Editing Up special move

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|series=y}}
{{ArticleIcons|series=y|unofficial=y}}
[[File:Quick Attack.gif|thumb|{{SSB|Pikachu}}'s up special in ''[[Super Smash Bros.]]'']]
[[File:LinkUpSpecialWiiU.png|thumb|250px|{{SSB4|Link}}'s up special in {{forwiiu}}]]
[[File:Mr Game & Watch Up B SSBU.gif|thumb|200px|{{SSBU|Mr. Game & Watch}}'s up special in ''[[Super Smash Bros. Ultimate]]'']]
The '''up special move''' (commonly referred to as '''up B''') is a [[special attack]] performed by pressing the [[special move]] button while holding the control stick upwards.
The '''up special move''', commonly referred to as '''up B''', is a [[special attack]] performed by pressing the [[special move]] button while holding the control stick upwards.


Up special moves are usually the main aspect of a character's [[recovery]] (except for [[Yoshi]]'s [[Egg Throw]] prior to ''Super Smash Bros. Brawl'' and [[Jigglypuff]]'s [[Sing]]); using them typically covers the most vertical distance (and sometimes horizontal distance) out of any of the character's abilities, but also usually renders the character [[helpless]]. Most up specials are designed to damage and disrupt opponents going for an [[edgeguard]]. Some up specials behave differently depending on if the character is grounded or airborne, such as Link's [[Spin Attack]] and Bowser's [[Whirling Fortress]]. As with [[up smash]]es, up specials can be used [[out of shield]], where some of them (such as Whirling Fortress) are highly effective.
Up special moves are usually the main aspect of a character's [[recovery]]; using them typically covers the most vertical distance (and sometimes horizontal distance) out of any of the character's abilities, but renders the character [[helpless]]. Most up specials are designed to damage and disrupt opponents going for an [[edgeguard]]. As with [[up smash]]es, up specials can be used [[out of shield]], where some of them (such as [[Whirling Fortress]]) are highly effective.


==List of up special moves==
==List of up special moves==
{{clr}}
<div style="clear:right;">
{| class="wikitable"
{| class="wikitable"
! Character !! Move !! Description
! Character !! Move !! Description
|-
|-
|[[Banjo]] & [[Kazooie]] ||[[Shock Spring Jump]]||Banjo & Kazooie launch themselves into the air with a Shock Spring Pad. The move does not cause helplessness, allowing them to act immediately after.
| [[Bayonetta]] || [[Witch Twist]] || Bayonetta spirals upwards through the air attacking multiple times. Though the distance traveled upwards is short, Witch Twist can be used again following a double jump. Holding the button lets her fire bullets as well. This move belongs to her great aerial combo game next to her [[Side special]].
|-
| [[Bayonetta]] || [[Witch Twist]] || Bayonetta spirals upwards through the air attacking multiple times. Though the distance traveled upwards is short, Witch Twist can be used again following a double jump. Holding the button lets her fire bullets as well. This move contributes to her great aerial combo game in conjunction with her [[side special]].
|-
|-
| [[Bowser]] || [[Whirling Fortress]] || Bowser retracts into his shell and quickly spins horizontally. The move has fairly high damage and [[knockback]], and quite a bit of horizontal distance, being a very useful [[out of shield]] move.
| [[Bowser]] || [[Whirling Fortress]] || Bowser retracts into his shell and quickly spins horizontally. The move has fairly high damage and [[knockback]], and quite a bit of horizontal distance, being a very useful [[out of shield]] move.
|-
|-
| [[Bowser Jr.]] || [[Abandon Ship!]] || Bowser Jr. leaps out of his Junior Clown Car, covering a great vertical distance. The Junior Clown Car explodes upon touching something. He also wields a [[Hammer]] (or, in ''[[Ultimate]]'', a wand if used by the [[Koopalings]]) though it is different from the [[Item]].
| [[Bowser Jr.]] || [[Abandon Ship!]] || Bowser Jr. leaps out of his Junior Clown Car, covering a great vertical distance. The Junior Clown Car explodes upon touching something. He also wields a [[Hammer]], though it is different from the [[Item]].
|-
| [[Byleth]] || [[Sword of the Creator]] || Byleth whips the sword upward, and if it hits an opponent, he reels them in and kicks them. At above 50% damage, it becomes a [[meteor smash]]. It also functions as a [[tether recovery]] at the edge and can also attach to walls, allowing Byleth to jump off afterwards.
|-
|-
| [[Captain Falcon]] || [[Falcon Dive]] || Captain Falcon is given a quick boost upwards and forwards, and anything within his target area is pulled to him, given a blast of fiery energy, and launched away. If it connects, it sends Falcon backwards, but also removes the helplessness state, allowing him to perform the move again. This move acts as a [[grab]], so it can hit enemies that are shielding. The range at which the enemy is latched on to Captain Falcon is much greater in ''[[Smash 64]]'' than in ''[[Melee]]'' or ''[[Brawl]]''.
| [[Captain Falcon]] || [[Falcon Dive]] || Captain Falcon is given a quick boost upwards and forwards, and anything within his target area is pulled to him, given a blast of fiery energy, and launched away. If it connects, it sends Falcon backwards, but also removes the helplessness state, allowing him to perform the move again. This move acts as a [[grab]], so it can hit enemies that are shielding. The range at which the enemy is latched on to Captain Falcon is much greater in ''[[Smash 64]]'' than in ''[[Melee]]'' or ''[[Brawl]]''.
|-
|-
|[[Charizard]]||[[Fly]]||Charizard flies upward while spinning.
| [[Chrom]] || ''[[Chrom's up special move|unnamed]]'' || Functions similarly to Ike's [[Aether]], but Chrom rises with his sword in hand instead of throwing it first.
|-
| [[Chrom]] || [[Soaring Slash]] || Functions similarly to Ike's [[Aether]], but Chrom rises with his sword in hand instead of throwing it first.
|-
|-
| [[Cloud]] || [[Climhazzard]] || Cloud slashes his Buster Sword upwards while rising quickly. If the peak of Climhazzard's ascent isn't hit, Cloud can execute a follow-up attack which causes him to fall rapidly with his sword drawn in front of him. If [[Limit Break]] is active, the attack power on the ascending hit, the height, and the distance gained increase drastically upon using it (Limit Break does not affect the descending part of the move).
| [[Cloud]] || [[Climhazzard]] || Cloud slashes his Buster Sword upwards while rising quickly. If the peak of Climhazzard's ascent isn't hit, Cloud can execute a follow-up attack which causes him to fall rapidly with his sword drawn in front of him. If [[Limit Break]] is active, the attack power on the ascending hit, the height, and the distance gained increase drastically upon using it (Limit Break does not affect the descending part of the move).
|-
|-
| [[Corrin]] || [[Dragon Ascent]] || Corrin grows wings and leaps upwards. A multi-hit move that can be angled by approximately 45°. It covers a moderate amount of distance and deals enough knockback to KO at 140%.
| [[Corrin]] || [[Draconic Ascent]] || Corrin grows wings and leaps upwards. A multi-hit move that can be angled by approximately 45°. It covers a moderate amount of distance and deals enough knockback to KO at 140%.
|-
|-
| [[Daisy]] || [[Daisy Parasol]] || Identical to Peach's [[Peach Parasol]].
| [[Daisy]] || ''[[Peach Parasol|unnamed]]'' || Functions similarly to Peach’s [[Peach Parasol]].
|-
|-
| [[Dark Pit]] || [[Power of Flight]] || Identical to Pit's [[Power of Flight]], but Dark Pit glows different colors instead during the move.
| [[Dark Pit]] || [[Power of Flight]] || Functions similarly to Pit's [[Power of Flight]].
|-
|-
| [[Dark Samus]] || {{b|Screw Attack|move}} || Identical to Samus's [[Screw Attack]].
| [[Dark Samus]] || {{b|Screw Attack|move}} || Functions similarly to Samus’s [[Screw Attack]].
|-
|-
| [[Diddy Kong]] || [[Rocketbarrel Boost]] || This move can be charged, but holding it too long will cause it to come off and land on the stage. If Diddy gets hit while using this move, the barrel can possibly fly off and hit any enemies in the way. He takes 5% damage when using this move under a floor. The move can also meteor smash opponents in Brawl. In ''Smash 4'', the move can be aimed more easily.  
| [[Diddy Kong]] || [[Rocketbarrel Boost]] || This move can be charged, but holding it too long will cause it to come off and land on the stage. If Diddy gets hit while using this move, the barrel can possibly fly off and hit any enemies in the way. He takes 5% damage when using this move under a floor. The move can also meteor smash opponents in Brawl. In ''Smash 4'', the move can be aimed more easily.  
