Editing User:CanvasK/Max speed
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In ''Super Smash Bros. Ultimate'', characters can have their speed increased by buffs, (e.g. Monado Arts), spirits, and certain items (e.g. Bunny Hoods). A character's walk and run motion is limited to [https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=1341015828&range=B37 5×] their [https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=963542361&range=AQ2 scaled], "trans" bone movement. The "trans" bone controls movement of a character in an animation. A character's scale adjusts their model/armature. As the "trans" bone and animations are part of the armature, the character's movements are also scaled. For example, if a character's animation moves them 1.5 units in a frame and they have a scale of 0.8, their animation then moves 1.2 units in a frame. This "scaled" movement (the 1.2 in the example) is then affected by buffs, spirits, items, and the character's movement speed, with the combined result being capped at 5× | In ''Super Smash Bros. Ultimate'', characters can have their speed increased by buffs, (e.g. Monado Arts), spirits, and certain items (e.g. Bunny Hoods). A character's walk and run motion is limited to [https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=1341015828&range=B37 5×] their [https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=963542361&range=AQ2 scaled], "trans" bone movement. The "trans" bone controls movement of a character in an animation. A character's scale adjusts their model/armature. As the "trans" bone and animations are part of the armature, the character's movements are also scaled. For example, if a character's animation moves them 1.5 units in a frame and they have a scale of 0.8, their animation then moves 1.2 units in a frame. This "scaled" movement (the 1.2 in the example) is then affected by buffs, spirits, items, and the character's movement speed, with the combined result being capped at 5×. | ||
In order to keep a character's animation smooth and not appear like they are sliding across the stage, their "scaled" movement is further scaled to whatever the target speed is. For example, if a character's "scaled" movement is 1.2 units per frame and their running speed is 1.6 units per frame, that movement and animation will be increased by 1.333×. This 1.333× "game" movement then leaves 3.75× (5/1.333) left for other things like buffs, spirits, and items to affect the animation, but in turn affect the movement speed meaning they can reach a maximum speed of 6.0 units per frame (1.6×3.75=6.0). | In order to keep a character's animation smooth and not appear like they are sliding across the stage, their "scaled" movement is further scaled to whatever the target speed is. For example, if a character's "scaled" movement is 1.2 units per frame and their running speed is 1.6 units per frame, that movement and animation will be increased by 1.333×. This 1.333× "game" movement then leaves 3.75× (5/1.333) left for other things like buffs, spirits, and items to affect the animation, but in turn affect the movement speed meaning they can reach a maximum speed of 6.0 units per frame (1.6×3.75=6.0). | ||
