Editing Up special move
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| [[Mr. Game & Watch]] || [[Fire]] || Mr. Game & Watch launches quickly upwards, propelled by a duo of ''Game & Watch'' characters with a fireman's trampoline who then disappear. High vertical distance but minimal horizontal distance. Adjusted in ''Brawl'' to include a parachute at the end of the propulsion by the firemen, making it easy to get additional horizontal distance, while in ''Melee'' he becomes [[helpless]] after using it. Causes a powerful gust of wind at the beginning of the move in ''Brawl''. In ''Ultimate'', it has had its windbox removed and now has a hitbox on frame 3 that covers both sides and can be combo'd into his aerials, making it almost universally considered as the best out of shield option in the entire game. | | [[Mr. Game & Watch]] || [[Fire]] || Mr. Game & Watch launches quickly upwards, propelled by a duo of ''Game & Watch'' characters with a fireman's trampoline who then disappear. High vertical distance but minimal horizontal distance. Adjusted in ''Brawl'' to include a parachute at the end of the propulsion by the firemen, making it easy to get additional horizontal distance, while in ''Melee'' he becomes [[helpless]] after using it. Causes a powerful gust of wind at the beginning of the move in ''Brawl''. In ''Ultimate'', it has had its windbox removed and now has a hitbox on frame 3 that covers both sides and can be combo'd into his aerials, making it almost universally considered as the best out of shield option in the entire game. | ||
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| [[Ness]] || {{h1|PK Thunder|Ness}} || Shoots an electric bolt out of Ness' head. While it is in the air, the bolt can be controlled by moving the control stick (Ness will remain stationary, or fall if he is in midair). Running the head into an opponent will cause damage, but it will cause the bolt to disappear. Slight damage can also be caused by hitting an opponent with the tail of the attack, and this will not cause the attack to disappear. If the PK Thunder is steered into Ness himself, it launches him in the opposite direction from the one he was hit at. While being launched, Ness is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. Even if this attack is not used to launch Ness, it will cause helplessness when used in midair. PK Thunder can be used to edgeguard and reverse Ness ("PK Tailwhip"). | | [[Ness]] || {{h1|PK Thunder|Ness}} || Shoots an electric bolt out of Ness' head. While it is in the air, the bolt can be controlled by moving the control stick (Ness will remain stationary, or fall if he is in midair). Running the head into an opponent will cause damage, but it will cause the bolt to disappear. Slight damage can also be caused by hitting an opponent with the tail of the attack, and this will not cause the attack to disappear. If the PK Thunder is steered into Ness himself, it launches him in the opposite direction from the one he was hit at. While being launched, Ness is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. Even if this attack is not used to launch Ness, it will cause helplessness when used in midair. PK Thunder can be used to edgeguard and reverse Ness ("PK Tailwhip"). | ||
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| [[Power of Flight]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}} || Pit charges up and flies in a direction chosen by the player, similar to the up specials of the ''Star Fox'' characters. | | [[Power of Flight]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}} || Pit charges up and flies in a direction chosen by the player, similar to the up specials of the ''Star Fox'' characters. | ||
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| [[Ridley]] || [[Wing Blitz]] || Ridley pauses in midair and then lunges forward in a straight line. The move can be angled. | | [[Ridley]] || [[Wing Blitz]] || Ridley pauses in midair and then lunges forward in a straight line. The move can be angled. |