Editing User:Ac2k/Changes for SSB4
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*Keep all characters, and declone the semi-clones. | *Keep all characters, and declone the semi-clones. | ||
*Declone all Final Smashes. | *Declone all Final Smashes. | ||
*Tether recoveries should not be able to be used until 2.5 seconds after grabbing the ledge, and no edge grab limit. | *Tether recoveries should not be able to be used until 2.5 seconds after grabbing the ledge, and no edge grab limit. | ||
*Characters with tether grabs should be able to use their respective grabs as tether recoveries. They should cover a shorter distance but not cause helplessness. | *Characters with tether grabs should be able to use their respective grabs as tether recoveries. They should cover a shorter distance but not cause helplessness. | ||
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*Have more distinct palette swaps for team battles (Lucario, Pokémon, Sonic, etc.). | *Have more distinct palette swaps for team battles (Lucario, Pokémon, Sonic, etc.). | ||
*Pressing grab right after ducking should result in a grab, not a neutral attack. | *Pressing grab right after ducking should result in a grab, not a neutral attack. | ||
==Single Player Mode== | |||
==Single | |||
*All characters should have unique target smash levels with no items. | *All characters should have unique target smash levels with no items. | ||
*Remove explosive items from Multi-Man Mode. | *Remove explosive items from Multi-Man Mode. | ||
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*Give more trophies and stickers to some of the smaller series and universes (Game & Watch, WarioWare, Kid Icarus, Ice Climber, etc.). | *Give more trophies and stickers to some of the smaller series and universes (Game & Watch, WarioWare, Kid Icarus, Ice Climber, etc.). | ||
*Allow trophies of Adventure enemies to have data, weaknesses/resistances, damage, HP, etc. | *Allow trophies of Adventure enemies to have data, weaknesses/resistances, damage, HP, etc. | ||
==Multiplayer | ==Multiplayer Mode== | ||
*Allow stocked stamina battles (once a character runs out of HP, they should disappear and respawn on the platform). | *Allow stocked stamina battles (once a character runs out of HP, they should disappear and respawn on the platform). | ||
*Improve Spectator Mode on Wifi. Make it load faster, and maybe allow the option for a player to save a spectated match. | *Improve Spectator Mode on Wifi. Make it load faster, and maybe allow the option for a player to save a spectated match. | ||
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*Allow custom music. | *Allow custom music. | ||
*In Coin Battle, characters should never step over Coins and not collect them. | *In Coin Battle, characters should never step over Coins and not collect them. | ||
==Characters== | ==Characters== | ||
===Bowser=== | ===Bowser=== | ||
*Add super armor to more of his attacks. | *Add super armor to more of his attacks. | ||
*Utilt should have more horizontal range and less ending lag. | *Utilt should have more horizontal range and less ending lag. | ||
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*Dthrow should have some combo ability. | *Dthrow should have some combo ability. | ||
*Bowser should always win when using Bowsercide. | *Bowser should always win when using Bowsercide. | ||
*Side | *Side Special should be a combination of Flying Slam/Koopa Klaw: pressing up while using Koopa Klaw initiates Flying Slam. | ||
*Bring back Fortress-hogging from Melee. | *Bring back Fortress-hogging from Melee. | ||
*Whirling Fortress should be either more or less based on momentum when used in air. | *Whirling Fortress should be either more or less based on momentum when used in air. | ||
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===Captain Falcon=== | ===Captain Falcon=== | ||
* | *Increase the power of some of his ground and aerial attacks. | ||
*Up smash should have more horizontal range. | *Up smash should have more horizontal range. | ||
*Knee should have only one hitbox at any time, and the sweetspot should last a frame longer. It should also have super armor. | *Knee should have only one hitbox at any time, and the sweetspot should last a frame longer. It should also have super armor. | ||
*Dair meteor smash hitbox should be easier to land. | *Dair meteor smash hitbox should be easier to land. | ||
*Falcon Punch should have some super armor. | *Falcon Punch should have some super armor. | ||
*Raptor Boost should not cause helplessness in midair if it connects. | *Raptor Boost should not cause helplessness in midair if it connects. | ||