Some characters don't have smooth, linear movements (such as Jigglypuff's skips), which can cause inconsistencies depending on which frames are scaled or skipped. Mii Brawler for example has some frames where they go 1.4382958 units and some where they go 2.9014592 units, over 1.5 unit difference. Using a max speed spirit team of 6.272× (Primary Weight ↓ (1.4), Ninja style (1.6), 1×Trade-Off Speed ↑ (1.4), 2×Undamaged Speed ↑ (2.0)) will allow Mii Brawler to reach the 5× limit for their slowest and average speed, but a Bunny Hood (2.0) is needed to reach the 5× limit for their maximum speed—this allows for a Mii Brawler to easily out run another one with the same spirit team just by using a Bunny Hood, even if the extra speed is only for a couple frames in the animation cycle. Zero Suit Samus' average max speed is higher than Captain Falcon's, but Captain Falcon can out run Zero Suit Samus because he has a couple frames that let his maximum reach higher. Due to this, characters listed in the tables below that are close in average max speed may not be properly ranked with when done in a long-distance race. But it should also be noted that because of the high speeds and consequential long acceleration times, that this situation is unlikely to be of any significance before a blastzone or ledge is reached even on the largest stages—stages that loop (such as Mario Bros.) will snap characters to the same position when they pass the camera, meaning a character that can loop in 50 frames won't gain any ground on another character that can loop in 50 frames. | Some characters don't have smooth, linear movements (such as Jigglypuff's skips), which can cause inconsistencies depending on which frames are scaled or skipped. Mii Brawler for example has some frames where they go 1.4382958 units and some where they go 2.9014592 units, over 1.5 unit difference. Using a max speed spirit team of 6.272× (Primary Weight ↓ (1.4), Ninja style (1.6), 1×Trade-Off Speed ↑ (1.4), 2×Undamaged Speed ↑ (2.0)) will allow Mii Brawler to reach the 5× limit for their slowest and average speed, but a Bunny Hood (2.0) is needed to reach the 5× limit for their maximum speed—this allows for a Mii Brawler to easily out run another one with the same spirit team just by using a Bunny Hood, even if the extra speed is only for a couple frames in the animation cycle. Zero Suit Samus' average max speed is higher than Captain Falcon's, but Captain Falcon can out run Zero Suit Samus because he has a couple frames that let his maximum reach higher. Due to this, characters listed in the tables below that are close in average max speed may not be properly ranked with when done in a long-distance race. But it should also be noted that because of the high speeds and consequential long acceleration times, that this situation is unlikely to be of any significance before a blastzone or ledge is reached even on the largest stages—stages that loop (such as Mario Bros.) will snap characters to the same position when they pass the camera, meaning a character that can loop in 50 frames won't gain any ground on another character that can loop in 50 frames. | ||
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Palutena is the only fighter whose walk limit is over their run limit. Duck Hunt and Steve have equal walk and run limits. | Palutena is the only fighter whose walk limit is over their run limit. Duck Hunt and Steve have equal walk and run limits. | ||