Line 41: Line 34:
| [[Donkey Kong]] || [[Spinning Kong]] || Donkey Kong extends both of his arms out, sometimes with his hands balled into fists, and spins quickly horizontally. Like Bowser's Whirling Fortress, this attack has very good horizontal recovery, decent damage and knockback, but poor vertical recovery distance. It is worth noting that the most damaging [[hitbox]]es are in Donkey Kong's fists, and his legs vulnerable to projectiles while he is recovering. Has [[invincibility frame]]s at the beginning in ''Smash 64''. Useful gimp move in ''Smash 64'', high power KO special in ''Melee'', approach option in ''Brawl'', and combo tool in ''Smash 4''.
| [[Donkey Kong]] || [[Spinning Kong]] || Donkey Kong extends both of his arms out, sometimes with his hands balled into fists, and spins quickly horizontally. Like Bowser's Whirling Fortress, this attack has very good horizontal recovery, decent damage and knockback, but poor vertical recovery distance. It is worth noting that the most damaging [[hitbox]]es are in Donkey Kong's fists, and his legs vulnerable to projectiles while he is recovering. Has [[invincibility frame]]s at the beginning in ''Smash 64''. Useful gimp move in ''Smash 64'', high power KO special in ''Melee'', approach option in ''Brawl'', and combo tool in ''Smash 4''.
|-
|-
| [[Dr. Mario]] || {{h1|Super Jump Punch|Dr. Mario}} || Similar to Mario's, though it travels less distance, and Dr. Mario's punch consists of one powerful hit that gets weaker over time (''Smash 4'' and ''Ultimate'' only), as opposed to hitting multiple times while emitting coins. It can be cancelled in ''Melee'' (extremely difficult, known as Coin Cancelling or up special cancelling).
| [[Dr. Mario]] || {{h1|Super Jump Punch|Dr. Mario}} || Functionally identical to Mario's. The only difference is that Dr. Mario's punch hits hard (''Smash 4'' only), whereas Mario's variation is more of a spring punch. It can be cancelled in ''Melee'' (extremely difficult, known as Coin Cancelling or up special cancelling).
|-
|-
| [[Duck Hunt]] || [[Duck Jump]] || The duck grabs the dog, and starts to fly upwards. Decent height, but rather poor horizontal movement.
| [[Duck Hunt]] || [[Duck Jump]] || The duck grabs the dog, and starts to fly upwards. Decent height, but rather poor horizontal movement.
Line 47: Line 40:
| [[Falco]] || [[Fire Bird]] || Falco stops in midair with flames gathering around him, then erupts like a rocket, flying quickly in one direction. This direction is chosen by moving the control stick in any direction during the point where flames are gathering. While flying through the air, the Fire Bird deals decent damage and knockback to any who are caught in the trajectory. It is technically a finishing move in ''Melee'', as it can be used after hitting an opponent with Falco's [[Reflector|shine]].
| [[Falco]] || [[Fire Bird]] || Falco stops in midair with flames gathering around him, then erupts like a rocket, flying quickly in one direction. This direction is chosen by moving the control stick in any direction during the point where flames are gathering. While flying through the air, the Fire Bird deals decent damage and knockback to any who are caught in the trajectory. It is technically a finishing move in ''Melee'', as it can be used after hitting an opponent with Falco's [[Reflector|shine]].
|-
|-
| [[Fox]] || [[Fire Fox]] || Behaves similarly to Falco's Fire Bird, except for a few small changes: Fire Fox deals slight damage to any enemy who comes into contact with Fox while he is still gathering flames (except in ''Smash 64''), and the distance traveled is significantly longer. The flaming dash also hits once instead of multiple times.
| [[Fox]] || [[Fire Fox]] || Behaves similarly to Falco's Fire Bird, except for a few small changes: The Firefox deals slight damage to any enemy who comes into contact with Fox while he is still gathering flames (except in ''Smash 64''), and the distance traveled is significantly longer.
|-
|-
| [[Ganondorf]] || [[Dark Dive]] || Behaves almost identically to the Falcon Dive, except in ''Melee'', it charges the enemy full of dark energy rather than fire, and deals much higher damage and knockback. It is also considerably slower. In ''Brawl'', it can grab edge-hoggers and has poorer damage and knockback than Falcon Dive, and an uppercut is performed if the enemy is slightly out of the grab's range.
| [[Ganondorf]] || [[Dark Dive]] || Behaves almost identically to the Falcon Dive, except in ''Melee'', it charges the enemy full of dark energy rather than fire, and deals much higher damage and knockback. It is also considerably slower. In ''Brawl'', it can grab edge-hoggers and has poorer damage and knockback than Falcon Dive, and an uppercut is performed if the enemy is slightly out of the grab's range.
|-
|-
| [[Greninja]] || [[Hydro Pump]] || Greninja uses water from its hands to send it flying upward. Greninja can change the direction of where it is going while using this move. Functions similarly to Pikachu's Quick Attack.
| [[Greninja]] || [[Hydro Pump]] || Greninja uses water from its hands to send it flying upward. Greninja can change the direction of where it is going while using this move. Functions similarly to Pikachu's Quick Attack.
|-
|{{SSBU|Hero}} ||[[Woosh/Swoosh/Kaswoosh]]||The Hero uses wind magic to propel himself upward. Using the move normally uses Woosh, which sends him up a short distance with a tornado appearing under him. This move can be charged into Swoosh, which launches him further with a bigger tornado appearing under him, and Kaswoosh, which propels the Hero even higher, with two tornados appearing, spinning around each other.
|-
|-
| [[Ice Climbers]] || [[Belay]] || Sends one of the Ice Climbers far into the air, with a cord attached to the other one, which pulls it up afterwards. This attack has the highest vertical recovery range of any up special move in ''Melee'', but it can only be performed if both Ice Climbers are together. If they are separated or one is defeated, this move will do nothing but enter the Ice Climber into helpless mode. However, in ''Brawl'', if used by a lone Ice Climber it will rise very slightly.
| [[Ice Climbers]] || [[Belay]] || Sends one of the Ice Climbers far into the air, with a cord attached to the other one, which pulls it up afterwards. This attack has the highest vertical recovery range of any up special move in ''Melee'', but it can only be performed if both Ice Climbers are together. If they are separated or one is defeated, this move will do nothing but enter the Ice Climber into helpless mode. However, in ''Brawl'', if used by a lone Ice Climber it will rise very slightly.
Line 61: Line 52:
| [[Incineroar]] || [[Cross Chop]] || Incineroar leaps into the air and rockets back downwards at an angle, causing an explosion upon impact. However, Incineroar can self-destruct if not used properly.
| [[Incineroar]] || [[Cross Chop]] || Incineroar leaps into the air and rockets back downwards at an angle, causing an explosion upon impact. However, Incineroar can self-destruct if not used properly.
|-
|-
| [[Inkling]] || [[Super Jump]] || Inkling leaps up in squid form, before falling back down. The angle of the move in midair can be controlled. Inkling can also damage opponents when initially leaping, as well as landing.
| [[Inkling]] || [[Super Jump]] || Inkling leaps up in squid form, before falling back down. Inkling can slightly change the angle that she goes up. Inkling can also damage opponents when initially leaping, as well as landing.
|-
|-
| [[Isabelle]] || {{b|Balloon Trip|move}} || Functions similarly to Villager's {{b|Balloon Trip|move}}.
| [[Isabelle]] || {{b|Balloon Trip|move}} || Functions similarly to Villager's {{b|Balloon Trip|move}}.
|-
|[[Ivysaur]]||[[Vine Whip]]||Ivysaur whips a vine diagonally upward. Functions as a tether recovery.
|-
|-
| [[Jigglypuff]] || [[Sing]] || Pink waves and musical notes radiate out from Jigglypuff as it sings a short song. Any non-airborne enemy caught within these waves will be put to [[asleep|sleep]] for a short period of time. Like a grab, [[button mashing]] can cause the character to escape the sleep more quickly, but higher damage forces the opponent into sleep for longer. Attacking the sleeping character or nudging them off the edge will cause them to wake up. This is not a [[triple jump]], does not at all aid in recovery, and does not put Jigglypuff into a state of helplessness.
| [[Jigglypuff]] || [[Sing]] || Pink waves and musical notes radiate out from Jigglypuff as it sings a short song. Any non-airborne enemy caught within these waves will be put to [[asleep|sleep]] for a short period of time. Like a grab, [[button mashing]] can cause the character to escape the sleep more quickly, but higher damage forces the opponent into sleep for longer. Attacking the sleeping character or nudging them off the edge will cause them to wake up. This is not a [[triple jump]], does not at all aid in recovery, and does not put Jigglypuff into a state of helplessness.
|-
|-
| [[Joker]] || [[Grappling Hook / Wings of Rebellion]] || Joker pulls out a grappling hook and fires it at either at an angle or upwards, depending on the input. This move deals no damage, but can pull enemies closer. When Arsene is summoned, he will instead use Wings of Rebellion, which allows Joker to fly either at an angle or upwards. This move also deals no damage, but makes Joker invincible to damage during start-up.
| [[Ken]] || [[Heavy Shoryuken]] || Functions similarly to Ryu's [[Shoryuken]], but has a [[flame]] effect.
|-
|[[Kazuya]]||[[Devil Wings]]||In his devil form, Kazuya flies straight up. He can move forward or back while doing so. It produces an extremely damaging hitbox at the start of the move, but becomes weaker afterwards.
|-
| [[Ken]] || [[Shoryuken]] || Functions similarly to Ryu's [[Shoryuken]], but hits multiple times and travels further horizontally. Ken can also execute a Heavy Shoryuken with a [[flame]] effect.
|-
|-
| [[King Dedede]] || [[Super Dedede Jump]] || King Dedede takes a great leap into the air and lands with tremendous force. However, when he lands, he is left vulnerable to attack. In addition, one can cancel the jump by tapping the control stick downwards on the controller. However, if one does this right when he's about to land or hits a ceiling in the middle of the jump, it will leave King Dedede vulnerable for even longer. The direction can be changed by holding the control stick before King Dedede jumps.
| [[King Dedede]] || [[Super Dedede Jump]] || King Dedede takes a great leap into the air and lands with tremendous force. However, when he lands, he is left vulnerable to attack. In addition, one can cancel the jump by tapping the control stick downwards on the controller. However, if one does this right when he's about to land or hits a ceiling in the middle of the jump, it will leave King Dedede vulnerable for even longer. The direction can be changed by holding the control stick before King Dedede jumps.
|-
|-
| [[King K. Rool]] || [[Propellerpack]] || King K. Rool activates a backpack with a small helicopter blade and uses it to ascend.
| [[King K. Rool]] || ''[[King K. Rool's up special move|unnamed]]'' || King K. Rool activates a backpack with a small helicopter blade and uses it to ascend.
|-
|-
| [[Kirby]] || [[Final Cutter]] || Kirby extends a blade and launches straight up into the air, then proceeds to fall at a very fast speed. This attack does not normally cause helplessness. If Kirby uses it in midair and does not land on a platform or edge, he will unavoidably fall to his [[death]]. However, if the platform he lands on disappears, such as in [[Pictochat]], he will become helpless. While moving up and down, Kirby can catch enemies with the extended blade. When Kirby hits the ground, it shoots a wave forward along the ground, also dealing damage.
| [[Kirby]] || [[Final Cutter]] || Kirby extends a blade and launches straight up into the air, then proceeds to fall at a very fast speed. This attack does not normally cause helplessness. If Kirby uses it in midair and does not land on a platform or edge, he will unavoidably fall to his [[death]]. However, if the platform he lands on disappears, such as in [[Pictochat]], he will become helpless. While moving up and down, Kirby can catch enemies with the extended blade. When Kirby hits the ground, it shoots a wave forward along the ground, also dealing damage.