*Items should not disappear and attacks and knockback should not be stopped after using Blue Falcon. | *Items should not disappear and attacks and knockback should not be stopped after using Blue Falcon. | ||
===Charizard=== | ===Charizard=== | ||
*Remove type effectiveness. | *Remove type effectiveness. | ||
*First hit of usmash should lead into the second hit better. | *First hit of usmash should lead into the second hit better. | ||
*Improve nair. | *Improve nair. | ||
*Glide should be able to travel horizontally without sinking, and more vertically. | *Glide should be able to travel horizontally without sinking, and more vertically. | ||
*All | *All Hitboxes of fair should cause flinching. | ||
*Dthrow should have more knockback | *Dthrow should have more knockback. | ||
*A new down special move. | *A new down special move. | ||
*Final Smash: Fire Blast (Triple Finish with only fire) | *Final Smash: Fire Blast (Triple Finish with only fire) | ||
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*Rocketbarrel Boost should be angle-able when uncharged. | *Rocketbarrel Boost should be angle-able when uncharged. | ||
*Remove the barrel jump glitch when using Rocketbarrel Boost. | *Remove the barrel jump glitch when using Rocketbarrel Boost. | ||
*Diddy should be able to pull as many banana peels as he wants, but when he pulls a third banana peel, the oldest banana peel will disappear. | |||
*Banana Peels should last longer. | *Banana Peels should last longer. | ||
===Donkey Kong=== | ===Donkey Kong=== | ||
*Add super armor to some of his stronger moves. | *Add super armor to some of his stronger moves. | ||
*Dash attack should have more knockback scaling. | *Dash attack should have more knockback scaling. | ||
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*Fair should have less ending lag and more knockback on the last hit. | *Fair should have less ending lag and more knockback on the last hit. | ||
*Remove sourspots of uair and fsmash or make them stronger. | *Remove sourspots of uair and fsmash or make them stronger. | ||
*Remove the laser lock. | *Remove the laser lock. | ||
*Reflector should have slightly higher base knockback. | *Reflector should have slightly higher base knockback. | ||
===Fox=== | ===Fox=== | ||
*First four hits of fair should have set knockback and better lead into the last hit. | *First four hits of fair should have set knockback and better lead into the last hit. | ||
*Dair should have a more powerful meteor smash at the last hit. | *Dair should have a more powerful meteor smash at the last hit. | ||
*Blaster should have less ending lag | *Blaster should have less ending lag. | ||
*Fox Illusion should do more damage and have more knockback. | *Fox Illusion should do more damage and have more knockback. | ||
*Fire Fox should have more knockback. | *Fire Fox should have more knockback. | ||
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*Increase knockback of Dark Dive and Wizard's Foot. | *Increase knockback of Dark Dive and Wizard's Foot. | ||
===Ice Climbers=== | ===Ice Climbers=== | ||
*Remove the Ice Climbers slow motion glitch. | *Remove the Ice Climbers slow motion glitch. | ||
*Give slightly more damage to each attack. | *Give slightly more damage to each attack. | ||
*Increase knockback of smashes. | *Increase knockback of smashes. | ||
*Add 10-20 frames of invincibility to the opponent after every throw. | *Add 10-20 frames of invincibility to the opponent after every throw. | ||
*Bring back the | *Bring back the Melee hit with Ice Shot. | ||
*The Ice Climbers should be able to climb their own Iceberg. | *The Ice Climbers should be able to climb their own Iceberg. | ||
===Ike=== | ===Ike=== | ||
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*Bair should do more damage. | *Bair should do more damage. | ||
*Uair should not launch Ivysaur downward. | *Uair should not launch Ivysaur downward. | ||
*Razor Leaf should do more damage and knockback | *Razor Leaf should do more damage and knockback. | ||
*Vine Whip should give a "hop" upward like Pikmin Chain. | *Vine Whip should give a "hop" upward like Pikmin Chain. | ||
*Grab the ledge with its zair, this should not cause helplessness but reach a shorter distance. | *Grab the ledge with its zair, this should not cause helplessness but reach a shorter distance. | ||
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*Second hit of jab should have more knockback. | *Second hit of jab should have more knockback. | ||
*Change usmash to a move with more range. | *Change usmash to a move with more range. | ||
*Dair should have | *Dair should have a weak meteor smash at the end, and the first hits should have set knockback. | ||
