Editing Up aerial

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The '''up aerial''' (abbreviated as "uair", "UAir", "u-air" or "AUA") is an [[aerial attack]] that is performed in midair by pressing the [[A Button]], and tilting the control stick upwards. It also gains a moderate boost in height if the character's attack is a backflip used just before the apex of the jump but the user loses their second jump. Its official term varies between titles, where it is known as a "Up Midair Attack" in ''[[Super Smash Bros. Melee]]'', and a "Up Air Attack" in ''[[Super Smash Bros. Brawl|Brawl]]''. Many up aerials are circle kicks, which have large range, good priority and very slightly disjointed hitboxes. They can also send the opponent in diverse directions. A lot of up aerials can be used for Juggling.
[[File:Link uair SSBB.jpg|thumb|250px|Link's up aerial in ''Brawl''.]]
[[Image:Upa.jpg|thumb|250px|Link's up aerial]]
[[File:Cloud Up Air Ultimate.jpg|thumb|250px|Cloud's up aerial in ''Ultimate''.]]
An '''up aerial''' ({{ja|上空中攻撃|Ue kūchū kōgeki}}, ''Up/above/upper midair attack''; commonly abbreviated as '''Uair''' or '''u-air''', and referred to as '''AttackAirHi''' internally) is an [[aerial attack]] that is performed in midair by pressing the attack button while tilting the [[control stick]] upward. Its official term varies between titles; it is known as an '''up midair attack''' in ''[[Super Smash Bros. Melee]]'', and an '''up air attack''' from ''[[Super Smash Bros. Brawl]]'' onward. Many up aerials either have a wide coverage above the user, such as flip kicks, or are narrow but powerful strikes directly above the character's head. They also tend to launch the opponent at a predominantly upward angle, making them crucial for [[juggling]]. Many up aerials have a landing animation involving the character falling on their back and having to get back up.


==List of up aerials==
==Notable up aerials in [[Super Smash Bros. Melee|Melee]]==
{| class="wikitable"
* [[Fox McCloud (SSBM)|Fox]]'s up aerial, a flip kick with immense upward [[knockback]] and high speed.
|-
* [[Ganondorf (SSBM)|Ganondorf]]'s up aerial, one of his most useful and fastest moves and when used backwards allows him to knock-out his opponents at low [[damage]] due to the [[semi-spike]].
! Character !! Description
* [[Pichu (SSBM)|Pichu]]'s up aerial,weak ,low damage and it can't finish his foe. But for these reasons it can juggle and set up more aerial moves and grabs for fast fallers and if you [[SHFFL]] it you can [[Wavedash]] at the end of the move
|-
|[[Banjo]] & [[Kazooie]]||Kazooie swings her wings in an upward motion.
|-
|[[Bayonetta]]||Performs a frontflip kick. If the button is held, Bayonetta somersaults repeatedly forward and kicks all around herself while firing [[Bullet Arts]] from her feet.
|-
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Leans his head down, then swings it upward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Headbutts in an arc starting from the front.
|-
|[[Bowser Jr.]]||Swings a hammer above himself. The [[Koopalings]] swing their respective wands instead in ''Ultimate''.
|-
|[[Byleth]]||Unlatches the Sword of the Creator into its whip form, waving it above his head.
|-
|[[Captain Falcon]]||Performs a backflip kick.
|-
|[[Charizard]]||{{GameIcon|SSBB}} Headbutts above itself.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings its head upward in an arc starting from the front.
|-
|[[Chrom]]||Performs a somersaulting slash above himself in an arc starting from the front.
|-
|[[Cloud]]||Holds the Buster Sword parallel to the ground and thrusts it upward.
|-
|[[Corrin]]||Performs a somersaulting slash above himself in an arc starting from the front.
|-
|[[Daisy]]||Swipes one arm after the other from back to the front above herself, creating two magic rainbow trails.
|-
|[[Dark Pit]]||Twirls the Silver Bow above himself, hitting multiple times.
|-
|[[Dark Samus]]||Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times.
|-
|[[Diddy Kong]]||{{GameIcon|SSBB}} Performs a backflip kick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Kicks in an overhead arc starting from the front.
