Editing User:Aidanzapunk/Favorite Games
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
|- | |- | ||
|{{External image|https://upload.wikimedia.org/wikipedia/commons/0/0f/Celeste_box_art_full.png|128px}}<br>''{{iw|wikipedia|Celeste|video game}}'' (2018)<br>[[File:AidanzapunkCelesteSymbol.png|30px]]||You ever have a game hit you right in the heart? ''Celeste'' did that to me. It's such a beautifully crafted game, with a phenomenal soundtrack, and Madeline actually has anxiety and the occasional panic attack, so she becomes a character you genuinely care about. The level design is also unique, and while it can be a bit challenging (as in, by the time I beat the game, I had over 1700 deaths), it's still a wonderful game that deserves all the praise it gets. | |{{External image|https://upload.wikimedia.org/wikipedia/commons/0/0f/Celeste_box_art_full.png|128px}}<br>''{{iw|wikipedia|Celeste|video game}}'' (2018)<br>[[File:AidanzapunkCelesteSymbol.png|30px]]||You ever have a game hit you right in the heart? ''Celeste'' did that to me. It's such a beautifully crafted game, with a phenomenal soundtrack, and Madeline actually has anxiety and the occasional panic attack, so she becomes a character you genuinely care about. The level design is also unique, and while it can be a bit challenging (as in, by the time I beat the game, I had over 1700 deaths), it's still a wonderful game that deserves all the praise it gets. | ||
|- | |- | ||
|{{External image|https://cdn.wikimg.net/en/kidicaruswiki/images/9/9f/Kid_Icarus-Uprising.jpeg|128px}}<br>''{{iw|icaruspedia|Kid Icarus: Uprising}}'' (2012)<br>[[File:KidIcarusSymbol.svg|30px]]||I was late to the party with this game (like, ''really'' late), and I think finally playing it was when that regret hit me the hardest, but this game was incredible. The cutscenes are beautiful, the soundtrack fits everything, and the dialogue is easily the best part about the game. | |{{External image|https://cdn.wikimg.net/en/kidicaruswiki/images/9/9f/Kid_Icarus-Uprising.jpeg|128px}}<br>''{{iw|icaruspedia|Kid Icarus: Uprising}}'' (2012)<br>[[File:KidIcarusSymbol.svg|30px]]||I was late to the party with this game (like, ''really'' late), and I think finally playing it was when that regret hit me the hardest, but this game was incredible. The cutscenes are beautiful, the soundtrack fits everything, and the dialogue is easily the best part about the game. | ||
Line 26: | Line 24: | ||
|{{External image|https://static.wikia.nocookie.net/pokemon/images/f/fb/Black_boxart.png|128px}}<br>''[[bulbapedia:Pokémon Black and White Versions|Pokémon Black]]'' (2010)<br>[[File:PokemonSymbol.svg|30px]]||''Pokémon'' has been a franchise that's always stuck with me. Ironically, I was scared of it as a very young child, but after being properly introduced to it, it has remained one of my favorite franchises since I started playing ''Emerald'' for the first time. But of the games I've played, ''Black'' has to be my absolute favorite of the bunch—it is extremely memorable as a whole, has an engaging story, has an impressive visual style (especially for a DS game), and so much more. | |{{External image|https://static.wikia.nocookie.net/pokemon/images/f/fb/Black_boxart.png|128px}}<br>''[[bulbapedia:Pokémon Black and White Versions|Pokémon Black]]'' (2010)<br>[[File:PokemonSymbol.svg|30px]]||''Pokémon'' has been a franchise that's always stuck with me. Ironically, I was scared of it as a very young child, but after being properly introduced to it, it has remained one of my favorite franchises since I started playing ''Emerald'' for the first time. But of the games I've played, ''Black'' has to be my absolute favorite of the bunch—it is extremely memorable as a whole, has an engaging story, has an impressive visual style (especially for a DS game), and so much more. | ||
|- | |- | ||
|{{External image|https://i1.theportalwiki.net/img/f/f9/Portal2cover.jpg|128px}}<br>''{{iw|wikipedia|Portal 2}}'' (2011)<br>[[File:SpecialStagesSymbol.svg|30px]]|| | |{{External image|https://i1.theportalwiki.net/img/f/f9/Portal2cover.jpg|128px}}<br>''{{iw|wikipedia|Portal 2}}'' (2011)<br>[[File:SpecialStagesSymbol.svg|30px]]||I am not a huge fan of first-person shooters, especially on PC. I don't like moving the camera with a mouse, and I don't like using the keyboard as a "controller", and as a result, I don't really have a lot of fun playing them—it's why I didn't want to play either ''Portal'' game for so long, because, as intriguing as they were, I didn't think I'd enjoy it as a game (which is also the reason why, to this day, my only experience with ''Majora's Mask'' is watching playthroughs on YouTube). Boy, was I wrong. Both of these games are fantastic, but the second one amps it up by a ton in terms of both mechanics and story. Very few sequels end up being better than the original, and ''Portal 2'' is definitely one of those. | ||
|- | |- | ||
|{{External image|https://static.wikia.nocookie.net/layton/images/a/ad/Diabolical_Box_Boxart.jpg|128px}}<br>''{{iw|wikipedia|Professor Layton and the Diabolical Box}}'' (2007)<br>[[File:AidanzapunkProfessorLaytonSymbol.png|30px]]||The ''Professor Layton'' series is one I hold very near and dear to my heart, and I could go on forever about how much I adore this series. Every game is an adventure from start to finish, complete with puzzles that you have to wrap your brain around, stories that twist and turn at every possible chance, and side content to keep you entertained even after you've beaten the game. While ''Curious Village'' was no slouch in any of these departments, ''Diabolical Box'' ups the ante by increasing the amount of content that you have at your disposal, with four fully explorable locations, puzzles that utilize unique mechanics (like a train ticket included in the game's instruction manual and the DS's microphone), and minigames that are more involved with the environment. | |{{External image|https://static.wikia.nocookie.net/layton/images/a/ad/Diabolical_Box_Boxart.jpg|128px}}<br>''{{iw|wikipedia|Professor Layton and the Diabolical Box}}'' (2007)<br>[[File:AidanzapunkProfessorLaytonSymbol.png|30px]]||The ''Professor Layton'' series is one I hold very near and dear to my heart, and I could go on forever about how much I adore this series. Every game is an adventure from start to finish, complete with puzzles that you have to wrap your brain around, stories that twist and turn at every possible chance, and side content to keep you entertained even after you've beaten the game. While ''Curious Village'' was no slouch in any of these departments, ''Diabolical Box'' ups the ante by increasing the amount of content that you have at your disposal, with four fully explorable locations, puzzles that utilize unique mechanics (like a train ticket included in the game's instruction manual and the DS's microphone), and minigames that are more involved with the environment. |