*Rollout should have less ending lag if it hits (remove the spinning animation). | *Rollout should have less ending lag if it hits (remove the spinning animation). | ||
*Sing should be cancel-able after a certain time, and should make opponents sleep longer and have more range. | *Sing should be cancel-able after a certain time, and should make opponents sleep longer and have more range. | ||
*Rest should give slight horizontal knockback, but so that it still Star KOs when used on the center of stages, and heal 10% if used to completion. | *Rest should give slight horizontal knockback, but so that it still Star KOs when used on the center of stages, and heal 10% if used to completion. | ||
===King Dedede=== | ===King Dedede=== | ||
* | *Down throw should no longer have set knockback, but be a chain throw at low percents. It should chain grab Jigglypuff until around 30%. | ||
*Give him an explosive hitbox when eating explosive items. | *Give him an explosive hitbox when eating explosive items. | ||
*Dedede should always win when using Dededecide. | *Dedede should always win when using Dededecide. | ||
*Only neutral attack and dash attack should throw Waddle Dees. | *Only neutral attack and dash attack should throw Waddle Dees. | ||
*Waddle Dees should be unable to be eaten. | |||
*Waddle Dees should be unable to be eaten | *The last hit of dair should be a meteor smash. | ||
* | |||
*Jet Hammer should have a longer lasting hitbox, less startup lag when uncharged, and give a horizontal boost when used in midair. | *Jet Hammer should have a longer lasting hitbox, less startup lag when uncharged, and give a horizontal boost when used in midair. | ||
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*Nair should have less ending lag. | *Nair should have less ending lag. | ||
*First hit of fair should have set knockback. | *First hit of fair should have set knockback. | ||
*Bair should have a longer | *Bair should have a longer duration. | ||
*Dthrow should have less ending lag. | *Dthrow should have less ending lag. | ||
*Give an explosive hitbox when eating explosive items. | *Give an explosive hitbox when eating explosive items. | ||
*Kirby should always win when using Kirbycide. | *Kirby should always win when using Kirbycide. | ||
*Kirby's copy abilities should have the exact same properties as the original (Mr. Game & Watch, Falco | *Kirby's copy abilities should have the exact same properties as the original (Mr. Game & Watch, Falco). | ||
*When knocked back a certain launch speed, Kirby should have a 10-20% chance of losing his copy ability. | *When knocked back a certain launch speed, Kirby should have a 10-20% chance of losing his copy ability. | ||
*The projectile of Final Cutter should not have set knockback. | *The projectile of Final Cutter should not have set knockback. | ||
*When Kirby emerges from Stone on the ground, he should not end up in the air. | *When Kirby emerges from Stone on the ground, he should not end up in the air. | ||
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*It should do slightly more damage when at minimum, but slightly less when at maximum. | *It should do slightly more damage when at minimum, but slightly less when at maximum. | ||
*Fsmash should be a reliable KO move under 150% when uncharged at 0%. | *Fsmash should be a reliable KO move under 150% when uncharged at 0%. | ||
*Speed up Double Team, and the counterattack should be unblockable. | *Speed up Double Team, and the counterattack should be unblockable. | ||
===Lucas=== | ===Lucas=== | ||
*Remove grab release problems. | *Remove grab release problems. | ||
*Fsmash should reflect projectiles for a longer duration, at a greater speed, and more damage. | *Fsmash should reflect projectiles for a longer duration, at a greater speed, and more damage. | ||
*First hits of nair and dair should have set knockback and lead into each other better | *First hits of nair and dair should have set knockback and lead into each other better. | ||
*Dthrow should have more knockback, or give him a different KO throw (fthrow, uthrow). | |||
*Dthrow should have more knockback, or give him a different KO throw (fthrow, uthrow) | |||
*Zair should do damage in midair. | *Zair should do damage in midair. | ||
*PK Freeze should not cause helplessness in midair. | *PK Freeze should not cause helplessness in midair. | ||
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*Fireballs should have more range and travel faster. | *Fireballs should have more range and travel faster. | ||
*Green Missile should have less ending lag, and remove the "stuck in wall" animation. | *Green Missile should have less ending lag, and remove the "stuck in wall" animation. | ||
*Luigi Cyclone should be less based on momentum when used in | *Luigi Cyclone should be less based on momentum when used in air. | ||
