Editing Up special move
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| [[Pac-Man]] || [[Pac-Jump]] || Pac-Man produces a trampoline from the Namco arcade game ''Mappy''. The trampoline can be bounced on by Pac-Man and other characters up to three times. After each bounce, it changes color from blue to yellow to red. If the trampoline is jumped on when it is red, it will break, and the character who jumped on it will enter a helpless state. The trampoline will remain stationary even in midair, and will vanish after a set amount of time or after it breaks. | | [[Pac-Man]] || [[Pac-Jump]] || Pac-Man produces a trampoline from the Namco arcade game ''Mappy''. The trampoline can be bounced on by Pac-Man and other characters up to three times. After each bounce, it changes color from blue to yellow to red. If the trampoline is jumped on when it is red, it will break, and the character who jumped on it will enter a helpless state. The trampoline will remain stationary even in midair, and will vanish after a set amount of time or after it breaks. | ||
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| [[Palutena]] || [[Warp]] || Palutena disappears, then invisibly teleports in one of the directions and reappears. It does not do any damage, but Palutena is immune to damage while the move is in progress. It is similar to other specials | | [[Palutena]] || [[Warp]] || Palutena disappears, then invisibly teleports in one of the directions and reappears. It does not do any damage, but Palutena is immune to damage while the move is in progress. It is similar to other specials which teleport to another location. | ||
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| [[Peach]] || [[Peach Parasol]] || Peach pulls out her parasol and opens it, greatly reducing her fall speed and increasing her horizontal recovery range. As she is pulling it out, she is given a vertical boost. The parasol stays extended, reducing fall speed until Peach either hits the ground or presses down on the controller. Pressing down will cause Peach to go into helplessness and [[fastfall]], but uniquely, pressing up in this state will resume the Parasol attack. Additionally, the top of the Parasol deals slight damage and upwards knockback, allowing skilled players to juggle several hits of this, especially against low % and fastfalling characters (much more useful in ''Melee''). It is possible to continuously do this against an edgeguarding opponent with a bad vertical recovery to gimp them (called an umbrella gimp). | | [[Peach]] || [[Peach Parasol]] || Peach pulls out her parasol and opens it, greatly reducing her fall speed and increasing her horizontal recovery range. As she is pulling it out, she is given a vertical boost. The parasol stays extended, reducing fall speed until Peach either hits the ground or presses down on the controller. Pressing down will cause Peach to go into helplessness and [[fastfall]], but uniquely, pressing up in this state will resume the Parasol attack. Additionally, the top of the Parasol deals slight damage and upwards knockback, allowing skilled players to juggle several hits of this, especially against low % and fastfalling characters (much more useful in ''Melee''). It is possible to continuously do this against an edgeguarding opponent with a bad vertical recovery to gimp them (called an umbrella gimp). | ||
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| [[Pichu]] || [[Agility]] || Pichu performs a quick teleport-like action in any direction. Inputting another direction during this first teleport allows Pichu to immediately perform a second teleport upon finishing the first. Pichu will also be dealt 1% in [[recoil damage]] for the first teleport then 3% for the second. If the control stick is released during the second teleport, it will get slightly more distance. It moves more smoothly than Pikachu's Quick Attack, and travels further as well. This move does no damage. | | [[Pichu]] || [[Agility]] || Pichu performs a quick teleport-like action in any direction. Inputting another direction during this first teleport allows Pichu to immediately perform a second teleport upon finishing the first. Pichu will also be dealt 1% in [[recoil damage]] for the first teleport then 3% for the second. If the control stick is released during the second teleport, it will get slightly more distance. It moves more smoothly than Pikachu's Quick Attack, and travels further as well. This move does no damage. | ||
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| [[Pikachu]] || [[Quick Attack]] || Behaves like Pichu's Agility, except does not deal recoil damage and any enemy caught at the mid or | | [[Pikachu]] || [[Quick Attack]] || Behaves like Pichu's Agility, except does not deal recoil damage and any enemy caught at the mid or end point of these teleportations will be dealt slight damage (except in ''Smash 64''). Can [[QAC]] in ''Brawl''. Widely considered to be the best recovery in the original ''Smash 64'', it remains one of the overall top recoveries of any ''Smash'' game due to its multiple invincibility frames and range, with particular [http://www.youtube.com/watch?v=EN-4TwOnBZo invincibility] in ''Smash 64''. However, it lacks a hitbox in said game. | ||
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| [[Piranha Plant]] || [[Piranhacopter]] || Flies back to the stage by spinning its leaves. | | [[Piranha Plant]] || [[Piranhacopter]] || Flies back to the stage by spinning its leaves. |