands].
|-
|4||||[[The Great Cave Offensive]]||''[https://www.youtube.com/watch?v=C8D_tsp3gzs Jenka 2]''||Represents the [https://cavestory.fandom.com/wiki/Labyrinth Laybrinth].
|-
|5||||[[Fourside]]||''[https://www.youtube.com/watch?v=q09KoR7g018 Moonsong]''||Represents the [https://cavestory.fandom.com/wiki/Outer_Wall Outer Wall].
|-
|6||||Blood Stained Balcony||''Boss Medley''||Represents the [https://cavestory.fandom.com/wiki/Blood_Stained_Sanctuary Blood Stained Sanctuary].
|-
|colspan="5"|[[Bonus Stage]]
|-
|Final||[[Marx]]||Mysterious Dimension||''[https://www.youtube.com/watch?v=VQPqmS5iGzY Running Hell]''||Represents [https://cavestory.fandom.com/wiki/Ballos Ballos]
|}
The song ''[https://www.youtube.com/watch?v=aHtWKbR_P-c Cave Story]'' will play for the credits roll.

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