===Mario=== | ===Mario=== | ||
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*Improve tilts, in particular dtilt. | *Improve tilts, in particular dtilt. | ||
*Sourspotted fair, bair, and/or dair should have KO power. | *Sourspotted fair, bair, and/or dair should have KO power. | ||
*Cape should provide some horizontal distance | *Cape should provide some horizontal distance. | ||
*F.L.U.D.D. | *F.L.U.D.D. Should have less charging time and push opponents farther. | ||
*Mario Finale should be harder to escape from at the sides. | *Mario Finale should be harder to escape from at the sides. | ||
===Marth=== | ===Marth=== | ||
*Give a visual effect to show the charge level of Shield Breaker. | *Give a visual effect to show the charge level of Shield Breaker. | ||
*Downwards hit of Dancing Blade should always meteor smash, even when tipped. | *Downwards hit of Dancing Blade should always meteor smash, even when tipped. | ||
===Meta Knight=== | ===Meta Knight=== | ||
*Remove transcendent priority in all attacks except for fsmash and Dimensional Cape. | *Remove transcendent priority in all attacks except for fsmash and Dimensional Cape. | ||
*Change the neutral attack so it doesn't cover all sides. | *Change the neutral attack so it doesn't cover all sides. | ||
*First hits of usmash should lead into each other better. | *First hits of usmash should lead into each other better. | ||
*Change bair. | *Change fair or bair. | ||
*Uair should have more ending lag. | *Uair should have more ending lag. | ||
*Dair should have | *Dair should be a meteor smash if it connects at the center, and have diagonal knockback at the sides. | ||
*Decrease knockback | *Dair should have more startup lag. | ||
*Decrease knockback of all his aerials, glide attack, and dsmash. | |||
*Mach Tornado should have hitlag. | *Mach Tornado should have hitlag. | ||
*Remove the Drill Rush slow motion glitch. | *Remove the Drill Rush-slow motion glitch. | ||
*Shuttle Loop should go more vertical distance but not end in a glide. | *Shuttle Loop should go more vertical distance but not end in a glide. | ||
*Remove the Infinite Dimensional Cape. | *Remove the Infinite Dimensional Cape. | ||
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===Mr. Game & Watch=== | ===Mr. Game & Watch=== | ||
*Reduce ending lag of some moves. | *Reduce ending lag of some moves. | ||
*9 Judgement hammer should have the same size hitbox as all other numbers. | *9 Judgement hammer should have the same size hitbox as all other numbers. | ||
*First three hits of nair should have set knockback. | *First three hits of nair should have set knockback. | ||
===Ness=== | ===Ness=== | ||
*Remove grab release problems. | *Remove grab release problems. | ||
*Fsmash should have increased knockback, and reflect projectiles for a longer duration, at a faster speed, and with more damage. | *Fsmash should have increased knockback, and reflect projectiles for a longer duration, at a faster speed, and with more damage. | ||
*PK Flash should not cause helplessness in midair. | *PK Flash should not cause helplessness in midair. | ||
*Ness should continue to use PK Fire if he lands in the middle of it. | *Ness should continue to use PK Fire if he lands in the middle of it. | ||
*PK Thunder should either have transcendent priority or pass through opponents without disappearing. | *PK Thunder should either have transcendent priority or pass through opponents without disappearing. | ||
===Olimar=== | ===Olimar=== | ||
* | *Blue Pikmin should have more powerful throws but less powerful ground and aerial attacks. | ||
*Pikmin should immediately come back to him once End of Day ends. | *Pikmin should immediately come back to him once End of Day ends. | ||
===Peach=== | ===Peach=== | ||
*Give some of her KO moves more favorable hitboxes. | *Give some of her KO moves more favorable hitboxes. | ||
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*First three hits of dsmash should have set knockback and lead into each other. | *First three hits of dsmash should have set knockback and lead into each other. | ||
*Toad should do water damage, or his spores should have a different animation. | *Toad should do water damage, or his spores should have a different animation. | ||
*Peach Bomber should have more knockback scaling. | *Peach Bomber should have more knockback scaling. | ||
*Increase the chance of pulling a stitch faced turnip. | *Increase the chance of pulling a stitch faced turnip. | ||
*Peach Blossom should do more damage. | *Peach Blossom should do more damage. | ||
*Make the Beam Sword proper length when pulled using Vegetable. | *Make the Beam Sword proper length when pulled using Vegetable. | ||
