Editing Up tilt
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An '''up tilt''' (abbreviated '''"u-tilt"'''), officially called a '''strong up''' ({{ja|上強攻撃|Ue kyō kōgeki}}, ''Up/above/upper strong attack'') before ''Ultimate'', is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends. | An '''up tilt''' (abbreviated '''"u-tilt"'''), officially called a '''strong up''' ({{ja|上強攻撃|Ue kyō kōgeki}}, ''Up/above/upper strong attack'') before ''Ultimate'', is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends. | ||
More often than not, up tilts are used for [[juggling]], as they usually lack the [[knockback]] to disturb low [[damage]] [[combo]]s outside of a few exceptions such as Ganondorf and Captain Falcon. | |||
Since the [[Wii Remote]]-only control scheme | Since the [[Wii Remote]]-only control scheme lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only normal [[attack]] which a player may not be able to use for no in-game reason. | ||
==List of up tilts== | ==List of up tilts== | ||
{| class="wikitable" | {| class="wikitable" | ||
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|[[Joker]]||Throws his knife upwards and lets it twirl above him for multiple hits, then catches it. | |[[Joker]]||Throws his knife upwards and lets it twirl above him for multiple hits, then catches it. | ||
|- | |- | ||
|[[Ken]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch. | |[[Ken]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch. | ||
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|[[Lucina]]||Swings Parallel Falchion in a wide arc up and around her head. | |[[Lucina]]||Swings Parallel Falchion in a wide arc up and around her head. | ||
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|[[Luigi]]||{{GameIcon|SSB}}{{GameIcon|SSBU}} Throws a quick uppercut.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Performs a back-to-front | |[[Luigi]]||{{GameIcon|SSB}}{{GameIcon|SSBU}} Throws a quick uppercut.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Performs a back-to-front knifehand swing above himself. | ||
|- | |- | ||
|[[Mario]]||Throws a spinning uppercut. | |[[Mario]]||Throws a spinning uppercut. | ||
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|[[Marth]]||Swings Falchion in a wide arc up and around his head. | |[[Marth]]||Swings Falchion in a wide arc up and around his head. | ||
|- | |- | ||
|[[Mega Man]]||Performs | |[[Mega Man]]||Performs a very strong jumping and spinning uppercut. | ||
|- | |- | ||
|[[Meta Knight]]||Stabs straight upwards. | |[[Meta Knight]]||Stabs straight upwards. | ||
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|[[Mii Swordfighter]]||Slashes in an arc above themselves. | |[[Mii Swordfighter]]||Slashes in an arc above themselves. | ||
|- | |- | ||
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swings a flag in an arc above himself.<br/>{{GameIcon|SSBU}} Swipes straight upwards with a flag to lead into a second upwards flag swipe with the opposite hand. | |[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swings a flag in an arc above himself.<br/>{{GameIcon|SSBU}} Swipes straight upwards with a flag to lead into a second upwards flag swipe with the opposite hand. | ||
|- | |- | ||
|[[Ness]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Thrusts both of his palms straight upwards.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts both of his palms straight upwards while releasing a blast of PSI from them. | |[[Ness]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Thrusts both of his palms straight upwards.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts both of his palms straight upwards while releasing a blast of PSI from them. | ||
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|[[Pichu]]||Swipes its tail above itself in an arc. | |[[Pichu]]||Swipes its tail above itself in an arc. | ||
|- | |- | ||
|[[Pikachu]]|| | |[[Pikachu]]||Swipes its tail above itself in an arc. | ||
|- | |- | ||
|[[Piranha Plant]]||Gives its head a vigorous shake above itself. | |[[Piranha Plant]]||Gives its head a vigorous shake above itself. | ||
|- | |- | ||
|[[Pit]]||{{GameIcon|SSBB}} Plants one of his blades into the ground and uses it to perform a double kick out of a handstand.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws an upwards-angled butterfly kick. | |[[Pit]]||{{GameIcon|SSBB}} Plants one of his blades into the ground and uses it to perform a double kick out of a handstand.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws an upwards-angled butterfly kick. | ||
|- | |- | ||
|[[R.O.B.]]||Thrusts his arms straight upwards. | |[[R.O.B.]]||Thrusts his arms straight upwards. | ||
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|[[Rosalina]] & [[Luma]]||''Rosalina:'' Launches a Saturnian ring a short distance above her head.<br/>''Luma:'' Throws a strong uppercut. | |[[Rosalina]] & [[Luma]]||''Rosalina:'' Launches a Saturnian ring a short distance above her head.<br/>''Luma:'' Throws a strong uppercut. | ||
|- | |- | ||
|[[Roy]]||Slashes in an arc above himself from front to back in reverse grip. | |[[Roy]]||Slashes in an arc above himself from front to back in a reverse grip. | ||
|- | |- | ||
|[[Ryu]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch. | |[[Ryu]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch. | ||
|- | |- | ||
