Editing User:Ac2k/Changes for SSB4
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A list of changes I'd like to see for the next ''Smash Bros.'' game | A list of changes I'd like to see for the next ''Smash Bros.'' game. | ||
==General== | ==General== | ||
*Keep all characters, and declone the semi-clones. | *Keep all characters, and declone the semi-clones. | ||
*Declone all Final Smashes. | *Declone all Final Smashes. | ||
*Tether recoveries should not be able to be used until 2.5 seconds after grabbing the ledge, and no edge grab limit. | *Tether recoveries should not be able to be used until 2.5 seconds after grabbing the ledge, and no edge grab limit. | ||
*Characters with tether grabs should be able to use their respective grabs as tether recoveries. They should cover a shorter distance but not cause helplessness. | *Characters with tether grabs should be able to use their respective grabs as tether recoveries. They should cover a shorter distance but not cause helplessness. | ||
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*Allow stages from all three previous games to return (like the ''Mario Kart'' series). | *Allow stages from all three previous games to return (like the ''Mario Kart'' series). | ||
*CPUs should never self-destruct when using a move on stage (Level 1 Yoshi using Egg Roll, Landmaster, etc.) | *CPUs should never self-destruct when using a move on stage (Level 1 Yoshi using Egg Roll, Landmaster, etc.) | ||
*Star/Screen KOs should grant the point for KOing as soon as the animation begins. | *Star/Screen KOs should grant the point for KOing as soon as the animation begins. | ||
*Remove all infinite/0-death chain grabs/grab releases. | *Remove all infinite/0-death chain grabs/grab releases. | ||
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*The area on the Control Stick for inputting Special Moves should be equal in all four directions. | *The area on the Control Stick for inputting Special Moves should be equal in all four directions. | ||
*All rapid-fire attacks (neutral attacks, Flamethrower, Angel Ring, etc.) should be easily SDIable and techable. | *All rapid-fire attacks (neutral attacks, Flamethrower, Angel Ring, etc.) should be easily SDIable and techable. | ||
==Single Player Mode== | |||
==Single | |||
*All characters should have unique target smash levels with no items. | *All characters should have unique target smash levels with no items. | ||
*Remove explosive items from Multi-Man Mode. | *Remove explosive items from Multi-Man Mode. | ||
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*In Home Run Contest, a barrier protecting the bag from flying to the left should be created. | *In Home Run Contest, a barrier protecting the bag from flying to the left should be created. | ||
*Characters and stages in Classic Mode should have no set universe/theme. Make the order random, and randomly choose the characters and stages. | *Characters and stages in Classic Mode should have no set universe/theme. Make the order random, and randomly choose the characters and stages. | ||
==Multiplayer Mode== | |||
==Multiplayer | |||
*Allow stocked stamina battles (once a character runs out of HP, they should disappear and respawn on the platform). | *Allow stocked stamina battles (once a character runs out of HP, they should disappear and respawn on the platform). | ||
*Improve Spectator Mode on Wifi | *Improve Spectator Mode on Wifi. | ||
*Allow people to have friend requests and block players on With Anyone | *Allow people to have friend requests and block players on With Anyone. | ||
*Allow replays over three minutes long to be saved. | *Allow replays over three minutes long to be saved. | ||
*Rotation should be able to be used for less than four controllers. | *Rotation should be able to be used for less than four controllers. | ||
==Characters== | ==Characters== | ||
===Bowser=== | ===Bowser=== | ||
*Utilt should have more horizontal range and less ending lag. | *Utilt should have more horizontal range and less ending lag. | ||
*Dair should be faster with less hits and less ending lag. | *Dair should be faster with less hits and less ending lag. | ||
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*Dthrow should have some combo ability. | *Dthrow should have some combo ability. | ||
*Bowser should always win when using Bowsercide. | *Bowser should always win when using Bowsercide. | ||
*Bring back Fortress-hogging from Melee. | *Bring back Fortress-hogging from Melee. | ||
*Giga Bowser should deal more damage. | *Giga Bowser should deal more damage. | ||
