Editing User:Ac2k/Changes for SSB4

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*Being launched into a wall at less than 2500 mph should end all knockback and allow the player to input any action (removes wall infinites).
*Being launched into a wall at less than 2500 mph should end all knockback and allow the player to input any action (removes wall infinites).
*Characters should crawl faster and be able to do a turn around dtilt.
*Characters should crawl faster and be able to do a turn around dtilt.
*Throw speed should not be affected by weight.
==Single player mode==
==Single player mode==
*All characters should have unique target smash levels with no items.
*All characters should have unique target smash levels with no items.
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*Rest should give slight horizontal knockback, but so that it still Star KOs when used on the center of stages, and heal 10% if used to completion.
*Rest should give slight horizontal knockback, but so that it still Star KOs when used on the center of stages, and heal 10% if used to completion.
===King Dedede===
===King Dedede===
*Ftilt should be transcendent.
*Down throw should no longer have set knockback, but be a chain throw at low percents. It should chain grab Jigglypuff until around 30%.
*Decrease ending lag of dsmash.
*Down throw should knock all opponents straight down, allowing tech-chases.
*Give him an explosive hitbox when eating explosive items.
*Give him an explosive hitbox when eating explosive items.
*Dedede should always win when using Dededecide.
*Dedede should always win when using Dededecide.
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*Waddle Dees should be unable to be eaten and do the jumping attack more.
*Waddle Dees should be unable to be eaten and do the jumping attack more.
*Capsule should not be pulled by Waddle Dee Throw if items are off.
*Capsule should not be pulled by Waddle Dee Throw if items are off.
*The last hit of dair should be a meteor smash.
*Jet Hammer should have a longer lasting hitbox, less startup lag when uncharged, and give a horizontal boost when used in midair.
*Jet Hammer should have a longer lasting hitbox, less startup lag when uncharged, and give a horizontal boost when used in midair.


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*Mario Finale should be harder to escape from at the sides.
*Mario Finale should be harder to escape from at the sides.
===Marth===
===Marth===
*Change some of his throws so they're more unique.
*Give a visual effect to show the charge level of Shield Breaker.
*Give a visual effect to show the charge level of Shield Breaker.
*Downwards hit of Dancing Blade should always meteor smash, even when tipped.
*Downwards hit of Dancing Blade should always meteor smash, even when tipped.
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*Uair should have more ending lag.
*Uair should have more ending lag.
*Dair should have more diagonal knockback.
*Dair should have more diagonal knockback.
*Dair should have more startup lag.
*Decrease knockback scaling of all his aerials, glide attack, and dsmash.
*Decrease knockback scaling of all his aerials, glide attack, and dsmash.
*Mach Tornado should have hitlag.
*Mach Tornado should have hitlag.
*Remove the Drill Rush slow motion glitch.
*Remove the Drill Rush-slow motion glitch.
*Shuttle Loop should go more vertical distance but not end in a glide.
*Shuttle Loop should go more vertical distance but not end in a glide.
*Remove the Infinite Dimensional Cape.
*Remove the Infinite Dimensional Cape.
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*Vertical boost from dair should come after the hitbox.
*Vertical boost from dair should come after the hitbox.
*Super Robo Beam should travel at the same speed as a normal Robo Beam.
*Super Robo Beam should travel at the same speed as a normal Robo Beam.
*Arm Rotor should have less startup and ending lag, and only the last hit should have knockback. It should reflect projectiles for a longer duration.
*Arm Rotor should have less startup and ending lag, and only the last hit should have knockback.
*Robo Burner should always provide a small vertical boost when uncharged once R.O.B. is hit out of an attack, about equal to a Super Jump Punch.
*Robo Burner should always provide a small vertical boost when uncharged once R.O.B. is hit out of an attack, about equal to a Super Jump Punch.
*Gyro should last longer.
*Gyro should last longer.

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