Editing Up special move
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 154: | Line 154: | ||
|- | |- | ||
| [[Samus]] || {{b|Screw Attack|move}} || Samus quickly rolls up into a ball and launches upwards, spinning. Any enemy caught at any point within the attack will be pulled up to the top and hit multiple times for some damage. In all games, it can be used as an out-of-shield move. It can be DI'd out of in ''Smash 64'' and ''Melee''. | | [[Samus]] || {{b|Screw Attack|move}} || Samus quickly rolls up into a ball and launches upwards, spinning. Any enemy caught at any point within the attack will be pulled up to the top and hit multiple times for some damage. In all games, it can be used as an out-of-shield move. It can be DI'd out of in ''Smash 64'' and ''Melee''. | ||
|- | |- | ||
| [[Sheik]] || [[Vanish]] || Sheik stays in one place (or, if in the air, jumps upward slightly), then disappears with a puff of flame. Any enemy caught in that flame will be dealt damage and shot straight upwards. Sheik will then reappear a short distance in any direction from where she disappeared, but will have a much longer than usual lagtime upon hitting the ground. | | [[Sheik]] || [[Vanish]] || Sheik stays in one place (or, if in the air, jumps upward slightly), then disappears with a puff of flame. Any enemy caught in that flame will be dealt damage and shot straight upwards. Sheik will then reappear a short distance in any direction from where she disappeared, but will have a much longer than usual lagtime upon hitting the ground. |