Line 85: Line 70:
| [[Little Mac]] || [[Rising Uppercut]] || Little Mac jumps while rising and spinning with his fist upwards. Not very useful for recoveries, but is very strong.
| [[Little Mac]] || [[Rising Uppercut]] || Little Mac jumps while rising and spinning with his fist upwards. Not very useful for recoveries, but is very strong.
|-
|-
| [[Lucario]] || [[Extreme Speed]] || Pauses very briefly then moves very quickly. While moving, Lucario can change its angle up to 90 degrees. Afterwards, if it touches a wall, it can wall cling. Deals no damage in ''Brawl'', though there is a weak hitbox at the end since ''Smash 4''. Can be cancelled on the ground to allow Lucario to attack out of it.
| [[Lucario]] || [[Extreme Speed]] || Pauses very briefly then moves very quickly. While moving, Lucario can change its angle up to 90 degrees. Afterwards, if it touches a wall, it can wall cling. Deals no damage in ''Brawl'', though there is a weak hitbox at the end in ''Smash 4''. Can be cancelled on the ground to allow Lucario to attack out of it.
|-
|-
| [[Lucas]] || {{h1|PK Thunder|Lucas}} || Shoots an [[electric]] bolt out of Lucas's head. While it is in the air, the bolt can be controlled by moving the control stick (Lucas will remain stationary, or fall if he is in midair). Hitting the bolt into an opponent will cause damage. The bolt will not disappear after hitting an opponent. If the PK Thunder is steered into Lucas himself, it launches him in the opposite direction from the one he was hit at. While being launched, Lucas is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. Even if this attack is not used to launch Lucas, it will cause helplessness when used in midair.
| [[Lucas]] || {{h1|PK Thunder|Lucas}} || Shoots an [[electric]] bolt out of Lucas's head. While it is in the air, the bolt can be controlled by moving the control stick (Lucas will remain stationary, or fall if he is in midair). Hitting the bolt into an opponent will cause damage. The bolt will not disappear after hitting an opponent. If the PK Thunder is steered into Lucas himself, it launches him in the opposite direction from the one he was hit at. While being launched, Lucas is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. Even if this attack is not used to launch Lucas, it will cause helplessness when used in midair.
|-
|-
| [[Lucina]] || [[Dolphin Slash]] || Functions similarly to Marth's [[Dolphin Slash]].
| [[Lucina]] || [[Dolphin Slash]] || Functions similarly to Marth's version.
|-
|-
| [[Luigi]] || {{h1|Super Jump Punch|Luigi}} || Luigi jumps straight up while punching, then falls down on his head. Differs from that of Mario and Dr. Mario in that it does not send Luigi forward at all except in ''Smash 64'' (making it much worse for horizontal recovery). The hit at the outside of the hitbox only deals 1% and makes one coin, and has no knockback at all. However, if the enemy is far inside the hitbox, rather than racking up multiple coins, it performs a "Fire Jump Punch", accompanied with a [[ping]] and dealing much higher damage and knockback.
| [[Luigi]] || {{h1|Super Jump Punch|Luigi}} || Luigi jumps straight up while punching, then falls down on his head. Differs from that of Mario and Dr. Mario in that it does not send Luigi forward at all except in ''Smash 64'' (making it much worse for horizontal recovery). The hit at the outside of the hitbox only deals 1% and makes one coin, and has no knockback at all. However, if the enemy is far inside the hitbox, rather than racking up multiple coins, it performs a "Fire Jump Punch", accompanied with a [[ping]] and dealing much higher damage and knockback.
Line 103: Line 88:
| [[Mewtwo]] || [[Teleport]] || Mewtwo vanishes and appears a fair distance away in any direction. Does not cause any damage. Overall possibly the best recovery in ''Melee'' due to its low cooling time, speed, and distance.
| [[Mewtwo]] || [[Teleport]] || Mewtwo vanishes and appears a fair distance away in any direction. Does not cause any damage. Overall possibly the best recovery in ''Melee'' due to its low cooling time, speed, and distance.
|-
|-
| [[Mii Brawler]] || [[Soaring Axe Kick]] (default) || The Mii flips into the air, then hits opponents with an axe kick.
| [[Mii Brawler]] || [[Soaring Axe Kick]] || The Mii flips into the air, then hits opponents with an axe kick.
|-
|-
| [[Mii Gunner]] || [[Lunar Launch]] (default) || The Mii releases an explosion beneath himself/herself, flying upwards.
| [[Mii Gunner]] || [[Lunar Launch]] || The Mii releases an explosion beneath himself/herself, flying upwards.
|-
|-
| [[Mii Swordfighter]] || [[Stone Scabbard]] (default) || The Mii slashes upwards while rising, then stabs downwards while falling.
| [[Mii Swordfighter]] || [[Stone Scabbard]] || The Mii slashes upwards while rising, then stabs downwards while falling.
|-
|-
| [[Min Min]] || [[ARMS Jump / ARM Hook]] || On the ground, Min Min launches into the air, and goes higher if the button is held. It does not cause helplessness. In the air, she reaches upward with her left arm, acting like a tether recovery.
| [[Mr. Game & Watch]] || [[Fire]] || Mr. Game & Watch launches quickly upwards, propelled by a duo of ''Game & Watch'' characters with a fireman's trampoline who then disappear. High vertical distance but minimal horizontal distance. Adjusted in ''Brawl'' to include a parachute at the end of the propulsion by the firemen, making it easy to get additional horizontal distance, while in ''Melee'' he becomes [[helpless]] after using it. Causes a powerful gust of wind at the beginning of the move in ''Brawl''.
|-
| [[Mr. Game & Watch]] || [[Fire]] || Mr. Game & Watch launches quickly upwards, propelled by a duo of ''Game & Watch'' characters with a fireman's trampoline who then disappear. High vertical distance but minimal horizontal distance. Adjusted in ''Brawl'' to include a parachute at the end of the propulsion by the firemen, making it easy to get additional horizontal distance, while in ''Melee'' he becomes [[helpless]] after using it. Causes a powerful gust of wind at the beginning of the move in ''Brawl''. In ''Ultimate'', it has had its windbox removed and now has a hitbox on frame 3 that covers both sides and can be combo'd into his aerials, making it almost universally considered as the best out of shield option in the entire game.
|-
| [[Mythra]] || [[Ray of Punishment / Chroma Dust]] || When Ray of Punishment is used, Mythra slashes upwards, before leaping into the air and firing off a projectile. If the button is pressed or held before the projectile is fired, the move will become Chroma Dust, and instead turn into a fan of five smaller projectiles.
|-
|-
| [[Ness]] || {{h1|PK Thunder|Ness}} || Shoots an electric bolt out of Ness' head. While it is in the air, the bolt can be controlled by moving the control stick (Ness will remain stationary, or fall if he is in midair). Running the head into an opponent will cause damage, but it will cause the bolt to disappear. Slight damage can also be caused by hitting an opponent with the tail of the attack, and this will not cause the attack to disappear. If the PK Thunder is steered into Ness himself, it launches him in the opposite direction from the one he was hit at. While being launched, Ness is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. Even if this attack is not used to launch Ness, it will cause helplessness when used in midair. PK Thunder can be used to edgeguard and reverse Ness ("PK Tailwhip").
| [[Ness]] || {{h1|PK Thunder|Ness}} || Shoots an electric bolt out of Ness' head. While it is in the air, the bolt can be controlled by moving the control stick (Ness will remain stationary, or fall if he is in midair). Running the head into an opponent will cause damage, but it will cause the bolt to disappear. Slight damage can also be caused by hitting an opponent with the tail of the attack, and this will not cause the attack to disappear. If the PK Thunder is steered into Ness himself, it launches him in the opposite direction from the one he was hit at. While being launched, Ness is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. Even if this attack is not used to launch Ness, it will cause helplessness when used in midair. PK Thunder can be used to edgeguard and reverse Ness ("PK Tailwhip").
|-
|-
|rowspan="2"| [[Olimar]] || [[Pikmin Chain]] {{GameIcon|SSBB|15px}} || The Pikmin currently following Olimar form into a chain that Olimar uses to latch onto a ledge, performing a [[tether recovery]]. The number of Pikmin following Olimar at the time drastically affects the distance this move can cover. Can be stopped by a player grabbing the ledge, therefore making Olimar unable to grab the ledge with this move. Moderately useful combo move.