===Captain Falcon=== | ===Captain Falcon=== | ||
* | *Increase the power of some of his ground and aerial attacks. | ||
*Up smash should have more horizontal range. | *Up smash should have more horizontal range. | ||
*Knee should have only one hitbox at any time, and the sweetspot should last a frame longer | *Knee should have only one hitbox at any time, and the sweetspot should last a frame longer. | ||
*Dair meteor smash hitbox should be easier to land. | *Dair meteor smash hitbox should be easier to land. | ||
*Falcon Punch should have some super armor. | *Falcon Punch should have some super armor. | ||
*Raptor Boost should not cause helplessness in midair if it connects. | *Raptor Boost should not cause helplessness in midair if it connects. | ||
*Items should not disappear and attacks and knockback should not be stopped after using Blue Falcon. | *Items should not disappear and attacks and knockback should not be stopped after using Blue Falcon. | ||
===Charizard=== | ===Charizard=== | ||
*First hit of usmash should lead into the second hit better. | *First hit of usmash should lead into the second hit better. | ||
*Improve nair. | *Improve nair. | ||
*Glide should be able to travel horizontally without sinking, and more vertically. | *Glide should be able to travel horizontally without sinking, and more vertically. | ||
*All | *All Hitboxes of fair should cause flinching. | ||
*Dthrow should have more knockback | *Dthrow should have more knockback. | ||
===Diddy Kong=== | ===Diddy Kong=== | ||
*Change nair to a tail attack. | *Change nair to a tail attack. | ||
*Peanut Popgun should produce a powerful explosion and a supercharged flaming peanut when fully charged | *Peanut Popgun should produce a powerful explosion and a supercharged flaming peanut when fully charged. | ||
*Rocketbarrel Boost should be angle-able when uncharged. | *Rocketbarrel Boost should be angle-able when uncharged. | ||
* | *Diddy should be able to pull as many banana peels as he wants, but when he pulls a third banana peel, the oldest banana peel will disappear. | ||
*Banana Peels should last longer. | *Banana Peels should last longer. | ||
===Donkey Kong=== | ===Donkey Kong=== | ||
*Add super armor to some of his stronger moves. | *Add super armor to some of his stronger moves. | ||
*Dash attack should have more knockback scaling. | *Dash attack should have more knockback scaling. | ||
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*Fair should have less ending lag and more knockback on the last hit. | *Fair should have less ending lag and more knockback on the last hit. | ||
*Remove sourspots of uair and fsmash or make them stronger. | *Remove sourspots of uair and fsmash or make them stronger. | ||
*Remove the laser lock. | *Remove the laser lock. | ||
*Reflector should have slightly higher base knockback. | *Reflector should have slightly higher base knockback. | ||
===Fox=== | ===Fox=== | ||
*Give him better damage racking abilities. | |||
*First four hits of fair should have set knockback and better lead into the last hit. | *First four hits of fair should have set knockback and better lead into the last hit. | ||
*Dair should have a more powerful meteor smash at the last hit. | *Dair should have a more powerful meteor smash at the last hit. | ||
*Blaster should have less ending lag | *Blaster should have less ending lag. | ||
*Fox Illusion should do more damage and have more knockback. | *Fox Illusion should do more damage and have more knockback. | ||
*Fire Fox should have more knockback. | *Fire Fox should have more knockback. | ||
===Ice Climbers=== | ===Ice Climbers=== | ||
*Add 10-20 frames of invincibility to the opponent after every throw. | *Add 10-20 frames of invincibility to the opponent after every throw. | ||
*Bring back the | *Bring back the Melee hit with Ice Shot. | ||
*The Ice Climbers should be able to climb their own Iceberg. | *The Ice Climbers should be able to climb their own Iceberg. | ||
===King Dedede=== | ===King Dedede=== | ||
* | *Down tilt should no longer have set knockback, but be a chain throw at low percents. It should chain grab Jigglypuff until around 30%. | ||
*Give him an explosive hitbox when eating explosive items. | *Give him an explosive hitbox when eating explosive items. | ||
*Dedede should always win when using Dededecide. | *Dedede should always win when using Dededecide. | ||
*Only neutral attack and dash attack should throw Waddle Dees. | *Only neutral attack and dash attack should throw Waddle Dees. | ||