|[[Samus]]||Performs an ax kick in front of herself. | |[[Samus]]||Performs an ax kick in front of herself. | ||
|- | |- | ||
|[[Sheik]]||Sticks one of her legs straight up and then swings it downwards in front of herself. | |[[Sheik]]||Sticks one of her legs straight up and then swings it downwards in front of herself. | ||
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|[[Sonic]]||Throws a butterfly kick to the area straight above him. | |[[Sonic]]||Throws a butterfly kick to the area straight above him. | ||
|- | |- | ||
|[[Squirtle]]||Hops straight up for a quick headbutt. | |[[Squirtle]]||Hops straight up for a quick headbutt. | ||
|- | |- | ||
|[[Terry]]||Does an uppercut. | |[[Terry]]||Does an uppercut. | ||
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==Notable up tilts== | ==Notable up tilts== | ||
*[[Ganondorf]]'s up tilt, known as the Volcano Kick, has the longest startup for an up tilt, but deals high damage and extreme knockback. From ''Brawl'' onwards, it also creates a [[vacuum]] that draws other characters towards him, and is notable from ''Smash 4'' onwards for instantly [[Shield break|breaking full shields]] with its {{b|sweetspot|hitbox}} (and in Ultimate breaking shields in its entire range, whether sweet spotted or not). | |||
*[[Ganondorf]]'s up tilt, known as the Volcano Kick, has the | |||
*[[Marth]]'s up tilt in ''Melee'' covers a large area around him, has long-range, and relatively low ending lag, making it one of the best anti-air options in the game, and allowing it to combo into subsequent up tilts, aerial attacks, and even a grab or forward smash against [[fast faller]]s, while it can KO floaty characters at mid-high percentages. | *[[Marth]]'s up tilt in ''Melee'' covers a large area around him, has long-range, and relatively low ending lag, making it one of the best anti-air options in the game, and allowing it to combo into subsequent up tilts, aerial attacks, and even a grab or forward smash against [[fast faller]]s, while it can KO floaty characters at mid-high percentages. | ||
*From ''Smash 4'' onward, [[Captain Falcon]]'s up tilt [[meteor smash]]es opponents who are struck with his heel, making it the only up tilt in the series that is a conventional meteor smash. Conversely, from ''Melee'' onward, [[Samus]] and [[Dark Samus]]'s shared up tilt is an [[unconventional meteor smash]]. | *From ''Smash 4'' onward, [[Captain Falcon]]'s up tilt [[meteor smash]]es opponents who are struck with his heel, making it the only up tilt in the series that is a conventional meteor smash. Conversely, from ''Melee'' onward, [[Samus]] and [[Dark Samus]]'s shared up tilt is an [[unconventional meteor smash]]. | ||
*[[Snake]]'s up tilt in ''Brawl'' is often considered the best in the game due to its high knockback, fast startup, and huge disjointed hitbox. In ''Ultimate'', its hitboxes have become smaller, but it still sports a frightening combination of speed and power, causing it to | *[[Snake]]'s up tilt in ''Brawl'' is often considered the best in the game due to its high knockback, fast startup, and huge disjointed hitbox. In ''Ultimate'', its hitboxes have become smaller, but it still sports a frightening combination of speed and power, causing it to retain its status as one of the best up tilts in the game. | ||
*In ''Brawl'', [[King Dedede]]'s up tilt has more knockback than his uncharged [[up smash]], and the third | *In ''Brawl'', [[King Dedede]]'s up tilt has more knockback than his uncharged [[up smash]], and the third-highest knockback of any up tilt, after those of Ganondorf and Snake, along with being not particularly slow, making it one of the best up tilts in the game. It also notably grant full intangibility to his body during its first two active frames; which is very rare for a tilt attack. In later games, its knockback has been reduced to the point of being weaker than his up smash. | ||
*{{SSB|Kirby}}'s up tilt in ''Smash 64'' is considered overall one of the best moves in any ''Smash'' game, due to its extremely | *{{SSB|Kirby}}'s up tilt in ''Smash 64'' is considered overall one of the best moves in any ''Smash'' game, due to its extremely low lag (coming out on frame 4 and lasting only 17 [[frame]]s), high damage output, extreme safety on [[shield]] and hugely disjointed hitbox. It is notable for its ability to easily and quickly rack up damage and [[shield break combo|break shields]], as well as being able to out space some characters' reliable approach options on its own (such as {{SSB|Yoshi}}'s). | ||
*[[Mega Man]]'s up tilt is very fast to start up and incredibly powerful, with among the highest knockback of any tilt (KOing at around 85%, earlier than even some uncharged up smashes), but has extremely high ending lag. Additionally, it is one of only two tilts in the series | *[[Mega Man]]'s up tilt is very fast to start up and incredibly powerful, with among the highest knockback of any tilt (KOing at around 85%, earlier than even some uncharged up smashes), but has extremely high ending lag. Additionally, it is one of only two tilts in the series along with [[Simon]] and [[Richter]]'s shared [[down tilt]] that causes the user to functionally leave the ground. | ||
{{Attacks}} | {{Attacks}} | ||
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[[Category:Up tilts|*]] | [[Category:Up tilts|*]] | ||
[[Category:Tilt attacks]] | [[Category:Tilt attacks]] | ||