|-
|[[Donkey Kong]]||{{GameIcon|SSB}} Swipes one arm in an overhead arc starting from the front, much like his [[up tilt]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Headbutts in an arc starting from behind.
|-
|[[Dr. Mario]]||Performs a backflip kick.
|-
|[[Duck Hunt]]||The duck pecks upward three times.
|-
|[[Falco]]||{{GameIcon|SSBM}} Flips forward, hitting with his tail and then his legs.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a frontflip kick.
|-
|[[Fox]]||Flips forward, hitting with his tail and then his legs.
|-
|[[Ganondorf]]||Performs a backflip kick.
|-
|[[Greninja]]||Performs an upside-down corkscrew kick, hitting multiple times.
|-
|[[Hero]]||Kicks straight upward.
|-
|[[Ice Climbers]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Thrust their hammers upward.<br/>{{GameIcon|SSBU}} Swing their hammers upward in an arc starting from the front.
|-
|[[Ike]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls Ragnell above himself in a helicopter motion.<br/>{{GameIcon|SSBU}} Slashes above himself in an arc starting from the front.
|-
|[[Incineroar]]||Kicks in an overhead arc starting from the front.
|-
|[[Inkling]]||Kicks twice with one leg after the other in an overhead arc starting from the front.
|-
|[[Isabelle]]||Thrusts two turnips upward.
|-
|[[Ivysaur]]||Blasts pollen from its bulb above itself, falling down at a faster speed afterward.
|-
|[[Jigglypuff]]||Waves one arm in an overhead arc starting from behind.
|-
|[[Joker]]||Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times. If active, Arsene swings one hand upward in tandem with Joker's last hit.
|-
|[[Kazuya]]||Performs a high upwards kick.
|-
|[[Ken]]||Kicks at a diagonally upward angle.
|-
|[[King Dedede]]||Twirls his hammer above himself, hitting multiple times.
|-
|[[King K. Rool]]||Stretches his body and thrusts his head upward, falling while laughing afterward.
|-
|[[Kirby]]||{{GameIcon|SSB}} Performs a cartwheel. From ''Melee'' onward, this is his [[neutral aerial]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a backflip kick.
|-
|[[Link]]||Performs a prolonged stab above himself with the Master Sword.
|-
|[[Little Mac]]||Weakly throws out a hook in an overhead arc starting from behind.
|-
|[[Lucario]]||Kicks straight upward, releasing aura from its foot.
|-
|[[Lucas]]||Headbutts in an arc starting from behind.
|-
|[[Lucina]]||Performs a somersaulting slash above herself in an arc starting from the front.
|-
|[[Luigi]]||Performs a backflip kick.
|-
|[[Mario]]||Performs a backflip kick.
|-
|[[Marth]]||Performs a somersaulting slash above himself in an arc starting from the front.
|-
|[[Mega Man]]||Uses the Air Shooter, firing a small tornado above himself that hits opponents multiple times and [[Windbox|carries them upward]] alongside it.
|-
|[[Meta Knight]]||Slashes above himself in an arc starting from the front.
|-
|[[Mewtwo]]||Backflips and swings its tail overhead.
|-
|[[Mii Brawler]]||Kicks in an overhead arc starting from the front.
|-
|[[Mii Gunner]]||Fires several shots upward from their arm cannon.
|-
|[[Mii Swordfighter]]||Performs a twirling stab upward.
|-
|[[Min Min]]||Performs a backflip kick.
|-
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Blows two puffs of air above himself. Note: Mr. Game & Watch cannot L-cancel his up aerial in ''Melee'' because it actually functions as a special move, thus being unable to L-cancel. This trait is shared with his neutral and back aerials. <br/>{{GameIcon|SSBU}} Blows a puff of air that rises upward, hitting opponents multiple times and carrying them alongside it.
|-
|[[Mythra]]||Slashes the Aegis Sword above herself in a wide arc starting in front of her.
|-
|[[Ness]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Headbutts in an arc starting from behind.<br/>{{GameIcon|SSBU}} Swings one arm in an overhead arc starting from behind, releasing PSI sparks from his index finger that hit multiple times.
