Editing Upperdash Arm

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{{CustomSet|Pit|Side|name1=Upperdash Arm|desc1=Dash forward and uppercut opponents. Can deflect projectiles.|name2=Interception Arm|desc2=Acts as a counter, allowing you to uppercut enemies if they try to hit you. No dash.|name3=Quickdash Arm|desc3=A faster, longer dash that continues after the uppercut, making it hard to control.}}
{{CustomSet|Pit|Side|name1=Upperdash Arm|desc1=Dash forward and uppercut opponents. Can deflect projectiles.|name2=Interception Arm|desc2=Acts as a counter, allowing you to uppercut enemies if they try to hit you. No dash.|name3=Quickdash Arm|desc3=A faster, longer dash that continues after the uppercut, making it hard to control.}}
#'''Upperdash Arm''': Default.
#'''Upperdash Arm''': Default.
#'''Interception Arm''': Has [[super armor]] on frames 7-40 and allows Pit to uppercut enemies if they get near him. It will not let him dash and will cause him to step back slightly, making the move more difficult to land. This move can be canceled when used on the very [[edge]] of the stage. Has slightly more range to activate the move than Dark Pit's Electrocut Arm. The attack also has super armor on frames 1-8. It also loses the ability to deflect projectiles.{{Main|Pit (SSB4)/Side special/Custom 1}}
#'''Interception Arm''': A [[counterattack]] with [[super armor]] on frames 7-40 that allows Pit to uppercut enemies if they try to hit him. It will not let him dash and will cause him to step back slightly, making the move more difficult to land. Pit will initiate the attack if an enemy comes close, regardless if they hit him or not. This move can be canceled when used on the very [[edge]] of the stage. Has slightly more range to activate the move than Dark Pit's Electrocut Arm. The counterattack also has super armor on frames 1-8. It also loses the ability to deflect projectiles.
#'''Quickdash Arm''': A faster, longer dash that continues after the uppercut, making it hard to control, but in some cases useful for chasing enemies after landing the hit, to possibly avoid punishes when hitting a [[shield]]ing opponent, or to slide across the stage if aimed properly near and towards a [[ledge]].{{Main|Pit (SSB4)/Side special/Custom 2}}
#'''Quickdash Arm''': A faster, longer dash that continues after the uppercut, making it hard to control, but in some cases useful for chasing enemies after landing the hit, to possibly avoid punishes when hitting a [[shield]]ing opponent, or to slide across the stage if aimed properly near and towards a [[ledge]].
<gallery>
<gallery>
Interception Arm SSB4.jpg|Interception Arm in {{for3ds}}
Interception Arm SSB4.jpg|Interception Arm in {{for3ds}}
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</gallery>
</gallery>


==Trophy==
==Trophy information==
{{Trophy
[[File:UpperdashArmTrophy3DS.png|thumb|100px|left|Trophy in {{for3ds}}]]
|name=Upperdash Arm
;Upperdash Arm
|image=UpperdashArmTrophy3DS.png
:{{Flag|North America}} ''Arms are a family of weapons that attach to the user's arm and fire projectiles. This one is outfitted with a disc-shaped device that fires ring shots. As the name implies, its real specialty lies in its powerful melee dash attack. Remember to take it off before a meal, though.''
|desc-ntsc=Arms are a family of weapons that attach to the user's arm and fire projectiles. This one is outfitted with a disc-shaped device that fires ring shots. As the name implies, its real specialty lies in its powerful melee dash attack. Remember to take it off before a meal, though.
:{{Flag|Europe}} ''Arms are weapons that attach to your arm and fire projectiles. This one has a disc-shaped device that fires ring shots. As the name implies, its specialty is a powerful melee dash attack. To avoid causing unwanted mess, we recommend removing the Upperdash Arm before eating.''
|desc-pal=Arms are weapons that attach to your arm and fire projectiles. This one has a disc-shaped device that fires ring shots. As the name implies, its speciality is a powerful melee dash attack. To avoid causing unwanted mess, we recommend removing the Upperdash Arm before eating.
{{clr}}
|game=ssb4-3ds
}}
{{clrl}}


==Origin==
==Origin==
[[File:UpperdashArmOrigin.png|thumb|125px|The Upperdash Arm as it appears in ''Uprising''.]]
[[File:UpperdashArmOrigin.png|thumb|125px|The Upperdash Arm as it appears in ''Uprising''.]]
{{iw|icaruspedia|Arm}}s are one of the weapon classes in ''Kid Icarus Uprising''. Weapons in this class boast power in both melee and ranged combat, but are short-ranged and have a slow attack speed; this is referenced by Pit's move in ''Smash 4'', having good knockback but suffering punishable ending lag. The {{iw|icaruspedia|Upperdash Arm}} has weak normal attacks compared to other Arms, but very strong melee dash attacks. The back-dash charged shot from this weapon is capable of sending foes airborne.
{{iw|icaruspedia|Arm}}s are one of the weapon classes in ''Kid Icarus Uprising''. Weapons in this class boast power in both melee and ranged combat, but are short-ranged and have a slow attack speed (in addition to considerably slowing Pit's running speed); this is referenced by Pit's move in ''Smash 4'', having good knockback but suffering punishable ending lag. The {{iw|icaruspedia|Upperdash Arm}} has weak normal attacks but strong melee dash attacks. The back-dash charged shot from this weapon is capable of sending foes airborne.
{{clr}}
{{clear}}


==Gallery==
==Gallery==
<gallery>
<gallery>
SSB4 Upperdash Arm.jpg|Pit using his Upperdash Arm in {{forwiiu}}.
File:SSB4 Upperdash Arm.jpg|Pit using his Upperdash Arm in {{forwiiu}}.
Pit SSBU Skill Preview Side Special.png|Pit using Upperdash Arm as shown by the Move List in ''Ultimate''.
Pit SSBU Skill Preview Side Special.png|Pit using Upperdash Arm as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
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|zh_tw={{rollover|豪腕衝刺上鉤拳|Háo Wàn Chōngcì Shànggōuquán|?}}
|zh_tw={{rollover|豪腕衝刺上鉤拳|Háo Wàn Chōngcì Shànggōuquán|?}}
}}
}}
==Trivia==
*Although the description for Interception Arm says it is a counter, it does not activate on Pit being hit. Instead it uses a search hitbox similar to his default Upperdash Arm, which activates when an opponent enters it.
*If the [[Shadow]] [[Assist Trophy]] freezes Pit while performing Interceptor Arm in ''Smash 4'', the counter hitbox will remain active and trigger if hit. The frozen Pit will not attack until being unfrozen, but will remain [[intangible]] in the mean time.


{{Special Moves|char=Pit}}
{{Special Moves|char=Pit}}

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