Editing Up smash
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==Notable up smashes == | ==Notable up smashes == | ||
*From ''Melee'' onwards, but not in ''Smash 4'', [[Ness]]'s up smash can hit opponents while charging as the yo-yo comes to rest on the stage in front of him. This is especially dangerous in ''Ultimate'', where the yo-yo can fall and hang off of ledges and hits multiple times (it cannot be charged off ledges in ''Melee'' or ''Brawl''), allowing it to lead into the attack proper. It is the only up smash to have a hitbox while charging. Its power does not increase in ''Melee'' or ''Brawl'' if charged but it does in later games. Ness's similarly-functioning [[down smash]] is the only down smash to have such a distinction, while [[Corrin]] possesses the only such [[forward smash]]. | *From ''Melee'' onwards, but not in ''Smash 4'', [[Ness]]'s up smash can hit opponents while charging as the yo-yo comes to rest on the stage in front of him. This is especially dangerous in ''Ultimate'', where the yo-yo can fall and hang off of ledges and hits multiple times (it cannot be charged off ledges in ''Melee'' or ''Brawl''), allowing it to lead into the attack proper. It is the only up smash to have a hitbox while charging. Its power does not increase in ''Melee'' or ''Brawl'' if charged but it does in later games. Ness's similarly-functioning [[down smash]] is the only down smash to have such a distinction, while [[Corrin]] possesses the only such [[forward smash]]. | ||
*[[Ridley]] and [[Luma]] are the only characters with arcing up smashes which hit behind them, then in front; all other arcing up smashes sweep from front to back. | *[[Ness]], [[Ridley]] and [[Luma]] are the only characters with arcing up smashes which hit behind them, then in front; all other arcing up smashes sweep from front to back. | ||
*[[Bowser]]'s up smash has protection on his shell during his attack – in ''Melee'' it is [[intangible]], but from ''Brawl'' onwards it is fully [[invincible]] – which makes the attack dangerous to trade with, especially from above. In ''Ultimate'', further protection is granted by damage-based armor during the startup of the move. | *[[Bowser]]'s up smash has protection on his shell during his attack – in ''Melee'' it is [[intangible]], but from ''Brawl'' onwards it is fully [[invincible]] – which makes the attack dangerous to trade with, especially from above. In ''Ultimate'', further protection is granted by damage-based armor during the startup of the move. | ||
*{{SSBM|Roy}}’s up smash in ''Melee'' can [[spike]] when an airborne opponent is hit with the tip of the sword in its first few frames. The attack, however, is impractical for edgeguarding, as the spiking hitbox is small and has a short duration. | *{{SSBM|Roy}}’s up smash in ''Melee'' can [[spike]] when an airborne opponent is hit with the tip of the sword in its first few frames. The attack, however, is impractical for edgeguarding, as the spiking hitbox is small and has a short duration. |