{|class="wikitable sortable" <!--style="display:inline-table;"--> | |||
{|class="wikitable sortable" style="display:inline-table;" | |+Updated run | ||
|+ | |||
!Rank!!Name!!Normal max run!!Avg full max!!Avg full mult!!Min full max!!Min full mult!!Max full max!!Max full mult | !Rank!!Name!!Normal max run!!Avg full max!!Avg full mult!!Min full max!!Min full mult!!Max full max!!Max full mult | ||
|- | |- | ||
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|} | |} | ||
{|class="wikitable sortable" style="display:inline-table;" | {|class="wikitable sortable" <!--style="display:inline-table;"--> | ||
|+ | |+Old walk | ||
!Rank!!Name!!Normal max walk!! | !Rank!!Name!!Normal<br>max walk!!Approx.<br>max walk!!Approx.<br>max multiplier | ||
|- | |- | ||
|1||Sonic||1.444||8. | |1||Sonic||1.444||8.3333||5.771 | ||
|- | |- | ||
|2||Young Link||1.26||7. | |2||Young Link||1.26||7.7778||6.1728 | ||
|- | |- | ||
|3||Fox||1.523||7. | |3||Fox||1.523||7.4468||4.8896 | ||
|- | |- | ||
|4||Falco||1.344||7 | |4||Falco||1.344||7||5.2083 | ||
|- | |- | ||
| | |4||Zero Suit Samus||1.47||7||4.7619 | ||
|- | |- | ||
|6||Pac-Man||1.097||6. | |6||Pac-Man||1.097||6.8627||6.2559 | ||
|- | |- | ||
| | |6||Mii Swordfighter||1.07||6.8627||6.4138 | ||
|- | |- | ||
| | |6||Mii Gunner||1||6.8627||6.8627 | ||
|- | |- | ||
|9||Donkey Kong||1.365||6. | |9||Donkey Kong||1.365||6.7308||4.931 | ||
|- | |- | ||
|10||Marth||1.575||6. | |10||Marth||1.575||6.6038||4.1929 | ||
|- | |- | ||
|10||Lucina||1.575||6. | |10||Lucina||1.575||6.6038||4.1929 | ||
|- | |- | ||
|12||Sheik||1.47||6. | |12||Sheik||1.47||6.4815||4.4092 | ||
|- | |- | ||
|13||Diddy Kong||1.313||6.25||4. | |13||Diddy Kong||1.313||6.25||4.7601 | ||
|- | |- | ||
| | |13||Joker||1.12||6.25||5.5804 | ||
|- | |- | ||
|15|| | |15||Pichu||1.302||6.1404||4.7161 | ||
|- | |- | ||
| | |15||Mii Brawler||1.26||6.1404||4.8733 | ||
|- | |- | ||
|17|| | |17||Link||1.247||6.0345||4.8392 | ||
|- | |- | ||
| | |17||Meta Knight||1.239||6.0345||4.8704 | ||
|- | |- | ||
| | |17||Squirtle||1.281||6.0345||4.7108 | ||
|- | |- | ||
| | |17||Wolf||1.208||6.0345||4.9954 | ||
|- | |- | ||
|21||Pikachu||1.302||5. | |21||Pikachu||1.302||5.9322||4.5562 | ||
|- | |- | ||
| | |21||Pit||1.259||5.9322||4.7118 | ||
|- | |- | ||
| | |21||Dark Pit||1.259||5.9322||4.7118 | ||
|- | |- | ||
|24|| | |24||Mario||1.155||5.8333||5.0505 | ||
|- | |- | ||
| | |24||Duck Hunt||1.213||5.8333||4.809 | ||
|- | |- | ||
| | |26||Dr. Mario||0.917301||5.7377||6.255 | ||
|- | |- | ||
| | |26||Roy||1.208||5.7377||4.7498 | ||
|- | |- | ||
| | |26||Chrom||1.208||5.7377||4.7498 | ||
|- | |- | ||
| | |26||Palutena||1.271||5.7377||4.5143 | ||
|- | |- | ||
| | |26||Hero||0.98||5.7377||5.8548 | ||
|- | |- | ||
|31||Corrin||1.208||5. | |31||Corrin||1.208||5.5556||4.599 | ||
|- | |- | ||
| | |31||Ridley||1.1||5.5556||5.0505 | ||
|- | |- | ||
|33|| | |33||R.O.B.||1.178||5.4688||4.6424 | ||
|- | |- | ||
| | |33||Banjo & Kazooie||1.06||5.4688||5.1592 | ||
|- | |- | ||
|35|| | |35||Yoshi||1.208||5.3846||4.4575 | ||
|- | |- | ||
| | |35||Luigi||1.134||5.3846||4.7483 | ||
|- | |- | ||
| | |35||Mr. Game & Watch||1.18||5.3846||4.5632 | ||
|- | |- | ||
| | |35||Rosalina & Luma||1.138||5.3846||4.7316 | ||
|- | |- | ||
| | |35||Inkling||1.134||5.3846||4.7483 | ||
|- | |- | ||
|40||Dark Samus||1.115||5. | |40||Dark Samus||1.115||5.303||4.7561 | ||
|- | |- | ||