|rowspan="2"| [[Olimar]] || [[Pikmin Chain]] {{GameIcon|SSBB|15px}} || The Pikmin currently following Olimar form into a chain that Olimar uses to latch onto a ledge, performing a [[tether recovery]]. The number of Pikmin following Olimar at the time drastically effects the distance this move can cover. Can be stopped by a player grabbing the ledge, therefore making Olimar unable to grab the ledge with this move. Moderately useful combo move.
|-
|-
| [[Winged Pikmin]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}} || Summons two Winged Pikmin to carry Olimar and whatever Pikmin is following him. The amount of Pikmin following Olimar when he summons the Winged Pikmin affects the recovery ability of this move, the less Pikmin that Olimar has in his lineup, the greater the move's recovery potential becomes.
| [[Winged Pikmin]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}} || Summons two Winged Pikmin to carry Olimar and whatever Pikmin is following him. The amount of Pikmin following Olimar when he summons the Winged Pikmin negatively affects the recovery ability of this move.
|-
|-
| [[Pac-Man]] || [[Pac-Jump]] || Pac-Man produces a trampoline from the Namco arcade game ''Mappy''. The trampoline can be bounced on by Pac-Man and other characters up to three times. After each bounce, it changes color from blue to yellow to red. If the trampoline is jumped on when it is red, it will break, and the character who jumped on it will enter a helpless state. The trampoline will remain stationary even in midair, and will vanish after a set amount of time or after it breaks.
| [[Pac-Man]] || [[Pac-Jump]] || Pac-Man produces a trampoline from the Namco arcade game ''Mappy''. The trampoline can be bounced on by Pac-Man and other characters up to three times. After each bounce, it changes color from blue to yellow to red. If the trampoline is jumped on when it is red, it will break, and the character who jumped on it will enter a helpless state. The trampoline will remain stationary even in midair, and will vanish after a set amount of time or after it breaks.
|-
|-
| [[Palutena]] || [[Warp]] || Palutena disappears, then invisibly teleports in one of the directions and reappears. It does not do any damage, but Palutena is immune to damage while the move is in progress. It is similar to other specials that teleport to another location.
| [[Palutena]] || [[Warp]] || Palutena disappears, then invisibly teleports in one of the directions and reappears. It does not do any damage, but Palutena is immune to damage while the move is in progress. It is similar to other specials which teleport to another location.
|-
| [[Peach]] || [[Peach Parasol]] || Peach pulls out her parasol and opens it, greatly reducing her fall speed and increasing her horizontal recovery range. As she is pulling it out, she is given a vertical boost. The parasol stays extended, reducing fall speed until Peach either hits the ground or presses down on the controller. Pressing down will cause Peach to go into helplessness and [[fastfall]], but uniquely, pressing up in this state will resume the Parasol attack. Additionally, the top of the Parasol deals slight damage and upwards knockback, allowing skilled players to juggle several hits of this, especially against low % and fastfalling characters (much more useful in ''Melee''). It is possible to continuously do this against an edgeguarding opponent with a bad vertical recovery to gimp them (called an umbrella gimp).
|-
|-
| [[Pichu]] || [[Agility]] || Pichu performs a quick teleport-like action in any direction. Inputting another direction during this first teleport allows Pichu to immediately perform a second teleport upon finishing the first. Pichu will also be dealt 1% in [[recoil damage]] for the first teleport then 3% for the second. If the control stick is released during the second teleport, it will get slightly more distance. It moves more smoothly than Pikachu's Quick Attack, and travels further as well. This move does no damage.
| [[Peach]] || [[Peach Parasol]] || Peach pulls out an umbrella and opens it, greatly reducing her fall speed and increasing her horizontal recovery range. As she is pulling it out, she is given a vertical boost. The parasol stays extended, reducing fall speed until Peach either hits the ground or presses down on the controller. Pressing down will cause Peach to go into helplessness and [[fastfall]], but uniquely, pressing up in this state will resume the Parasol attack. Additionally, the top of the Parasol deals slight damage and upwards knockback, allowing skilled players to juggle several hits of this, especially against low % and fastfalling characters (much more useful in ''Melee''). It is possible to continuously do this against an edgeguarding opponent with a bad vertical recovery to gimp them (called an umbrella gimp).
|-
|-
| [[Pikachu]] || [[Quick Attack]] || Behaves like Pichu's Agility, except does not deal recoil damage and any enemy caught at the mid or the endpoint of these teleportations will be dealt slight damage (except in ''Smash 64''). Can [[QAC]] in ''Brawl''. Widely considered to be the best recovery in the original ''Smash 64'', it remains one of the overall top recoveries of any ''Smash'' game due to its multiple invincibility frames and range, with particular [http://www.youtube.com/watch?v=EN-4TwOnBZo invincibility] in ''Smash 64''. However, it lacks a hitbox in said game.
| [[Pichu]] || [[Agility]] || Pichu performs a quick teleport-like action in any direction. Inputting another direction during this first teleport allows Pichu to immediately perform a second teleport upon finishing the first. Pichu will also be dealt 1% in [[recoil damage]] for the first teleport then 3% for the second. If the control stick is released during the second teleport, it will get slightly more distance. It moves more smoothly than Pikachu's Quick Attack. This move does no damage.
|-
|-
| [[Piranha Plant]] || [[Piranhacopter]] || Flies back to the stage by spinning its leaves.
| [[Pikachu]] || [[Quick Attack]] || Behaves like Pichu's Agility, except does not deal recoil damage and any enemy caught at the mid or end point of these teleportations will be dealt slight damage (except in ''Smash 64''). Can [[QAC]] in ''Brawl''. Widely considered to be the best recovery in the original ''Smash 64'', it remains one of the overall top recoveries of any smash game due to its multiple invincibility frames and range, with particular [http://www.youtube.com/watch?v=EN-4TwOnBZo invincibility] in ''Smash 64''. However, it lacks a hitbox in said game.
|-
|-
|rowspan="2"| [[Pit]] || [[Wings of Icarus]] {{GameIcon|SSBB|15px}} || Wings of Icarus allows Pit to fly freely for a while. Pit can attack out of this move. If Pit is hit while using the move, he is unable to use it again until he lands. Can be used in a ''Brawl'' technique known as Wing Dashing, which allows Pit to move around the screen quickly.
|rowspan="2"| [[Pit]] || [[Wings of Icarus]] {{GameIcon|SSBB|15px}} || Wings of Icarus allows Pit to fly freely for a while. Pit can attack out of this move. If Pit is hit while using the move, he is unable to use it again until he lands. Can be used in a ''Brawl'' technique known as Wing Dashing, which allows Pit to move around the screen quickly.
Line 137: Line 116:
| [[Power of Flight]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}} || Pit charges up and flies in a direction chosen by the player, similar to the up specials of the ''Star Fox'' characters.
| [[Power of Flight]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}} || Pit charges up and flies in a direction chosen by the player, similar to the up specials of the ''Star Fox'' characters.
|-
|-
| [[Pyra]] || [[Prominence Revolt]] || Jumps while performing an uppercutting slash with the Aegis Sword set ablaze, followed by a downwards stab while falling, creating a pillar of fire as Pyra lands.
| [[Pokémon Trainer]] || Varies || As Pokémon Trainer does not actively engage in battle himself, instead relying on his three [[Pokémon]], there are three different moves that can be considered his Up Special attacks:
:* [[Charizard]] &ndash; [[Fly]]: Flies up for a short distance. Has little horizontal recovery. High power and moderately good out of shield KOing move.
:* [[Ivysaur]] &ndash; [[Vine Whip]]: Shoots a vine up, can be used as a tether recovery. Good surprise KO move.
:* [[Squirtle]] &ndash; [[Waterfall]]: Rides up on a wave of water and ends with a small splash.
|-
|-
| [[Ridley]] || [[Wing Blitz]] || Ridley pauses in midair and then lunges forward in a straight line. The move can be angled.
| [[Ridley]] || ''[[Ridley's up special move|unnamed]]'' || Ridley pauses in midair and then lunges forward in a straight line. The move can be angled.
|-
|-
| [[Richter]] || [[Uppercut]] || Identical to Simon's [[uppercut]].
| [[Richter]] || [[Uppercut]] || Functions similarly to Simon's [[uppercut]].
|-
|-
| [[R.O.B.]] || [[Robo Burner]] || R.O.B. uses a rocket thruster to boost himself into the air. Offers both vertical and horizontal recovery. It is possible to stop the move, use an attack or other move, and then resume hovering. After landing, R.O.B. must remain on the ground for 1.5 seconds before the move will be fully recharged.
| [[R.O.B.]] || [[Robo Burner]] || R.O.B. uses a rocket thruster to boost himself into the air. Offers both vertical and horizontal recovery. It is possible to stop the move, use an attack or other move, and then resume hovering. After landing, R.O.B. must remain on the ground for 1.5 seconds before the move will be fully recharged.
|-
|-
| [[Robin]] || [[Elwind]] || Robin fires two waves of razor-sharp wind magic downwards, propelling upward.
| [[Robin]] || [[Elwind]] || Robin fires two waves of razor-sharp wind magic downwards, propelling him upwards.
|-
|-
| [[Rosalina & Luma]] || [[Launch Star]] || Rosalina flies upwards with a rainbow-colored Launch Star with an adjustable trajectory.
| [[Rosalina]] || [[Launch Star (move)|Launch Star]] || Rosalina flies upwards with a rainbow-colored Launch Star with an adjustable trajectory.
|-
|-
| [[Roy]] || [[Blazer]] || Similar to Marth's Dolphin Slash, except it sets the enemy character on [[flame|fire]], and hits multiple times. If the control stick is held left or right during the initiation of the move, it will increase horizontal distance at the expense of vertical distance. There is no equivalent to the Reverse Dolphin Slash due to the hitbox and [[sweetspot]] layout of Roy's blade being different than Marth's. The grounded version grants Roy super armor.
