Editing Up special move
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| [[Bowser Jr.]] || [[Abandon Ship!]] || Bowser Jr. leaps out of his Junior Clown Car, covering a great vertical distance. The Junior Clown Car explodes upon touching something. He also wields a [[Hammer]] (or, in ''[[Ultimate]]'', a wand if used by the [[Koopalings]]) though it is different from the [[Item]]. | | [[Bowser Jr.]] || [[Abandon Ship!]] || Bowser Jr. leaps out of his Junior Clown Car, covering a great vertical distance. The Junior Clown Car explodes upon touching something. He also wields a [[Hammer]] (or, in ''[[Ultimate]]'', a wand if used by the [[Koopalings]]) though it is different from the [[Item]]. | ||
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| [[Captain Falcon]] || [[Falcon Dive]] || Captain Falcon is given a quick boost upwards and forwards, and anything within his target area is pulled to him, given a blast of fiery energy, and launched away. If it connects, it sends Falcon backwards, but also removes the helplessness state, allowing him to perform the move again. This move acts as a [[grab]], so it can hit enemies that are shielding. The range at which the enemy is latched on to Captain Falcon is much greater in ''[[Smash 64]]'' than in ''[[Melee]]'' or ''[[Brawl]]''. | | [[Captain Falcon]] || [[Falcon Dive]] || Captain Falcon is given a quick boost upwards and forwards, and anything within his target area is pulled to him, given a blast of fiery energy, and launched away. If it connects, it sends Falcon backwards, but also removes the helplessness state, allowing him to perform the move again. This move acts as a [[grab]], so it can hit enemies that are shielding. The range at which the enemy is latched on to Captain Falcon is much greater in ''[[Smash 64]]'' than in ''[[Melee]]'' or ''[[Brawl]]''. |