|41||Ivysaur||1.103||5. | |41||Ivysaur||1.103||5.2239||4.7361 | ||
|- | |- | ||
| | |41||Lucario||1.103||5.2239||4.7361 | ||
|- | |- | ||
|43||Villager||1.092||5. | |43||Villager||1.092||5.1471||4.7134 | ||
|- | |- | ||
|44||Mewtwo||1.26||5. | |44||Mewtwo||1.26||5.0725||4.0258 | ||
|- | |- | ||
| | |44||Isabelle||1.14||5.0725||4.4495 | ||
|- | |- | ||
| | |44||Byleth||0.78||5.0725||6.5032 | ||
|- | |- | ||
| | |44||Sora||0.82||5.0725||6.1859 | ||
|- | |- | ||
|48||Samus||1.115||5 | |48||Samus||1.115||5||4.4843 | ||
|- | |- | ||
| | |48||Bowser||0.901||5||5.5494 | ||
|- | |- | ||
|50|| | |50||Ice Climbers (leader)||1.008||4.8611||4.8225 | ||
|- | |- | ||
| | |50||Zelda||0.914||4.8611||5.3185 | ||
|- | |- | ||
|52|| | |52||Charizard||1.187||4.7945||4.0392 | ||
|- | |- | ||
|53|| | |53||Jigglypuff||0.735||4.7297||6.435 | ||
|- | |- | ||
| | |53||Mythra||1.42||4.7297||3.3308 | ||
|- | |- | ||
|55|| | |55||Ike||0.912||4.6667||5.117 | ||
|- | |- | ||
|55|| | |55||Steve||0.85||4.6667||5.4902 | ||
|- | |- | ||
| | |55||Pyra||0.92||4.6667||5.0725 | ||
|- | |- | ||
|58|| | |58||Kirby||0.977||4.5455||4.6525 | ||
|- | |- | ||
| | |58||Sephiroth||0.9||4.5455||5.0505 | ||
|- | |- | ||
|60|| | |60||Lucas||0.893||4.4872||5.0248 | ||
|- | |- | ||
| | |60||King Dedede||1.029||4.4872||4.3607 | ||
|- | |- | ||
| | |60||Cloud||1.155||4.4872||3.885 | ||
|- | |- | ||
|63|| | |63||Snake||0.882||4.4304||5.0231 | ||
|- | |- | ||
|64||Captain Falcon||0.987||4. | |64||Captain Falcon||0.987||4.375||4.4326 | ||
|- | |- | ||
| | |64||King K. Rool||0.903||4.375||4.845 | ||
|- | |- | ||
|66||Ness||0.907||4. | |66||Ness||0.907||4.321||4.764 | ||
|- | |- | ||
|66||Peach||0.924||4. | |66||Peach||0.924||4.321||4.6764 | ||
|- | |- | ||
|66||Daisy||0.924||4. | |66||Daisy||0.924||4.321||4.6764 | ||
|- | |- | ||
| | |66||Greninja||1.502||4.321||2.8768 | ||
|- | |- | ||
|70||Wario||0.889||4. | |70||Wario||0.889||4.2683||4.8012 | ||
|- | |- | ||
| | |70||Olimar||0.945||4.2683||4.5167 | ||
|- | |- | ||
|72||Mega Man||1.132||4. | |72||Mega Man||1.132||4.1667||3.6808 | ||
|- | |- | ||
|73||Bayonetta||0.945||4. | |73||Bayonetta||0.945||4.1176||4.3573 | ||
|- | |- | ||
|74||Shulk||1.155||4. | |74||Shulk||1.155||4.0698||3.5236 | ||
|- | |- | ||
|75||Wii Fit Trainer||1.224||4. | |75||Wii Fit Trainer||1.224||4.023||3.2868 | ||
|- | |- | ||
|76||Ryu||0.75||3. | |76||Ryu||0.75||3.9773||5.303 | ||
|- | |- | ||
|76||Ken||0.825||3. | |76||Ken||0.825||3.9773||4.8209 | ||
|- | |- | ||
|78||Terry||0.85||3. | |78||Terry||0.85||3.8889||4.5752 | ||
|- | |- | ||
|79||Piranha Plant||0.76||3. | |79||Piranha Plant||0.76||3.8043||5.0057 | ||
|- | |- | ||
|80||Toon Link||1.288||3. | |80||Toon Link||1.288||3.7634||2.9219 | ||
|- | |- | ||
| | |80||Simon||0.76||3.7634||4.9519 | ||
|- | |- | ||
| | |80||Richter||0.76||3.7634||4.9519 | ||
|- | |- | ||
|83||Ganondorf||0.767||3. | |83||Ganondorf||0.767||3.5354||4.6093 | ||
|- | |- | ||
| | |83||Min Min||1.05||3.5354||3.367 | ||
|- | |- | ||
|85||Kazuya|| | |85||Kazuya||0.66||3.4653||5.2505 | ||
|- | |- | ||
|86||Bowser Jr.||0.924||2. | |86||Bowser Jr.||0.924||2.9167||3.1566 | ||
|- | |- | ||
|87||Incineroar||0.62||2. | |87||Incineroar||0.62||2.7559||4.445 | ||
|- | |- | ||
|88||Robin||0.936||2. | |88||Robin||0.936||2.7132||2.8987 | ||
|- | |- | ||
|89||Little Mac||1.386||1. | |89||Little Mac||1.386||1.8717||1.3504 | ||
|} | |} |