| [[Roy]] || [[Blazer]] || Similar to Marth's Dolphin Slash, except it sets the enemy character on [[flame|fire]]. If the control stick is held left or right during the initiation of the move, it will increase horizontal distance at the expense of vertical distance. There is no equivalent to the Reverse Dolphin Slash due to the hitbox and [[sweetspot]] layout of Roy's blade being different than Marth's.
|-
|-
| [[Ryu]] || [[Shoryuken]] || Ryu attacks using a powerful uppercut. It travels higher if the attack button is held. If the original ''[[Street Fighter]]'' command inputs are used instead of the up special input, the move becomes more powerful and has reduced [[landing lag]].
| [[Ryu]] || [[Shoryuken]] || Ryu attacks using a powerful uppercut. If the original ''Street Fighter'' controls are inputted, Ryu jumps higher and the attack is stronger.
|-
|-
| [[Samus]] || {{b|Screw Attack|move}} || Samus quickly rolls up into a ball and launches upwards, spinning. Any enemy caught at any point within the attack will be pulled up to the top and hit multiple times for some damage. In all games, it can be used as an out-of-shield move. It can be DI'd out of in ''Smash 64'' and ''Melee''.
| [[Samus]] || {{b|Screw Attack|move}} || Samus quickly rolls up into a ball and launches upwards, spinning. Any enemy caught at any point within the attack will be pulled up to the top and hit multiple times for some damage. In all games, it can be used as an out-of-shield move. It can be DI'd out of in ''Smash 64'' and ''Melee''.
|-
| [[Sephiroth]] || [[Blade Dash / Octaslash]] || A quick dashing strike. When charged, it becomes a series of eight quick slashes.
|-
|-
| [[Sheik]] || [[Vanish]] || Sheik stays in one place (or, if in the air, jumps upward slightly), then disappears with a puff of flame. Any enemy caught in that flame will be dealt damage and shot straight upwards. Sheik will then reappear a short distance in any direction from where she disappeared, but will have a much longer than usual lagtime upon hitting the ground.
| [[Sheik]] || [[Vanish]] || Sheik stays in one place (or, if in the air, jumps upward slightly), then disappears with a puff of flame. Any enemy caught in that flame will be dealt damage and shot straight upwards. Sheik will then reappear a short distance in any direction from where she disappeared, but will have a much longer than usual lagtime upon hitting the ground.
|-
|-
| [[Shulk]] || [[Air Slash]] || It works in a similar vein to Marth's Dolphin Slash, using the Monado to propel Shulk upwards with an airstrike. By pressing the attack button at the end of the move, Shulk can follow up with a second slash, like in ''Xenoblade Chronicles''.
| [[Shulk]] || [[Air Slash]] || It works in a similar vein to Marth and Lucina's Dolphin Slash, using the Monado to propel Shulk upwards with an airstrike. By pressing the attack button at the end of the move, Shulk can follow up with a second slash, like in ''Xenoblade Chronicles''.
|-
|-
| [[Simon]] || [[Uppercut]] || Simon rises upward in a set arc, delivering multiple slashes to opponents.
| [[Simon]] || [[Uppercut]] || Simon rises upward in a set arc, delivering multiple slashes to opponents.
Line 166: Line 146:
|-
|-
| [[Sonic]] || [[Spring Jump]] || A classic spring from the Sega Genesis-era ''Sonic the Hedgehog'' games appears below Sonic, propelling him upward with a powerful bounce. The spring can stay in the ground and, if the opponent moves quickly enough, they can also utilize this spring, bouncing equally as high. If used in the air, the spring will fall and damage opponents who touch it.
| [[Sonic]] || [[Spring Jump]] || A classic spring from the Sega Genesis-era ''Sonic the Hedgehog'' games appears below Sonic, propelling him upward with a powerful bounce. The spring can stay in the ground and, if the opponent moves quickly enough, they can also utilize this spring, bouncing equally as high. If used in the air, the spring will fall and damage opponents who touch it.
|-
| [[Sora]] || [[Aerial Sweep]] || A series of spinning, inward slashes while jumping. Can be canceled into [[Sonic Blade]] before the peak of the move.
|-
|[[Squirtle]]||[[Waterfall]]||Squirtle rides upward on a wave of water.
|-
|[[Steve]]||[[Elytra]]||Steve fires a firework rocket as he opens an elytra, using the explosion to propel him into the air. He can glide a considerable distance before the move runs out.
|-
| [[Terry]] || [[Rising Tackle]] || Terry rises and spins with his feet upwards and arms to the side. By holding down on the ground briefly before using this move, Rising Tackle will gain invincibility frames and increased height and damage.
|-
|-
| [[Toon Link]] || {{h1|Spin Attack|Toon Link}} || Identical to Link's variation, except it gives much longer recovery distance, is a bit shorter in range, and hits multiple times on the ground.
| [[Toon Link]] || {{h1|Spin Attack|Toon Link}} || Identical to Link's variation, except it gives much longer recovery distance, is a bit shorter in range, and hits multiple times on the ground.
|-
|-
| [[Villager]] || {{b|Balloon Trip|move}} || Villager floats upwards with the Balloon Fighter's helmet. The balloons can be popped by enemies, ending the move prematurely and forcibly making them helpless.
| [[Villager]] || {{b|Balloon Trip|move}} || Villager floats upwards with the Balloon Fighter's helmet. The balloons can be popped by enemies, ending the move prematurely and forcibly making him/her helpless.
|-
|-
| [[Wario]] || [[Corkscrew]] || Wario spins and moves vertically slightly. He goes much higher when he is [[Wario-Man]].
| [[Wario]] || [[Corkscrew]] || Wario spins and moves vertically slightly. He goes much higher when he is [[Wario-Man]].
|-
|-
| [[Wii Fit Trainer]] || [[Super Hoop]] || Wii Fit Trainer rises up while hula hooping. Mashing or rhythmically tapping the special button gives the move much more vertical range.
| [[Wolf]] || [[Fire Wolf]] || Somewhat similar to Fox's [[Fire Fox]] and [[Falco]]'s [[Fire Bird]]. It sends Wolf into the air horizontally almost immediately after it is used. The control stick can be used to determine the direction upon activation. Unlike Fire Fox, the attack deals multiple hits, carries the enemy it catches with it, has no fire effect, and ends with a knockback-dealing kick.
|-
|-
| [[Wolf]] || [[Fire Wolf]] || Somewhat similar to Fox's [[Fire Fox]] and [[Falco]]'s [[Fire Bird]]. It sends Wolf into the air horizontally almost immediately after it is used. The control stick can be used to determine the direction upon activation. Unlike Fire Fox, the attack deals multiple hits, carries the enemy it catches with it, has no fire effect, and ends with a knockback-dealing kick.
| [[Wii Fit Trainer]] || [[Hula Hoop]] || The Wii Fit Trainer rises up while hula hooping.
|-
|-
| [[Yoshi]] || [[Egg Throw]] || Yoshi launches an egg upwards in an arc, which can be angled along a variety of trajectories, hitting anywhere from far horizontally in front of Yoshi to slightly behind and above Yoshi. The egg explodes upon contact or after moving along for a set air-time. It is fairly unique in that it is not a true triple jump, does not noticeably aid in recovery, and does not put Yoshi into a state of helplessness. In ''Brawl'', the move actually moves Yoshi upwards very slightly.
| [[Yoshi]] || [[Egg Throw]] || Yoshi launches an egg upwards in an arc, which can be angled along a variety of trajectories, hitting anywhere from far horizontally in front of Yoshi to slightly behind and above Yoshi. The egg explodes upon contact or after moving along for a set air-time. It is fairly unique in that it is not a true triple jump, does not noticeably aid in recovery, and does not put Yoshi into a state of helplessness. In ''Brawl'', the move actually moves Yoshi upwards very slightly.
|-
|-
| [[Young Link]] || {{h1|Spin Attack|Young Link}} || Identical to Toon Link's, but it travels further, and the final hit of the grounded version deals less knockback.
| [[Young Link]] || {{h1|Spin Attack|Young Link}} || Identical to Toon Link's, except cannot be charged. Also, the recovery distance is slightly larger than Link's but is poor for his weight class.
|-
|-
| [[Zelda]] || [[Farore's Wind]] || Zelda flashes for a second, then invisibly teleports a long distance in one of the 8 main directions. This move has a long recovery range, but is very limited in its options as to direction, making it possible to overshoot stages or platforms, or get caught under stage lips, like in Battlefield. In ''Brawl'' and ''SSB4'', opponents near where she reappears are damaged. Can be canceled on the edge in ''Brawl'' for a surprise KO such as combined with a down aerial or up aerial.
| [[Zelda]] || [[Farore's Wind]] || Zelda flashes for a second, then invisibly teleports a long distance in one of the 8 main directions. This move has a long recovery range, but is very limited in its options as to direction, making it possible to overshoot stages or platforms, or get caught under stage lips, like in Battlefield. In ''Brawl'' and ''SSB4'', opponents near where she reappears are damaged. Can be canceled on the edge in ''Brawl'' for a surprise KO such as combined with a down aerial or up aerial.
|-
|-
|rowspan="2"| [[Zero Suit Samus]] || [[Plasma Wire]] {{GameIcon|SSBB|15px}} || Zero Suit Samus flicks her whip upwards, catching enemies midair. If it connects with a ledge, it results in a tether recovery. Can technically combo grounded into down smash.
| rowspan="2"| [[Zero Suit Samus]] || [[Plasma Wire]] {{GameIcon|SSBB|15px}} || Zero Suit Samus flicks her whip upwards, catching enemies midair. If it connects with a ledge, it results in a tether recovery. Can technically combo grounded into down smash.
|-
|-
| [[Boost Kick]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}} || Zero Suit Samus kicks upwards with her jet boots engaged, hitting multiple times while rising and concluding with a kick that appears to have decent power behind it.
| [[Boost Kick]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}} || Zero Suit Samus kicks upwards with her jet boots engaged, hitting multiple times while rising and concluding with a kick that appears to have decent power behind it.
|}
|}</div>


==List of [[character customization|custom]] up special moves==
==List of [[character customization|custom]] up special moves==
<!--Only Miis have customs in Ultimate, so they will get their own section below once we know all their moves.-->
===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
Characters introduced into this game through post-launch [[Downloadable content (SSB4)|downloadable content]] - [[Mewtwo]], [[Lucas]], [[Roy]], [[Ryu]], [[Cloud]], [[Corrin]], and [[Bayonetta]] - were not given custom special moves.