|-
|[[Olimar]]||{{GameIcon|SSBB}} Throws his leading Pikmin above himself, hitting multiple times.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Grabs his leading Pikmin by its stem and twirls it above himself.<br/>If no Pikmin are following Olimar, he still performs the respective moves, but they have no effect.
|-
|[[Pac-Man]]||Performs a backflip kick.
|-
|[[Palutena]]||Twirls and summons her halo, hitting multiple times.
|-
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Kicks at a diagonally upward angle.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swipes one arm after the other from back to the front above herself, creating two magic rainbow trails.
|-
|[[Pichu]]||Swings its tail in an overhead arc starting from behind.
|-
|[[Pikachu]]||Swings its tail in an overhead arc starting from behind.
|-
|[[Piranha Plant]]||Headbutts in an arc starting from behind.
|-
|[[Pit]]||Twirls the Palutena Bow above himself, hitting multiple times.
|-
|[[Pyra]]||Slashes the Aegis Sword above herself in a wide arc starting in front of her.
|-
|[[R.O.B.]]||Flails both arms above himself, hitting multiple times.
|-
|[[Richter]]||Whips upward with the Vampire Killer. Can function as a [[tether recovery]].
|-
|[[Ridley]]||Thrusts his closed wings upward, stabbing with their sharp ends.
|-
|[[Robin]]||Performs a somersaulting slash in an overhead arc starting from the front. Can use either the Bronze Sword or the Levin Sword.
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Summons a rising planetary ring above herself.<br/>''Luma:'' {{GameIcon|SSB4}} Performs a backflip kick.<br/>{{GameIcon|SSBU}} Performs an uppercut.
|-
|[[Roy]]||Slashes above himself in an arc starting from the front.
|-
|[[Ryu]]||Uppercuts in front of himself, hitting twice.
|-
|[[Samus]]||Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times.
|-
|[[Sephiroth]]||Performs an upward slash with Masamune in a front-to-back arc.
|-
|[[Sheik]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs an upside-down corkscrew kick aimed slightly forward.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs an upside-down corkscrew kick aimed slightly forward, hitting multiple times, then follows up with a stretch kick.
|-
|[[Shulk]]||Thrusts the Monado upward, then activates its beam blade for a second hit.
|-
|[[Simon]]||Whips upward with the Vampire Killer. It can function as a tether recovery.
|-
|[[Snake]]||Performs an upside-down dropkick.
|-
|[[Sonic]]||Performs a scissor kick.
|-
|[[Sora]]||Performs an upward slash in a front-to-back arc.
|-
|[[Squirtle]]||Backflips and swings its tail overhead.
|-
|[[Steve]]||Swings his axe above himself.
|-
|[[Terry]]||A flipping kick above.
|-
|[[Toon Link]]||Performs a prolonged stab above himself with the Master Sword.
|-
|[[Villager]]||Thrust one, two, or three turnips upward, with the amount being [[random]].
|-
|[[Wario]]||Claps his hands and feet together.
|-
|[[Wii Fit Trainer]]||Assumes the Half-Moon pose, swinging her outstretched arms in an overhead arc that starts from the front.
|-
|[[Wolf]]||Swipes his claws with one arm in an overhead arc starting from the front.
|-
|[[Yoshi]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Somersaults and flicks his tail upward.<br/>{{GameIcon|SSBU}} Swings his tail upward in an arc starting from behind.
|-
|[[Young Link]]||Performs a prolonged stab above himself with the Kokiri Sword.
|-
|[[Zelda]]||Releases an explosion above herself from one hand.
|-
|[[Zero Suit Samus]]||Performs a backflip kick.
|}


==Notable up aerials==
==List of up aerials in [[Super Smash Bros. Brawl|Brawl]]==
[[File:ZeldaUairSSBM.gif|thumb|Zelda's up aerial in ''Melee''.]]
* [[Mario (SSBB)|Mario]]: A simple circle kick.
