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|{{External image|https://image.api.playstation.com/vulcan/ap/rnd/202406/0500/8f15268257b878597757fcc5f2c9545840867bc71fc863b1.png|128px}}<br>''{{iw|wikipedia|Astro Bot}}'' (2024)<br>[[File:SpecialStagesSymbol.svg|30px]]||About a year after the PS4 came out, I got one for Christmas. It was my first venture into non-Nintendo hardware, and I wanted to expand my horizons, and while I still generally prefer Nintendo consoles and games over both PlayStation and PC, there is the occasional gem that I'll find on either that I will swear by. I was hoping to have more of those types of games with the PS5, but, well, we all know the punchline. I think I only heard vague things about the ''Astro Bot'' series (yes, there were [[wikipedia:Astro Bot Rescue Mission|two]] [[wikipedia:Astro's Playroom|games]] before this one) before the popularity of this game exploded, and while the favorable comparisons to the 3D ''Mario'' games did intrigue me, what grabbed my attention more were the numerous cameos in the game. I knew about some beforehand, like Crash Bandicoot from [[wikipedia:Crash Bandicoot|his series]], Sol Badguy from ''{{iw|wikipedia|Guilty Gear}}'', and, appealing to me personally the most, Ulala from ''{{iw|wikipedia|Space Channel 5}}'', but I was pleasantly surprised to see some other familiar faces like Amaterasu from ''{{iw|wikipedia|Ōkami}}'', and blown away by some of the deeper cuts like Vibri from ''{{iw|wikipedia|Vib-Ribbon}}''. The gameplay itself is incredibly charming, making fantastic use of the DualSense's haptic feedback, adaptive triggers, and speaker, and it frankly created a more immersive experience than any other movie-like game on the console ever could. Though much of the game is easy, there are harder levels for completionists to get the rest of the bots (of which there are over 300, though not all of them are character cameos) which actually put your skills to the test and force you to learn the level design. If there ever was a reason to get this console, this game would be it. | |{{External image|https://image.api.playstation.com/vulcan/ap/rnd/202406/0500/8f15268257b878597757fcc5f2c9545840867bc71fc863b1.png|128px}}<br>''{{iw|wikipedia|Astro Bot}}'' (2024)<br>[[File:SpecialStagesSymbol.svg|30px]]||About a year after the PS4 came out, I got one for Christmas. It was my first venture into non-Nintendo hardware, and I wanted to expand my horizons, and while I still generally prefer Nintendo consoles and games over both PlayStation and PC, there is the occasional gem that I'll find on either that I will swear by. I was hoping to have more of those types of games with the PS5, but, well, we all know the punchline. I think I only heard vague things about the ''Astro Bot'' series (yes, there were [[wikipedia:Astro Bot Rescue Mission|two]] [[wikipedia:Astro's Playroom|games]] before this one) before the popularity of this game exploded, and while the favorable comparisons to the 3D ''Mario'' games did intrigue me, what grabbed my attention more were the numerous cameos in the game. I knew about some beforehand, like Crash Bandicoot from [[wikipedia:Crash Bandicoot|his series]], Sol Badguy from ''{{iw|wikipedia|Guilty Gear}}'', and, appealing to me personally the most, Ulala from ''{{iw|wikipedia|Space Channel 5}}'', but I was pleasantly surprised to see some other familiar faces like Amaterasu from ''{{iw|wikipedia|Ōkami}}'', and blown away by some of the deeper cuts like Vibri from ''{{iw|wikipedia|Vib-Ribbon}}''. The gameplay itself is incredibly charming, making fantastic use of the DualSense's haptic feedback, adaptive triggers, and speaker, and it frankly created a more immersive experience than any other movie-like game on the console ever could. Though much of the game is easy, there are harder levels for completionists to get the rest of the bots (of which there are over 300, though not all of them are character cameos) which actually put your skills to the test and force you to learn the level design. If there ever was a reason to get this console, this game would be it. | ||
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|{{External image|https://upload.wikimedia.org/wikipedia/en/8/89/Balatro_cover.jpg|128px}}<br>''{{iw|wikipedia|Balatro | |{{External image|https://upload.wikimedia.org/wikipedia/en/8/89/Balatro_cover.jpg|128px}}<br>''{{iw|wikipedia|Balatro}}'' (2024)<br>[[File:SpecialStagesSymbol.svg|30px]]||Such a simple concept: a poker-based roguelike. Who knew that I'd sink hours into this game? I'm normally turned away from roguelikes, too—the day that I finish games like ''{{iw|wikipedia|Crypt of the NecroDancer}}'' or ''{{iw|wikipedia|Hades|video game}}'' is not likely to come anytime soon—so my appreciation for this game was very unexpected for me personally, but I can't say it's undeserved. This game is fun, addicting, and exciting every time a new round is started. <s>Kind of like actual gambling.</s> | ||
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|{{External image|https://upload.wikimedia.org/wikipedia/en/c/c9/Baten_Kaitos_Origins_box.jpg|128px}}<br>''{{iw|wikipedia|Baten Kaitos Origins}}'' (2006)<br>[[File:SpecialStagesSymbol.svg|30px]]||I was browsing games to emulate one day, and recognized the game's title since it had a remix on Gaur Plain in ''Smash Wii U'', so I randomly decided to give the game a try. This was one of the best decisions I ever made, because this game has the most fun mechanics of any RPG I've ever played. One day I'll finish it, though—it ''is'' an old-school multi-hour (and multi-''disc'') RPG, after all. | |{{External image|https://upload.wikimedia.org/wikipedia/en/c/c9/Baten_Kaitos_Origins_box.jpg|128px}}<br>''{{iw|wikipedia|Baten Kaitos Origins}}'' (2006)<br>[[File:SpecialStagesSymbol.svg|30px]]||I was browsing games to emulate one day, and recognized the game's title since it had a remix on Gaur Plain in ''Smash Wii U'', so I randomly decided to give the game a try. This was one of the best decisions I ever made, because this game has the most fun mechanics of any RPG I've ever played. One day I'll finish it, though—it ''is'' an old-school multi-hour (and multi-''disc'') RPG, after all. |