{|class="wikitable"
{|class="wikitable"
! Character !! Default Special Move !! Custom Special Moves
! Character !! Default Special Move !! Custom Special Moves
|-
|[[Bayonetta]]||[[Witch Twist]]||N/A
|-  
|-  
|rowspan=2|{{SSB4|Bowser}}
|rowspan=2|[[Bowser]]
|rowspan=2|[[Whirling Fortress]]||Custom 1: [[Whirling Fortress|Flying Fortress]]
|rowspan=2|[[Whirling Fortress]]||Custom 1: [[Whirling Fortress|Flying Fortress]]
|-
|-
|Custom 2: [[Whirling Fortress|Sliding Fortress]]
|Custom 2: [[Whirling Fortress|Sliding Fortress]]
|-
|-
|rowspan=2|{{SSB4|Bowser Jr.}}
|rowspan=2|[[Bowser Jr.]]
|rowspan=2|[[Abandon Ship!]]||Custom 1: [[Abandon Ship!|Meteor Ejection]]
|rowspan=2|[[Abandon Ship!]]||Custom 1: [[Abandon Ship!|Meteor Ejection]]
|-
|-
|Custom 2: [[Abandon Ship!|Koopa Meteor]]
|Custom 2: [[Abandon Ship!|Koopa Meteor]]
|-
|-
|rowspan=2|{{SSB4|Captain Falcon}}
|rowspan=2|[[Captain Falcon]]
|rowspan=2|[[Falcon Dive]]||Custom 1: [[Falcon Dive|Falcon Strike]]
|rowspan=2|[[Falcon Dive]]||Custom 1: [[Falcon Dive|Falcon Strike]]
|-
|-
|Custom 2: [[Falcon Dive|Explosive Falcon Dive]]
|Custom 2: [[Falcon Dive|Explosive Falcon Dive]]
|-
|-
|rowspan=2|{{SSB4|Charizard}}
|rowspan=2|[[Charizard]]
|rowspan=2|[[Fly]]||Custom 1: [[Fly|Rising Cyclone]]
|rowspan=2|[[Fly]]||Custom 1: [[Fly|Rising Cyclone]]
|-
|-
|Custom 2: [[Fly|Fly High]]
|Custom 2: [[Fly|Fly High]]
|-
|-
|rowspan=2|{{SSB4|Dark Pit}}
|[[Cloud]]||[[Climhazzard]]||N/A
|-
|[[Corrin]]||[[Draconic Ascent]]||N/A
|-
|rowspan=2|[[Dark Pit]]
|rowspan=2|[[Power of Flight]]||Custom 1: [[Power of Flight|Striking Flight]]
|rowspan=2|[[Power of Flight]]||Custom 1: [[Power of Flight|Striking Flight]]
|-
|-
|Custom 2: [[Power of Flight|Breezy Flight]]
|Custom 2: [[Power of Flight|Breezy Flight]]
|-
|-
|rowspan=2|{{SSB4|Diddy Kong}}
|rowspan=2|[[Diddy Kong]]
|rowspan=2|[[Rocketbarrel Boost]]||Custom 1: [[Rocketbarrel Boost|Rocketbarrel Attack]]
|rowspan=2|[[Rocketbarrel Boost]]||Custom 1: [[Rocketbarrel Boost|Rocketbarrel Attack]]
|-
|-
|Custom 2: [[Rocketbarrel Boost|Rocketbarrel Kaboom]]
|Custom 2: [[Rocketbarrel Boost|Rocketbarrel Kaboom]]
|-
|-
|rowspan=2|{{SSB4|Donkey Kong}}
|rowspan=2|[[Donkey Kong]]
|rowspan=2|[[Spinning Kong]]||Custom 1: [[Spinning Kong|Chopper Kong]]
|rowspan=2|[[Spinning Kong]]||Custom 1: [[Spinning Kong|Chopper Kong]]
|-
|-
|Custom 2: [[Spinning Kong|Kong Cyclone]]
|Custom 2: [[Spinning Kong|Kong Cyclone]]
|-
|-
|rowspan=2|{{SSB4|Dr. Mario}}
|rowspan=2|[[Dr. Mario]]
|rowspan=2|{{h1|Super Jump Punch|Dr. Mario}}||Custom 1: [[Super Jump Punch#Dr. Mario|Super Jump]]
|rowspan=2|{{h1|Super Jump Punch|Dr. Mario}}||Custom 1: [[Super Jump Punch#Dr. Mario|Super Jump]]
|-
|-
|Custom 2: [[Super Jump Punch#Dr. Mario|Ol' One-Two]]
|Custom 2: [[Super Jump Punch#Dr. Mario|Ol' One-Two]]
|-
|-
|rowspan=2|{{SSB4|Duck Hunt}}
|rowspan=2|[[Duck Hunt]]
|rowspan=2|[[Duck Jump]]||Custom 1: [[Duck Jump|Duck Jump Snag]]
|rowspan=2|[[Duck Jump]]||Custom 1: [[Duck Jump|Duck Jump Snag]]
|-
|-
|Custom 2: [[Duck Jump|Super Duck Jump]]
|Custom 2: [[Duck Jump|Super Duck Jump]]
|-
|-
|rowspan=2|{{SSB4|Falco}}
|rowspan=2|[[Falco]]
|rowspan=2|[[Fire Bird]]||Custom 1: [[Fire Bird|Fast Fire Bird]]
|rowspan=2|[[Fire Bird]]||Custom 1: [[Fire Bird|Fast Fire Bird]]
|-
|-
|Custom 2: [[Fire Bird|Distant Fire Bird]]
|Custom 2: [[Fire Bird|Distant Fire Bird]]
|-
|-
|rowspan=2|{{SSB4|Fox}}
|rowspan=2|[[Fox]]
|rowspan=2|[[Fire Fox]]||Custom 1: [[Fire Fox|Flying Fox]]
|rowspan=2|[[Fire Fox]]||Custom 1: [[Fire Fox|Flying Fox]]
|-
|-
|Custom 2: [[Fire Fox|Twisting Fox]]
|Custom 2: [[Fire Fox|Twisting Fox]]
|-
|-
|rowspan=2|{{SSB4|Ganondorf}}
|rowspan=2|[[Ganondorf]]
|rowspan=2|[[Dark Dive]]||Custom 1: [[Dark Dive|Dark Fists]]
|rowspan=2|[[Dark Dive]]||Custom 1: [[Dark Dive|Dark Fists]]
|-
|-
|Custom 2: [[Dark Dive|Dark Vault]]
|Custom 2: [[Dark Dive|Dark Vault]]
|-
|-
|rowspan=2|{{SSB4|Greninja}}
|rowspan=2|[[Greninja]]
|rowspan=2|[[Hydro Pump]]||Custom 1: [[Hydro Pump|High-Capacity Pump]]
|rowspan=2|[[Hydro Pump]]||Custom 1: [[Hydro Pump|High-Capacity Pump]]
|-
|-
|Custom 2: [[Hydro Pump|Single-Shot Pump]]
|Custom 2: [[Hydro Pump|Single-Shot Pump]]
|-
|-
|rowspan=2|{{SSB4|Ike}}
|rowspan=2|[[Ike]]
|rowspan=2|[[Aether]]||Custom 1: [[Aether|Aether Drive]]
|rowspan=2|[[Aether]]||Custom 1: [[Aether|Aether Drive]]
|-
|-
|Custom 2: [[Aether|Aether Wave]]
|Custom 2: [[Aether|Aether Wave]]
|-
|-
|rowspan=2|{{SSB4|Jigglypuff}}
|rowspan=2|[[Jigglypuff]]
|rowspan=2|[[Sing]]||Custom 1: [[Sing|Hyper Voice]]
|rowspan=2|[[Sing]]||Custom 1: [[Sing|Hyper Voice]]
|-
|-
|Custom 2: [[Sing|Spinphony]]
|Custom 2: [[Sing|Spinphony]]
|-
|-
|rowspan=2|{{SSB4|King Dedede}}
|rowspan=2|[[King Dedede]]
|rowspan=2|[[Super Dedede Jump]]||Custom 1: [[Super Dedede Jump|Rising Dedede]]
|rowspan=2|[[Super Dedede Jump]]||Custom 1: [[Super Dedede Jump|Rising Dedede]]
|-
|-
|Custom 2: [[Super Dedede Jump|Quick Dedede Jump]]
|Custom 2: [[Super Dedede Jump|Quick Dedede Jump]]
|-
|-
|rowspan=2|{{SSB4|Kirby}}
|rowspan=2|[[Kirby]]
|rowspan=2|[[Final Cutter]]||Custom 1: [[Final Cutter|Wave Cutter]]
|rowspan=2|[[Final Cutter]]||Custom 1: [[Final Cutter|Wave Cutter]]
|-
|-
|Custom 2: [[Final Cutter|Upper Cutter]]
|Custom 2: [[Final Cutter|Upper Cutter]]
|-
|-
|rowspan=2|{{SSB4|Link}}
|rowspan=2|[[Link]]
|rowspan=2|[[Spin Attack]]||Custom 1: [[Spin Attack|Shocking Spin]]
|rowspan=2|[[Spin Attack]]||Custom 1: [[Spin Attack|Shocking Spin]]
|-
|-
|Custom 2: [[Spin Attack|Whirling Leap]]
|Custom 2: [[Spin Attack|Whirling Leap]]
|-
|-
|rowspan=2|{{SSB4|Little Mac}}