*[[Mega Man]]'s up aerial, as well as {{SSBU|Mr. Game & Watch}}'s in ''Ultimate'', are the only up aerials in the series to be [[projectile]]s, allowing them to be [[reflect]]ed or [[Pocket]]ed.
* [[Luigi (SSBB)|Luigi]]: Identical to Mario's circle kick.
**Mega Man's is known for its ability to deal over 20% damage if all hits connect, as well as being composed of [[windbox]]es that push opponents upward, allowing it to [[juggle]] them efficiently and KO them near the upper [[blast line]], especially if they attempt to jump out of it.
* [[Peach (SSBB)|Peach]]: An odd kick upwards. Only her foot does damage.
**It can also [[meteor smash]] opponents if it's reflected.
* [[Bowser (SSBB)|Bowser]]: A very strong upwards headbutt. Looks like a claw swing unless slowed down or paused. A great killing move.
*{{SSBU|Simon}} and {{SSBU|Richter}}'s up aerials function as [[tether recoveries]].
* [[Donkey Kong (SSBB)|Donkey Kong]]: Headbutts upwards.
*[[Captain Falcon]]'s up aerial is one of his most useful moves in each of his appearances. In ''Melee'' and ''Brawl'', it is used as an aerial spacing tool because of its long-range, and can KO at fairly high percents. In ''Smash 64'', ''Smash 4'', and ''Ultimate'', it is used as a juggling tool to string multiple up aerials together and finish off with another move (most infamously [[Falcon Dive]] in ''Smash 64'', commonly known as the [[Stairway to Heaven]].). It can also be used as a rather powerful edgeguarding tool in ''Smash 64''.
* [[Diddy Kong (SSBB)|Diddy Kong]]: A weak circle kick.
*{{SSBM|Fox}}'s up aerial in ''Melee'' is known for its deadly power, being the second strongest up aerial in the game, only behind {{SSBM|Bowser}}'s. It can KO most opponents under 100% from ground level, and can be comboed into from his [[up throw]] at a wide range of percents, including at high percents as a KO setup. It was slightly less powerful in ''Smash 64'' although it had better combo potential, especially the first hit. While its knockback was greatly reduced from ''Brawl'' onward, it remains a powerful finisher, KOing under 150% from ground level.
* [[Yoshi (SSBB)|Yoshi]]: Flips over vertically, doing damage with his tail. Good knockback.
*{{SSBM|Bowser}}'s up aerial in ''Melee'' is the strongest up aerial, as well as one of the strongest aerials overall, although it has extremely high startup lag to compensate. Its power was reduced in ''Brawl'' (and reduced again in ''Smash 4'') although it has noticeably less startup lag (which was reduced even further in ''Smash 4'').
* [[Wario (SSBB)|Wario]]: Claps upwards. Can be used to fly as [[Wario-Man]].
**In ''Smash 64'' the strongest up aerial was {{SSB|Ness}}' up aerial in the Japanese version and {{SSB|Jigglypuff}}'s in the international versions.
* [[Link (SSBB)|Link]]: Points his sword upwards. Diverse diagonal knockback.
**From ''Brawl'' onward, this is the case for [[Zelda]]'s up aerial instead which is particularly powerful in ''Brawl''.
* [[Zelda (SSBB)|Zelda]]: Pulsates an explosion out of her hand. Large, disjointed hitbox, will kill off the top of the stage at low percentages (50% upwards).
*{{SSBM|Mr. Game & Watch}} has the only up aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[neutral aerial]] and [[back aerial]]. It is also the only aerial move where his appearance changes in ''Ultimate''.
* [[Sheik (SSBB)|Sheik]]: Spins her body around, with her feet pointing upwards. Sex kick like properties.
*{{SSBB|Meta Knight}}'s up aerial [[Meta Knight (SSBB)/Up aerial|in ''Brawl'']] is infamous for its range, juggling ability, and extreme speed (coming out on frame 2 and taking only 13 [[frame]]s to finish), allowing it to true combo into itself even at tumble percents with ''Brawl''{{'}}s [[hitstun canceling]]. Prior to the introduction of {{SSBU|Steve}}, it was the fastest aerial attack in the entire series. It remains the fastest aerial in terms of startup lag, as Steve's comes out on frame 4 and takes 11 frames to finish, assuming Steve has gold tools.