===Pikachu=== | ===Pikachu=== | ||
*Make it lower its tail when crawling backward. | *Make it lower its tail when crawling backward. | ||
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*Up aerial should either have less ending lag or do more damage. | *Up aerial should either have less ending lag or do more damage. | ||
*Fthrow should have less base knockback. | *Fthrow should have less base knockback. | ||
*Dthrow should have more knockback scaling (remove the zero-death on Fox). | *Dthrow should have either more base knockback or more knockback scaling (remove the zero-death on Fox). | ||
*When Pikachu gets struck by its own Thunder, it should have either less range or less knockback. | *When Pikachu gets struck by its own Thunder, it should have either less range or less knockback. | ||
===Pit=== | ===Pit=== | ||
*Increase knockback of fsmash and dair. | *Increase knockback of fsmash and dair. | ||
*One of his tilts should be a KO move. | *One of his tilts should be a KO move. | ||
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*Both hits of utilt should have the same hitbox size. | *Both hits of utilt should have the same hitbox size. | ||
*Remove the dtilt wall infinite. | *Remove the dtilt wall infinite. | ||
*Increase | *Increase knockback of fsmash, and make fsmash break a Metal Box. | ||
*First hits of uair should have set knockback. | *First hits of uair should have set knockback. | ||
*Vertical boost from dair should come after the hitbox. | *Vertical boost from dair should come after the hitbox. | ||
*Super Robo Beam should travel at the same speed as a normal Robo Beam. | *Super Robo Beam should travel at the same speed as a normal Robo Beam. | ||
*Arm Rotor should have less startup and ending lag | *Arm Rotor should have less startup and ending lag. | ||
*Robo Burner should always provide a small vertical boost when uncharged once R.O.B. is hit out of an attack, about equal to a Super Jump Punch. | *Robo Burner should always provide a small vertical boost when uncharged once R.O.B. is hit out of an attack, about equal to a Super Jump Punch. | ||
*R.O.B. should not be invincible during Diffusion Beam. | *R.O.B. should not be invincible during Diffusion Beam. | ||
===Samus=== | ===Samus=== | ||
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*Usmash and/or fair should have KO power, and the hits should lead into each other better. | *Usmash and/or fair should have KO power, and the hits should lead into each other better. | ||
*Increase knockback of Charge Shot and Super Missile. | *Increase knockback of Charge Shot and Super Missile. | ||
*Zero Laser should only transform to ZSS if the taunt button is held. | *Zero Laser should only transform to ZSS if the taunt button is held. | ||
===Sheik=== | ===Sheik=== | ||
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*Needles should produce more knockback. | *Needles should produce more knockback. | ||
*Chain should have less starting and ending lag, and have increased damage and knockback. | *Chain should have less starting and ending lag, and have increased damage and knockback. | ||
*Vanish should give a small momentum boost upon finishing. | *Vanish should give a small momentum boost upon finishing. | ||
===Snake=== | ===Snake=== | ||
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*Cardboard Box should produce vertical knockback and more base knockback. | *Cardboard Box should produce vertical knockback and more base knockback. | ||
===Sonic=== | ===Sonic=== | ||
*Increase | *Increase knockback of usmash. | ||
*Uair or fair should be a KO move. | *Uair or fair should be a KO move. | ||
*Bair should have less startup lag. | *Bair should have less startup lag. | ||
*Homing Attack should gain no initial vertical distance | *Homing Attack should gain no initial vertical distance. | ||
*Remove the stalling of Homing Attack. | *Remove the stalling of Homing Attack. | ||
*His Spring should be a weak | *His Spring should be a weak spike. | ||
*Remove the grab release glitch. | *Remove the grab release glitch. | ||
*Change down special to something else. | *Change down special to something else. | ||
===Squirtle=== | ===Squirtle=== | ||
*Remove type effectiveness. | *Remove type effectiveness. | ||
* | *Give it an additional KO move. | ||
*Usmash should have increased knockback. | *Usmash should have increased knockback. | ||
*Buff down smash. | *Buff down smash. | ||
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*Wario should always win when using Wariocide. | *Wario should always win when using Wariocide. | ||
*Remove the Pitfall glitch with Wario Bike. | *Remove the Pitfall glitch with Wario Bike. | ||