|rowspan=2|[[Little Mac]]
|rowspan=2|[[Rising Uppercut]]||Custom 1: [[Rising Uppercut|Tornado Uppercut]]
|rowspan=2|[[Rising Uppercut]]||Custom 1: [[Rising Uppercut|Tornado Uppercut]]
|-
|-
|Custom 2: [[Rising Uppercut|Rising Smash]]
|Custom 2: [[Rising Uppercut|Rising Smash]]
|-
|-
|rowspan=2|{{SSB4|Lucario}}
|rowspan=2|[[Lucario]]
|rowspan=2|[[Extreme Speed]]||Custom 1: [[Extreme Speed|Ride the Wind]]
|rowspan=2|[[Extreme Speed]]||Custom 1: [[Extreme Speed|Ride the Wind]]
|-
|-
|Custom 2: [[Extreme Speed|Extreme Speed Attack]]
|Custom 2: [[Extreme Speed|Extreme Speed Attack]]
|-
|-
|rowspan=2|{{SSB4|Lucina}}
|[[Lucas]]||[[PK Thunder#Lucas|PK Thunder]]||N/A
|-
|rowspan=2|[[Lucina]]
|rowspan=2|[[Dolphin Slash]]||Custom 1: [[Dolphin Slash|Crescent Slash]]
|rowspan=2|[[Dolphin Slash]]||Custom 1: [[Dolphin Slash|Crescent Slash]]
|-
|-
|Custom 2: [[Dolphin Slash|Dolphin Jump]]
|Custom 2: [[Dolphin Slash|Dolphin Jump]]
|-
|-
|rowspan=2|{{SSB4|Luigi}}
|rowspan=2|[[Luigi]]
|rowspan=4|[[Super Jump Punch]]||Custom 1: [[Super Jump Punch#Luigi|Fiery Jump Punch]]
|rowspan=4|[[Super Jump Punch]]||Custom 1: [[Super Jump Punch#Luigi|Fiery Jump Punch]]
|-
|-
|Custom 2: [[Super Jump Punch#Luigi|Burial Header]]
|Custom 2: [[Super Jump Punch#Luigi|Burial Header]]
|-
|-
|rowspan=2|{{SSB4|Mario}}
|rowspan=2|[[Mario]]
|Custom 1: [[Super Jump Punch#Mario|Super Jump]]
|Custom 1: [[Super Jump Punch#Mario|Super Jump]]
|-
|-
|Custom 2: [[Super Jump Punch#Mario|Explosive Punch]]
|Custom 2: [[Super Jump Punch#Mario|Explosive Punch]]
|-
|-
|rowspan=2|{{SSB4|Marth}}
|rowspan=2|[[Marth]]
|rowspan=2|[[Dolphin Slash]]||Custom 1: [[Dolphin Slash|Crescent Slash]]
|rowspan=2|[[Dolphin Slash]]||Custom 1: [[Dolphin Slash|Crescent Slash]]
|-
|-
|Custom 2: [[Dolphin Slash|Dolphin Jump]]
|Custom 2: [[Dolphin Slash|Dolphin Jump]]
|-
|-
|rowspan=2|{{SSB4|Mega Man}}
|rowspan=2|[[Mega Man]]
|rowspan=2|[[Rush Coil]]||Custom 1: [[Rush Coil|Tornado Hold]]
|rowspan=2|[[Rush Coil]]||Custom 1: [[Rush Coil|Tornado Hold]]
|-
|-
|Custom 2: [[Rush Coil|Beat]]
|Custom 2: [[Rush Coil|Beat]]
|-
|-
|rowspan=2|{{SSB4|Meta Knight}}
|rowspan=2|[[Meta Knight]]
|rowspan=2|[[Shuttle Loop]]||Custom 1: [[Shuttle Loop|Blade Coaster]]
|rowspan=2|[[Shuttle Loop]]||Custom 1: [[Shuttle Loop|Blade Coaster]]
|-
|-
|Custom 2: [[Shuttle Loop|Lazy Shuttle Loop]]
|Custom 2: [[Shuttle Loop|Lazy Shuttle Loop]]
|-
|-
|rowspan=2|{{SSB4|Mii Brawler}}
|[[Mewtwo]]||[[Teleport]]||N/A
|-
|rowspan=2|[[Mii Brawler]]
|rowspan=2|[[Soaring Axe Kick]]||Custom 2: [[Helicopter Kick]]
|rowspan=2|[[Soaring Axe Kick]]||Custom 2: [[Helicopter Kick]]
|-
|-
|Custom 3: [[Piston Punch]]
|Custom 3: [[Piston Punch]]
|-
|-
|rowspan=2|{{SSB4|Mii Gunner}}
|rowspan=2|[[Mii Gunner]]
|rowspan=2|[[Lunar Launch]]||Custom 2: [[Cannon Uppercut]]
|rowspan=2|[[Lunar Launch]]||Custom 2: [[Cannon Uppercut]]
|-
|-
|Custom 3: [[Arm Rocket]]
|Custom 3: [[Arm Rocket]]
|-
|-
|rowspan=2|{{SSB4|Mii Swordfighter}}
|rowspan=2|[[Mii Swordfighter]]
|rowspan=2|[[Stone Scabbard]]||Custom 2: [[Skyward Slash Dash]]
|rowspan=2|[[Stone Scabbard]]||Custom 2: [[Skyward Slash Dash]]
|-
|-
|Custom 3: [[Hero's Spin]]
|Custom 3: [[Hero's Spin]]
|-
|-
|rowspan=2|{{SSB4|Mr. Game & Watch}}
|rowspan=2|[[Mr. Game & Watch]]
|rowspan=2|[[Fire]]||Custom 1: [[Fire|Heavy Trampoline]]
|rowspan=2|[[Fire]]||Custom 1: [[Fire|Heavy Trampoline]]
|-
|-
|Custom 2: [[Fire|Trampoline Launch]]
|Custom 2: [[Fire|Trampoline Launch]]
|-
|-
|rowspan=2|{{SSB4|Ness}}
|rowspan=2|[[Ness]]
|rowspan=2|[[PK Thunder#Ness|PK Thunder]]||Custom 1: [[PK Thunder#Ness|Lasting PK Thunder]]
|rowspan=2|[[PK Thunder#Ness|PK Thunder]]||Custom 1: [[PK Thunder#Ness|Lasting PK Thunder]]
|-
|-
|Custom 2: [[PK Thunder#Ness|Rolling PK Thunder]]
|Custom 2: [[PK Thunder#Ness|Rolling PK Thunder]]
|-
|-
|rowspan=2|{{SSB4|Olimar}}
|rowspan=2|[[Olimar]]
|rowspan=2|[[Winged Pikmin]]||Custom 1: [[Winged Pikmin|Winged Pikmin Jump]]
|rowspan=2|[[Winged Pikmin]]||Custom 1: [[Winged Pikmin|Winged Pikmin Jump]]
|-
|-
|Custom 2: [[Winged Pikmin|Mighty Winged Pikmin]]
|Custom 2: [[Winged Pikmin|Mighty Winged Pikmin]]
|-
|-
|rowspan=2|{{SSB4|Pac-Man}}
|rowspan=2|[[Pac-Man]]
|rowspan=2|[[Pac-Jump]]||Custom 1: [[Pac-Jump|Power Pac-Jump]]
|rowspan=2|[[Pac-Jump]]||Custom 1: [[Pac-Jump|Power Pac-Jump]]
|-
|-
|Custom 2: [[Pac-Jump|Meteor Trampoline]]
|Custom 2: [[Pac-Jump|Meteor Trampoline]]
|-
|-
|rowspan=2|{{SSB4|Palutena}}
|rowspan=2|[[Palutena]]
|rowspan=2|[[Warp]]||Custom 1: [[Jump Glide]]
|rowspan=2|[[Warp]]||Custom 1: [[Jump Glide]]
|-
|-
|Custom 2: [[Rocket Jump]]
|Custom 2: [[Rocket Jump]]
|-
|-
|rowspan=2|{{SSB4|Peach}}
|rowspan=2|[[Peach]]
|rowspan=2|[[Peach Parasol]]||Custom 1: [[Peach Parasol|Parasol High Jump]]
|rowspan=2|[[Peach Parasol]]||Custom 1: [[Peach Parasol|Parasol High Jump]]
|-
|-
|Custom 2: [[Peach Parasol|Light Parasol]]
|Custom 2: [[Peach Parasol|Light Parasol]]
|-
|-
|rowspan=2|{{SSB4|Pikachu}}
|rowspan=2|[[Pikachu]]
|rowspan=2|[[Quick Attack]]||Custom 1: [[Quick Attack|Meteor Quick Attack]]
|rowspan=2|[[Quick Attack]]||Custom 1: [[Quick Attack|Meteor Quick Attack]]
|-
|-
|Custom 2: [[Quick Attack|Quick Feet]]
|Custom 2: [[Quick Attack|Quick Feet]]
|-
|-
|rowspan=2|{{SSB4|Pit}}
|rowspan=2|[[Pit]]
|rowspan=2|[[Power of Flight]]||Custom 1: [[Power of Flight|Striking Flight]]
|rowspan=2|[[Power of Flight]]||Custom 1: [[Power of Flight|Striking Flight]]
|-
|-
|Custom 2: [[Power of Flight|Breezy Flight]]
|Custom 2: [[Power of Flight|Breezy Flight]]
|-
|-
|rowspan=2|{{SSB4|R.O.B.}}
|rowspan=2|[[R.O.B.]]
