Editing User:CanvasK/Max speed

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In ''Super Smash Bros. Ultimate'', characters can have their speed increased by buffs, (e.g. Monado Arts), spirits, and certain items (e.g. Bunny Hoods). A character's walk and run motion is limited to [https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=1341015828&range=B37 5×] their [https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=963542361&range=AQ2 scaled], "trans" bone movement. The "trans" bone controls movement of a character in an animation. A character's scale adjusts their model/armature. As the "trans" bone and animations are part of the armature, the character's movements are also scaled. For example, if a character's animation moves them 1.5 units in a frame and they have a scale of 0.8, their animation then moves 1.2 units in a frame. This "scaled" movement (the 1.2 in the example) is then affected by buffs, spirits, items, and the character's movement speed, with the combined result being capped at 5×. The maximum speed a character can go can be estimated by multiplying the "scaled" movement by 5 and the maximum multiplier would be that result divided by the character's normal max speed, assuming they have a smooth animation.
In ''Super Smash Bros. Ultimate'', characters can have their speed increased by buffs, (e.g. Monado Arts), spirits, and certain items (e.g. Bunny Hoods). A character's walk and run motion is limited to [https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=1341015828&range=B37 5×] their [https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=963542361&range=AQ2 scaled], "trans" bone movement. The "trans" bone controls movement of a character in an animation. A character's scale adjusts their model/armature. As the "trans" bone and animations are part of the armature, the character's movements are also scaled. For example, if a character's animation moves them 1.5 units in a frame and they have a scale of 0.8, their animation then moves 1.2 units in a frame. This "scaled" movement (the 1.2 in the example) is then affected by buffs, spirits, items, and the character's movement speed, with the combined result being capped at 5×.


In order to keep a character's animation smooth and not appear like they are sliding across the stage, their "scaled" movement is further scaled to whatever the target speed is. For example, if a character's "scaled" movement is 1.2 units per frame and their running speed is 1.6 units per frame, that movement and animation will be increased by 1.333×. This 1.333× "game" movement then leaves 3.75× (5/1.333) left for other things like buffs, spirits, and items to affect the animation, but in turn affect the movement speed meaning they can reach a maximum speed of 6.0 units per frame (1.6×3.75=6.0).
In order to keep a character's animation smooth and not appear like they are sliding across the stage, their "scaled" movement is further scaled to whatever the target speed is. For example, if a character's "scaled" movement is 1.2 units per frame and their running speed is 1.6 units per frame, that movement and animation will be increased by 1.333×. This 1.333× "game" movement then leaves 3.75× (5/1.333) left for other things like buffs, spirits, and items to affect the animation, but in turn affect the movement speed meaning they can reach a maximum speed of 6.0 units per frame (1.6×3.75=6.0).

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