*Wario Waft should never be able to self destruct, and give him super armor when fully charged | *Wario Waft should never be able to self destruct, and give him super armor when fully charged. | ||
*Remove the Undead glitch. | *Remove the Undead glitch. | ||
===Wolf=== | ===Wolf=== | ||
*Give him 25 frames for meteor canceling instead of 60. | *Give him 25 frames for meteor canceling instead of 60. | ||
*Blaster should fire a little later if the Melee hitbox connects, but have the same ending lag. | |||
*Blaster should fire a little later if the | *All hitboxes of nair should cause flinching. | ||
*All hitboxes of nair should cause flinching, and | *Increase knockback of fair, dair, and usmash. | ||
*Increase fastfalling speed. | *Increase fastfalling speed. | ||
===Yoshi=== | ===Yoshi=== | ||
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*Yoshi should be able to grab the ledge using zair and Egg Lay. | *Yoshi should be able to grab the ledge using zair and Egg Lay. | ||
*Yoshi should be able to eat items using Egg Lay. Small items produce an egg that breaks open as one piece of food, big items produce three pieces of food, and explosive items produce an egg that explodes randomly after at least one second producing high knockback. | *Yoshi should be able to eat items using Egg Lay. Small items produce an egg that breaks open as one piece of food, big items produce three pieces of food, and explosive items produce an egg that explodes randomly after at least one second producing high knockback. | ||
*Egg Roll should have faster horizontal air speed. | *Egg Roll should have faster horizontal air speed. | ||
*Egg Throw should gain more vertical distance in midair, and be less based on momentum. | *Egg Throw should gain more vertical distance in midair, and be less based on momentum. | ||
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*Increase fastfalling speed. | *Increase fastfalling speed. | ||
*Change neutral attack. | *Change neutral attack. | ||
*Ftilt should have less startup and ending lag | *Ftilt should have less startup and ending lag. | ||
*Utilt should be faster. | *Utilt should be faster. | ||
*Aerials should be easier to hit with. | *Aerials should be easier to hit with. | ||
*Zelda should be able to move horizontally when using Nayru's Love. | *Zelda should be able to move horizontally when using Nayru's Love. | ||
*Din's Fire should not cause helplessness when used in midair. | *Din's Fire should not cause helplessness when used in midair. | ||
*Teleport should be easier to control and have a larger ledge sweetspot | *Teleport should be easier to control and have a larger ledge sweetspot. | ||
*Transformation to Sheik should be instantaneous. | *Transformation to Sheik should be instantaneous. | ||
===Zero Suit Samus=== | ===Zero Suit Samus=== | ||
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*Power Suit Samus should only change back to Samus if the taunt button is held. | *Power Suit Samus should only change back to Samus if the taunt button is held. | ||
*Transform to Samus if the taunt buttons are rapidly pressed (like Samus to ZSS). | *Transform to Samus if the taunt buttons are rapidly pressed (like Samus to ZSS). | ||
*Nair should have stale-move negation. | *Nair should have stale-move negation. | ||
*First hit of fair should have set knockback. | *First hit of fair should have set knockback. | ||
*Paralyzer projectiles should travel faster. | |||
*Paralyzer projectiles should travel faster | |||
*Plasma Whip should have a smaller sweetspot, and the sourspot should not push the opponent into the sweetspot. | *Plasma Whip should have a smaller sweetspot, and the sourspot should not push the opponent into the sweetspot. | ||
==Items== | ==Items== | ||
*All characters should have the same battering animations (no extra swings, swipes with sword, etc.) | *All characters should have the same battering animations (no extra swings, swipes with sword, etc.) | ||
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*Team Healers should pass through non-teammates, and Popo should be unable to team heal Nana. | *Team Healers should pass through non-teammates, and Popo should be unable to team heal Nana. | ||
*Superspicy Curry should not cause flinching. | *Superspicy Curry should not cause flinching. | ||
*Unira should have less | *Unira should have less priority. | ||
===Fan=== | ===Fan=== | ||
* | *Decrease fanning speed, increase knockback, or remove completely. | ||
*Ice Climbers should at the exact same time when not desynched. | |||
*Fanning speed should be equal for all characters. | |||
===Assist Trophies=== | ===Assist Trophies=== | ||
*Remove the Hammer effect for Tingle. | *Remove the Hammer effect for Tingle. |