*Waddle Dees should be unable to be eaten. | |||
*Waddle Dees should be unable to be eaten | *The last hit of dair should be a meteor smash. | ||
* | |||
*Jet Hammer should have a longer lasting hitbox, less startup lag when uncharged, and give a horizontal boost when used in midair. | *Jet Hammer should have a longer lasting hitbox, less startup lag when uncharged, and give a horizontal boost when used in midair. | ||
===Kirby=== | ===Kirby=== | ||
*Change dtilt to his sliding attack from many Kirby games. | *Change dtilt to his sliding attack from many Kirby games. | ||
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*Nair should have less ending lag. | *Nair should have less ending lag. | ||
*First hit of fair should have set knockback. | *First hit of fair should have set knockback. | ||
*Bair should have a longer | *Bair should have a longer duration. | ||
*Dthrow should have less ending lag. | *Dthrow should have less ending lag. | ||
*Give an explosive hitbox when eating explosive items. | *Give an explosive hitbox when eating explosive items. | ||
*Kirby should always win when using Kirbycide. | *Kirby should always win when using Kirbycide. | ||
*Kirby's copy abilities should have the exact same properties as the original (Mr. Game & Watch, Falco | *Kirby's copy abilities should have the exact same properties as the original (Mr. Game & Watch, Falco). | ||
*When knocked back a certain launch speed, Kirby should have a 10-20% chance of losing his copy ability. | *When knocked back a certain launch speed, Kirby should have a 10-20% chance of losing his copy ability. | ||
*The projectile of Final Cutter should not have set knockback. | *The projectile of Final Cutter should not have set knockback. | ||
*When Kirby emerges from Stone on the ground, he should not end up in the air. | *When Kirby emerges from Stone on the ground, he should not end up in the air. | ||
*Cook Kirby should do more damage and knockback. | *Cook Kirby should do more damage and knockback. | ||
===Link=== | ===Link=== | ||
*Slightly increase horizontal air speed, midair jumping height, and Spin Attack distance. | *Slightly increase horizontal air speed, midair jumping height, and Spin Attack distance. | ||
*Bring back the rapid sword attack from ''Melee'' as his neutral attack. | *Bring back the rapid sword attack from ''Melee'' as his neutral attack. | ||
* | *Second hit of fsmash should have more knockback. | ||
*First hits of usmash and fair should lead into each other better. | *First hits of usmash and fair should lead into each other better. | ||
*Later frames of dair should be a meteor smash. | *Later frames of dair should be a meteor smash. | ||
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*Link's falling speed should be reset when he pulls a Bomb. | *Link's falling speed should be reset when he pulls a Bomb. | ||
*Triforce Slash should ignore platforms (removing the Triforce Slash glitch). | *Triforce Slash should ignore platforms (removing the Triforce Slash glitch). | ||
===Lucas=== | ===Lucas=== | ||
*Remove grab release problems. | *Remove grab release problems. | ||
*Fsmash should reflect projectiles for a longer duration, at a greater speed, and more damage. | *Fsmash should reflect projectiles for a longer duration, at a greater speed, and more damage. | ||
*First hits of | *First three hits of dair should lead into each other better. | ||
*Dthrow should have more knockback, or give him a different KO throw (fthrow, uthrow). | |||
*Dthrow should have more knockback, or give him a different KO throw (fthrow, uthrow) | |||
*Zair should do damage in midair. | *Zair should do damage in midair. | ||
*PK Freeze should not cause helplessness in midair. | *PK Freeze should not cause helplessness in midair. | ||
*When used in midair, PK Fire should continue if Lucas lands during it. | *When used in midair, PK Fire should continue if Lucas lands during it. | ||
===Mario=== | ===Mario=== | ||
*Fireballs should have transcendent priority. | *Fireballs should have transcendent priority. | ||
*Improve tilts, in particular dtilt. | *Improve tilts, in particular dtilt. | ||
*Sourspotted fair, bair, and/or dair should have KO power. | *Sourspotted fair, bair, and/or dair should have KO power. | ||
*F.L.U.D.D. Should have less charging time and push opponents farther. | |||
*F.L.U.D.D. | |||
*Mario Finale should be harder to escape from at the sides. | *Mario Finale should be harder to escape from at the sides. | ||
===Meta Knight=== | ===Meta Knight=== | ||
