Editing Upperdash Arm

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{{ArticleIcons|ssb4=y|ultimate=y}}
{{ArticleIcons|ssb4=y}}
{{image|customizations}}
{{Infobox Special Move
{{Infobox Special Move
|name=Upperdash Arm
|name=Upperdash Arm
|image=[[File:Pit Side B SSBU.gif|300px]]
|image=[[File:SSB4 Upperdash Arm.jpg|300px]]
|caption=Pit using his Upperdash Arm in ''Ultimate''.
|caption=Pit using his Upperdash Arm  
|user=[[Pit]]
|user={{SSB4|Pit}}
|universe={{uv|Kid Icarus}}
|universe={{uv|Kid Icarus}}
|interwiki=icaruspedia
|interwiki   = icaruspedia
|interwikiname=Icaruspedia
|interwikiname= Icaruspedia
|interwikipage=Upperdash Arm
|interwikipage= Upperdash Arm
}}
}}
 
The '''Upperdash Arm''' ({{ja|豪腕ダッシュアッパー|Gōwan Dashu Appā}}, ''Strong Arm Dash Upper'') is a weapon from ''Kid Icarus Uprising'', acting as Pit's new side special move in ''[[Super Smash Bros. 4]]''.
The '''Upperdash Arm''' ({{ja|豪腕ダッシュアッパー|Gōwan Dashu Appā}}, ''Strong/Stout-Arm Dash Upper'') is a weapon from ''Kid Icarus Uprising'', acting as [[Pit]]'s new [[side special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
[[File:Upperdash Arm Dash SSB4.jpeg|200px|thumb|Pit dashing with the Upperdash Arm.]]
The move involves Pit dashing forward, and then uppercutting any opponent he comes across with the Upperdash Arm, similarly to [[Raptor Boost]]. The move has [[armor]] during the uppercut, and can also deflect projectiles near the end of the move.
The move involves Pit dashing forward, and then uppercutting any opponent he comes across with the Upperdash Arm - similarly to [[Raptor Boost]], although slower and traveling a shorter distance. The move does 11% with mainly vertical knockback, with high base knockback but rather average knockback scaling, making it capable of KOing beginning from 150%. The aerial version is weaker than the grounded version, doing 9% and being unable to KO until 170%. The move uses a proximity detection hitbox to determine when to uppercut, active frames 16-35 on the ground and 19-35 in the air. This is used for opponents and projectiles.  


The move has [[super armor]] during the uppercut on frames 11-26, allowing Pit to plow through attacks to land a hit. It is also capable of deflecting [[projectile]]s while the move is active, though it will cut short Pit's dash, as he will swing his Arm prematurely. Additionally, deflected projectiles are sent upward at a 50 degree angle, and are not considered to be [[reflection|reflected]]; this renders them harmless to enemies as they are still the property of the opponent, much like how [[Confusion]] worked in ''Melee''. It also deals high [[shield damage]] to shields. Because of its armor, high shield damage, and ability to deflect projectiles, this move is risky to shield and difficult to counter with attacks alone, although its ending lag makes it easily punished.
If used in the air, the ending lag can lead to possible self-destructs if used unwisely, and during the time Pit slides to a stop can he stop at the very edge of whatever platform he's on. However, the move can sweetspot ledges. Despite the massive aerial ending lag, Pit is not put into a helpless state afterwards. Connecting with it in midair also gives Pit an upward boost that can have its momentum controlled much like a normal jump, and can be performed right afterward once more after the recovery.


If used in the air, the move has an extremely laggy ending animation regardless of whether Pit hits anything (however, more endlag is experienced if Pit misses in the air, enough to make him [[self destruct|SD]]), making the move very punishable if Pit misses. The move itself does not have much landing lag, however. Connecting with it in midair also gives Pit an upward boost that can have its momentum controlled much like a normal jump, and can be performed right afterward once more after the recovery. The ending lag can lead to possible self-destructs if used unwisely, although the move can sweetspot ledges if used as a recovery. Using the move on the ground will cause him to stop at the very edge of whatever platform he's on, similar to [[Fox Illusion]]. Despite the massive aerial ending lag, Pit is not put into a helpless state afterwards.
{{SSB4|Dark Pit}} has a variant of this move, where he uses the [[Electroshock Arm]] instead.