* [[Ganondorf (SSBB)|Ganondorf]]: A very quick, powerful circle kick. Can semi-spike.
**In ''Smash 4'', it has been significantly [[nerf]]ed, although, in combination with the changes to hitstun canceling, it can still combo into itself multiple times and then into [[Shuttle Loop]], which easily KOs opponents near the upper blast line.
* [[Toon Link (SSBB)|Toon Link]]: Identical to Link's, except a very slight diagonal range and much more knockback. Can KO much easier than Link's. Has unbelievable priority, going through even Marth's [[Dolphin Slash]]
*{{SSB4|Rosalina & Luma}}'s up aerial in ''Smash 4'' is widely considered one of the best due to Luma's very fast startup (the lowest out of every up aerial in the game) and high base knockback, as well as Rosalina's large disjointed hitbox, which can be used in conjunction to combo into itself and as a followup from several other moves. Most infamously, with high [[rage]], it can drag opponents to the upper blast line and KO them at extremely low percents. In ''Ultimate'', it has been noticeably [[nerf]]ed, with Luma's attack having more startup, and both characters' attacks having more ending lag to the point there are no longer any followups out of them, in addition to the effect of rage itself being weakened.
* [[Samus (SSBB)|Samus]]: Very much like Sheik's. However, the first hits suck the opponent in; only the last hit gives (large) knockback.
*{{SSB4|Cloud}}'s up aerial in ''Smash 4'' is often considered one of the best due to its speed, power, juggling ability, low landing lag, immediate [[auto-cancel]] after the hitboxes cease, and deceptively long range both vertically and horizontally, making it a powerful juggling option with little commitment and allowing it to start combos on grounded opponents. In ''Ultimate'', it is much harder to use consistently, as it auto-cancels later, has less range especially vertically, and its power has been decreased, although it remains a solid anti-air option.
* [[Zero Suit Samus (SSBB)|Zero Suit Samus]]: A circle kick. However, it makes a slashing sound when it connects.
*[[Zero Suit Samus]]'s up aerial in ''Smash 4'' is notorious for setting up ladder combos. It can combo into itself at low to mid percent to drag opponents near the upper blast line and combo into [[Boost Kick]] for an early KO. It can even be done with the aid of platforms. While the move has a bit more ending lag in ''Ultimate'', she can still pull it off depending on the hitbox placement she hits with.
* [[Pit (SSBB)|Pit]]: Spins his bow upwards. Diverse horizontal knockback.
**It is also one of her best moves in ''Brawl''. Compared to its later incarnations, it has faster startup (frame 4 instead of frame 6) and has significantly more KO power due to its higher damage and knockback. Additionally, it is notorious for possessing a large disjointed hitbox on its clean hit (although its clean hit has three active frames, the sizable disjoint is only active for one). Despite not having as much combo potential as it does in later games, it is still a very potent combo and juggle tool overall, and is one of the best aerials in the game.  
* [[Ice Climbers (SSBB)|Ice Climbers]]: Point both hammers upwards. High knockback, disjointed hitbox.
**[[Mario]]'s up aerial in ''Smash 4'' and ''Ultimate'' (and ''Smash 64'' to a lesser extent) is similar to ZSS's, easily setting up [[ladder combo]]s into itself at low to mid percents, due to its combination of low lag all around and wide coverage above him. With the aid of platforms (such as those of {{SSB|Dream Land}}), these combos can be extended to drag opponents near the upper blast line and combo into [[Super Jump Punch]] for a KO.
* [[R.O.B. (SSBB)|R.O.B.]]: Waves his arms upwards. Multiple hits, diverse knockback.
*[[King K. Rool]]'s up aerial has him perform a small leap that halts his momentum and stalls him in the air. Additionally, it provides head intangibility and [[Belly Super Armor]], making it extremely well protected during startup, on top of being a powerful KO option. Its peculiar stalling properties uniquely assist K. Rool in recovering and "stealing" platforms, however this is counteracted by its extremely high ending lag, the longest of any aerial attack in ''Ultimate''.
