Editing Up special move
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| [[Duck Hunt]] || [[Duck Jump]] || The duck grabs the dog, and starts to fly upwards. Decent height, but rather poor horizontal movement. | | [[Duck Hunt]] || [[Duck Jump]] || The duck grabs the dog, and starts to fly upwards. Decent height, but rather poor horizontal movement. | ||
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| [[Falco]] || [[Fire Bird]] || Falco stops in midair with flames gathering around him, then erupts like a rocket, flying quickly in one direction. This direction is chosen by moving the control stick in any direction during the point where flames are gathering. While flying through the air, the Fire Bird deals decent damage and knockback to any who are caught in the trajectory. It is technically a finishing move in ''Melee'', as it can be used after hitting an opponent with Falco's [[Reflector | | [[Falco]] || [[Fire Bird]] || Falco stops in midair with flames gathering around him, then erupts like a rocket, flying quickly in one direction. This direction is chosen by moving the control stick in any direction during the point where flames are gathering. While flying through the air, the Fire Bird deals decent damage and knockback to any who are caught in the trajectory. It is technically a finishing move in ''Melee'', as it can be used after hitting an opponent with Falco's [[Reflector]]. | ||
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| [[Fox]] || [[Fire Fox]] || Behaves similarly to Falco's Fire Bird, except for a few small changes: Fire Fox deals slight damage to any enemy who comes into contact with Fox while he is still gathering flames (except in ''Smash 64''), and the distance traveled is significantly longer. The flaming dash also hits once instead of multiple times. | | [[Fox]] || [[Fire Fox]] || Behaves similarly to Falco's Fire Bird, except for a few small changes: Fire Fox deals slight damage to any enemy who comes into contact with Fox while he is still gathering flames (except in ''Smash 64''), and the distance traveled is significantly longer. The flaming dash also hits once instead of multiple times. | ||
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| [[Ganondorf]] || [[Dark Dive]] || Behaves almost identically to the Falcon Dive, except in ''Melee'', it charges the enemy full of dark energy rather than fire, and deals much higher damage and knockback. It is also considerably slower. In ''Brawl'', it can grab edge-hoggers and has poorer damage and knockback than Falcon Dive, and an uppercut is performed if the enemy is slightly out of the grab's range. | | [[Ganondorf]] || [[Dark Dive]] || Behaves almost identically to the Falcon Dive, except in ''Melee'', it charges the enemy full of dark energy rather than fire, and deals much higher damage and knockback. It is also considerably slower. In ''Brawl'', it can grab edge-hoggers and has poorer damage and knockback than Falcon Dive, and an uppercut is performed if the enemy is slightly out of the grab's range. Also has poorer [[Recovery]]. | ||
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| [[Greninja]] || [[Hydro Pump]] || Greninja uses water from its hands to send it flying upward. Greninja can change the direction of where it is going while using this move. Functions similarly to Pikachu's Quick Attack. | | [[Greninja]] || [[Hydro Pump]] || Greninja uses water from its hands to send it flying upward. Greninja can change the direction of where it is going while using this move. Functions similarly to Pikachu's Quick Attack. |