*Remove transcendent priority in all attacks except for fsmash and Dimensional Cape. | *Remove transcendent priority in all attacks except for fsmash and Dimensional Cape. | ||
*Change the neutral attack so it doesn't cover all sides. | *Change the neutral attack so it doesn't cover all sides. | ||
*First hits of usmash should lead into each other better. | *First hits of usmash should lead into each other better. | ||
*Change bair. | *Change fair or bair. | ||
*Uair should have more ending lag. | *Uair should have more ending lag. | ||
*Dair should have | *Dair should be a meteor smash if it connects at the center, and have diagonal knockback at the sides. | ||
*Decrease knockback | *Dair should have more startup lag. | ||
*Decrease knockback of all his aerials, glide attack, and dsmash. | |||
*Mach Tornado should have hitlag. | *Mach Tornado should have hitlag. | ||
*Shuttle Loop should go more vertical distance but not end in a glide. | *Shuttle Loop should go more vertical distance but not end in a glide. | ||
*Remove the Infinite Dimensional Cape. | *Remove the Infinite Dimensional Cape. | ||
*Galaxia Darkness should do more damage. | *Galaxia Darkness should do more damage. | ||
===Ness=== | ===Ness=== | ||
*Remove grab release problems. | *Remove grab release problems. | ||
*Fsmash should have increased knockback, and reflect projectiles for a longer duration, at a faster speed, and with more damage. | *Fsmash should have increased knockback, and reflect projectiles for a longer duration, at a faster speed, and with more damage. | ||
*PK Flash should not cause helplessness in midair. | *PK Flash should not cause helplessness in midair. | ||
*Ness should continue to use PK Fire if he lands in the middle of it. | *Ness should continue to use PK Fire if he lands in the middle of it. | ||
*PK Thunder should either have transcendent priority or pass through opponents without disappearing. | *PK Thunder should either have transcendent priority or pass through opponents without disappearing. | ||
===Olimar=== | ===Olimar=== | ||
* | *Blue Pikmin should have more powerful throws but less powerful ground and aerial attacks. | ||
*Pikmin should immediately come back to him once End of Day ends. | *Pikmin should immediately come back to him once End of Day ends. | ||
===Pokémon Trainer=== | ===Pokémon Trainer=== | ||
*Get rid of Pokémon Trainer and have three individual Pokémon without stamina. | *Get rid of Pokémon Trainer and have three individual Pokémon without stamina. | ||
===Samus=== | ===Samus=== | ||
*Increase fastfalling speed. | *Increase fastfalling speed. | ||
*Usmash and/or fair should have KO power, and the hits should lead into each other better. | *Usmash and/or fair should have KO power, and the hits should lead into each other better. | ||
*Increase knockback of Charge Shot and Super Missile. | *Increase knockback of Charge Shot and Super Missile. | ||
*Zero Laser should only transform to ZSS if the taunt button is held. | *Zero Laser should only transform to ZSS if the taunt button is held. | ||
===Sheik=== | ===Sheik=== | ||
*Allow Sheik to be selected when using a random character. | *Allow Sheik to be selected when using a random character. | ||
*Transformation to Zelda should be instantaneous. | *Transformation to Zelda should be instantaneous. | ||
===Snake=== | ===Snake=== | ||
*Make him lighter (about the same weight as Captain Falcon). | *Make him lighter (about the same weight as Captain Falcon). | ||
*Decrease knockback of neutral attack, fair, and dtilt. | |||
*Decrease knockback of neutral attack and dtilt. | |||
*Hits of dair should lead into each other better. | *Hits of dair should lead into each other better. | ||
*Remove the grab release glitch. | *Remove the grab release glitch. | ||
*Snake should be unable to use any special moves after using Cypher. | *Snake should be unable to use any special moves after using Cypher. | ||
*C4 should be placed on the exact same location of every character (maybe on top of their head). | *C4 should be placed on the exact same location of every character (maybe on top of their head). | ||
===Sonic=== | ===Sonic=== | ||
*Increase | *Increase knockback of usmash. | ||
*Uair or fair should be a KO move. | *Uair or fair should be a KO move. | ||
*Bair should have less startup lag. | *Bair should have less startup lag. | ||
*Homing Attack should gain no initial vertical distance | *Homing Attack should gain no initial vertical distance. | ||
*Remove the stalling of Homing Attack. | *Remove the stalling of Homing Attack. | ||
*His Spring should be a | *His Spring should be a spike. | ||