* [[Kirby (SSBB)|Kirby]]: A powerful circle kick. Insane combo potential when combined with throws and Utilt.
*{{SSBU|Steve}}'s up aerial in ''Ultimate'' is incredibly fast and easily combos into itself or other aerials. It is also the only up aerial in the game that can be repeated by holding down the attack button, and is comparable to his [[up tilt]].
* [[Meta Knight (SSBB)|Meta Knight]]: Slashes upwards at an incredible speed. It is the quickest up aerial in the game. Can be used in combination with multiple jumps for chaining, can easily rack up 30% damage or more. High stun. [[Down throw]] to up aerial to [[forward aerial]] is one of the few inescapable combos in Brawl; it cannot be airdodged, attacked through, or [[directional influence|DI]]'d out of, even if the opponent DIs away (if they DI upward from the down throw then this combo is even easier to land)
*{{SSBU|Sephiroth}}'s up aerial in ''Ultimate'' has notably immense range, far surpassing that of every other up aerial in the game.
* [[King Dedede (SSBB)|King Dedede]]: Spins his hammer upwards. Multiple hits, diverse knockback.
*[[Ryu]] and [[Little Mac]] are the only characters with a up aerial that involves punching, and both are one of only three up aerials that involves attacking solely with an arm, with the other being [[Jigglypuff]]'s up aerial. R.O.B’s up aerial also involves his arms though he flails them instead.
* [[Olimar (SSBB)|Captain Olimar]]: Throws a Pikmin upwards. The Pikmin spins around. Multiple hits. Hardest to DI out of if the Pikmin is yellow. In fact, Olimar can be falling and this attack will still complete and keep hitting the opponent as long as the Pikmin is yellow.
==Gallery==
* [[Fox (SSBB)|Fox]]: Whips his leg and tail upwards. Is very fast and powerful.
<gallery>
* [[Falco (SSBB)|Falco]]: Similar to Fox's, but less power.
MarioUairSSBM.gif|Mario's up aerial in ''Melee''.
* [[Wolf (SSBB)|Wolf]]: Slashes upwards at a high speed. Fairly low knockback, high stun, good for combos.
</gallery>
* [[Pikachu (SSBB)|Pikachu]]: Spins with his tail out for damage. Very low knockback, very low damage, can [[Semi-spike]]. Useful for aerial strings, and combos.
* [[Squirtle (SSBB)|Squirtle]]: An extremely quick circle kick, but uses his tail instead of his legs.
* [[Ivysaur (SSBB)|Ivysaur]]: Pumps pollen out of his bulb upwards. High knockback, causes Ivysaur to fast fall. Can be used to reduce and negate vertical momentum.
* [[Charizard (SSBB)|Charizard]]: Points his head and neck upwards. Low knockback.
* [[Lucario (SSBB)|Lucario]]: An kick upwards. Like his [[forward aerial]] or Peach's up aerial.
* [[Jigglypuff (SSBB)|Jigglypuff]]: Waves her arm upwards. Deceivingly long and large hitbox, but unfortunately low priority.
* [[Marth (SSBB)|Marth]]: A simple upward slash. Average damage, combo ability and knockback when tipped, below average when not.
* [[Ike (SSBB)|Ike]]: A slow upward slash. Very powerful, lengthy duration.
* [[Ness (SSBB)|Ness]]: Headbutts. High knockback and priority.
* [[Lucas (SSBB)|Lucas]]: Similar to Ness' in animation, but with more range, less knockback, and does not go in a full circle.
* [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Blows upwards. Opponents not hit with the attack are pushed upwards an extremely high distance. Distinct, useful attack that can set up for further combos. Typical of Mr. Game & Watch, this move has a large disjointed hitbox.
* [[Snake (SSBB)|Snake]]: A midair handstand. Similar properties to Charizard's, with higher knockback.
* [[Sonic (SSBB)|Sonic]]: A scissor kick. One of his few KO moves.
{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
[[Category:Attacks]]
[[es:Ataque aéreo hacia arriba]]
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