In the Japanese version, Pit may occasionally yell out "Dash Upper!" ({{ja|"ダッシュアッパー!"|Dashu Appā!}}) upon connecting.
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:


==Instructional quotes==
#'''Interception Arm''': A [[counterattack]] that allows Pit to uppercut enemies if they try to hit him. It will not let him dash.
{{InstructionalQuotes
#'''Quickdash Arm''': A faster, longer dash that continues after the uppercut, making it hard to control.
|ssb4-3char=Pit
|ssb4-3desc=Dash forward and uppercut opponents.
|ssbuchar=Pit
|ssbudesc=Dashes forward and uppercuts opponents. Can deflect projectiles.
}}


==Customization==
==Description from the 3DS version's foldout==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
''"Dash forward and uppercut opponents."''
{{CustomSet|Pit|Side|name1=Upperdash Arm|desc1=Dash forward and uppercut opponents. Can deflect projectiles.|name2=Interception Arm|desc2=Acts as a counter, allowing you to uppercut enemies if they try to hit you. No dash.|name3=Quickdash Arm|desc3=A faster, longer dash that continues after the uppercut, making it hard to control.}}
#'''Upperdash Arm''': Default.
#'''Interception Arm''': Has [[super armor]] on frames 7-40 and allows Pit to uppercut enemies if they get near him. It will not let him dash and will cause him to step back slightly, making the move more difficult to land. This move can be canceled when used on the very [[edge]] of the stage. Has slightly more range to activate the move than Dark Pit's Electrocut Arm. The attack also has super armor on frames 1-8. It also loses the ability to deflect projectiles.{{Main|Pit (SSB4)/Side special/Custom 1}}
#'''Quickdash Arm''': A faster, longer dash that continues after the uppercut, making it hard to control, but in some cases useful for chasing enemies after landing the hit, to possibly avoid punishes when hitting a [[shield]]ing opponent, or to slide across the stage if aimed properly near and towards a [[ledge]].{{Main|Pit (SSB4)/Side special/Custom 2}}
<gallery>
Interception Arm SSB4.jpg|Interception Arm in {{for3ds}}
QuickdashArmWiiU.jpg|Quickdash Arm in {{forwiiu}}
</gallery>
 
==Trophy==
{{Trophy
|name=Upperdash Arm
|image=UpperdashArmTrophy3DS.png
|desc-ntsc=Arms are a family of weapons that attach to the user's arm and fire projectiles. This one is outfitted with a disc-shaped device that fires ring shots. As the name implies, its real specialty lies in its powerful melee dash attack. Remember to take it off before a meal, though.
|desc-pal=Arms are weapons that attach to your arm and fire projectiles. This one has a disc-shaped device that fires ring shots. As the name implies, its speciality is a powerful melee dash attack. To avoid causing unwanted mess, we recommend removing the Upperdash Arm before eating.
|game=ssb4-3ds
}}
{{clrl}}


==Origin==
==Origin==
[[File:UpperdashArmOrigin.png|thumb|125px|The Upperdash Arm as it appears in ''Uprising''.]]
Arms are one of the weapon classes in ''Uprising''. Weapons in this class boast power in both melee and ranged combat, but are short-ranged and have a slow attack speed (in addition to considerably slowing Pit's running speed). The Upperdash Arm has weak normal attacks but strong melee dash attacks. The back-dash charged shot from this weapon is capable of sending foes airborne. Meanwhile, the Electroshock Arm inflicts paralysis, and has expanding charged shots.
{{iw|icaruspedia|Arm}}s are one of the weapon classes in ''Kid Icarus Uprising''. Weapons in this class boast power in both melee and ranged combat, but are short-ranged and have a slow attack speed; this is referenced by Pit's move in ''Smash 4'', having good knockback but suffering punishable ending lag. The {{iw|icaruspedia|Upperdash Arm}} has weak normal attacks compared to other Arms, but very strong melee dash attacks. The back-dash charged shot from this weapon is capable of sending foes airborne.
{{clr}}
 
==Gallery==
<gallery>
SSB4 Upperdash Arm.jpg|Pit using his Upperdash Arm in {{forwiiu}}.
Pit SSBU Skill Preview Side Special.png|Pit using Upperdash Arm as shown by the Move List in ''Ultimate''.
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|豪腕ダッシュアッパー|Gōwan Dashu Appā}}
|en=Upperdash Arm
|fr=Bras déchaîné
|es=Brazal radial
|de=Aufwärtsarm
|it=Braccio uppercut
|nl=Uppercutarm
|ru={{rollover|Диск апперкота|Disk apperkota|?}}
|ko={{rollover|호완 대시어퍼|Howan Daesieopeo|?}}
|zh_cn={{rollover|豪腕冲刺上勾拳|Háo Wàn Chōngcì Shànggōuquán|?}}
|zh_tw={{rollover|豪腕衝刺上鉤拳|Háo Wàn Chōngcì Shànggōuquán|?}}
}}
 
==Trivia==
*Although the description for Interception Arm says it is a counter, it does not activate on Pit being hit. Instead it uses a search hitbox similar to his default Upperdash Arm, which activates when an opponent enters it.
*If the [[Shadow]] [[Assist Trophy]] freezes Pit while performing Interceptor Arm in ''Smash 4'', the counter hitbox will remain active and trigger if hit. The frozen Pit will not attack until being unfrozen, but will remain [[intangible]] in the mean time.


{{Special Moves|char=Pit}}
{{Special Moves|char=Pit}}
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[[Category:Pit]]
[[Category:Pit]]
[[Category:Pit (SSB4)]]
[[Category:Pit (SSB4)]]
[[Category:Pit (SSBU)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Side special moves]]
[[Category:Side special moves]]
[[Category:Reflectors]]

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