===Wario=== | ===Wario=== | ||
*Remove grab release problems. | *Remove grab release problems. | ||
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*Dthrow should have increased base knockback/knockback scaling. | *Dthrow should have increased base knockback/knockback scaling. | ||
*Wario should always win when using Wariocide. | *Wario should always win when using Wariocide. | ||
*Wario Waft should never be able to self destruct, and give him super armor when fully charged. | |||
*Wario Waft should never be able to self destruct, and give him super armor when fully charged | |||
===Wolf=== | ===Wolf=== | ||
*Give him 25 frames for meteor canceling instead of 60. | *Give him 25 frames for meteor canceling instead of 60. | ||
*Blaster should fire a little later if the Melee hitbox connects, but have the same ending lag. | |||
*Blaster should fire a little later if the | *Increase knockback of uair, dair, and usmash. | ||
* | |||
*Increase fastfalling speed. | *Increase fastfalling speed. | ||
===Yoshi=== | ===Yoshi=== | ||
*Change meteor cancel frames from 25 to 15. | *Change meteor cancel frames from 25 to 15. | ||
*Increase KO power of his smashes. | *Increase KO power of his smashes. | ||
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*Yoshi should be able to grab the ledge using zair and Egg Lay. | *Yoshi should be able to grab the ledge using zair and Egg Lay. | ||
*Yoshi should be able to eat items using Egg Lay. Small items produce an egg that breaks open as one piece of food, big items produce three pieces of food, and explosive items produce an egg that explodes randomly after at least one second producing high knockback. | *Yoshi should be able to eat items using Egg Lay. Small items produce an egg that breaks open as one piece of food, big items produce three pieces of food, and explosive items produce an egg that explodes randomly after at least one second producing high knockback. | ||
*Egg Roll should have faster horizontal air speed. | *Egg Roll should have faster horizontal air speed. | ||
*Egg Throw should gain more vertical distance in midair, and be less based on momentum. | *Egg Throw should gain more vertical distance in midair, and be less based on momentum. | ||
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*Increase fastfalling speed. | *Increase fastfalling speed. | ||
*Change neutral attack. | *Change neutral attack. | ||
*Ftilt should have less startup and ending lag | *Ftilt should have less startup and ending lag. | ||
*Utilt should be faster. | *Utilt should be faster. | ||
*Aerials should be easier to hit with. | *Aerials should be easier to hit with. | ||
*Zelda should be able to move horizontally when using Nayru's Love. | *Zelda should be able to move horizontally when using Nayru's Love. | ||
*Din's Fire should not cause helplessness when used in midair. | *Din's Fire should not cause helplessness when used in midair. | ||
*Teleport should be easier to control and have a larger ledge sweetspot | *Teleport should be easier to control and have a larger ledge sweetspot. | ||
*Transformation to Sheik should be instantaneous. | *Transformation to Sheik should be instantaneous. | ||
===Zero Suit Samus=== | ===Zero Suit Samus=== | ||
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*Power Suit Samus should only change back to Samus if the taunt button is held. | *Power Suit Samus should only change back to Samus if the taunt button is held. | ||
*Transform to Samus if the taunt buttons are rapidly pressed (like Samus to ZSS). | *Transform to Samus if the taunt buttons are rapidly pressed (like Samus to ZSS). | ||
*Nair should have stale-move negation. | *Nair should have stale-move negation. | ||
*First hit of fair should have set knockback. | *First hit of fair should have set knockback. | ||
*Paralyzer projectiles should travel faster. | |||
*Paralyzer projectiles should travel faster | |||
*Plasma Whip should have a smaller sweetspot, and the sourspot should not push the opponent into the sweetspot. | *Plasma Whip should have a smaller sweetspot, and the sourspot should not push the opponent into the sweetspot. | ||
==Items== | ==Items== | ||
*Gooey Bombs should be able to stick onto a passing character. | |||
*Gooey Bombs should be able to stick onto a passing character | |||
===Fan=== | ===Fan=== | ||
* | *Decrease fanning speed, increase knockback, or remove completely. | ||
*Ice Climbers should at the exact same time when not desynched. | |||
*Fanning speed should be equal for all characters. | |||
* | |||
* | |||