|rowspan=2|[[Robo Burner]]||Custom 1: [[Robo Burner|Robo Rocket]]
|rowspan=2|[[Robo Burner]]||Custom 1: [[Robo Burner|Robo Rocket]]
|-
|-
|Custom 2: [[Robo Burner|High-Speed Burner]]
|Custom 2: [[Robo Burner|High-Speed Burner]]
|-
|-
|rowspan=2|{{SSB4|Robin}}
|rowspan=2|[[Robin]]
|rowspan=2|[[Elwind]]||Custom 1: [[Elwind|Soaring Elwind]]
|rowspan=2|[[Elwind]]||Custom 1: [[Elwind|Soaring Elwind]]
|-
|-
|Custom 2: [[Elwind|Gliding Elwind]]
|Custom 2: [[Elwind|Gliding Elwind]]
|-
|-
|rowspan=2|{{SSB4|Rosalina & Luma}}
|rowspan=2|[[Rosalina]]
|rowspan=2|[[Launch Star]]||Custom 1: [[Launch Star|Launch Star Plus]]
|rowspan=2|[[Launch Star (move)|Launch Star]]||Custom 1: [[Launch Star (move)|Launch Star Plus]]
|-
|Custom 2: [[Launch Star (move)|Launch Star Attack]]
|-
|-
|Custom 2: [[Launch Star|Launch Star Attack]]
|[[Roy]]||[[Blazer]]||N/A
|-
|-
|rowspan=2|{{SSB4|Samus}}
|[[Ryu]]||[[Shoryuken]] ||N/A
|-
|rowspan=2|[[Samus]]
|rowspan=2|[[Screw Attack]] ||Custom 1: [[Screw Attack|Screw Rush]]
|rowspan=2|[[Screw Attack]] ||Custom 1: [[Screw Attack|Screw Rush]]
|-
|-
|Custom 2: [[Screw Attack|Apex Screw Attack]]
|Custom 2: [[Screw Attack|Apex Screw Attack]]
|-
|-
|rowspan=2|{{SSB4|Sheik}}
|rowspan=2|[[Sheik]]
|rowspan=2|[[Vanish]]||Custom 1: [[Vanish|Gale]]
|rowspan=2|[[Vanish]]||Custom 1: [[Vanish|Gale]]
|-
|-
|Custom 2: [[Vanish|Abyss]]
|Custom 2: [[Vanish|Abyss]]
|-
|-
|rowspan=2|{{SSB4|Shulk}}
|rowspan=2|[[Shulk]]
|rowspan=2|[[Air Slash]]||Custom 1: [[Air Slash|Advancing Air Slash]]
|rowspan=2|[[Air Slash]]||Custom 1: [[Air Slash|Advancing Air Slash]]
|-
|-
|Custom 2: [[Air Slash|Mighty Air Slash]]
|Custom 2: [[Air Slash|Mighty Air Slash]]
|-  
|-  
|rowspan=2|{{SSB4|Sonic}}
|rowspan=2|[[Sonic]]
|rowspan=2|[[Spring Jump]]||Custom 1: [[Spring Jump|Double Spring]]
|rowspan=2|[[Spring Jump]]||Custom 1: [[Spring Jump|Double Spring]]
|-
|-
|Custom 2: [[Spring Jump|Springing Headbutt]]
|Custom 2: [[Spring Jump|Springing Headbutt]]
|-
|-
|rowspan=2|{{SSB4|Toon Link}}
|rowspan=2|[[Toon Link]]
|rowspan=2|[[Spin Attack]]||Custom 1: [[Spin Attack|Sliding Spin Attack]]
|rowspan=2|[[Spin Attack]]||Custom 1: [[Spin Attack|Sliding Spin Attack]]
|-
|-
|Custom 2: [[Spin Attack|Flying Spin Attack]]
|Custom 2: [[Spin Attack|Flying Spin Attack]]
|-
|-
|rowspan=2|{{SSB4|Villager}}
|rowspan=2|[[Villager]]
|rowspan=2|{{b|Balloon Trip|move}}||Custom 1: [[Balloon Trip (move)|Extreme Balloon Trip]]
|rowspan=2|{{b|Balloon Trip|move}}||Custom 1: [[Balloon Trip (move)|Extreme Balloon Trip]]
|-
|-
|Custom 2: [[Balloon Trip (move)|Balloon High Jump]]
|Custom 2: [[Balloon Trip (move)|Balloon High Jump]]
|-
|-
|rowspan=2|{{SSB4|Wario}}
|rowspan=2|[[Wario]]
|rowspan=2|[[Corkscrew]]||Custom 1: [[Corkscrew|Widescrew]]
|rowspan=2|[[Corkscrew]]||Custom 1: [[Corkscrew|Widescrew]]
|-
|-
|Custom 2: [[Corkscrew|Corckscrew Leap]]
|Custom 2: [[Corkscrew|Corckscrew Leap]]
|-
|-
|rowspan=2|{{SSB4|Wii Fit Trainer}}
|rowspan=2|[[Wii Fit Trainer]]
|rowspan=2|[[Super Hoop]]||Custom 1: [[Super Hoop|Jumbo Hoop]]
|rowspan=2|[[Super Hoop]]||Custom 1: [[Super Hoop|Jumbo Hoop]]
|-
|-
|Custom 2: [[Super Hoop|Hoop Hurricane]]
|Custom 2: [[Super Hoop|Hoop Hurricane]]
|-
|-
|rowspan=2|{{SSB4|Yoshi}}
|rowspan=2|[[Yoshi]]
|rowspan=2|[[Egg Throw]]||Custom 1: [[Egg Throw|High Jump]]
|rowspan=2|[[Egg Throw]]||Custom 1: [[Egg Throw|High Jump]]
|-
|-
|Custom 2: [[Egg Throw|Timed Egg Throw]]
|Custom 2: [[Egg Throw|Timed Egg Throw]]
|-
|-
|rowspan=2|{{SSB4|Zelda}}
|rowspan=2|[[Zelda]]
|rowspan=2|[[Farore's Wind]]||Custom 1: [[Farore's Wind|Farore's Squall]]
|rowspan=2|[[Farore's Wind]]||Custom 1: [[Farore's Wind|Farore's Squall]]
|-
|-
|Custom 2: [[Farore's Wind|Farore's Windfall]]
|Custom 2: [[Farore's Wind|Farore's Windfall]]
|-
|-
|rowspan=2|{{SSB4|Zero Suit Samus}}
|rowspan=2|[[Zero Suit Samus]]
|rowspan=2|[[Boost Kick]]||Custom 1: [[Boost Kick|Impact Kick]]
|rowspan=2|[[Boost Kick]]||Custom 1: [[Boost Kick|Impact Kick]]
|-
|-
|Custom 2: [[Boost Kick|Lateral Kick]]
|Custom 2: [[Boost Kick|Lateral Kick]]
|}
|}
 
<!--
===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
{|class="wikitable"
{|class="wikitable"
! Character !! Default Special Move !! Custom Special Moves
! Character !! Default Special Move !! Custom Special Moves
|-
|-
|rowspan=2|{{SSBU|Mii Brawler}}
|rowspan=2|[[Mii Brawler]]
|rowspan=2|[[Soaring Axe Kick]]||Custom 2: [[Helicopter Kick]]
|rowspan=2|[[Soaring Axe Kick]]||Custom 2: [[Helicopter Kick]]
|-
|-
|Custom 3: [[Thrust Uppercut]]
|Custom 3: [[Piston Punch]]
|-
|-
|rowspan=2|{{SSBU|Mii Gunner}}
|rowspan=2|[[Mii Gunner]]
|rowspan=2|[[Lunar Launch]]||Custom 2: [[Cannon Jump Kick]]
|rowspan=2|[[Lunar Launch]]||Custom 2: [[Cannon Uppercut]]
|-
|-
|Custom 3: [[Arm Rocket]]
|Custom 3: [[Arm Rocket]]
|-
|-
|rowspan=2|{{SSBU|Mii Swordfighter}}
|rowspan=2|[[Mii Swordfighter]]
|rowspan=2|[[Stone Scabbard]]||Custom 2: [[Skyward Slash Dash]]
|rowspan=2|[[Stone Scabbard]]||Custom 2: [[Skyward Slash Dash]]
|-
|-
|Custom 3: [[Hero's Spin]]
|Custom 3: [[Hero's Spin]]
|}
|}
-->


==Gallery==
==Gallery==
<gallery>
<gallery>
Whip.jpg|Some up special moves are [[tether recovery|tether recoveries]] in ''Brawl''.
File:Whip.jpg|Some up special moves are [[tether recovery|tether recoveries]] in ''Brawl''.
</gallery>
</gallery>


Line 489: Line 474:
[[Category:Game controls]]
[[Category:Game controls]]
[[Category:Up special moves|*]]
[[Category:Up special moves|*]]
[[es:Ataque especial hacia arriba]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: